crazyrabbits wrote...
Persephone wrote...
I have yet to see the "MANY irrevocable plotholes and illogical nonsense" (Bloody hyperbole, I am so sick of this being repeated at nauseam.... it has no more plot holes than ME2 ending(s)...)
-- Shepard doesn't know how to operate the Crucible. Does anyone? They didn't tell him???
-- magic space elevator?
-- Character introduced from nowhere in last 10 minutes to explain the plot (macguffin)
-- Dark Energy foreshadowing from previous games tossed out the door
-- Starchild somehow looks like the kid you've been dreaming about the entire game
-- "Synthetics have to kill organics to save organics" hogwash
-- Ending ignores choices you've made through game; synthetic-organic cooperation is pointless
-- endings seem to be a direct lift of the final choices from the original Deus Ex
-- the "best" ending (the one that needs the highest amount of EMS to obtain) is "Synthesis" (Saren's plan)
-- "Synthesis" ending is ridiculous, uses unexplained technology and amounts to forced changes for all of galaxy
-- "Destroy" ending has Shepard walk up to exploding generator for no real reason
-- endings betray the themes set up throughout trilogy (free will, overcoming the odds, unity)
-- despite giving us hope in the prior games, endings all end with galaxy in hopeless situation
-- Mass Relay system is destroyed in all endings; no evidence to the contrary
-- Cutscenes pretty much look the same (with a couple small differences)
-- different coloured explosions (in three delicious flavours!)
-- No closure or resolution for squadmates, NPC's, Normandy, etc.
-- Liara or A/K flashback - any other love interest? Liara flashback for you!
-- squadmates teleport back to Normandy, even if they were shown lying dead on the ground after Harbinger attack
-- Normandy is inexplicably fleeing during Shepard's decision? Really?
-- unexplained "Shepard Lives" scene (is he on the Citadel? In London? In space?)
-- bizarre "Stargazer" scene that has no real point
You're ignorant if you think there are no problems with it. This list is only scratching the surface.
Where does it state that they don't know how to USE it?
Magic elevator? No more magical than say....Biotics?
The Catalyst has been hinted at throughout the game
Don't care about DE. Not a plot hole but an abandoned storyline.
"Starchild" looking like that is manipulation, plain and simple. Psychological torture for Shepard. Love that, actualy.
The synthetics rebelling against organics etc. is an old conflict. A lot of movies have the same premise (Synthetics wanting to erase their creators) and it's not illogical either. Just because of ONE peaceful scene at Rannoch all the geth/synthetics are fluffballs now? I think not. It's more complicated. NEITHER extreme logic works out in the end.
See above
Saren never wanted synthesis. He want collaboration. Making yourself useful to the Reapers.
Choices being similar to Deus Ex doesn't bother me. Greater authors than Bioware's team have blatantly stolen entire plotlines. Ever heard of Shakespeare? Pushkin?
The next few "plot holes" are just a selection of "I didn't win against all odds! RAGE!". Irrelevant.
Mass Relays being lost isn't a plot hole. It's a consequence. And I think they remain intact if you have a big enough EMS score and choose Control. (I've seen it)
Cutscenes/Colors being re-used is an old tradition. Blue/red in M1&ME2. Not a plothole either. A cosmetic issue.
No closure isn't a plot hole. There are plenty of great stories where you aren't served everything on a platter in the end.
As for the last few "problems": Strongest indication that what we see past Harbinger is a dream/illusion/desperate hope of a dying/indoctrinated soul. Including that she'd want her LI to be safe on the Normandy, finding some sort of paradise.
That is how the ending came across to me.
Modifié par Persephone, 05 avril 2012 - 02:57 .