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Krogan Soldier Guide for Gangsters (Gold Difficulty)


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#51
JaimasOfRaxis

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My usual Build:
Fortification 5 (Durability/Power Synergy)
Carnage 6 (Damage/Incapacitate/Damage)
Inferno Grenade 6 (Damage/Damage/Armor Damage)
Krogan Berserker 6 (Power Damage/Power Damage/Weapon Damage)
Rage 3

General gist is that Fortification 6 isn't worth it because you're either getting a negligable cut in recharge times (lol) or a durability boost that means, at most, 1 to 2 shots. Fortification boosts Carnage enough to be useful as a general-use ability (knocking off some decent damage), and boosts Inferno Grenade as well (for when you need to bust a crowd or pick off a turret. Rage 3 gives you just enough health and shields to survive a bit longer. I pack on my Harpoon, kick back, and Krogan Snipe my way to success.

#52
CNevarezN

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Made a few tweaks! 

                                                                             Edited: 4/27/12

After reading the majority of the posts on this forum, the majority believes that the Krogan Soldier is useless on Gold but ok to play with on Silver and or Bronze. After a week or two of alot of trial and error, I'm proud to say that I've came up with the Perfect Krogan for Gold. Since no one wrote any specific guide on this Beast, I'm going to take a whack at it.

Note: In order to fully maximize the potential of the Krogan Soldier, you must have a Reset Card.

The Perfect Build

Fortification -
0 / Since I focus all my efforts on providing HEAVY SUPPORT for my Teammates, I find Fortification utterly useless. This specific ability in my opinion is only geared towards Silver and Bronze. Most or all enemies can be killed with one melee. In Gold however, you would be a fool to go out of your way to melee an opponent.

Carnage - 6 / Damage, Incapacitate , Damage

Inferno Grenades - 6 / Damage, Damage, Radius & Shrapnel or Armour Damage (Whatever floats your boat. The end result still makes the Inferno Grenades in my opinion the most potent tool of destruction.)

Krogan Berserker - 6 / Weapon Damage, Power Damage, Shotguns
6 / Damage & Capacity, Power Damage, Shotguns

Rage
- 6 / Durability, Shield Recharge, Fitness Expert

Weapon of Choice

Geth Plasma Shotgun or Grael Spike Thrower

Offensive / Defensive / Crowd Control

Basically, this is what the Krogan Soldier does. All three wrapped in one killing machine. The Perfect Krogan...

1.) First 2 waves, hit the enemy hard and fast. Run up to a group of enemies and chuck an ifnerno grenade their way. While they're immoblized, take a couple of semi charged/fully charged (Whatever floats the boat) GPS shots at the shielded enemies. When their shields are off, chuck the other one, shoot then carnage just about when they're about to croak and you'll create a chain reaction with the Fireworks (Fire Explosion).
2.) Wave 3 and onwards, stick with your mates, but don't let the enemy gather momentum. While your team is workin on one group, take on another group yourself by repeating step number 1. They're bound to gather in 2's and 3's. Thus making your Inferno's more affective. This will prevent your comrades from screwing up your fire explosions as well since they're focused on their side.
3.) Remember to constantly replenish your Inferno count.I think like afer every 5-7 seconds, the ammo box will keep giving you grenades. There will always a brief period of time inbetween the rippin and a tearin where you can beat feet to an ammo crate. You just have to be on point with it. (I'll varify the time it takes to keep getting grenades from the ammo crate. If anyone else knows tis, please chime in.)
* Remember, the Inferno's burning duration last's 8 Seconds. (So, add it up! Damage per Second is 217.50 for 8 Long... agonizing seconds. 217.50 x 8 = 1,740 Dam!!!!!!!)

4.) In a way, you're already CC'ing. You're the Heavy Hitter and don't you forget that!
5.) When a stray enemy gets to close to one of your teammates.. Remember to make sure the red reticule is highlighted around your enemy before you melee em to kingdom come! You'll never fail...
6.) When facing Geth Hunters, keep your distance and knock their shields down, then chuck an Inc. Grenade their way. I've proven many a people wrong when they say that Hunters always beat Krogans. If you go in with "the Hunter is going to **** me up" mind frame, then you're going to die. Be aggressive! Don't give em time to think!!!

Well, I've hoped you enjoyed the updated guide. Appreciate your feed back Ladies/Gents!!!!!!!!!





                                                                       [b] Edited: 4/27/12

Modifié par CNevarezN, 27 avril 2012 - 11:35 .


#53
Killahead

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On my sentinel, I max out tech armor and forgo incinerate, in order to wield heavy weapons. On my soldier I don't put a single point in fortification, max out for power damage and typically use the Claymore. I've topped the scoreboard several times on gold with both these classes, the soldier being my favorite. Not saying that I'm an elite player or anything, just that the krogan is indeed viable on gold, although you really need to play smart against the Geth, as the staggering effect will be the end of you.

Short and sweet guide OP.

Modifié par Killahead, 27 avril 2012 - 11:38 .


#54
CNevarezN

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Killahead wrote...

On my sentinel, I max out tech armor and forgo incinerate, in order to wield heavy weapons. On my soldier I don't put a single point in fortification, max out for power damage and typically use the Claymore. I've topped the scoreboard several times on gold with both these classes, the soldier being my favorite. Not saying that I'm an elite player or anything, just that the krogan is indeed viable on gold, although you really need to play smart against the Geth, as the staggering effect will be the end of you.


 Step 6 works like a charm my friend. They hardly ever catch me off guard. I treat Reapers alittle differently. I play the same aggressive tactics, but I'm mobile due to the Banshee + Brute combo they be throwing at you. I make sure to fall into a close quarter area so that I can maximize the affects of the Inferno's.

#55
Asari Wet Squid

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Just got back from Firebase Giant/Cerberus/Gold with a Krogan Soldier build.
Top score: 100k.
Although we didnt finish round 10, got overswarmed by phantoms.
(Did op. exorcist start early? Never seen so many in one single round before)
Got 70k credits anyway.

Heres my build, which I think was pretty decent for a soldier on gold I must say.
Got a bit bored just playing Inf/Eng on gold, so Im trying different classes and builds.

Health: 1200
Shields: 1600

Fortification 6 (Durability/Power Synergy/Power Recharge)
Carnage 6 (Damage/Recharge Speed/Armor Damage***)
Inferno Grenade 0
Krogan Berserker 6 (Damage & Capacity/Power Damage/Shotguns)
Rage 6 (Durability/Shield Recharge/Fitness Expert)

Weapon of choice: GPS (Barrel V + Clip V)
Equipment: None.

Strategy simplified: Carnage, GPS, Carnage, GPS - Repeat. Survive.

Im gonna give it ago with some equipment when the Operation Exorcist officially starts.
Thinking about this set up:
Armor: Power Amp, Cyclonic Mod or maybe Power Eff.
Ammo: Armor Piercing to quickly deal with Guardians.
Weapon: Shotgun Amp


*** After reading this post: http://social.biowar...2406/2#10905060
Im considering Damage for evolution 6 for Carnage instead.

Modifié par warhulk616, 27 avril 2012 - 01:34 .


#56
CNevarezN

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warhulk616 wrote...

Just got back from Firebase Giant/Cerberus/Gold with a Krogan Soldier build.
Top score: 100k.
Although we didnt finish round 10, got overswarmed by phantoms.
(Did op. exorcist start early? Never seen so many in one single round before)
Got 70k credits anyway.

Heres my build, which I think was pretty decent for a soldier on gold I must say.
Got a bit bored just playing Inf/Eng on gold, so Im trying different classes and builds.

Health: 1200
Shields: 1600

Fortification 6 (Durability/Power Synergy/Power Recharge)
Carnage 6 (Damage/Recharge Speed/Armor Damage)
Inferno Grenade 0
Krogan Berserker 6 (Damage & Capacity/Power Damage/Shotguns)
Rage 6 (Durability/Shield Recharge/Fitness Expert)

Weapon of choice: GPS (Barrel V + Clip V)
Equipment: None.

Strategy simplified: Carnage, GPS, Carnage, GPS - Repeat. Survive.

Im gonna give it ago with some equipment when the Operation Exorcist officially starts.
Thinking about this set up:
Armor: Power Amp, Cyclonic Mod or maybe Power Eff.
Ammo: Armor Piercing to quickly deal with Guardians.
Weapon: Shotgun Amp





 Mix it up abit and give the Krogan Gansgter build a try my friend. Your build was how I first did mine. You're underestimating the Inferno's my friend. Give it a try. I would imagine yehs have a respec card lying around their somewhere. You can ease your way into my method by running some Geth/White/Gold to get a feel for this build. Get used to using your grenades constantly. 
 
 To me, it's all about the Objective waves. The 1st objective is relatively easy. Not that many Boss enemies running around. The 2nd Objective gets alittle tougher. You get your more Ranger class enemies (I.E; Hunter,Muaraders,Centurions). When they come at you, they come in groups at a time. This is where you tap into your Ops Survival pack. Make each throw count by aiming towards the middle of the cluster ****, shoot, shoot, another inferno, shoot, then carnage to create that Fire Explosion. Your teammates will be backing you up because they want to survive! The last objective is where yehs whip out the Rockets, thus sealing the deal.

 Believe it or not, it's that simple my friend. But it's fun at the same time. Good luck on the Phantom **** Fest my friend!

#57
Asari Wet Squid

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I rather not rely on the grenade supply  (even considering the damage social.bioware.com/forums/forum/Mass-Effect-3/Mass-Effect-3-Multiplayer-Discussion-/Grenade-Damage---Values-for-all-classes-11714746-1.html)

And besides you can use Incendiary Ammo to create Fire Explosions with Carnage aswell.

But I will bookmark this thread and try the Krogan gangster build next time I promote.

Modifié par warhulk616, 27 avril 2012 - 04:39 .


#58
Ahms

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CNevarezN wrote...

Made a few tweaks! 

                                                                             Edited: 4/27/12

After reading the majority of the posts on this forum, the majority believes that the Krogan Soldier is useless on Gold but ok to play with on Silver and or Bronze. After a week or two of alot of trial and error, I'm proud to say that I've came up with the Perfect Krogan for Gold. Since no one wrote any specific guide on this Beast, I'm going to take a whack at it.

Note: In order to fully maximize the potential of the Krogan Soldier, you must have a Reset Card.

The Perfect Build

Fortification -
0 / Since I focus all my efforts on providing HEAVY SUPPORT for my Teammates, I find Fortification utterly useless. This specific ability in my opinion is only geared towards Silver and Bronze. Most or all enemies can be killed with one melee. In Gold however, you would be a fool to go out of your way to melee an opponent.

Carnage - 6 / Damage, Incapacitate , Damage

Inferno Grenades - 6 / Damage, Damage, Radius & Shrapnel or Armour Damage (Whatever floats your boat. The end result still makes the Inferno Grenades in my opinion the most potent tool of destruction.)

Krogan Berserker - 6 / Weapon Damage, Power Damage, Shotguns
6 / Damage & Capacity, Power Damage, Shotguns

Rage
- 6 / Durability, Shield Recharge, Fitness Expert

Weapon of Choice

Geth Plasma Shotgun or Grael Spike Thrower

Offensive / Defensive / Crowd Control

Basically, this is what the Krogan Soldier does. All three wrapped in one killing machine. The Perfect Krogan...

1.) First 2 waves, hit the enemy hard and fast. Run up to a group of enemies and chuck an ifnerno grenade their way. While they're immoblized, take a couple of semi charged/fully charged (Whatever floats the boat) GPS shots at the shielded enemies. When their shields are off, chuck the other one, shoot then carnage just about when they're about to croak and you'll create a chain reaction with the Fireworks (Fire Explosion).
2.) Wave 3 and onwards, stick with your mates, but don't let the enemy gather momentum. While your team is workin on one group, take on another group yourself by repeating step number 1. They're bound to gather in 2's and 3's. Thus making your Inferno's more affective. This will prevent your comrades from screwing up your fire explosions as well since they're focused on their side.
3.) Remember to constantly replenish your Inferno count.I think like afer every 5-7 seconds, the ammo box will keep giving you grenades. There will always a brief period of time inbetween the rippin and a tearin where you can beat feet to an ammo crate. You just have to be on point with it. (I'll varify the time it takes to keep getting grenades from the ammo crate. If anyone else knows tis, please chime in.)
* Remember, the Inferno's burning duration last's 8 Seconds. (So, add it up! Damage per Second is 217.50 for 8 Long... agonizing seconds. 217.50 x 8 = 1,740 Dam!!!!!!!)

4.) In a way, you're already CC'ing. You're the Heavy Hitter and don't you forget that!
5.) When a stray enemy gets to close to one of your teammates.. Remember to make sure the red reticule is highlighted around your enemy before you melee em to kingdom come! You'll never fail...
6.) When facing Geth Hunters, keep your distance and knock their shields down, then chuck an Inc. Grenade their way. I've proven many a people wrong when they say that Hunters always beat Krogans. If you go in with "the Hunter is going to **** me up" mind frame, then you're going to die. Be aggressive! Don't give em time to think!!!

Well, I've hoped you enjoyed the updated guide. Appreciate your feed back Ladies/Gents!!!!!!!!!





                                                                       [b] Edited: 4/27/12


Just set this up. What weapon do you recommend?

#59
lolpunch

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Yeah, tried this out in a couple of games and Inferno Grenade does a LOT of damage to Atlas mechs, especially when you stack it up with Carnage spam and Graal shots with Incendiary Rounds. Stuff just melts from the massive DoTs you're putting out.

#60
CNevarezN

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lolpunch wrote...

Yeah, tried this out in a couple of games and Inferno Grenade does a LOT of damage to Atlas mechs, especially when you stack it up with Carnage spam and Graal shots with Incendiary Rounds. Stuff just melts from the massive DoTs you're putting out.


 This guy is goin places!!!!!!! Gold Star Bro for another Krogan Gangster!!!!

#61
Peer of the Empire

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Nice guide

#62
CNevarezN

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Ahms wrote...



Just set this up. What weapon do you recommend?

 
 GPS

#63
CNevarezN

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Peer of the Empire wrote...

Nice guide


 Muchos Gracias amigo.

#64
We Tigers

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I enjoy this build, though I've kept 3 ranks in fortification just because I didn't feel like taking my respec cards below 3 while I'm still trying to level rare weapons. I can see how it'll definitely play better either with the shotgun weight reduction or +10% weapon damage, but it's quite good now.   I'm dedicated Kroguard player, but I'm enjoy this as a slower-paced, more deliberate damage dealer.  Played two silver matches without dying once, 50 assists medal both times.  Got to wave 7 on gold, but two of my teammates ragequit after dying out in the open on Wave 6.   My conclusion from that is he doesn't really have enough firepower or speed to solo/kite a wave all by himself when needed, but you shouldn't need that except in rare situations.

I like the Graal, GPS, Eviscerator, or Wraith as a weapon; I tried it with the Claymore, but since Carnage does a fare bit of damage, Claymore shots seem wasted. 

Modifié par We Tigers, 28 avril 2012 - 10:30 .


#65
CNevarezN

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Added a little melee/gps trick. My infernos were buffed. Which basically means I take out the enemies even faster.

#66
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#67
CNevarezN

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                                                                             Edited: 5/07/12

After reading the majority of the posts on this forum, the majority believes that the Krogan Soldier is useless on Gold but ok to play with on Silver and or Bronze. After a week or two of alot of trial and error, I'm proud to say that I've came up with the Perfect Krogan for Gold. Since no one wrote any specific guide on this Beast, I'm going to take a whack at it.

Note: In order to fully maximize the potential of the Krogan Soldier, you must have a Reset Card.

The Perfect Build

Fortification -
0 / Since I focus all my efforts on providing HEAVY SUPPORT for my Teammates, I find Fortification utterly useless. This specific ability in my opinion is only geared towards Silver and Bronze. Most or all enemies can be killed with one melee. In Gold however, you would be a fool to go out of your way to melee an opponent.

Carnage - 6 / Damage, Incapacitate , Damage

Inferno Grenades - 6 / Damage, Max Grenades, Radius & Shrapnel or Armour Damage (Whatever floats your boat. The end result still makes the Inferno Grenades in my opinion the most potent tool of destruction.)

Krogan Berserker - 6 / Weapon Damage, Power Damage, Shotguns
6 / Damage & Capacity, Power Damage, Shotguns

Rage
- 6 / Durability, Shield Recharge, Fitness Expert

Weapon of Choice

Geth Plasma Shotgun or Grael Spike Thrower

Offensive / Defensive / Crowd Control

Basically, this is what the Krogan Soldier does. All three wrapped in one killing machine. The Perfect Krogan...

1.) First 2 waves, hit the enemy hard and fast. Run up to a group of enemies and chuck an inferno grenade their way. While they're immoblized, take a couple of semi charged/fully charged (Whatever floats the boat) GPS shots at the shielded enemies. When their shields are off, chuck the other inferno grenade, shoot then carnage just about when they're about to croak and you'll create a chain reaction with the Fireworks (Fire Explosion).
2.) Wave 3 and onwards, stick with your mates, but don't let the enemy gather momentum. While your team is workin on one group, take on another group yourself by repeating step number 1. They're bound to gather in 2's and 3's. Thus making your Inferno's more affective. This will prevent your comrades from screwing up your fire explosions as well since they're focused on their side.
3.) Remember to constantly replenish your Inferno count.I think like afer every 10-15 seconds, the ammo box will keep giving you grenades. There will always a brief period of time inbetween the rippin and a tearin where you can beat feet to an ammo crate. You just have to be on point with it. (I'll varify the time it takes to keep getting grenades from the ammo crate. If anyone else knows tis, please chime in.)
Remember, the Inferno's burning duration last's 8 Seconds. (So, add it up! Damage per Second is 271.88 for 8 Long... agonizing seconds. 271.88 x 8 =2,175.04 That's if you tap out the Damage output!

4.) In a way, you're already CC'ing. You're the Heavy Hitter and don't you forget that!
5.) When a stray enemy gets to close to one of your teammates.. Remember to make sure the red reticule is highlighted around your enemy before you melee em to kingdom come! You'll never fail...
6.) When facing Geth Hunters, keep your distance and knock their shields down, then chuck an Inc. Grenade their way. I've proven many a people wrong when they say that Hunters always beat Krogans. If you go in with "the Hunter is going to **** me up" mind frame, then you're going to die. Be aggressive! Don't give em time to think!!!

Melee/GPS Trick
I realised this one awhile back but never gave much thought on posting it until now. You can add more bang to the buch when performing a heavy melee by....
A.) Charge your GPS
B.) Make sure the reticule is over the enemy.
C.) Perform the Heavy Melee. Right AFTER the HM connects, release your trigger so that the GPS can hit em as well. Like I said before... More Bang for the Boom.

4 Sweet Ass Grenades
For whatever reason, Bioware decided to add one more Grenade to the count. Those of you who know that Inferno Grenades are tough ass shiet, should be laughing. Prior to the buff, I never rocked 3 Grenades. I always preached that 2 Grenades were better than 3. Now that they added another one, the Krogan Soldier just became a walking Fire Bomb. You can literally take on a whole group of enemies by yourself more often. The huge bosses would be pretty stupid to take on by yourself, but the others are fair game.

I'm trying to come up with an effective way to use these 4 Grenades. I'm doing some test runs on different maps so that way I can come with a Universal Tactic for the Krogan Soldier. What I basically do is run around, collecting Grenades and hitting the biggest group of enemies I can find. You have to pick an choose your battles wisely. When Krogans fight alone, they need to be on point with their surroundings. My new #1 Rule is, Always maintain that Grenade Count.

Well, I've hoped you enjoyed the updated guide. Appreciate your feed back Ladies/Gents!!!!!!!!!





[b]                                                                                         
[b] Edited: 5/07/12

Modifié par CNevarezN, 26 mai 2012 - 11:43 .


#68
CNevarezN

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Bump!

#69
zRz Tyr

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My Krogan Soldier guide: I!! AM!!! KRROOOGAAAAAAAN!!!!!!!!!!!

#70
No Snakes Alive

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Every time I see someone say Inferno grenades are useless on Gold I get sad. :(

Then I go play a game with my Batarian Sdier and roast everything alive with them and get happy again. :)

#71
Stardusk

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No Snakes Alive wrote...

Every time I see someone say Inferno grenades are useless on Gold I get sad. :(

Then I go play a game with my Batarian Sdier and roast everything alive with them and get happy again. :)


Inferno Grenades are great on Gold really only optimal for 2 man or solo runs because of the DOT, by the time it takes effect, your teammates have already killed the enemies.

#72
CNevarezN

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Stardusk wrote...

No Snakes Alive wrote...

Every time I see someone say Inferno grenades are useless on Gold I get sad. :(

Then I go play a game with my Batarian Sdier and roast everything alive with them and get happy again. :)


Inferno Grenades are great on Gold really only optimal for 2 man or solo runs because of the DOT, by the time it takes effect, your teammates have already killed the enemies.


 That's the thing though. The quicker they die, the quicker the Wave(s) are over. I feel yehs though man. I wanna set off some Fire Explosions from time to time and leave people in awe of my Awesomeness.

#73
Fisterbear

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CNevarezN wrote...

 That's the thing though. The quicker they die, the quicker the Wave(s) are over. I feel yehs though man. I wanna set off some Fire Explosions from time to time and leave people in awe of my Awesomeness.


You are absolutely right.

Which is why I use the 8 seconds the inferno grenades take to unleash their full damage to MOVE ONTO THE NEXT GROUP OF VICTIMS. You don't have to stand there and watch the inferno grenades work.

Nothing better than fighting enemies and seeing the kill feed announce other enemies dying. Can't get much faster than that, unless you want to stand in the middle of the map with the missle launcher.

Modifié par Fisterbear, 26 mai 2012 - 07:47 .


#74
rmccowen

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Stardusk wrote...

No Snakes Alive wrote...

Every time I see someone say Inferno grenades are useless on Gold I get sad. :(

Then I go play a game with my Batarian Sdier and roast everything alive with them and get happy again. :)


Inferno Grenades are great on Gold really only optimal for 2 man or solo runs because of the DOT, by the time it takes effect, your teammates have already killed the enemies.

You're right, in a way, but I think you have the wrong perspective. Inferno Grenades are like a consumable, zero-cooldown Marksman that applies to everyone in the squad. You "turn it on" when you want to increase DPS against a target (or group of targets) by 200+ points, and the DPS boost lasts up to 8 seconds.

#75
Killacross

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@ CNevarezN Id like to say that this is a well put together guide. Your build is extremely close to mines. Im going to add in my 2 cents and I'd also like to clarify a couple points that were made threw out this discussion. Here is my build:

Fortification = 0 Points. I've tested and retested, the benefit isnt worth the points that comes with taking this power. 1) you want recharge as high as possible for carnage. 2) Meleeing isn't encouraged for the soldier on gold and should be used as a last resort when enemies get to close. 3) It's biggest benefit is the 30% dmg red and 15% shield rech which is nice, but if your careful enough with your high health and shields you should do fine without it.

Carnage = 6 points!!!! Take it and love it, the Incapacitate is an awesome upgrade which can save not only your own bacon but teammates as well. Using this power in conjunction with the grenades and/or incen ammo can create fire explosions which is quite devasitating. Dmg/Incapacitate/Dmg

Incendiary Grenades = 6 points! Here is what makes this class a beastly monster of hellfire and destruction. With the genade capacity gear it is possible to get this amazing power up to a wopping 9 grenades. Toss this in a group of enemies and support it with weapon dmg and carnage spam and you can take down groups of enemies including ravagers/brutes in seconds. This is awesome CC and great DoT. I go with Radius for maximum CC, Dmg and Armor Dmg.

Krogan Berserker = 6 Points. Here I go power/weight, power, and Shotguns. As much as I would love to weapon dmg for rank 4 and 6 after extensive testing my dps is better with the added cooldown redux from my current weight/shotgun upgrades. At rank 5 the headshots upgrade is a viable option if you are good at making headshots. I am fairly good at this but on gold I focus on protecting the team more than lining up headshots so the power evolution seems more viable for me.

Rage: Health and Shields all the way. As stated before, its just not smart to focus on melee for the krogan soldier on gold. Both the Vanguard and Sentinel are better melee fighters if you absolutely love Krogan melee.

Weapons: Graal X or GPS X w Acc/Barrel Mods. Shredder Mod is obsolete as the ammo upgrade is better, Not meleeing so dont need Bayonet and you'll make frequent trips to ammo crates for grenades plus u have thermal clips so dont worry about magazine upgrade.

Equipment: Incendiary or Disruptor Ammo work nicely for fire/tech bursts. AP speaks for itself. Use Grenade Capacity Gear V for 7 Grenades, (9 if you took +2 @ rank 5), Shotgun Amp III, and Cyclonic Mod 3/Adrenaline Mod 3.

Strategy: Know your limits and when to back off. You can venture off but don't go to far. Remember that even though you can manage alone, your not invinicible and your worth is far greater when sticking with and supporting your team. 2 things that you should familarize yourself with are ammo box location for ammo/grenades, and enemy spawn points. This character really shines when it comes to defending an area. Many teams have witnessed defend area's and hold choke points off single handedly and/or beat the odds when **** hits the fan. The soldier's best attribute is DPS.

Sidenote* - 1 thing i've noticed about people who say that inferno grenades are useless is that they usually have not gotten the hang of tossing them. These grenades are thrown differently then all the rest. Underhanded and IMO cannot be tossed as far as others. This is fine, practice it and invest in them, I promise once you have the hang of this you will never doubt them again. This build can top the score boards, but thats not your focus! Your focus is High dmg and team support. I hope this build helps.