Killacross wrote...
@ CNevarezN Id like to say that this is a well put together guide. Your build is extremely close to mines. Im going to add in my 2 cents and I'd also like to clarify a couple points that were made threw out this discussion. Here is my build:
Fortification = 0 Points. I've tested and retested, the benefit isnt worth the points that comes with taking this power. 1) you want recharge as high as possible for carnage. 2) Meleeing isn't encouraged for the soldier on gold and should be used as a last resort when enemies get to close. 3) It's biggest benefit is the 30% dmg red and 15% shield rech which is nice, but if your careful enough with your high health and shields you should do fine without it.
Carnage = 6 points!!!! Take it and love it, the Incapacitate is an awesome upgrade which can save not only your own bacon but teammates as well. Using this power in conjunction with the grenades and/or incen ammo can create fire explosions which is quite devasitating. Dmg/Incapacitate/Dmg
Incendiary Grenades = 6 points! Here is what makes this class a beastly monster of hellfire and destruction. With the genade capacity gear it is possible to get this amazing power up to a wopping 9 grenades. Toss this in a group of enemies and support it with weapon dmg and carnage spam and you can take down groups of enemies including ravagers/brutes in seconds. This is awesome CC and great DoT. I go with Radius for maximum CC, Dmg and Armor Dmg.
Krogan Berserker = 6 Points. Here I go power/weight, power, and Shotguns. As much as I would love to weapon dmg for rank 4 and 6 after extensive testing my dps is better with the added cooldown redux from my current weight/shotgun upgrades. At rank 5 the headshots upgrade is a viable option if you are good at making headshots. I am fairly good at this but on gold I focus on protecting the team more than lining up headshots so the power evolution seems more viable for me.
Rage: Health and Shields all the way. As stated before, its just not smart to focus on melee for the krogan soldier on gold. Both the Vanguard and Sentinel are better melee fighters if you absolutely love Krogan melee.
Weapons: Graal X or GPS X w Acc/Barrel Mods. Shredder Mod is obsolete as the ammo upgrade is better, Not meleeing so dont need Bayonet and you'll make frequent trips to ammo crates for grenades plus u have thermal clips so dont worry about magazine upgrade.
Equipment: Incendiary or Disruptor Ammo work nicely for fire/tech bursts. AP speaks for itself. Use Grenade Capacity Gear V for 7 Grenades, (9 if you took +2 @ rank 5), Shotgun Amp III, and Cyclonic Mod 3/Adrenaline Mod 3.
Strategy: Know your limits and when to back off. You can venture off but don't go to far. Remember that even though you can manage alone, your not invinicible and your worth is far greater when sticking with and supporting your team. 2 things that you should familarize yourself with are ammo box location for ammo/grenades, and enemy spawn points. This character really shines when it comes to defending an area. Many teams have witnessed defend area's and hold choke points off single handedly and/or beat the odds when **** hits the fan. The soldier's best attribute is DPS.
Sidenote* - 1 thing i've noticed about people who say that inferno grenades are useless is that they usually have not gotten the hang of tossing them. These grenades are thrown differently then all the rest. Underhanded and IMO cannot be tossed as far as others. This is fine, practice it and invest in them, I promise once you have the hang of this you will never doubt them again. This build can top the score boards, but thats not your focus! Your focus is High dmg and team support. I hope this build helps.
I agree! I'm going to post this up in the first page. I don't play anymore but I check the forums from time to time.





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