I experienced a ridiculously intense series of emotions during my first playthrough, mostly centered around the Landsmeet and deciding the royal succession. My mage character was in love with Alistair, but, and this actually surprised me, turned out to have a strong pragmatic streak that made her suggest a marriage between Alistair and Anora. Not once but twice. It was a very wierd experience, watching her do something I didn't actually want her to do, for the good of Ferelden. I'm not sure I can explain it, but that was more like watching a movie than playing a game.
Of course, by convincing Alistair to become king, she caused him to reject her... for the good of Ferelden. He knew his duty was to produce a royal heir. The irony was extremely bitter.
Even with all that, she didn't hesitate one second to turn down Morrigan.
And it was even more bitter that her refusal to give up Alistair at Anora's demand resulted in Anora backstabbing them in front of the entire Landsmeet. Which was a kick in the gut, watching her sacrifice everything she desired and getting nothing for it. She ended up letting Alistair execute Loghain because at that point she didn't care any more.
And then, since heartbreak was piled upon the fatalism she'd been fighting with ever since finding out Grey Wardens only get about thirty years after Joining, she took the blow on the Archdemon.
It was a tragic story, and the ending was both profoundly unsatisfying and profoundly satisfying all at once. I've never agonized over decisions in a computer game the way I did with Dragon Age, and it left me feeling vaguely sad, and oddly drained, at the end. I've gone through all the origins since then, but it's tough to commit to one for another playthrough. It was like the story wrung me out like a wet rag and I have to take some time to recover.
Dragon Age is definitely the most emotionally engrossing game since Planescape:Torment. It lacks the kick-in-the-stomach type of impact that KOTOR's big plot twist had when meeting Malak on the Leviathan, but its intensity is of a different kind. For example, my mage betrayed Jowan in the origin; only partially of her own volition. And upon opening the door in Andraste's crypt to see him standing there, I literally sat for five minutes screwing up my courage to confront his spectre. I then walked in steeled for the just vilification of the apparition taken from my own mind, and instead got a speech about him forgiving me, and that I needed to forgive myself. It was so completely opposed to what I expected that it almost broke me down and I had to sit afterwards for another couple minutes to collect myself.
The writing in Dragon Age is some of the best in any computer RPG. I would say it's easily within the top three or four of all time.
Modifié par Sable Phoenix, 04 décembre 2009 - 10:40 .





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