Aller au contenu

Photo

Initial warrior shield skill = bad for 2 out of 3 builds


  • Veuillez vous connecter pour répondre
18 réponses à ce sujet

#1
snow0815

snow0815
  • Members
  • 401 messages
Is it just me or should the game let you decide what skill a warrior starts with? My first warrior was the classic board+sword tank build, but if you want to play a 2H or DW warrior it would be better if you could pick something else instead as that skill is only usable with a shield equipped...

#2
hOnOr

hOnOr
  • Members
  • 208 messages
I don't know why they gave the one default talent. I guess they wanted to push you down a particular path if you want to be a particular type of warrior. It would have been nicer if they just gave you the option to have the talent point.

Modifié par hOnOr, 03 décembre 2009 - 06:05 .


#3
MonkeyLungs

MonkeyLungs
  • Members
  • 1 912 messages
I agree you should be able to take that talent point back and use it elsewhere. This should be possible with talent points for any class in my opinion.

#4
Avaraen

Avaraen
  • Members
  • 342 messages
I appreciate the devs were trying to give characters a bit of background appropriate for their origin, but I also was a bit disgruntled at the waste of skillpoints when creating non-standard characters. Fortunately, there is a mod that resets all skill points for new characters, so you can spend them where you like, rather than being forced down a specific path; No Starting Abilities works well, and I've not encountered any issues with v1.3.

#5
telephasic

telephasic
  • Members
  • 249 messages
Uhh, all warriors don't get that talent, just human and dwarf nobles. Dwarf commoners and city elves get a DW talent IIRC, and dalish elves a bow talent.

Modifié par telephasic, 03 décembre 2009 - 06:35 .


#6
Taleroth

Taleroth
  • Members
  • 9 136 messages
It's not that bad. If you keep a sword and shield in your secondary slot, you can quickly swap to it for another knockdown ability, but you lose weapon sustained abilities, so use it early.

#7
Zsrai

Zsrai
  • Members
  • 16 messages
I like the skills being chosen for background feel, but I wish the warriors were given a Warrior skill, like Precise Striking, instead of a Weapon skill. At the very least, they should have given one of the Origins a 2H start.

#8
snow0815

snow0815
  • Members
  • 401 messages

telephasic wrote...

Uhh, all warriors don't get that talent, just human and dwarf nobles. Dwarf commoners and city elves get a DW talent IIRC, and dalish elves a bow talent.


Interesting, had only tried those 2 origins for warrior so assumed they all were like it. Guess it is meant to be somewhat cultural (at least the elf=archer cliché) but IMO it is still a wasted point, the first couple levels take a while to get and freedom of choice is always a good thing in a RPG.

#9
snow0815

snow0815
  • Members
  • 401 messages

Taleroth wrote...

It's not that bad. If you keep a sword and shield in your secondary slot, you can quickly swap to it for another knockdown ability, but you lose weapon sustained abilities, so use it early.


I keep a bow in my secondary slot, very nice for non-scripted encounters, especially if they include casters.

#10
snow0815

snow0815
  • Members
  • 401 messages

Zsrai wrote...

I like the skills being chosen for background feel, but I wish the warriors were given a Warrior skill, like Precise Striking, instead of a Weapon skill. At the very least, they should have given one of the Origins a 2H start.

 Yeah precise striking would certainly be preferrable as it is useful for any melee weapon setup.

#11
Taleroth

Taleroth
  • Members
  • 9 136 messages

snow0815 wrote...

Taleroth wrote...

It's not that bad. If you keep a sword and shield in your secondary slot, you can quickly swap to it for another knockdown ability, but you lose weapon sustained abilities, so use it early.


I keep a bow in my secondary slot, very nice for non-scripted encounters, especially if they include casters.

You can change that out manually, if you'd prefer.

#12
Darth_Shizz

Darth_Shizz
  • Members
  • 672 messages

snow0815 wrote...

Zsrai wrote...

I like the skills being chosen for background feel, but I wish the warriors were given a Warrior skill, like Precise Striking, instead of a Weapon skill. At the very least, they should have given one of the Origins a 2H start.

 Yeah precise striking would certainly be preferrable as it is useful for any melee weapon setup.


The idea behind the initial active ability was to help you through the origins story. In all honesty, precise striking isn't all that useful until later in the game. Besides, it's not worth thinking of it as a "wasted talent you could've spent elsewhere", as it's actually a bonus talent. If they didn't give you a bonus talent, you would've just had one less talent :wizard:

#13
Loc'n'lol

Loc'n'lol
  • Members
  • 3 594 messages
They should just have given the warrior a universal knockdown (shoulder tackle or something). The orgue gets a free stun and it's extremely useful till the end of the game. The arcane bolt of the mage, while not very impressive is also very useful (and totally necessary to complete the origin story if you don't take primal spells)

#14
Ecoste

Ecoste
  • Members
  • 5 messages
Yes with only shield equiped ! i spend all my skills on the shield and u know what!its really good! im now shield master! and the thing thats good u can stun or attack ! but the best thing is the shield wall!

when for example a alpha hurlock attacks me while im in the shield wall mode i get 3-4 damage when im without it i get 13 damage!


#15
Gliese

Gliese
  • Members
  • 302 messages
They could have let all warriors start with Powerful since that's a useful ability for any warrior but I actually prefer it this way. This is your history after all, you choose your origin but then you have to adapt to what kind of character/history you get in that origin. When you were a little kid as human noble and started training with weapons, perhaps you wanted to learn something else beside sword+shield. Well tough break, someone else than yourself was in charge of your education. Doesn't mean you can't respec later in life and come up with a story that explains it in a sensible way. For example I'm playing a human 2handed warrior that found that his great strength and more straigthforward brutal approach to combat made him more suited for 2handed weapons, his trainers eventually realised this but not before he'd already had a few years of basic training with sword+shield.

I only wish there was at least 1 alternative per weapon talent, as it is you have 2x shield 2x dw and 1x archery but none that start with 2handed. Missing barbarian origin anyone? :)

Modifié par Gliese, 03 décembre 2009 - 07:57 .


#16
Draconus Kahn

Draconus Kahn
  • Members
  • 115 messages
Auto leveling is bad period. I don't even like the fact that every character comes pre specced for us. But, I guess we all do our best to adapt and overcome lol. If I ever make an RPG like this in my time on earth, I promise no character will be auto leveled unless the player choses to do thus. Talk about annoying right?

#17
Gliese

Gliese
  • Members
  • 302 messages

Draconus Kahn wrote...

Auto leveling is bad period. I don't even like the fact that every character comes pre specced for us. But, I guess we all do our best to adapt and overcome lol. If I ever make an RPG like this in my time on earth, I promise no character will be auto leveled unless the player choses to do thus. Talk about annoying right?


Well everyone has different tastes. For the sake of argument you could say that any class should be able to play any origin or that warriors should be able to stealth and so on. Those would be perfectly fine arguments as well but some are going to disagree. When you get down to the core of the issue, there are always going to be things that are pre-chosen for you, and limits that are set, that is not going to change.

#18
beserker7

beserker7
  • Members
  • 175 messages
I agree, why do they make you spend a point in sword and shield?, that sucked. Also, I think when you get new party members you should be able to re-spec them as you see fit. Some playthroughs you don't get party members till there at level 15 and the game has decided for you what talents/spells. I hope they correct this. At least, you should have been able to remove the shield talent, as there are 2 few points to spend as it is, when you want to specialize.

#19
Gliese

Gliese
  • Members
  • 302 messages
Bioware isn't going to correct what was never an error to begin with. There will however certainly, like in bg2, be mods that let you re-spec, which is great since everyone wins.