Aller au contenu

Photo

EA announces Mass Effect 3: Extended Cut


1648 réponses à ce sujet

#576
Icinix

Icinix
  • Members
  • 8 188 messages

BobSmith101 wrote...

Icinix wrote...

As an interesting aside, DLC usually has a pretty low take up for gamers, wonder if this will set new records.

Be interesting to see how many people download it, I mean, if you're truly happy with the ending you won't want it.


By then how many people will care? This is just a PR bid to avoid an unpleasent PAX. They may even turn around after a couple of months and say the plans have been dropped, like they did with DA2 DLC.


I imagine they'll have something to whet the appetite a little more immediately at Pax - otherwise they're going to be pushing a train full of crap uphill for sure.

I think a lot of people have totally failed to see just how damaging this is. This is EAs latest Label. BioWare was going to be their main label that didn't have EA slapped on it. Its barely off the ground and three of its four releases have seen crashing player reviews and major crushing issues that were never present when BioWare was solely BioWare.

Sure, I'm being melodramatic, but I think BioWare as a game company is suffering a slow painful death right now.

#577
Srau

Srau
  • Members
  • 292 messages

Dakota Strider wrote...
3) Wait a minute, this is just smoke and mirrors, they are not changing anything, just trying to fool us into being quiet, to save their profits.


I'll be on hold til tomorrow but little voice in my head tells me it will end with this one nonetheless.

#578
D4rkSektor

D4rkSektor
  • Members
  • 428 messages
I remain skeptical, but at the same time, cautiously optimistic. Surely they won't make the same mistake twice.

I will reserve judgement for when this Extended Cut is released. I advise you guys to do the same. Complaining now won't accomplish anything but making us look like the "entitled brats" that we all hate being called.

If they screw up the new DLC too, THEN you can start complaining again.

#579
Malice1979

Malice1979
  • Members
  • 15 messages
To me it looks like Bioware are just going to touch up and chuck out some scenes that were left on the cutting room floor while adding a few tacky bits and pieces so they can say they made an effort.

Wait until summer so Bioware can throw more crap at me? thanks but no thanks.

#580
Shelled

Shelled
  • Members
  • 863 messages
duble post.

Modifié par Shelled, 05 avril 2012 - 02:54 .


#581
Resse

Resse
  • Members
  • 33 messages
I wont burst into cheers until I've seen the result of that so called extended cut and am satisfied with it.

I don't believe, that you actually can extend the existing end to a point at which it actually makes sense. Only a change of the end or the use of the indoc theory can save this game in my opinion.

Modifié par Resse, 05 avril 2012 - 02:55 .


#582
Fenderbaum

Fenderbaum
  • Members
  • 176 messages

streamlock wrote...

Lesson from all this? Don't drink and dev.


LMAO B)

#583
Persephone

Persephone
  • Members
  • 7 989 messages

crazyrabbits wrote...

Persephone wrote...

I have yet to see the "MANY irrevocable plotholes and illogical nonsense" (Bloody hyperbole, I am so sick of this being repeated at nauseam.... it has no more plot holes than ME2 ending(s)...)


-- Shepard doesn't know how to operate the Crucible. Does anyone? They didn't tell him???
-- magic space elevator?
-- Character introduced from nowhere in last 10 minutes to explain the plot (macguffin)
-- Dark Energy foreshadowing from previous games tossed out the door
-- Starchild somehow looks like the kid you've been dreaming about the entire game
-- "Synthetics have to kill organics to save organics" hogwash
-- Ending ignores choices you've made through game; synthetic-organic cooperation is pointless
-- endings seem to be a direct lift of the final choices from the original Deus Ex
-- the "best" ending (the one that needs the highest amount of EMS to obtain) is "Synthesis" (Saren's plan)
-- "Synthesis" ending is ridiculous, uses unexplained technology and amounts to forced changes for all of galaxy
-- "Destroy" ending has Shepard walk up to exploding generator for no real reason
-- endings betray the themes set up throughout trilogy (free will, overcoming the odds, unity)
-- despite giving us hope in the prior games, endings all end with galaxy in hopeless situation
-- Mass Relay system is destroyed in all endings; no evidence to the contrary
-- Cutscenes pretty much look the same (with a couple small differences)
-- different coloured explosions (in three delicious flavours!)
-- No closure or resolution for squadmates, NPC's, Normandy, etc.
-- Liara or A/K flashback - any other love interest? Liara flashback for you!
-- squadmates teleport back to Normandy, even if they were shown lying dead on the ground after Harbinger attack
-- Normandy is inexplicably fleeing during Shepard's decision? Really?
-- unexplained "Shepard Lives" scene (is he on the Citadel? In London? In space?)
-- bizarre "Stargazer" scene that has no real point

You're ignorant if you think there are no problems with it. This list is only scratching the surface.


Where does it state that they don't know how to USE it?

Magic elevator? No more magical than say....Biotics?

The Catalyst has been hinted at throughout the game

Don't care about DE. Not a plot hole but an abandoned storyline.

"Starchild" looking like that is manipulation, plain and simple. Psychological torture for Shepard. Love that, actualy.

The synthetics rebelling against organics etc. is an old conflict. A lot of movies have the same premise (Synthetics wanting to erase their creators) and it's not illogical either. Just because of ONE peaceful scene at Rannoch all the geth/synthetics are fluffballs now? I think not. It's more complicated. NEITHER extreme logic works out in the end.

See above

Saren never wanted synthesis. He want collaboration. Making yourself useful to the Reapers.

Choices being similar to Deus Ex doesn't bother me. Greater authors than Bioware's team have blatantly stolen entire plotlines. Ever heard of Shakespeare? Pushkin?

The next few "plot holes" are just a selection of "I didn't win against all odds! RAGE!". Irrelevant.

Mass Relays being lost isn't a plot hole. It's a consequence. And I think they remain intact if you have a big enough EMS score and choose Control. (I've seen it)

Cutscenes/Colors being re-used is an old tradition. Blue/red in M1&ME2. Not a plothole either. A cosmetic issue.

No closure isn't a plot hole. There are plenty of great stories where you aren't served everything on a platter in the end.

As for the last few "problems": Strongest indication that what we see past Harbinger is a dream/illusion/desperate hope of a dying/indoctrinated soul. Including that she'd want her LI to be safe on the Normandy, finding some sort of paradise.

That is how the ending came across to me.

Modifié par Persephone, 05 avril 2012 - 02:57 .


#584
Shelled

Shelled
  • Members
  • 863 messages
 To all the people that are happy with this, bioware throws you piece of candy on the line when we all asked for steak and the line crumbles?

This is pathetic.. Either hold the line or dont. 

The ending needs to be changed.

#585
Getorex

Getorex
  • Members
  • 4 882 messages

Corbinus wrote...

Lightice_av wrote...
You don't need to retain galaxy-level focus forever, you know? You can shift to more personal storylines of people who are not galaxy-saving superheroes like Shepard. It's sad that you think the only way to continue Mass Effect is go bigger and badder; that's blockbuster movie talk.

Except that most people like "blockbuster movie talk" They like to take part in something truly epic.
Lets see...
ME 1  - stop rogue super Agent
ME 2 - stop a whole  evil race (Collectors)
ME 3 - stop Reapers.
ME 4 - stop some guy who want to kill your LIbest friend?
Yep, that's sure gonna be popular game!
ME 4 Revenge of  Sidonis!:D


Yup, you hit it on the head. 

You DO have to have an antagonist to equal the Reapers.  Anything else will be...MMO.  And NO ONE with any humanity in their blood wants an MMO.  NO ONE.  And no one is going to go from fighting the N A Z I s of WWII to jumping to post-war games of merely dealing with criminal gangs.  That is why WWII games always end with the defeat of the BIG bad guys and don't continue on to the rebuilding of Europe, dealing with petty crimes, chasing down hidden SS types.   There's nothing there to hang a game on.

Sorry, no ME4 in the future without a big antagonist of some type.  Point of fact.  NO game except crap like Secondlife, Sims, etc, have no major antagonist(s).  Those that do NEVER go from BIG antagonist to a bunch of piddly little minor antagonsts.  Isn't done for good reason.  

#586
Blarty

Blarty
  • Members
  • 588 messages

Getorex wrote...

Lightice_av wrote...

There cannot be a ME4 in the future. No relays. Also, no antagonist. ALL games require a real antagonist. The ONLY games that dont have them are realtime strategy games and crappy MMOs. ALL games have a big antagonist in one form or another. The Reapers were THE antagonist of the ME universe. They leave them gone in ME3 one way or another. They tossed out dark energy so there is NOTHING to step into the Reaper position.



New Relays can always be built. The Conduit proves that organics are capable of building Mass Relays, the quantum entanglers still communicate in all major population centers and the finest minds of the galaxy are OK in the Crucible project.

And you really lack imagination if you think that no new antagonists can be invented for the Mass Effect universe. There's no need for a sequel to try to one-up the previous game with bigger bad guys. The focus can be shifted totally to a more morally ambigious war between two factions, or even a personal story of one guy who is not out to save the galaxy, but just themselves and their loved ones from a villain of smaller scale. I've speculated for awhile of a game set entirely on the Citadel or Omega giving a more grassroot perspective of the Mass Effect universe.


Ugh...you don't understand how quantum entanglement actually works.  It is NOT (and cannot be) like some regular radio but with fancy quantum tech stuck on it.  To ENTANGLE something means that it has to be in direct communication/contact with that which you want to entangle it.  You have to first entangle atoms/molecules, then separate them and THEN use them for communication...and while doing this you CONSUME them.  They cannot be used again.  Once you use entangled atoms/molecules for measuring or communicating, they are done.  Their entanglement ceases.

There cannot be ongoing quantum entanglement communication across the galaxy unless there is a way to transport half of the entangled atoms/molecules to the recipient.  NO RELAYS.  

Forget quantum entanglement communication.  It isn't what you think it is and cannot do what you think it can.


And you clearly don't understand how QEC actually works - it's based on two particular particles that occupy dual states 

#587
Aurora313

Aurora313
  • Members
  • 4 616 messages
I'm not happy until Shepard is alive, Ashley is in his arms and there's a lil'Shepard running about somewhere...

#588
ArthurBDD

ArthurBDD
  • Members
  • 75 messages

Lightice_av wrote...

There are other narratives besides massive space epic. Plenty of games have been popular without the context of saving the universe from overwhelming evil.


This.

Hell, don't have the next villain be an entire race (that's a skeevy enough them in itself), have them be a particularly bad apple from one of the existing civilisations with a dangerous scheme that could disrupt the whole galaxy. It can easily be done.

#589
garf

garf
  • Members
  • 1 033 messages

* OFFER EXPIRES APRIL 12, 2014. INTERNET CONNECTION AND ORIGIN (EA), XBOX LIVE, OR PLAYSTATION NETWORK ACCOUNT REQUIRED. VALID ONLY AT THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT), XBOX LIVE MARKETPLACE OR PLAYSTATION STORE. VALID WHEREVER MASS EFFECT 3 IS SOLD. MASS EFFECT 3 FULL GAME AND ORIGIN ACCOUNT (EA) REQUIRED TO USE/PLAY DOWNLOAD. OFFER MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. PRODUCT SUBJECT TO AVAILABILITY. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW. LIMIT ONE OFFER PER PERSON. YOU MUST MEET THE MINIMUM AGE REQUIREMENTS, WHICH VARY BY COUNTRY, TO REGISTER FOR AN ORIGIN ACCOUNT (EA). EA MAY RETIRE ONLINE FEATURES AFTER 30 DAYS NOTICE POSTED ON WWW.EA.COM/2/SERVICE-UPDATES.


Yeah you got it mister. The large print giveth and the small print taketh away.

Modifié par garf, 05 avril 2012 - 02:58 .


#590
kbct

kbct
  • Members
  • 2 654 messages

Dakota Strider wrote...

Predictable responses:

1) Yay! We won, they are fixing it.
2) Yay! Bioware is doing something to shut up the "entitled whiners".
3) Wait a minute, this is just smoke and mirrors, they are not changing anything, just trying to fool us into being quiet, to save their profits.


Yup.

#591
naphthol

naphthol
  • Members
  • 224 messages

Getorex wrote...

This isn't a fix. They are simply trying to slap paint on the rusted out hulk of a game they wrecked. The ending CANNOT be fixed by expanding on it! It CANNOT. No matter what makeup you plaster on that f*cker you cannot make the illogical become logical, the irrational become rational, the retarded become not retarded. Only with religion can more handwaving over gaping ridiculous HOLES in the plot of the belief system in any way be called a "fix" or "improvement".

1+1 = 2 no matter how badly you want it to equal 3. It doesn't.


I'm counting knots today. I have a string with a knot in it. I have a second string, also with a knot in it. I have 1 + 1 knots. If the system of my addition requires me to tie the strings together for a solution - and not simply a statement of formula - how many knots do I have?

also, chill out.

#592
Lightice_av

Lightice_av
  • Members
  • 1 333 messages

Sorry, no ME4 in the future without a big antagonist of some type. Point of fact. NO game except crap like Secondlife, Sims, etc, have no major antagonist(s). Those that do NEVER go from BIG antagonist to a bunch of piddly little minor antagonsts. Isn't done for good reason.


A pathetic opinion all things considered. You've never, ever watched a movie that isn't a SUPER BLOCKBUSTER with huge explosions and saving the world from ULTIMATE EVIL, right? Because I can assure you that there's plenty of great stories that can be told that don't include the threat of the galaxy blowing up in your face.

Frankly the Reapers are somewhat lacklustre antagonists, for all the threat they pose. They have no face and no purpose beyond destroying organic life. They are not personal enemies, and you can't hate them as individuals. This is the biggest problem of the ME narrative, I think. An enemy you can look in the face and whose motivations you can sympathize with is always better than a giant deathmachine of doom.

#593
Jononarf

Jononarf
  • Members
  • 307 messages
from ign:

http://xbox360.ign.c.../1222400p1.html

#594
Guest_IReuven_*

Guest_IReuven_*
  • Guests
"clarity" of the ending? Not good enough.

As I am too stupid to see that ending does not make much or/and is just a cheap way to finish series?

We are getting nowhere.

#595
Sero303

Sero303
  • Members
  • 255 messages

Shelled wrote...

 To all the people that are happy with this, bioware throws you piece of candy on the line when we all asked for steak and the line crumbles?

This is pathetic.. Either hold the line or dont. 

The ending needs to be changed.


We don't know yet that this is "candy" or a "steak". This is the FIRST bit of good news towards our common goal, for all we know they are holding information back and they plan to release like 6 more hours of gameplay/cutscenes/dialogue. I doubt it, but this announcment is literally a couple of hours old and already people are nit-picking it to death.
Granted you might be right ( meaning candy vs. Steak ) but how can you know for certain? it wasnt long ago they said they would not release any content about the ending,...look how far we've come

#596
Persephone

Persephone
  • Members
  • 7 989 messages

Blarty wrote...

Getorex wrote...

Lightice_av wrote...

There cannot be a ME4 in the future. No relays. Also, no antagonist. ALL games require a real antagonist. The ONLY games that dont have them are realtime strategy games and crappy MMOs. ALL games have a big antagonist in one form or another. The Reapers were THE antagonist of the ME universe. They leave them gone in ME3 one way or another. They tossed out dark energy so there is NOTHING to step into the Reaper position.



New Relays can always be built. The Conduit proves that organics are capable of building Mass Relays, the quantum entanglers still communicate in all major population centers and the finest minds of the galaxy are OK in the Crucible project.

And you really lack imagination if you think that no new antagonists can be invented for the Mass Effect universe. There's no need for a sequel to try to one-up the previous game with bigger bad guys. The focus can be shifted totally to a more morally ambigious war between two factions, or even a personal story of one guy who is not out to save the galaxy, but just themselves and their loved ones from a villain of smaller scale. I've speculated for awhile of a game set entirely on the Citadel or Omega giving a more grassroot perspective of the Mass Effect universe.


Ugh...you don't understand how quantum entanglement actually works.  It is NOT (and cannot be) like some regular radio but with fancy quantum tech stuck on it.  To ENTANGLE something means that it has to be in direct communication/contact with that which you want to entangle it.  You have to first entangle atoms/molecules, then separate them and THEN use them for communication...and while doing this you CONSUME them.  They cannot be used again.  Once you use entangled atoms/molecules for measuring or communicating, they are done.  Their entanglement ceases.

There cannot be ongoing quantum entanglement communication across the galaxy unless there is a way to transport half of the entangled atoms/molecules to the recipient.  NO RELAYS.  

Forget quantum entanglement communication.  It isn't what you think it is and cannot do what you think it can.


And you clearly don't understand how QEC actually works - it's based on two particular particles that occupy dual states 


Wait....our science applying in universe that has BIOTICS? (AKA Space Magic?)

#597
Wolf

Wolf
  • Members
  • 861 messages
All I see this being is an expansion to the ending in the actual sense of the word. All that is there will stay there, new scenes will be added to explain the plot holes like your crew getting on the ship and some other things.

Quite honestly, I'll withhold judgement until I see what exactly this will add to the game, but I'm not getting my hopes up.

16 years old and being left in the cold by a team I have so far loved is a first for me. It's been a really good run Bioware, but if this ends up just being something to shut us all up I'm afraid my time with you may be over.

If "clarification" really means what I said up top, I'm done.

I keep hoping it's just pessimism on my part but we'll see.

#598
mupp3tz

mupp3tz
  • Members
  • 2 469 messages
They will definitely talk about this on PAX, then.

#599
Getorex

Getorex
  • Members
  • 4 882 messages

Lightice_av wrote...

ME 4 - stop some guy who want to kill your LIbest friend?


There are other narratives besides massive space epic. Plenty of games have been popular without the context of saving the universe from overwhelming evil. A good storyteller can make an excellent storyline even out of minimalistic components. Personally I'd be extremely dissappointed if Bioware kept following the same plot-structure forever just because it's epic.

That being said, I suspect that the sequel will revolve around the questions and conflicts that emerge with the rise of transhumanism, repeatedly hinted at during ME3.


Name the games that started out epic and big and then continued as nitnoid and minor and were successful.  Name a game that had big, bad enemy to...no real enemies, no real trial, no real problem to defeat, just a bunch of petty criminals or mercs. 

Name those that started big and then continued well and successfully with little and minor?

#600
Lightice_av

Lightice_av
  • Members
  • 1 333 messages

Wait....our science applying in universe that has BIOTICS? (AKA Space Magic?)


Well, the guy that he tried to argue with kept whining how the quantum entanglement in Mass Effect wasn't "realistic".