Grey21 wrote...
Instead the choice for human concillor is ignored and it ends up being the same guy. Imagine if they had given a true consequence to this choice, than the whole Cerberus invasion of the citadel wouldn't have happened or it would have happened differently. The other choice made in ME1 ends upgrading your military strength score a little.
It is a logical assumption that Anderson would give up his position to Udina given the charges brought against Shepard so that Anderson could assist with Sheps defense.
ME2 is basically the same, you make a lot of choices about the genophase and the Geth but they are undone in ME3. You destroyed the cure for the genophse? Here is another solution that plays out exactly the same!
While the end result may be the same, it does give those who would like a chance to succeed in creating a cure after they first decided to to destroy it out of disgust for the methods used to create the groundwork, though they may have to work a little harder for it in ME 3 to do the same.
Than at the very end of ME3 where you expect that all your choices can play a role as they don't have to effect the game afterwards, they give us an ending that COMPLEETLY ignores any choice we've made. I'd rather of The Witcher where choices have consequences even if there is a canon storyline, it is better then nothing.
I believe your choices have had some effect on the game, if not in a big way, but a cumulative way by adding to your EMS here and there. Even your 'fan' can gain you 1 EMS point.
I'm not saying the ending is perfect and flawless, my own sticking point is the apparent inability of accumulating enough assets when playing only single-player to bring your total EMS to a high enough level to achieve a more optimal ending.
I don't consider the three choices a bad thing, really, as long as your overall choices have some kind of effect on the outcome of the three choices consistant with your cumulative character choices in the past. I haven't really expected stark differences.
Modifié par Selene Moonsong, 06 avril 2012 - 10:04 .





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