Said I would not reply, so much for that...
[quote]Didn't even use the word "troll" until now, read again my replies. Sure it was sly, maybe. Trolling? Hardly. Yet your very first sentence in your very first reply was an ad-hominem, you lost your entire argument right there bud.
[/quote]
You made a smirk reply that adds up with other smirk/ trolling replies that preceded it such as:
[quote]"InBefore... ahh, screw this."
[/quote]
[quote]"It appears people can't even grasp what AFK and leecher means..."
[/quote]
The “not troll” if he truly believed people did not understand what an AFK or leecher is, he would properly try to inform the crowd, yet you come down to one conclusion: “I am smart the rest is stupid.” It could be trolling or it could be that you’re one very unpleasant fellow, take your pick. Funny how the argument of the technical feasbility of pausing fps games in MP mode is lost by calling you a troll. The logic is strong in this one.
[quote]From those games I played Portal and CS/CSS, even that was years ago before graduating.
[/quote]
It seems that to you a person is determined by the amount and types of games he plays. I merely wanted to state in my previous post that you were making the wrong assumptions about me. I said that you
may be playing or
might have played the games you mentioned. I do not see why that gives cause to actually explaining you played this or that and at what time you did? I never made any concluding assumptions about your gaming life style. You drew conclusions about my gaming, I just felt I had to correct you.
[quote]Regardless, if you didn't live under a rock for the last couple years, you should know that COD/BF is the de-facto standard when it comes to MP comparisions of shooter games.
[/quote]
Everyone knows that teh vast majority of fps have no pause function, did you have to google for that? I am not disputing this at all. I merely presented technical solutions that would aid people going afk or people that have leechers in their game. I did not know I was comparing to other shooter games? I am quite sure I would not do that as it is not allowed by forum rules to start a discussion about other games. I did notice you bypassing the word filter to start your badmouthing so forum rules may not apply to you?
[quote]So yeah, I did have to google up wether they have any pause system, I wasn't disproven.’
[/quote]
You mentioned it as being impossible and I wished for you to google on items that disproved your statement. Something you pick up at an University. Based on your hypothesis you develop a contra hypothesis that states the exact opposite of your hypothesis. Now if you prove that this contra hypothesis cannot to be true your first hypothesis is true. (Note: limits to hypothesis that deal with absolutes such as your: “pause is impossible”).
[quote]This just confirms you didn't even read the thread properly, do that now, you came in pretty late for sensible suggestions. Most of the name-calling were actually posts that support the op, which just makes me wonder why this thread isn't locked yet.
[/quote]
Exactly! By presenting both sides with technical solutions I hoped to bring both sides of naming/ not naming the insight that a lot of their issues with how games go can be resolved through changes within the game.
[quote] You're welcome, apparently, you needed the reminder.
[/quote]
I smell a troll, but me stooping to the same smirk tone, that can be considered trolling too. So I am sorry for copying your conversational tone.
[quote] Haven't played this game yet, may check it out if I get some free time. However, did that time-manipulation only exist as a gameplay concept or did it actually extend to the menu-system? Since that's not an integral part of gameplay, the two are not necessarily the same but neither are mutually exclusive.
From first glance it looks more like the time-bubble in diablo 3 which we know they only made it that way exactly to not mess up with multiplayer time-flow, and it would be impractical to use as pause.
[/quote]
All objects have a pace in which they move through time, time itself is slowed (1s = 5s) not the objects physical speed. Fear actually uses a similar principle in which one player can slow down all other players, which was my 2nd example (expand the bubble to the entire arena (2nd link)). In player vs player in FPS pauses could be quite abusive, but we’re talking about player vs environment.
Most time bubbles you see actually only slow objects down, but not by actually manipulating the time (1s = 5s), but by for example reducing the speed (speed = 30% original speed). Hence I linked these two games that work with time. Even a non-software developer can imagine what happens if time passes with 0, the game would be paused.
[quote]How nice of you, are you referring to my previous post which you just quoted and apparently only read half of it? I mean, it's not even a boring wall of text, shouldn't be that hard.

[/quote]
I refer to several of your earlier posts. I quoted a few earlier on in this reply. It is a public discussion so if you badmouth or make smirk responses they add to your image. Our on-going discussion and my own smirk posts probably don’t create me a positive image in this thread now. Not for the people reading this rather pointless discussion, which slowly gets side-tracked from the original point which was: pausing is impossible, Emmett.
[quote]Right, and in no way is relevant to an explicit pause button.. It is only useful to hide host/server -lag.
[/quote]
I keep telling you to properly read up. How can you miss the developer log on how they limit the dilation to specific elements and to a certain degree such that the game keeps the feeling of being playable? They give an example of how if you influence everything and make it so that you dilate for 100% the game is frozen/ paused in an MMO of course that is no logical option, does not mean it is not technically feasible or is it? They tested it and tested what the acceptable level of dilation is for player experience, I am not contesting this I bring this story up to show technical feasibilities you deemed impossible…
[quote]For someone who gets so worked up on a simple movie reference - a comedy at that - makes it very hard to believe you're past 18, let alone have an MSc degree.
[/quote]
… resulting to insult me not by calling me Emmett, but by implying that I am stupid enough to propose the impossible. I don’t care whether or not you believe me, I can believe you’re a software developer, though I doubt you’re that good. Normally when I work with someone else you mention soemthing and the weels spin in their ow head and they can see where you're going at, in your case I have to spell it out, but you might be fixated on the tone rather than the content of what I write =)
You sure assert having an awful lot of knowledge about the game engine. Kicking is prone to be abused, and while you could argue on this, it's simply pointless. If you kick someone at the last enemy on wave 10, you're not any further than just not bothering with it in the first place. They should first improve on allowing players to join mid-game. It happened a lot in the demo, rarely if ever in the current version.
Now this is worthy of commenting on, apart from the smirk comment: "
You sure assert having an awful lot of knowledge about the game engine."
I agree that kicking is prone to abuse, but with the majority wanting to obtain the objective you effectively would need to end up with 3 unpleasant fella’s to receive grief, which is less likely than 1 person grieving a single game. I also agree that joining mid-game seems to lack currently, though the past week in the 10 games or so that I played I actually had 2 games that I joined mid-game.