DamagePerBullet = WeaponBaseDamage * SumDamageBonuses (* 2.5 head shot multiplier where appliable)
Infiltrators firing Sniper Rifles from cloak can gain *1.4 to WeaponBaseDamage (40%) and 0.9 to SumDamageBonuses (90%). Firing other weapon types from cloak won't get the *1.4 to WeaponBaseDamage which is a huge deal (40% added to final weapon damage) ...
Other damage bonuses used in the thread :
25% weapon add-on (extended barrel V)
20% hs perk
22.5% class passive (quarian can get to 22.5% , human can get to 27.5%)
Will use version X for weapons that can be upgraded with recruit (mantis) & veteran (viper, Incisor & Raptor) packs...version I for the rest ...Feel free to redo the calculation with the current version of the upgrade you currently have..
Boss units (Banshee, Brute, Ravener , Atlas, Geth Prime , Phantom*) .. Phantom does not have the huge amounts of HP as the others - but they do have an annoying bullet dodge ability (they don't take full damage from bullets) - until I do some tests and find out exactly how that works I will refrain to do calculations vs Phantoms ...
In some tests I did the total damage a sniper rifle did without scope was lowered by * 0.85.. This would mean some powerfull 1 shot sniper rifles should be able to drop targets in close qurters without scope .. On lower difficulty without cloak even .. However testing this with the mantis failed to provide the expected results ...Also like you would expect SR are very innacurate when fired without scope even at point blank range ...
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Mantis I 615.6 Mantis X 769.5 (1 shot)
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Max_Number_of_Shots_With_Cloak_Bonus = 1
Cloaked_Body_Shot
769.5 * 1.4 * (1 + 0.9 + 0.25 + 0.225) = 2558.5875 {this means it can kill any protected (shield//barrier) non boss unit (except geth pyro shield) on gold with 2 cloaked shots to the body... } Aiming for the head will just do overkill damage and has more chances for you to miss the shot...If you're not playing against geth and alternative is Widow or Javelin I - best stick to the Mantis X ...
Non_cloaked_HS (basically any non-infiltrator class)
769.5 * (1 + 0.25 + 0.225 + 0.2) * 2.5 = 3222.28125 {any class can kill any non boss enemy on gold with 2 head shots }
Cloaked_HS
769.5 * 1.4 * (1 + 0.9 + 0.25 + 0.225 + 0.2) * 2.5 = 6935.11875 {only relevant when shooting Geth Primes} {close to 2 shooting a Bronze Geth Prime}
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Viper I 229.4 Viper X 286.7 (0.35 min refire delay) (6 shots)
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Max_Number_of_Shots_With_Cloak_Bonus = 3+ (I've managed 3 kills per cloak once )
Cloaked_Body_Shot
286.7 * 1.4 * (1 + 0.9 + 0.25 + 0.225) = 953.2775 {will only barely 1hKO gold Husks }
Non_cloaked_HS (basically any non-infiltrator class)
286.7 * (1 + 0.25 + 0.225 + 0.2) * 2.5 = 1200.55625 {only soldier under AR will get 1HSKO on gold on some monsters}
Cloaked_HS
286.7 * 1.4 * (1 + 0.9 + 0.25 + 0.225 + 0.2) * 2.5 = 2583.883 {1HSKO unprotected gold enemies; 2HSKO most others - only geth pyro will need Rail or Disruptor ammo consumable or an extra shot.. }
Works like the BW (except on Geth Pyro and has extra magazine) .. Weaker vs armour than BW and Widow...You can use the refire delay to aquire targets ...
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Incisor I 67.8 Incisor X 84.8 (*3 - no refire delay !!!) (15 shots) {a better Claymore Shotgun for Infiltrators ? - IF ONLY}
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Max_Number_of_Shots_With_Cloak_Bonus = 3 bursts ?
Cloaked_HS
84.8 * 1.4 * (1 + 0.9 + 0.25 + 0.225 + 0.2) * 2.5 * 3 = 2292.78 {Should Drop Any non-boss gold enemy with 2 aimed bursts to the head - EXCEPT IT CANNOT HIT tripple HS even at point blank range}
Non_cloaked_HS
84.8 * (1 + 0.25 + 0.225 + 0.2) * 2.5 * 3 = 1065.3 {2 bursts to the head for gold unprotected regular enemies 4 for most protected (shield//barrier) ones }
(NOT EVEN TURIANS CAN HOPE TO SCORE ALL 3 HS at RANGE - WEAPON BROKEN ? - Scoped Revenant is a HS MONSTER COMPARED TO THIS PIECE OF
BROKEN WEAPON - ????????????????????????????????? TYPO among the stats ???????????????
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Raptor I 78.2 Raptor X 97.7 (0.15 min_refire_delay) (15 shots)
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Max_Number_of_Shots_With_Cloak_Bonus = 8?
Cloaked_HS
97.7 * 1.4 * (1 + 0.9 + 0.25 + 0.275 + 0.2) * 2.5 = 897.61875
*2 head shots Drops Health of Gold Cerb troops (1HSKO on bronze
*3 head shots Drops Gold Cannibal, Geth Trooper
*4 head shots Drops All other Gold Non bosses except Geth Hunter//Pyro//Phantom_The_Bullet_Dodger (Centurian, Marauder,..)
*6 head shots Drops Geth Hunter & Pyro (last patch made them tougher)
Staggering the target first with Energy Drain or Sabotage higly recomended to make the victim stand still while you unload the HeadShots ...
I've made a separate thread regading Raptor's viability as a Infiltrator on Gold ...
Cloaked_Body_Shot (vs big armored units you can get more shots off under cloak because you aren't wasting time waiting for the traget's stagger dance from ED//sabotage)
97.7 * 1.4 * (1 + 0.9 + 0.25 + 0.225) = 324.8525 {because of the high fire rate it is still semi-effective vs heavy armored units once you add AP mod and AP ammo}
{8 shots vs armored with cloak bonus on - AP mod & AP ammo lvl 1 (0 DR) = ((97.7 * 1.4 * 0.1) + (97.7 * 1.4 * (1 + 0.9 + 0.25 + 0.225))) * 8 = 2708.244 ~ Widow I without AP ammo or AP mod )
Raptor X thread
Non_cloaked_HS (basically any non-infiltrator class)
97.7 * (1 + 0.25 + 0.275 + 0.2) * 2.5 = 421.33125 {again high rate of fire makes this somewhat effective ...but there are better options}
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Widow 867 - Widow X 1083.8 (1 shot)
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Max_Number_of_Shots_With_Cloak_Bonus = 1
Cloaked_Body_Shot
867 * 1.4 * (1 + 0.9 + 0.25 + 0.225) = 2882.775 {this means it can kill any non boss unit on gold with 2 cloaked shots to the body ... } Aiming for the head will just do overkill damage and has more chances for you to miss the shot...
Non_Cloaked_Body_Shot (basically any non-infiltrator class)
867 * (1 + 0.25 + 0.225) = 1278.825 (need to hit the head to kill)
Non_cloaked_HS (basically any non-infiltrator class)
867 * (1 + 0.25 + 0.225 + 0.2) * 2.5 = 3630.5625 {any class can kill any non boss enemy on gold with 2 head shots }
Cloaked_HS
867 * 1.4 * (1 + 0.9 + 0.25 + 0.225 + 0.2) * 2.5 = 7813.8375 {only relevant when shooting Geth Primes} { 2 shooting a Bronze Geth Prime}
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Indra 47.9 - 59.9 (full auto) (25 Shots)
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Max_Number_of_Shots_With_Cloak_Bonus = 10 ?
Cloaked_HS
47.9 * 1.4 * (1 + 0.9 + 0.25 + 0.225 + 0.2) * 2.5 = 431.69875 (4 round burst for gold ceberus health HP , 5 for gold cannibals, geth troopers )
Might not be abble to drop Geth Pyro // Hunter per cloak cycle without additonal weapon upgrades (towards Idra X)
Non_cloaked_HS (basically any non-infiltrator class)
47.9 * (1 + 0.25 + 0.225 + 0.2) * 2.5 = 200.58125 {doesn't seem gold worthy}
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Black Widow 514.1 - 642.6 (3 shots - no refire delay )
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Max_Number_of_Shots_With_Cloak_Bonus = 3
Cloaked_Body_Shot
514.1 * 1.4 * (1 + 0.9 + 0.25 + 0.225) = 1709.3825 {will kill health of cerb troops with body shots - cannibals and geth require head shots }
{1709.3825 * 3 = 5128.1475 >> than Widow vs massive armored targets}
Non_cloaked_HS (basically any non-infiltrator class)
514.1 * (1 + 0.25 + 0.225 + 0.2) * 2.5 = 2152.79375 {any class can kill most non boss (geth pyro//hunter among exceptions) enemy on gold with 2 head shots to the head }
Cloaked_HS
514.1 * 1.4 * (1 + 0.9 + 0.25 + 0.225 + 0.2) * 2.5 = 4633.32625
(4633.32625 * 3 = 13899.9788 >> than Widow or Javelin vs Geth prime)
BEST ANTI - ARMOR SNIPER RIFLE IN THE GAME (DAMAGE WISE)
Showcase video on gold by Sp3c7eR
Black Widow Rampage
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Javelin 1030.5 - 1288.1 (1 shot)
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Max_Number_of_Shots_With_Cloak_Bonus = 1
Cloaked_Body_Shot
1030.5 * 1.4 * (1 + 0.9 + 0.25 + 0.225) = 3426.4125 {this means it can kill any non boss unit on gold with 2 cloaked shots to the body ... } Aiming for the head will just do overkill damage and has more chances for you to miss the shot... (can drop some damage perks and still be as effective vs mooks - lose some power vs the big baddies)
Non_cloaked_HS (basically any non-infiltrator class)
1030.5 * (1 + 0.25 + 0.225 + 0.2) * 2.5 = 4315.21875 {any class can kill any non boss enemy on gold with 2 head shots }
Cloaked_HS
1030.5 * 1.4 * (1 + 0.9 + 0.25 + 0.225 + 0.2) * 2.5 = 9287.38125 {only relevant when shooting Geth Primes} { 2 shooting a Bronze Geth Prime}
Its delayed fire trigger mecanism and fog see trough aside- it has very little against Widow (might need 1 less shot vs the big baddies).. And loses ability to do snap snipes ...
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Valiant 317.2 - 396.5 (3 shots - no refire delay ?)
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Max_Number_of_Shots_With_Cloak_Bonus = 3
Cloaked_Body_Shot
317.2 * 1.4 * (1 + 0.9 + 0.25 + 0.225) = 1054.69 {will kill gold husk on a body hit- all else requires head shots }
{((317.2 * 1.4 * 0.1) + 1054.69 - 25) * 3 = 3222.294 >> than Widow vs massive armored targets}
Non_cloaked_HS (basically any non-infiltrator class)
317.2 * (1 + 0.25 + 0.225 + 0.2) * 2.5 = 1328.275 {not enough to be effective on gold - unlike the BW}
(soldier might get some mileage with AR)
Cloaked_HS
317.2 * 1.4 * (1 + 0.9 + 0.25 + 0.225 + 0.2) * 2.5 = 2858.765 (enough to 2HSKO any non boss unit on gold - might not work vs Phantoms and BW might)
(2858.765 * 3 = 8576.295 > than Widow < Javelin vs Geth prime)
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STAGGER SKILLS
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Enemies in ME3 are rarely static - they move erratically and at times are very haRd to hit ... Quarian and Salarian infiltratORS have the perfect solution ... A stagger skill (sabotage // energy drain). The superiour skill beeing of course ED ...
SO TO FURTHER MUDDY THE COMPARISONS - EVEN IF SOME SR HAVE EXTENDED CLIPS - YOU CAN ONLY STAGGER ONE PER CLOAK CYCLE - BRINGING the 1 shot heavy hitters back into the race most of the time ...
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Maximum ED shield//barrier damage for the Salarian Infiltrator
220 ED base damage
45% ED from Salarin Operative (sacrifice HS damage bonus not needed when playing Mantis//Widow/ Javelin)
90% ED when fired from cloak
20+30+40 = 90% ED from ED skill
Damage vs barrier//shield = 220 * (1 + 0.45 + 0.9 + 0.9) * 3 = 2145
Geth Hunter Gold Shield = 2278
With consumable Power Amplifier Module III (II is not enough)
220 * (1 + 0.45 + 0.9 + 0.9 + 0.3) * 3 = 2343 > 2278
With consumable Power Amplifier Module II
220 * (1 + 0.45 + 0.9 + 0.9 + 0.2) * 3 = 2277 Disruptor ammo I will remove the last 1 HP of shield left ...
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Vs Pyro shield however 2633 nothing can be done
220 * (1 + 0.45 + 0.9 + 0.9 + 0.3) * 3 = 2343
Disruptor ammo LVL 3 on a Javelin X fired from cloak : 1288.1 * 1.4 * 0.15 = 270.501
2343 + 270.5 = 2613.5 {CRUEL DEVELOPER JOKE}
Guess the message is get the BW or Valiant that will 2 shot in one cloak cycle both the Geth Pyro and Geth Hunter without the need for ED damage ..Rank 5 area ED might still be used for the invalueable stagger effect...
Modifié par peddroelmz, 06 avril 2012 - 03:08 .





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