[Section 1 – Prior Gameplay Experience]
1. Have you completed Mass Effect 3?
Yes
2. If not, do you know how the trilogy ends?
n/a
3. Have you played the previous 2 installments of the Mass Effect franchise?
Yes
4. If you have, which character was your LI in each installment? Did this affect how you enjoyed the game?
Romanced no one - didn't affect my enjoyment of the game, though I can easily see how it could for some. "Can't anthropomorphize galaxy," right?
5. In Mass Effect 2, presuming you saved every team member during the final chapter, was the overlying stories of the characters the main influence in saving them?
Yes, in a way it played a big part. They made me care.
6. Did the reactions of renegade choices in the franchise forced you to play one way over the other?
Yes, I was always worried something a renegade would say would be too harsh for me to enjoy it.
7. What are your favorite 3 memories of the story’s franchise? Is there a common theme among them?
- Shepard climbing out of the rubble after the Citadel battle (ME1)
- Final sequence of the suicide mission: The squad running back to the Normandy / Harbinger's angry speech because Shepard hit a very obvious nerve / Normandy escaping the Collector Base (ME2)
- Legion's sacrifice on Rannoch (ME3)
I think they all have a pretty big theme of perseverance and determination in them, though Legion's is much more understated and ends on a bittersweet note while the others are more notably triumphant.
[Section 2: Bioware and Artistic Integrity]
1. Do you believe video games are a form of art? Do you believe art is static or fluid?
I think video games can be art in part because I do believe that art is fluid.
2. Throughout the third installment, some fans believed that Bioware /EA rewrote specific characters during important sequences. Do you have a similar opinion? If so, which characters do you have a problem with?
Yes.
Joker came off as a coward at the ending of the game.
Shepard came off as spineless and hollow at the ending. She was no longer my character, but just a vessel for Bioware to get their own storyline accomplished. Of course, Shepard has always been a vessel for Bioware's storyline, but it never felt like that before.
3. Do you think the Adam and Eve reference at the end of the game made sense, given the theme of co-existence between organic and synthetic organisms?
I think it made sense and I see what they were going for (though I think it is bit too heavy-handed), but I also feel that it was incredibly tacked on and gained too much focus. Yes, the conflict between organic/synthetic life was a focus to the series, but it wasn't the central focus, nor was it the sole focus. It felt like the writers thought Joker/Edi = Adam/Eve sounded cool and ran with that instead of thinking about anything else.
4. Do you think Mass Effect 3 had more humorous moments than previous installments? If so, do you think it was to cut the theme of war and death in the game, or was this an attempt to detract fans from over thinking the ending?
No.
I think that ME2 had the most humorous moments of all the games. Though ME3 had more moments than ME1, which felt pretty understated in that regard.
5. Given Bioware’s previous experience with incorporating player feedback into the series, do you think changing the ending all together would compromise Bioware / EA’s previous decisions and artistic integrity?
No.
I think that Bioware already compromised their artistic integrity by changing the tone and focus of the series when they incorporated their nonsensical rush-job of an ending.
6. With the death of well accepted characters in Mass Effect 3 as a part of trying close that character’s story, what makes stranding the crew any different?
Stranding does not equal death. Death is definitive. Being stuck on a planet, Gilligan's Island style leaves a lot of speculation. Too much of it. I feel like the end of a series should at least try to wrap up the loose ends of most of the characters.
7. Do you think Bioware made the right choice in explaining the antagonist’s role in the series, or should it have been left alone?
I wanted to know the Reaper origins, in a sense, but I don't think they did it correctly at all. I think I read something about, based on Karpyshyn's ideas for the ending, the Reapers were once organic and had fused into synthetic beings. That's an interesting concept. The fact that there were organics capable of that type of technology perhaps when life just started to exist on Earth could have been interesting.
However, the angle they took was bad. The God Child is a trope that have been so overdone that I wish they had just left the Reapers shrouded in myth and let us come to our own conclusions (that is an example of a "good" type of speculation).
8. A lot of fans found the ending of Mass Effect 3 to be reminiscent of the ending’s of other franchises. Despite various amounts of plot holes in these franchises, they did well. What makes Mass Effect 3 different?
I really can't speak knowledgeably on this, since I am not much of a video game player.
I will just say that I held Bioware's writers to a higher esteem than I do most video game companies, and I believed in them making a solid, intelligent, definitive conclusion that respected that narrative of the series.
9. Bioware used 3-dimensional facial rendering for voice actress Jessica Chobot’s character Diana Allers, but photo-shopped a picture of Miss England 2005 Hammasa Kohistani for the character Tali’Zorah vas Normandy. Why do you think Bioware didn’t do something similar for a character synonymous with the franchise itself? Given IGN’s defense of the game and its endorsements, do you think Jessica’s role had an influence in the site’s score of the game? Do you the upset fans correct in making this presumption, or is it biased by looking for a scapegoat?
I think Chobot is a pretty clear shoulder-rubbing gesture with IGN. It is all politics at the end of the day, isn't it?
I think Tali's face was incredibly, insultingly lazy. But I like to think that they ran out of time, instead of just stopped caring. But, they could have done better if including a photo was the best they could do with the time they had. They have talented artists on staff, couldn't they have figured something out?
[Section 3: The Endings]
1. Given that the game has been released since March 6 (in North America) have you beaten the game? How many times have you replayed the game?
I have beaten the game once, and I have sort of replayed it. I tried getting through it a second time, but quit right before the Illusive Man's base.
2. What did you think of the ending? What is your position on it? Why do you have that opinion?
I think it was lazy, unimaginative, confusing, depressing, and directly contradicts the series up until that point. I could spend several paragraphs explaining my problem with the ending, and have done so on this forum. I will just say that this series did not need an Architect or Starchild figure. It didn't need to rip off Deus Ex. It could have, and should have, been more than what it was. And I have no idea what the writers were thinking.
3. Mass Effect 1 and 2 were both known for their replay-ability value, what about Mass Effect 3? Do you think the ending is the main factor in this inability to replay the game, or do you think it’s because Bioware has been largely quiet about these reactions? Do you think this is why they added multiplayer capabilities?
I think for most people (including myself), the ending is a huge factor in regards to replayability. No matter how you play throughout the first two games, nothing matters in the end. You can play as a horrible monster who lets squadmates die left and right, but you will still get the same ending as the altruistic hero who fought for everyone else to live.
I think Multiplayer was nothing more EA's choice to make sure they were returning a cozy profit, which is why they will undoubtedly be pushing MP packs in the coming months.
4. Some pivotal moments in Mass Effect 3 have fans debating whether or not Bioware is degrading the values and quality of known characters in the franchise. For the most part, fan opinion of Cerberus assassin Kai Leng’s portrayal in Mass Effect 3 has been negative, mostly described by fans as being due to having multiple authors since the character’s introduction in the novels creating inconsistence’s in his personality. Others examples are the pairing of Garrus and Tali if the player does not romance them in the previous installment of the franchise, and Joker (the pilot of the character’s ship) abandoning the fight during its climax. What is your opinion of this? Are these accurate examples?
I feel like they are accurate examples. Unfortunately, I feel like there is a disconnect between the lead writers of the first two games and the writers of this game. Either the people calling the shots this time around were sick of the series as it stood and thought they could make it better, or they didn't understand the tone and characterization that had been laid out in the previous games.
I did see the Tali/Garrus thing coming a mile away though, and was fine with it. The treatment of Joker is baffling though, as I already stated earlier. Honestly, even his characterization earlier in the game contradicts his actions at the end, so who knows what was going on there.
5. At which point do you think the quality of the writing changed the pace and feel of Mass Effect 3?
From the very beginning? Honestly, I know some people will disagree, but the whole game felt off for me. There were some fantastic, gorgeous moments. Moments that I think could have defined the series for me (Shepard feeling legitimately human and upset; Legion's sacrifice; helping the Krogan) - but there is something about the writing in the game that feels like it was written by people who knew about the first two games and were trying to replicate that style and not quite hitting the mark.
6.Despite the popularity of the Shadow Broker text files in the Mass Effect 2 DLC [Lair of the Shadow Broker], would you pay for a new ending over a free text epilogue of the current endings?
I don't know anymore, honestly. I would be indignant about it, but I still think I would pay for a better ending than what we got. I would prefer for them to fix it, rather than slap some tape on something that is already deeply flawed and unsatisfying.
Edit: Based on the announcement of the Extended cut, it seems like they are unfortunately going with the idea of slapping a bandage on a gaping wound. How wonderful.
7. Another point that fans argue about is whether the end game sequence of Mass Effect 3 was real or whether it was a dream. What is your opinion of this, where do you stand? Do either have good claims to support, or is this just a part of Bioware desiring speculation amongst fans? How is this different from the people who support a rewrite of the last sequence?
I wanted to believe in the Indoctrination Theory, but Casey and Ray's comments earlier in March squashed that hope for me. They seemed too indignant over fan reaction for me to believe they were stringing us along.
I legitimately feel like IT was tossed around and some of the elements were included in the game (like Vega's bizarre comment about humming), but I think the idea was scrapped and the elements were kept in, leading to inconsistencies.
I dont' feel like IT is any different that a rewrite, though it gives Bioware an easier way out than a complete overhaul would.
[Section 4: Economic Input]
1. Mass Effect 2 was known for having lots of Down-Loadable Content (DLC). Did you buy all of them? If not, which ones did you buy, and what was the reasoning behind buying them?
I bought all of them. I bought the game half-price I got into this series later than most, so both ME1&2 were already being sold used by the time I wanted them. So I happily bought all the DLC as a bit of "thank you" to the company for providing me with such a fantastic game. My same sentimentality is the reasoning I purchased the CE for ME3 - just a type of small thank you on my part.
2. The Retake Movement has claimed responsibility over the recent decrease in EA stock prices, as well as causing the price of the game to decrease by 25%. In these instances, do you think the stigma against poor writing in entertainment will be a factor in the future aspects of entertainment, or will it be exclusive to the gaming industry?
I sadly don't feel like it will have much of an impact at all on any industry. It might make Bioware think twice before releasing something like ME3 (but they should have known better already after the DA2 fiasco), but for the most part, I feel like the majority of consumers aren't at the point where they demand higher quality writing in video games or other forms of entertainment (except literature, but even then...).
3. Did you buy the “From Ashes” DLC? Given the premise of the plot, do you think the produces alienated themselves from their consumers by making them pay extra for a character that plays a crucial role in the history of the franchise, and have caused another rallying point for players upset about the vagueness of the ending?
I bought the CE, so it was already included.
I think that them not providing it in the regular game just shows where Bioware stands from a business standpoint. I think it shows, to a degree, that they are more concerned about money than they are about providing players with a complete and well-done product. Which, in my opinion, sort of blows their argument of artistic integrity to dust. They didn't have the integrity to include a character that provided profound insight into of the series' bigger mysteries, yet we are supposed to believe they hold their endings to some higher, artistic standard?
Modifié par Terraforming2154, 05 avril 2012 - 09:11 .





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