Aller au contenu

Photo

THE SNIPER RIFLES of ME3


  • Veuillez vous connecter pour répondre
16 réponses à ce sujet

#1
peddroelm

peddroelm
  • Members
  • 2 396 messages
Simplified Weapon damage formula (accurate for use in this thread) for shots vs health, barrier & shield with no ammo powers ...

DamagePerBullet = WeaponBaseDamage * SumDamageBonuses (* 2.5 head shot multiplier where appliable)

Infiltrators firing Sniper Rifles from cloak can gain *1.4 to WeaponBaseDamage (40%) and 0.9 to SumDamageBonuses (90%). Firing other weapon types from cloak won't get the *1.4 to WeaponBaseDamage which is a huge deal (40% added to final weapon damage) ...

Other damage bonuses used in the thread :

25% weapon add-on (extended barrel V)
20% hs perk
22.5% class passive (quarian can get to 22.5% , human can get to 27.5%)

Will use version X for weapons that can be upgraded with recruit (mantis) & veteran (viper, Incisor & Raptor) packs...version I for the rest ...Feel free to redo the calculation with the current version of the upgrade you currently have..

Boss units (Banshee, Brute, Ravener , Atlas, Geth Prime , Phantom*) .. Phantom does not have the huge amounts of HP as the others - but they do have an annoying bullet dodge ability (they don't take full damage from bullets) - until I do some tests and find out exactly how that works I will refrain to do calculations vs Phantoms ...

In some tests I did the total damage a sniper rifle did without scope was lowered by * 0.85.. This would mean some powerfull 1 shot sniper rifles should be able to drop targets in close qurters without scope .. On lower difficulty without cloak even .. However testing this with the mantis failed to provide the expected results ...Also like you would expect SR are very innacurate when fired without scope even at point blank range ...

--------------------------------------
--------------------------------------
Mantis I 615.6 Mantis X 769.5 (1 shot)
--------------------------------------
--------------------------------------

Max_Number_of_Shots_With_Cloak_Bonus = 1

Cloaked_Body_Shot
769.5 * 1.4 * (1 + 0.9 + 0.25 + 0.225) = 2558.5875 {this means it can kill any protected (shield//barrier) non boss unit (except geth pyro shield) on gold with 2 cloaked shots to the body... } Aiming for the head will just do overkill damage and has more chances for you to miss the shot...If you're not playing against geth and alternative is Widow or Javelin I - best stick to the Mantis X ...

Non_cloaked_HS (basically any non-infiltrator class)
769.5 * (1 + 0.25 + 0.225 + 0.2) * 2.5 = 3222.28125 {any class can kill any non boss enemy on gold with 2 head shots }

Cloaked_HS
769.5 * 1.4 * (1 + 0.9 + 0.25 + 0.225 + 0.2) * 2.5 = 6935.11875 {only relevant when shooting Geth Primes} {close to 2 shooting a Bronze Geth Prime}

-------------------------------------------------------------
-------------------------------------------------------------
Viper I 229.4 Viper X 286.7 (0.35 min refire delay) (6 shots)
-------------------------------------------------------------
-------------------------------------------------------------

Max_Number_of_Shots_With_Cloak_Bonus = 3+ (I've managed 3 kills per cloak once )

Cloaked_Body_Shot
286.7 * 1.4 * (1 + 0.9 + 0.25 + 0.225) = 953.2775 {will only barely 1hKO gold Husks }

Non_cloaked_HS (basically any non-infiltrator class)
286.7 * (1 + 0.25 + 0.225 + 0.2) * 2.5 = 1200.55625 {only soldier under AR will get 1HSKO on gold on some monsters}

Cloaked_HS
286.7 * 1.4 * (1 + 0.9 + 0.25 + 0.225 + 0.2) * 2.5 = 2583.883 {1HSKO unprotected gold enemies; 2HSKO most others - only geth pyro will need Rail or Disruptor ammo consumable or an extra shot.. }

Works like the BW (except on Geth Pyro and has extra magazine) .. Weaker vs armour than BW and Widow...You can use the refire delay to aquire targets ...

-------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------
Incisor I 67.8 Incisor X 84.8 (*3 - no refire delay !!!) (15 shots) {a better Claymore Shotgun for Infiltrators ? - IF ONLY}
-------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------

Max_Number_of_Shots_With_Cloak_Bonus = 3 bursts ?

Cloaked_HS
84.8 * 1.4 * (1 + 0.9 + 0.25 + 0.225 + 0.2) * 2.5 * 3 = 2292.78 {Should Drop Any non-boss gold enemy with 2 aimed bursts to the head - EXCEPT IT CANNOT HIT tripple HS even at point blank range}

Non_cloaked_HS
84.8 * (1 + 0.25 + 0.225 + 0.2) * 2.5 * 3 = 1065.3 {2 bursts to the head for gold unprotected regular enemies 4 for most protected (shield//barrier) ones }
(NOT EVEN TURIANS CAN HOPE TO SCORE ALL 3 HS at RANGE - WEAPON BROKEN ? - Scoped Revenant is a HS MONSTER COMPARED TO THIS PIECE OF :P ... )

BROKEN WEAPON - ????????????????????????????????? TYPO among the stats ???????????????

--------------------------------------------------------------
--------------------------------------------------------------
Raptor I 78.2 Raptor X 97.7 (0.15 min_refire_delay) (15 shots)
--------------------------------------------------------------
--------------------------------------------------------------
Max_Number_of_Shots_With_Cloak_Bonus = 8?

Cloaked_HS
97.7 * 1.4 * (1 + 0.9 + 0.25 + 0.275 + 0.2) * 2.5 = 897.61875

*2 head shots Drops Health of Gold Cerb troops (1HSKO on bronze :P) (skilled player could drop multiple mooks per cloak cycle - on bronze - godly skilled player might be able to kill multiple per cloak cycle on gold)
*3 head shots Drops Gold Cannibal, Geth Trooper
*4 head shots Drops All other Gold Non bosses except Geth Hunter//Pyro//Phantom_The_Bullet_Dodger (Centurian, Marauder,..)
*6 head shots Drops Geth Hunter & Pyro (last patch made them tougher)

Staggering the target first with Energy Drain or Sabotage higly recomended to make the victim stand still while you unload the HeadShots ...
I've made a separate thread regading Raptor's viability as a Infiltrator on Gold ...

Cloaked_Body_Shot (vs big armored units  you can get more shots off under cloak because you aren't wasting time waiting for the traget's stagger dance from ED//sabotage)
97.7 * 1.4 * (1 + 0.9 + 0.25 + 0.225) = 324.8525 {because of the high fire rate it is still semi-effective vs heavy armored units once you add AP mod and AP ammo}

{8 shots vs armored with cloak bonus on - AP mod & AP ammo lvl 1 (0 DR) = ((97.7 * 1.4 * 0.1) + (97.7 * 1.4 * (1 + 0.9 + 0.25 + 0.225))) * 8 = 2708.244 ~ Widow I without AP ammo or AP mod )

Raptor X thread

Non_cloaked_HS (basically any non-infiltrator class)
97.7 * (1 + 0.25 + 0.275 + 0.2) * 2.5 = 421.33125 {again high rate of fire makes this somewhat effective ...but there are better options}


-------------------------------------
-------------------------------------
Widow 867 - Widow X 1083.8 (1 shot)
-------------------------------------
-------------------------------------

Max_Number_of_Shots_With_Cloak_Bonus = 1

Cloaked_Body_Shot
867 * 1.4 * (1 + 0.9 + 0.25 + 0.225) = 2882.775 {this means it can kill any non boss unit on gold with 2 cloaked shots to the body ... } Aiming for the head will just do overkill damage and has more chances for you to miss the shot...

Non_Cloaked_Body_Shot (basically any non-infiltrator class)
867 * (1 + 0.25 + 0.225) = 1278.825 (need to hit the head to kill)

Non_cloaked_HS (basically any non-infiltrator class)
867 * (1 + 0.25 + 0.225 + 0.2) * 2.5 = 3630.5625 {any class can kill any non boss enemy on gold with 2 head shots }

Cloaked_HS
867 * 1.4 * (1 + 0.9 + 0.25 + 0.225 + 0.2) * 2.5 = 7813.8375 {only relevant when shooting Geth Primes} { 2 shooting a Bronze Geth Prime}

----------------------------------------
----------------------------------------
Indra 47.9 - 59.9 (full auto) (25 Shots)
----------------------------------------
----------------------------------------


Max_Number_of_Shots_With_Cloak_Bonus = 10 ?

Cloaked_HS
47.9 * 1.4 * (1 + 0.9 + 0.25 + 0.225 + 0.2) * 2.5 = 431.69875 (4 round burst for gold ceberus health HP , 5 for gold cannibals, geth troopers )

Might not be abble to drop Geth Pyro // Hunter per cloak cycle without additonal weapon upgrades (towards Idra X)

Non_cloaked_HS (basically any non-infiltrator class)
47.9 * (1 + 0.25 + 0.225 + 0.2) * 2.5 = 200.58125 {doesn't seem gold worthy}


-------------------------------------------------------
-------------------------------------------------------
Black Widow 514.1 - 642.6 (3 shots - no refire delay )
-------------------------------------------------------
-------------------------------------------------------

Max_Number_of_Shots_With_Cloak_Bonus = 3

Cloaked_Body_Shot
514.1 * 1.4 * (1 + 0.9 + 0.25 + 0.225) = 1709.3825 {will kill health of cerb troops with body shots - cannibals and geth require head shots }
{1709.3825 * 3 = 5128.1475 >> than Widow vs massive armored targets}

Non_cloaked_HS (basically any non-infiltrator class)
514.1 * (1 + 0.25 + 0.225 + 0.2) * 2.5 = 2152.79375 {any class can kill most non boss (geth pyro//hunter among exceptions) enemy on gold with 2 head shots to the head }

Cloaked_HS
514.1 * 1.4 * (1 + 0.9 + 0.25 + 0.225 + 0.2) * 2.5 = 4633.32625
(4633.32625 * 3 = 13899.9788 >> than Widow or Javelin vs Geth prime)

BEST ANTI - ARMOR SNIPER RIFLE IN THE GAME (DAMAGE WISE)

Showcase video on gold by Sp3c7eR
Black Widow Rampage

-----------------------------------
-----------------------------------
Javelin 1030.5 - 1288.1 (1 shot)
------------------------------------
-----------------------------------

Max_Number_of_Shots_With_Cloak_Bonus = 1

Cloaked_Body_Shot
1030.5 * 1.4 * (1 + 0.9 + 0.25 + 0.225) = 3426.4125 {this means it can kill any non boss unit on gold with 2 cloaked shots to the body ... } Aiming for the head will just do overkill damage and has more chances for you to miss the shot... (can drop some damage perks and still be as effective vs mooks - lose some power vs the big baddies)

Non_cloaked_HS (basically any non-infiltrator class)
1030.5 * (1 + 0.25 + 0.225 + 0.2) * 2.5 = 4315.21875 {any class can kill any non boss enemy on gold with 2 head shots  }

Cloaked_HS
1030.5 * 1.4 * (1 + 0.9 + 0.25 + 0.225 + 0.2) * 2.5 = 9287.38125 {only relevant when shooting Geth Primes} { 2 shooting a Bronze Geth Prime}

Its delayed fire trigger mecanism and fog see trough aside- it has very little against Widow (might need 1 less shot vs the big baddies).. And loses ability to do snap snipes ...

-------------------------------------------------------
-------------------------------------------------------
Valiant 317.2 - 396.5 (3 shots - no refire delay ?)
-------------------------------------------------------
-------------------------------------------------------

Max_Number_of_Shots_With_Cloak_Bonus = 3

Cloaked_Body_Shot
317.2 * 1.4 * (1 + 0.9 + 0.25 + 0.225) = 1054.69 {will kill gold husk on a body hit- all else requires head shots }
{((317.2 * 1.4 * 0.1) + 1054.69 - 25) * 3 = 3222.294 >> than Widow vs massive armored targets}

Non_cloaked_HS (basically any non-infiltrator class)
317.2 * (1 + 0.25 + 0.225 + 0.2) * 2.5 = 1328.275 {not enough to be effective on gold  - unlike the BW} 
(soldier might get some mileage with AR) 

Cloaked_HS
317.2 * 1.4 * (1 + 0.9 + 0.25 + 0.225 + 0.2) * 2.5 = 2858.765 (enough to 2HSKO any non boss unit on gold - might not work vs Phantoms and BW might)
(2858.765 * 3 = 8576.295 > than Widow < Javelin vs Geth prime)

===============================
===============================
===============================
===============================

STAGGER SKILLS

===============================
===============================
===============================
===============================

Enemies in ME3 are rarely static - they move erratically and at times are very haRd to hit ... Quarian and Salarian infiltratORS have the perfect solution ... A stagger skill (sabotage // energy drain). The superiour skill beeing of course ED ...
SO TO FURTHER MUDDY THE COMPARISONS - EVEN IF SOME SR HAVE EXTENDED CLIPS - YOU CAN ONLY STAGGER ONE PER CLOAK CYCLE - BRINGING the 1 shot heavy hitters back into the race most of the time ...

========
========
========
========

Maximum ED shield//barrier damage for the Salarian Infiltrator

220 ED base damage
45% ED from Salarin Operative (sacrifice HS damage bonus not needed when playing Mantis//Widow/ Javelin)
90% ED when fired from cloak
20+30+40 = 90% ED from ED skill

Damage vs barrier//shield = 220 * (1 + 0.45 + 0.9 + 0.9) * 3 = 2145

Geth Hunter Gold Shield = 2278

With consumable Power Amplifier Module III (II is not enough)
220 * (1 + 0.45 + 0.9 + 0.9 + 0.3) * 3 = 2343 > 2278

With consumable Power Amplifier Module II
220 * (1 + 0.45 + 0.9 + 0.9 + 0.2) * 3 = 2277 Disruptor ammo I will remove the last 1 HP of shield left ...


============

Vs Pyro shield however 2633 nothing can be done

220 * (1 + 0.45 + 0.9 + 0.9 + 0.3) * 3 = 2343
Disruptor ammo LVL 3 on a Javelin X fired from cloak : 1288.1 * 1.4 * 0.15 = 270.501

2343 + 270.5 = 2613.5 {CRUEL DEVELOPER JOKE}

Guess the message is get the BW or Valiant that will 2 shot in one cloak cycle both the Geth Pyro and Geth Hunter without the need for ED damage ..Rank 5 area ED might still be used for the invalueable stagger effect...

Modifié par peddroelmz, 06 avril 2012 - 03:08 .


#2
Notorious McG

Notorious McG
  • Members
  • 350 messages
I'd love to take your advice... I have every single Sniper Rifle, except the Black Widow and the Valiant. Sod's law.

#3
Escocido

Escocido
  • Members
  • 673 messages
tl;dr. I love the Valiant, though. My Turian soldier sleeps with it.

#4
Sp3c7eR

Sp3c7eR
  • Members
  • 325 messages
Very useful thread, thanks.

#5
mybudgee

mybudgee
  • Members
  • 23 050 messages
Whats with the Raptor on MP? It doesn't seem quite the same as SP...

#6
peddroelm

peddroelm
  • Members
  • 2 396 messages

mybudgee wrote...

Whats with the Raptor on MP? It doesn't seem quite the same as SP...

 

It doesn't fire a time stop every time you hit ZOOM ?

#7
Sp3c7eR

Sp3c7eR
  • Members
  • 325 messages

peddroelmz wrote...

Enemies in ME3 are rarely static - they move erratically and at times are very had to hit ... Quarian and Salarian infiltration have the perfect solution ... A stagger skill (sabotage // energy drain). The superiour skill beeing of course ED ...
SO TO FURTHER MUDDY THE COMPARISONS - EVEN IF SOME SR HAVE EXTENDED CLIPS - YOU CAN ONLY STAGGER ONE PER CLOAK CYCLE - BRINGING the 1 shot heavy hitters back into the race most of the time ...


Just wanted to focus on this part - I tested yesterday with Black Widow on Salarian. 

You can still use ED, but the proper sequence to follow in order to gain cloak bonus damage on all 3 shots AND ED is the following:

Cloak > shoot 1st bullet > ED immediately after 1st shot > 2nd shot > 3rd shot. That way all bullets get cloak bonus damage, time between shots is unaffected and you can fire ED with cloak damage in between 1st and 2nd shot. Boosts BW DPS even further against big targets. However, skill ceiling to use this effectively becomes very high. Apart from aiming and hitting headshots you have to coordinate your ED as well for maximum damage. Crazy stuff... I can put up a video showcasing this if it's not clear what I'm talking about.

#8
peddroelm

peddroelm
  • Members
  • 2 396 messages
I do get what you are talking about - however for most of us mere mortals its mostly theoretical stuff .. I know I will never be able to pull it off - let alone pull it off regularly ...

#9
jimmyw404

jimmyw404
  • Members
  • 748 messages

Sp3c7eR wrote...

peddroelmz wrote...

Enemies in ME3 are rarely static - they move erratically and at times are very had to hit ... Quarian and Salarian infiltration have the perfect solution ... A stagger skill (sabotage // energy drain). The superiour skill beeing of course ED ...
SO TO FURTHER MUDDY THE COMPARISONS - EVEN IF SOME SR HAVE EXTENDED CLIPS - YOU CAN ONLY STAGGER ONE PER CLOAK CYCLE - BRINGING the 1 shot heavy hitters back into the race most of the time ...


Just wanted to focus on this part - I tested yesterday with Black Widow on Salarian. 

You can still use ED, but the proper sequence to follow in order to gain cloak bonus damage on all 3 shots AND ED is the following:

Cloak > shoot 1st bullet > ED immediately after 1st shot > 2nd shot > 3rd shot. That way all bullets get cloak bonus damage, time between shots is unaffected and you can fire ED with cloak damage in between 1st and 2nd shot. Boosts BW DPS even further against big targets. However, skill ceiling to use this effectively becomes very high. Apart from aiming and hitting headshots you have to coordinate your ED as well for maximum damage. Crazy stuff... I can put up a video showcasing this if it's not clear what I'm talking about.


You should put up this video.

#10
Grimling

Grimling
  • Members
  • 117 messages

peddroelmz wrote...

Maximum ED shield//barrier damage for the Salarian Infiltrator

220 ED base damage
45% ED from Salarin Operative (sacrifice HS damage bonus not needed when playing Mantis//Widow/ Javelin)
90% ED when fired from cloak
20+30+40 = 90% ED from ED skill

Damage vs barrier//shield = 220 * (1 + 0.45 + 0.9 + 0.9) * 3 = 2145

Geth Hunter Gold Shield = 2278

With consumable Power Amplifier Module III (II is not enough)
220 * (1 + 0.45 + 0.9 + 0.9 + 0.3) * 3 = 2343 > 2278

With consumable Power Amplifier Module II
220 * (1 + 0.45 + 0.9 + 0.9 + 0.2) * 3 = 2277 Disruptor ammo I will remove the last 1 HP of shield left ...


This is probably obvious but I don't see it. With consumable Power Amp II ED does 2277 which is 1 less than Geth Hunter's shield on gold difficulty.  You say Disruptor ammo will remove the last 1 HP of shield left...

Does Disruptor ammo apply damage to ED?  Because otherwise shield gating would still be in effect correct?  ED for 2277 points of damage with Power Amp II then Shoot a Widow with Disruptor ammo and it would only take off that last point of shield because of shield gating, so what is the purpose of using the disruptor ammo?  Unless the disruptor ammo bonus is applied prior to the Widow damage, thus negating shield gating.

Like I said, the answer is probably obvious and I'm just not understanding it.

#11
peddroelm

peddroelm
  • Members
  • 2 396 messages

Grimling wrote...



This is probably obvious but I don't see it. With consumable Power Amp II ED does 2277 which is 1 less than Geth Hunter's shield on gold difficulty.  You say Disruptor ammo will remove the last 1 HP of shield left...

Does Disruptor ammo apply damage to ED?  Because otherwise shield gating would still be in effect correct?  ED for 2277 points of damage with Power Amp II then Shoot a Widow with Disruptor ammo and it would only take off that last point of shield because of shield gating, so what is the purpose of using the disruptor ammo?  Unless the disruptor ammo bonus is applied prior to the Widow damage, thus negating shield gating.

Like I said, the answer is probably obvious and I'm just not understanding it.



#12
Stardusk

Stardusk
  • Members
  • 6 353 messages

peddroelmz wrote...

Grimling wrote...



This is probably obvious but I don't see it. With consumable Power Amp II ED does 2277 which is 1 less than Geth Hunter's shield on gold difficulty.  You say Disruptor ammo will remove the last 1 HP of shield left...

Does Disruptor ammo apply damage to ED?  Because otherwise shield gating would still be in effect correct?  ED for 2277 points of damage with Power Amp II then Shoot a Widow with Disruptor ammo and it would only take off that last point of shield because of shield gating, so what is the purpose of using the disruptor ammo?  Unless the disruptor ammo bonus is applied prior to the Widow damage, thus negating shield gating.

Like I said, the answer is probably obvious and I'm just not understanding it.


Unfortunately most Snipers are suboptimal in the hands of non-infilrators. Too much aggro, too little damage, etc.  A pity.





#13
Terraflare

Terraflare
  • Members
  • 429 messages
Great thread, although i forsee it to be lost into the boards within a couple days, and noobs who dont search will keep asserting that "BW CAN ONLY FIRE 2 CLOAK SHOTS DUR". or "WIDOW X DOES MORE DAMAGE TO BIG GAME".

I have a request, if you are bored, could you also chuck in the numbers with GI? Since rate of fire increases help some rifles more. You can also reload cancel a widow X to fire another shot in between cloaks, I think that doesnt interrupt normal cloak cycle times.

#14
peddroelm

peddroelm
  • Members
  • 2 396 messages

Terraflare wrote...

Great thread, although i forsee it to be lost into the boards within a couple days, and noobs who dont search will keep asserting that "BW CAN ONLY FIRE 2 CLOAK SHOTS DUR". or "WIDOW X DOES MORE DAMAGE TO BIG GAME".

I have a request, if you are bored, could you also chuck in the numbers with GI? Since rate of fire increases help some rifles more. You can also reload cancel a widow X to fire another shot in between cloaks, I think that doesnt interrupt normal cloak cycle times.


GI can get another 25% weapon damage bonus from Hunter Mode .. (basically like a second extended barrel.) 
In case of the javelin it also can get another 10% to weapon base damage ...(*1.5 istead of *1.4)
They get slighlty more damage from ammo power damage (sice they get so many power damage bonuses) & extremely potent Proximity Mines for the same reason ...

#15
Grimling

Grimling
  • Members
  • 117 messages

peddroelmz wrote...

Grimling wrote...



This is probably obvious but I don't see it. With consumable Power Amp II ED does 2277 which is 1 less than Geth Hunter's shield on gold difficulty.  You say Disruptor ammo will remove the last 1 HP of shield left...

Does Disruptor ammo apply damage to ED?  Because otherwise shield gating would still be in effect correct?  ED for 2277 points of damage with Power Amp II then Shoot a Widow with Disruptor ammo and it would only take off that last point of shield because of shield gating, so what is the purpose of using the disruptor ammo?  Unless the disruptor ammo bonus is applied prior to the Widow damage, thus negating shield gating.

Like I said, the answer is probably obvious and I'm just not understanding it.





Ok what am I missing then?  You quoted me but made no reply?  Or used some formatting that's not showing on my screen?

#16
Diablerist666

Diablerist666
  • Members
  • 378 messages
@Grimling Ammo Powers are usually applied first, then weapon damage kicks in, so you still one shot them although after ED they still got little shields left.

@OP, you can still oneshot Pyro with ED->bodyshot through the tank. I'm certain I was doing this when my Javelin was only level V.

#17
Deleran

Deleran
  • Members
  • 38 messages
Pyros can be oneshotted with AP as the shot hits them, drops their shield and then hits their tank, causing it to explode, as Diablerist666 notes.