EA announces Mass Effect 3: Extended Cut
#1326
Posté 06 avril 2012 - 11:15
#1327
Posté 06 avril 2012 - 11:49
staindgrey wrote...
TheLastAwakening wrote...
Am I the only one who thinks this is good news?
No, not at all. There are others.
I'm not one of them, though. I envy you guys. I wish I weren't a literary critic by nature and profession; maybe I'd be content with abysmal narrative mistakes, too.
Heh. Yes, I definitely know what that feels like (even though I am still a student as of yet).
#1328
Posté 06 avril 2012 - 11:50
Getorex wrote...
When one is IN the forest, all you can see are trees. You cannot actually see the forest. ("Can't see the forest for the trees"). In graduate school, before you give your thesis defense, you do dry runs. You gather other graduate students who are not invested in your research and they listen to you as give your draft of a thesis defense. This is important. It puts outside eyes on you and outside ears on you so they can pick your presentation apart, helping you determine the weak points and identify the strong points. This technique has application for a lot of areas. You write a novel, you don't just send it to the publisher and expect them to publish it. You pass around drafts to people around you who agree to read it and critique it. It is for your own good.
This same technique is used in movies. The outside audience is called a "test audience". They pass judgement on the movie and their input leads to the "artist" who wrote/directed it to CHANGE it as needed. This technique REALLY needs to be used with video games that hang on stories. Seriously. It is needed badly. The Bioware writers (Hudson mostly alone) get all lost in their own private world and "vision" and simply CANNOT properly judge their output. They CANNOT. They are far too deep in the middle of it and far too invested in it. They need outside eyes. They need disinterested 3rd parties to critique their sh*t so they don't fall into this common trap.
You cannot be taken seriously if you refuse to use the tools and methods that virtually all other forms of presentation and entertainment use to hone their sh*t. You are NOT immune to stupidity, tunnel vision, groupthink, etc. You are NOT. You could have saved yourselves repeated pain by using simple, common sense methods to get the forest back into view beyond the trees.
Yep so very true, I've worked in the film industry and know from experience that it's vital to get "outside" feedback. After working so long on a film project it can start to become difficult to be completely objective. I really can't see it being any different with any other medium. In the end you want to have made something amazing that you can not
only be proud of, but that can be enjoyed and understood by others.
Modifié par LordVolrath1, 06 avril 2012 - 08:10 .
#1329
Posté 06 avril 2012 - 11:51
The rest I can live with. Pity others can't.
Modifié par Corbinus, 06 avril 2012 - 11:52 .
#1330
Posté 06 avril 2012 - 11:58
I just can't see myself buyingand playing the game even with the 'clarifications'. I was personally hoping for a little more effort and a lot more more ending options.
Ahh well there will be plenty more games to play!
#1331
Posté 06 avril 2012 - 12:14
I,ll have to look at this content on youtube when it is released and check it out first....
clarification I dunno!
#1332
Posté 06 avril 2012 - 12:15
#1333
Posté 06 avril 2012 - 12:37
Now we get a "free DLC" which I'm happy about but would prefer if Bioware didn't keep dropping comments about "those needing more clarity and more closure". Seriously, no matter how artistic it was, it was the end to a trilogy and Bioware makes it sound like it was crystal clear in what happened and that I'm not able to see this brilliant ending, when the problem is simply, the info isn't there.
People had to guess who survives, guess if the races make it, guess if War Assets had any point or baring on anything and guessing what happened at the end of a trilogy promising closure isn't artistic or clever.
That said, GLAD FOR THE EPILOGUE and though I'm hoping it'll be extensive, I'll THANK BIOWARE FOR ADDING IT AT LEAST. Even if it should've been in the game at release. Even if it implies I'm not smart enough to get Bioware's "brilliant" ending. Even if everyone thinks I'm nuts.
Because I want to know what happened in my story, then replay from ME1 and see what's changes and the Epilogue should tell me...right?
#1334
Posté 06 avril 2012 - 01:04
Combine911 wrote...
so better ending?
Morel ike actual, proper ending.
I hope Bioware now realizes that fans await not less but more from their newer games. If Fallout, Baldur's Gate, and Dragon Age had an epilogue with details on people and places, their future games also have to have these. Same with customization, if a game had option to customize a shield Coat of Arms, or an armor, then we await that these get integrated into new products and even improves on them. Just see what an uproar DA2 caused because it lacked in things DA1 had, or how the fans of ME1 requested weapon customization back after ME2 came out.
Sir Fluffykins wrote...
One good thing about the ending is
it was so vague it got everyone talking about it, I liked the
discussions and theories and how people reacted, even though I myself
hated the abrupt "nothing you did apparently mattered" ending.
Now
we get a "free DLC" which I'm happy about but would prefer if Bioware
didn't keep dropping comments about "those needing more clarity and more
closure". Seriously, no matter how artistic it was, it was the end to a
trilogy and Bioware makes it sound like it was crystal clear in what
happened and that I'm not able to see this brilliant ending, when the
problem is simply, the info isn't there.
Agreed, the simple fact is there was absolutely no closure, nothing that can be called an ending.
Watching Youtube and seing the three color-changed cinematics I can easily
understand what kind of feelings longtime Bioware/ME fans had when getting to it.
Modifié par joriandrake, 06 avril 2012 - 01:08 .
#1335
Posté 06 avril 2012 - 01:08
Exactly this part. It is so vague that everyone can think about an ending of his own. Because, you know, everyone is different and has his own opinion.Sir Fluffykins wrote...
One good thing about the ending is it was so vague
Instead everyone wants Bioware to tell them what happened. You people are strange.
Modifié par Corbinus, 06 avril 2012 - 01:13 .
#1336
Posté 06 avril 2012 - 01:21
Corbinus wrote...
Exactly this part. It is so vague that everyone can think about an ending of his own. Because, you know, everyone is different and has his own opinion.Sir Fluffykins wrote...
One good thing about the ending is it was so vague
Instead everyone wants Bioware to tell them what happened. You people are strange.
With this opinion, why not just imagine the whole game from start till end instead of playing it?
Then everyone can think about the gameplay/quests/etc on their own.
The game had a lot of choices, but they don't matter if at the end of a game -or in case at the end of a trilogy- they are ignored without any mention in a proper epilogue which basically confirms the choices the player did.
PS: am not sure if you are sarcastic on the not, or serious
Modifié par joriandrake, 06 avril 2012 - 01:27 .
#1337
Posté 06 avril 2012 - 01:29
Corbinus wrote...
Exactly this part. It is so vague that everyone can think about an ending of his own. Because, you know, everyone is different and has his own opinion.Sir Fluffykins wrote...
One good thing about the ending is it was so vague
Instead everyone wants Bioware to tell them what happened. You people are strange.
You quoted me out of context and I have no idea if you're joking or being sarcastic. XD
I liked the discussions not the vague ending
Modifié par Sir Fluffykins, 06 avril 2012 - 01:31 .
#1338
Posté 06 avril 2012 - 01:36
Yes, I quoted you out of context, thats why I said part.Sir Fluffykins wrote...
You quoted me out of context and I have no idea if you're joking or being sarcastic. XD
I liked the discussions not the vague ending
And no, I am deadly serious.
#1339
Posté 06 avril 2012 - 02:06
Corbinus wrote...
Fine by me. As long as Bioware doesn't use Indoctrination Theory and doesn't clarify that Control makes Shepard a new TIMHarbringerHitlerBig Bad
The rest I can live with. Pity others can't.
You DO realise that IF (big if now) they make the movies that the 3rd one will NOT have the ending crap that the game gets? NO test audience in the universe would buy off on that pile of dead carp. The ending to the movie will actually be the ending the game SHOULD have gotten.
Stone cold fact.
Of course, now, with the crapstorm Bioware created, and how Bioware assassinated the franchise, there will be no movies so the point is moot but still...
#1340
Posté 06 avril 2012 - 02:13
What does a movie have to do with game ending?Getorex wrote...
Corbinus wrote...
Fine by me. As long as Bioware doesn't use Indoctrination Theory and doesn't clarify that Control makes Shepard a new TIMHarbringerHitlerBig Bad
The rest I can live with. Pity others can't.
You DO realise that IF (big if now) they make the movies that the 3rd one will NOT have the ending crap that the game gets? NO test audience in the universe would buy off on that pile of dead carp. The ending to the movie will actually be the ending the game SHOULD have gotten.
Stone cold fact.
Of course, now, with the crapstorm Bioware created, and how Bioware assassinated the franchise, there will be no movies so the point is moot but still...
Modifié par Corbinus, 06 avril 2012 - 02:14 .
#1341
Posté 06 avril 2012 - 02:16
#1342
Posté 06 avril 2012 - 02:17
#1343
Posté 06 avril 2012 - 02:29
Modifié par slimgrin, 06 avril 2012 - 02:30 .
#1344
Posté 06 avril 2012 - 02:30
Corbinus wrote...
What does a movie have to do with game ending?Getorex wrote...
Corbinus wrote...
Fine by me. As long as Bioware doesn't use Indoctrination Theory and doesn't clarify that Control makes Shepard a new TIMHarbringerHitlerBig Bad
The rest I can live with. Pity others can't.
You DO realise that IF (big if now) they make the movies that the 3rd one will NOT have the ending crap that the game gets? NO test audience in the universe would buy off on that pile of dead carp. The ending to the movie will actually be the ending the game SHOULD have gotten.
Stone cold fact.
Of course, now, with the crapstorm Bioware created, and how Bioware assassinated the franchise, there will be no movies so the point is moot but still...A movie that is a long way from even it's creation...
ME1 is the basis for the first movie.
ME2 and 3 will be the basis of the other movies.
IF they are made (I bet now they wont be...Bioware smothered that baby in the crib).
You seem to be obtuse. The point is the ending of ME3 was sh*t. You know, we know, they know it. They COULD fix it but they refuse. They (and you) seem to believe in this myth of "artistic integrity" or "artistic vision" (the "vision" is all drug-and-alcohol addled and not valid). Where is that "integrity" and "vision" going to be when they give the MOVIE the ending it needed and deserved but they blow it off for the thing that is their REAL job, the GAME? Why would a movie, something they just don't do as a rule, deserve a good and proper ending while the game, their bread and butter, gets the dirty toilet paper?
See the issue here? NO 'artistic integrity" and NO 'artistic vision'. It goes out the window for the movie...so there is space magic at work there too?
#1345
Posté 06 avril 2012 - 02:38
May 2011: Casey Hudson in Game Informer : "From a section entitled THE PLAN:
“In Mass Effect 3, you know you need to take back Earth, but the path to victory is less clear at the outset. You won’t just find some long-lost Reaper “off” button" Right, we got the Crucible, and ended up with 3 buttons, Green, Red and Blue.
same article: From a section called OLD CONFLICTS, NEW ALLIES:
“Don’t expect to win the loyalty of the galaxy by simply completing a series of fetch quests,”
a series of fetch quests,” We got fetch quests, and the stupid avoid the rEAper mini game, where we putzed around sending ultrasound scans at rocks, from orbit.
They promised that multiplayer would not be important in the game.
same article: “When the teaser for Mass Effect 3 first released, rumours were swirling that the project was actually a multiplayer title set in the Mass Effect universe. Those rumours turned out to be false, but it got many gamers thinking about how a multiplayer component would fit into the Mass Effect trilogy. Rest assured, the team has thought about this, too. “As a single-player experience, and just as a world that people want to immerse themselves in and share, we’ve been trying to think of a way that makes sense for people to experience Mass Effect with their friends,” says executive producer Casey Hudson. “We haven’t yet come up with a way to do that, so we don’t have anything to announce at this time. But, obviously, multiplayer is something we want to do more of in the future as a company.” Despite their claims to the contrary, it seems that the surest way to gain the "best" possible ending, is to play multi-player, which many players do not wish to do.
Finally, same article:
In a section called BEYOND THE TRILOGY:
“… part of what you’re trying to do is save the universe so you can live in it. That’s part of the promise, I think, for any great IP. It has to be a world worth saving… I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.” I guess in their minds, a universe that you can live in means that mass relays are all destroyed, whole races/species are wiped out, and your actual character has been killed....so someone else MIGHT be living in it.
Thanks to Omanistat for first bringing this information to our attention 4 days ago here: social.bioware.com/forum/1/topic/355/index/10927975/1
There are other interviews people have found, some dating less than 2 months before the relEAse, that say almost the same things. The thing is, Bioware/EA through these different announcements, proved they knew exactly what their gaming audience wanted in a game, and were promising to give it to us. They also demonstrated, they knew what we did NOT want, and were promising, that we would not see the undesirable.
Yet, when people started to play the game, they found out that the game, especially the ending, was just the opposite, of what was promised ((false advertising, anyone?)). Bioware/EA's spin was "artistic integrity". If they had integrity, they would not have offered DLC (required to achieve best results in game), for sale, on the day of game release.
And now, to top it all off, now that EA sees it stocks dropping, and I am guessing it's sales plummetting as well, they push the Bioware puppets out to claim they will make a "clarification" of what they did, sometime this summer (could be September and still be summer). This clarification, will not be more game...just cinematics, and epilogue scenes. No player choices. No playing. I repeat, no new choices. They are saying, "We know you are upset, so sorry, please be quiet, wait while we piece together post game trailer, that shows why our original endings, are good. Because you were not smart enough to like them in the first place."
They probably expect that we will not like it when it comes out. But if this promise will make people quiet down NOW, they will be able to sell their ME3 game at a much higher rate, and get the maximum amount of profit from it. I am all for companies making money, but not in the instance when they are taking advantage of their consumers.
All the supposed Pro-Enders, who have ignored this information before, will probably do so again. But they are the true vocal minority, usually the same 3 or 4 people saying the exact same thing, over and over. Honestly, if you cannot think of anything besides "whiney" and "entitled", to make your case, you really have no argument. And look up the definition of the word entitled. The fans of ME3 and other Bioware games, actually ARE entitled to better products, and better treatment.
#1346
Posté 06 avril 2012 - 02:38
slimgrin wrote...
The problem is cut scenes and cinematics might not be enough undo the damage. What has been seen needs to be unseen, as in cut from the game. Adding to it won't work imo.
This is what people keep fighting for but the thing is the game is already in disc form, it can't be done.Best to just take the scraps we've been thrown from the master table and refocus our energy on other business, like up coming titles.
#1347
Posté 06 avril 2012 - 02:47
But I guess that's too much for their pride. They forget that games are made for the players - not for themselves (and when I say this, I mean certain writers who chose to alter the original writeup - we all know who you are).
Stay classy, BW.
Modifié par Sousuke22, 06 avril 2012 - 02:48 .
#1348
Posté 06 avril 2012 - 02:49
What's the point?
It's been made clear it's the actual ending that's bothering us....the lack of choice and the lack of anything we had done over the 40 hours of game play making any difference what so ever.
A bunch of tagged on videos is *not* going to solve that, and if bioware had been listening as they say, they would *know* that.
What we've got is a very lazy fix offered to a very lazy ending. It is not good enough.
The only thing that has enabled me to keep playing this game is the hope that this ending would become worthy, by there being more action after the credits with an add on. We're clearly not getting that.
If these videos just affirm that actually what we saw is the ending but just tell us a bit more of what happens to everyone afterwards? Frankly I won't pick this game up again ever....I won't touch another ME title or add on that's released in the future....and all my trust in biowares future titles will also be out of the window.....and yes, I mean Dragon Age 3 there.
Sorry....it's just not good enough. I had come to expect far, far more from bioware.....but they sold out to the angst briagde. There was no artistic vision....it was 'let's throw in a big twist at the end and that will shock everyone'. Well it shocked us all right....into how lazy and bad a bioware ending could be. Twists only work when it makes sense to what we've been doing for the last 40 hours.......not when it's thrown in to just try and spice things up.
Lazy, disappointing, sell out bioware....it's not good enough, and you know it.
Modifié par Reva-C, 06 avril 2012 - 02:57 .
#1349
Posté 06 avril 2012 - 02:49
Emzamination wrote...
slimgrin wrote...
The problem is cut scenes and cinematics might not be enough undo the damage. What has been seen needs to be unseen, as in cut from the game. Adding to it won't work imo.
This is what people keep fighting for but the thing is the game is already in disc form, it can't be done.Best to just take the scraps we've been thrown from the master table and refocus our energy on other business, like up coming titles.
Sure it can be done. You release the fix as an update. They update the game willy-nilly. You simply make a bigger update than normal (some updates get to be HUGE because they have to update some big core files).
Happens all the time. That means what is on disk is simply not updated. Yet.
#1350
Posté 06 avril 2012 - 02:50
Personally, I'm okay with a vague ending that lets me come up with my own epilogue. But I get why others wanted more. I just really hope people will relax and give this a chance. After all, it's just a video game.





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