EA announces Mass Effect 3: Extended Cut
#476
Posté 05 avril 2012 - 02:26
Will resume table flipping and baby punching if I still don't like it (though may do that even if I do like it)
#477
Posté 05 avril 2012 - 02:27
Lightice_av wrote...
Why people still imagine that it's impossible to build new Relays, I have no idea.
Good luck with that one without Relay travel.
I'm sure they can't build a relay over night and then they need to travel to another systme which may take years and build another relay.......ect. Meanwhile, in fighting and whole spieces starve to death since a lot of then were already dealing with small caches of supplies.
#478
Posté 05 avril 2012 - 02:27
#479
Posté 05 avril 2012 - 02:27
I know others think the endings were fine, but I didn't and I still have hope for a fix at this point. otherwise the re-playability will be dead for me. I will believe it when I see it. too many lies have come out of their PR dept. already.
#480
Posté 05 avril 2012 - 02:27
SweetJeeba wrote...
I"m stil stuck having to choose between vomit, crap, and excrement for my ending?
Crap and excrement are the same thing but...green and blue endings are synonymous with crap and excrement, respectively. So, yes, you are stuck with vomit, crap, and excrement. But with more clarity!
#481
Posté 05 avril 2012 - 02:27
Weskerr wrote...
Lucy_Glitter wrote...
Weskerr wrote...
Considering the size and scope of the backlash, yes, I expected them to completely change the ending. Also, they never said in any official capacity that they would or would not scrap the existing endings. Their responses have been vague PR speak from the very beginning.
It would be an insult to all the hard work their own people put into the game to do that.
How so? As far as we know, the ending was an exclusive collaboration between Casey Hudson and Mac Walters with no input from the rest of the writing team. If anything, these two people's arrogance insulted them and may have damned the Mass Effect franchise. It was their decision to exclude the rest of the team from actively contributing to the ending. It's their fault that this backlash exists at all. If anything, it would be respectful to the rest of the Mass Effect team for these two people to admit their mistakes and allow a new ending to be a unified collaboration among all the people they excluded at first.
this !
#482
Posté 05 avril 2012 - 02:27
Ugh...you don't understand how quantum entanglement actually works. It is NOT (and cannot be) like some regular radio but with fancy quantum tech stuck on it. To ENTANGLE something means that it has to be in direct communication/contact with that which you want to entangle it. You have to first entangle atoms/molecules, then separate them and THEN use them for communication...and while doing this you CONSUME them.
This is not the explanation given in the game. This may be news for you, but Mass Effect does not run on real-world physics. Quantum entanglement is explained as bidirectional link between two entanglers that can be any distance from one another. The only limitation is that the two entanglers are only linked to one another, and cannot be linked anywhere else.
#483
Posté 05 avril 2012 - 02:28
#484
Posté 05 avril 2012 - 02:28
Ah, BSN ..
#485
Posté 05 avril 2012 - 02:28
This changes nothing. The ending will remain the same, but this is Bioware/EA's way of telling us we were too stupid to figure out the first ending, so they will come hold our hand and show us why inserting a god child in the final minutes of the game, that could only think of 3 ways to save the galaxy, was the perfect way to end the game.
They are just doing this to shut us up, not to give us what we want.
Do not be suckered by this.
#486
Posté 05 avril 2012 - 02:28
Persephone wrote...
Plus, the fact that it's coming out in the summer instead of immediately (Which WOULD indicate just a few slapped together text boxes & scenes) also indicates that it'll be more than just a few minutes of cutscenes/text epilogues.
Why are people acting like the Summer is a long time away?
Bioware were not planning on this content until end of march. We are now beginning of April. Summer begins in June. 2 months.
They have to get it through microsoft/sony, they need it content tested by the people who age rate games etc. For a AAA game content update, 2 months is a really small amount of time. I really wouldn't go expecting more than just a few minute of cutscenes and text epilogues, especially as it is free.
#487
Posté 05 avril 2012 - 02:29
Lightice_av wrote...
Why people still imagine that it's impossible to build new Relays, I have no idea.
Good luck with that one without Relay travel.
In Tali's lifetime ? only with space
#488
Posté 05 avril 2012 - 02:29
Cmpuwiz03 wrote...
Hate to break it too you, but anything is possible without the need for Mass Relays to exist and a new antagonist to show up without any single warning. ME universe is so vast that nothing has been explored fully yet. The Shep story arc might be done but any new game that comes afterward starts a new conflict or struggle which could set the stage for an ME MMO entirely.
That's the whole point. There is no "ME universe" anymore. The whole point is that the relay network was destroyed, and (as per in-game conversations, codex entries), no one besides the Asari (and even then, that's a needle in the haystack) knows how to create them. Everyone is stranded for centuries at the least, and it will take them decades (if not centuries) to get anywhere via FTL.
#489
Posté 05 avril 2012 - 02:29
Lucy_Glitter wrote...
CoS Sarah Jinstar wrote...
BDF'ers and Ad hominen go together like chocolate and peanut butter. mmm Reese's!
That's not fair. Just because people may not agree with your view, they are labelled and dismissed?
[
I'm fine with people disagreeing, that's what spurrs discussion. It's the way it's generally done by certain people. AngryPants and Maria for example almost always go out of their way to be condescending to a fault, and then wonder why people respond in kind.
I actually am ok with extended closure here, I did not expect them to change the endings, I just wanted the endings they had to make some sort of sense, which in the way they're presented in the current retail build do not.
If they fix the plot holes their ending created it will be even better though I won't hold my breath on that. At the end of the day Drew never should have gone to the ToR team because the writting became unconsistant in the end unfortunately.
#490
Posté 05 avril 2012 - 02:29
Getorex wrote...
SetecAstronomy wrote...
mcgreggers99 wrote...
CoS Sarah Jinstar wrote...
While I applaude Bioware for doing what hopefully will be the right thing, depending on how it's presented., I still don't know how they purposefully wrote themselves into a corner with their universe... all the mass relays being destroyed... well that's great, how are you going to ever do another game in the same universe now, when there's no way to get from system to system?
Here's to hoping they clear up all the plot holes and retcons they created with the final 10 minutes of the game, and the handling of some of the over arching plot, Rachni queen, the cutscenes of the battle showing the Asari flagship regardless if you actually rescued it or not way back when. etc.
According to the "Final Hours" app Geoff Keighley put out, Casey said that future games would take in place in or before the events of Mass Effect 3, but he didn't foresee them taking place afterward.
They've built an amazing IP, and I guess they now want to look at it from a completely different angle. Brave? Absolutely. Stupid? maybe, that has yet to be seen.
I'm not trying to be antagonistic, but are we certain Casey didn't mean DLC not taking place post game? I only ask because it seems to me that the only reason all three endings are so similar is to level the playing field for a ME4 that takes place in the future. That way everyone's save game is a galaxy sans relays.
There cannot be a ME4 in the future. No relays. Also, no antagonist. ALL games require a real antagonist. The ONLY games that dont have them are realtime strategy games and crappy MMOs. ALL games have a big antagonist in one form or another. The Reapers were THE antagonist of the ME universe. They leave them gone in ME3 one way or another. They tossed out dark energy so there is NOTHING to step into the Reaper position.
Hence, no ME4 in the future of the ME universe.
Star Wars did just fine without The Empire post ROTJ. Stargate did just fine post Go'ould. Admittedly, "did just fine" comes down to taste, of course, but the franchises did survive without their "singular" nemeses. Just because we can't think up a way to continue doesn't mean there isn't a way.
I'm not saying it will be the Mass Effect we have come to know, but it will be Mass Effect.
#491
Posté 05 avril 2012 - 02:30
I'm sure they can't build a relay over night and then they need to travel to another systme which may take years and build another relay.......ect. Meanwhile, in fighting and whole spieces starve to death since a lot of then were already dealing with small caches of supplies.
There are already people in all the systems, so there is no need to travel to them. Sure it's going to take awhile to get the construction going, but the destruction isn't as widespread as people seem to think; the Reapers want to preserve their previous raw material intact, not destroy it all with nukes or other weapons of mass destruction.
Also, remember the Rachni Song? It was explicitly told that this mysterious method of communication can be instantaneously directed to anywhere in the cosmos, even without quantum entanglement.
#492
Posté 05 avril 2012 - 02:30
Lucy_Glitter wrote...
Thane is still not gonna be alive at the end or get closure.
HMPH.
I would think that you would see a funeral service on the hanar homeworld, remember the flash back of his wife funeral, something like that hopefully.:happy:
#493
Posté 05 avril 2012 - 02:30
#494
Posté 05 avril 2012 - 02:30
Good riddance, IT. You were an abomination and unlike everyone else here I am not gonna miss you.
Now Bioware please clarify that Control doesn't turn Shepard into monster and I will be perfectly happy.
#495
Posté 05 avril 2012 - 02:30
The very principle of an expiration date doesn't at all sit well with me and no doubt with many many others as well.
One thing's for sure - looking forward to any Q&A video recordings being put on youtube after PAX.
If anything this is going to stir up the beehive even more then ME3's ending itself did.
#496
Posté 05 avril 2012 - 02:30
Alchemist4 wrote...
Lightice_av wrote...
Why people still imagine that it's impossible to build new Relays, I have no idea.
Good luck with that one without Relay travel.
I'm sure they can't build a relay over night and then they need to travel to another systme which may take years and build another relay.......ect. Meanwhile, in fighting and whole spieces starve to death since a lot of then were already dealing with small caches of supplies.
Liara also put blueprints of the Relays in her information storage unit that she planted on several locations....
#497
Posté 05 avril 2012 - 02:31
Persephone wrote...
Aidan Rhane wrote...
Not enough info in that release to really comment on. Best to wait until there's more details on what this DLC will entail. 'Free' is a great first step, but specifics would be good. I'll sit patiently and wait until then.
THIS.
Plus, the fact that it's coming out in the summer instead of immediately (Which WOULD indicate just a few slapped together text boxes & scenes) also indicates that it'll be more than just a few minutes of cutscenes/text epilogues.
Never mind that INITIALLY people wanted CLOSURE and CLARIFICATION. They are getting this now. for FREE no less. I also do not see how it makes IT impossible. It could be the clarification that makes it all work. So why all the "IT is dead now!" crying?
I'll wait for more info. This is a good sign. They are giving away FREE content. Bioware hasn't done this in a LONG time. This has to be supported, not condemned.
People wanted clarification initially while they were stunned by the ending. After having time to examine the ending and all the MANY irrevocable plot holes and patent illogical nonsense in it, clarification came to be rightly seen as impossible. You cannot clarify nonsense.
Actually, I can think of one and only one way to make the nonsense "clear" but I HATE it: IT. You can take the crap that is the current ending and blame it on fever dream. Ta-da! Dreams are ALWAYS illogical and nonsensical so if it was a dream...
But that leaves finishing the game with a real NON-dream/hallucination ending.
#498
Posté 05 avril 2012 - 02:31
Liara also put blueprints of the Relays in her information storage unit that she planted on several locations....
Technically that was the blueprints of the Crucible, but that's based on the technology of the Relays and follows the same principles.
#499
Posté 05 avril 2012 - 02:32
Blarty wrote...
This doesn't tank IT at all, in fact I'd say IT was stronger for it.
Not to be dense but, how does adding cinematic and epilogue scenes strengthen IT? As I understand it, there will be no further gameplay, so everything that happens after the end of ME3 will be "automated." Doesn't IT require that Shepard still be an active character controlled by the player?
It seems to me we're getting something similar to DAO's Epilogue slides with a few added cinematics.
At least it's free.
#500
Posté 05 avril 2012 - 02:32
Getorex wrote...
SetecAstronomy wrote...
mcgreggers99 wrote...
CoS Sarah Jinstar wrote...
While I applaude Bioware for doing what hopefully will be the right thing, depending on how it's presented., I still don't know how they purposefully wrote themselves into a corner with their universe... all the mass relays being destroyed... well that's great, how are you going to ever do another game in the same universe now, when there's no way to get from system to system?
Here's to hoping they clear up all the plot holes and retcons they created with the final 10 minutes of the game, and the handling of some of the over arching plot, Rachni queen, the cutscenes of the battle showing the Asari flagship regardless if you actually rescued it or not way back when. etc.
According to the "Final Hours" app Geoff Keighley put out, Casey said that future games would take in place in or before the events of Mass Effect 3, but he didn't foresee them taking place afterward.
They've built an amazing IP, and I guess they now want to look at it from a completely different angle. Brave? Absolutely. Stupid? maybe, that has yet to be seen.
I'm not trying to be antagonistic, but are we certain Casey didn't mean DLC not taking place post game? I only ask because it seems to me that the only reason all three endings are so similar is to level the playing field for a ME4 that takes place in the future. That way everyone's save game is a galaxy sans relays.
There cannot be a ME4 in the future. No relays. Also, no antagonist. ALL games require a real antagonist. The ONLY games that dont have them are realtime strategy games and crappy MMOs. ALL games have a big antagonist in one form or another. The Reapers were THE antagonist of the ME universe. They leave them gone in ME3 one way or another. They tossed out dark energy so there is NOTHING to step into the Reaper position.
Hence, no ME4 in the future of the ME universe.
Sorry, but I have to take task with this, wholeheartedly. Of course there can be an ME4, irrespecitve of Control, Destory or Synthesis....you have the Prothean archives on Mars, the Protheans did research into Mass Relay travel and prototypes, the Conduit being just one example - they managed to transfer the information about the Reapers and the Conduit to the Eden Prime beacon, there is no reason at all why they wouldn't have seeded as many Prothean archives and beacons as possible with this information and blue prints for the Conduit. QEC communications still exist, the main remnants of the galactic homeworlds can still communicate, and as long as the Normandy isn't completely wrecked, there's a QEC there too.
Antagonists take many forms, in a post-war scenario there is often the role of the black market and criminal organizations filling the gaps left by governments that have been destroyed or left in complete disarray.





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