slyguy200 wrote...
AloraKast wrote...
Dave of Canada wrote...
Robhuzz wrote...
What's wrong with this being an option?
Because it becomes the standard and without thinking, the "sunshine brigade" (as we've dubbed them) would instantly metagame that choice and do so without any thought into the process and thus completely dismiss everything else relevent with the decision.
You want happily ever after? Go watch DIsney.
Hmmm, yes because clearly a "happy"... dare I say triumphant ending has absolutely NO place in a Mass Effect universe.

Sigh.
There is nothing wrong with a happy ending (meaning Shepard is alive and
w/his/her LI at the end...somehow). NOTHING. It is 100% in tune
with the ENTIRE series. Going 100% bleak and dark is 100% out of
tune with the entire series. No one wants to force you to be happy, to
not be a nihilist, to not enjoy death and destruction. You are free to
enjoy bleakness and be all "edgey" and "hipster" all you
want. We simply want DIFFERENT endings that are clearly DIFFERENT and
in tune with the entire series. THAT means a happy-ish ending that
can be earned by doing EVERYTHING right is OK as a CHOICE. Choice is
the heart of this game.
What’s with the people saying the ending was good
anyway, is it because a sad ending is more realistic. if i wanted realism i
would go for a walk in the park, not drop $70 on a game. Besides death isn't
deep, only a black-wearing emo bad-poetry-writing teenager would think that.
There's a quotation error making the rounds. I've been getting it in some of my posts too...
Anyway, realistic does not equal bleak, sad, painful. SOMETIMES it does but sometimes it is perfectly happy. Most often it is a variable mix of both and that mix doesn't inexorably equate to death. THAT is reality.
I managed to make it back from a war (Iraq) without dying. I made it back without losing a single person I cared about. No one I knew got a TBI, no one lost a limb (and yes, we were getting shot at). I'd call that a pretty happy ending. I KNEW of others not so lucky. Did I not live a "realistic" life because I was fine at the time and am perfectly fine now? MOST of the people I know are also! There were FAR more who made it back just fine than who died (if it were the other way around, that pretty much defines being defeated). FAR more who came back alive and intact than with parts missing or screwed up as well. THAT is reality. Thus THAT is realistic. Thus any argument that "happy" isn't realistic is objectively bullcrap. Many of those who lost parts are happy now. Would you not call that "bittersweet"? Reality doesn't give a flying crap what you THINK reality is. It isn't what many WANT it to be (totally bleak, sad, bereft, tragic).
I don't want to hear another word of nonsense about "but it's more realistic the way it is..." No it isn't. Objective fact, objective reality says differently. Also, who cares what you like? Why should YOUR preference bulldoze over many other preferences? This is OUR game as much as yours and ours as much as theirs. They DESIGNED it that way - so WE got to author our own story (within the limits of tech). They sold it thus. They advertised it thus. They sang its praises thus.
So it is simple: stand and deliver what you sold, advertised, and praised Bioware (and what we thought we were buying). Nothing less.
Oh, and before some dimwit comes along and says, "Are you really comparing real war...blah blah blah?", nice try at diverting from the point. The point is clearly that "realistic" doesn't mean what you THINK it means. Not even a little bit.
Modifié par Getorex, 05 avril 2012 - 05:52 .