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OFFICIAL: EA announces Mass Effect 3: Extended Cut DLC (FREE!)


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#2601
Lurchibald

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Tocquevillain wrote...

jedsithor wrote...

Tocquevillain wrote...


I still don't understand why you need the option to interject. You didn't submit to the Catalyst, the Catalyst empowered you to determine the fate of the Reapers and the galaxy. Crikey.




Because the Catalyst is wrong. I spent 30 hours in ME3 alone proving that organics and synthetics can co-exist. If I've done that, I should have the opportunity to point it out. It's what my Shepard has done throughout the series. The choices you are given are unnecessary if the purpose of the Reapers no longer makes sense.

If you haven't united the Quarian and the Geth, fine. Original endings make a bit more sense. But if you have, then Shepard should have the opportunity to point that out.


EDIT: I deleted my previous response because it didn't even answer your post. Let me ask this: Shepard knows that there was literally sixty seconds before the Geth would wipeo ut the Quarians once the code was uploaded. The only reason she managed to unite them (and I wouldn't even use the word unite) is because she convinced the Quarians they were going to self-genocide. Is that really a victory that disputes the Starchild's points?


So you missed the whole thing where you are told that the geth would actively help the quarians adapt their immune systems properly? so that instead of taking generations to adapt it would take mere years till they can leave their suits... Yeah, they are totally still against one another...

#2602
Tleining

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Tocquevillain wrote...

EDIT: I deleted my previous response because it didn't even answer your post. Let me ask this: Shepard knows that there was literally sixty seconds before the Geth would wipeo ut the Quarians once the code was uploaded. The only reason she managed to unite them (and I wouldn't even use the word unite) is because she convinced the Quarians they were going to self-genocide. Is that really a victory that disputes the Starchild's points?


Starchilds Point: Synthetics will eventually try to wipe out their Creators (Organics)
Geth-Quarian-Conflict: Quarians want to control or destroy the Geth.

The entire peaceful existence of the Geth disproves Starchilds theory. Javiks Information about the Zha'til do the same.

#2603
Poison_Berrie

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Tocquevillain wrote...

But what about in the future? Other species will create AI's that rebel and then the creators will attack, and what if there's no Shepard to broker peace? WAR! Basically, you're using a three year period of history as somehow being indicative that you're right, when Mass Effect is about events happening over large periods of time, and that's why I think you're wrong, because your taking a narrow perspective on it.

But how do we know it has to be that way.
Everything the game has been telling us is that this is a war built out of ignorance and that given the chance both parties could work together. That at its core this conflict is no different than that between organics. Everything we the player have seen is somewhat in conflict with this idea that this is solely a organic vs synthetics thing.
If they wanted us to actually believe the kid was right, they should have differentiated the conflict from regular conflict. What makes the Rachni genocide or the Krogan genophage less bad than the Geth-Quarian wars? They can't spring an inevetability on us that runs counter to the rest of the narrative you experienced and than say: He knows better so accept it. That's bad writing.

#2604
WhiteVV1ings

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Bioware saving grace lies in the current ending being an indoctrination attempt by Harbinger. If and only if they do not go with the Indoctrination theory then I can't see Bioware coming away from this without losing majority of the fanbase. Harsh but that is the reality. But I'm hopeful and I will wait and see.

#2605
The Divine Avenger

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pants witch wrote...

The Divine Avenger wrote...

pants witch wrote...

terdferguson123 wrote...
And your missing my entire point. Saying something will "clarify", could mean a number of different things. Clarification could make the current endings seem genius if done right. That's my point. You guys are all judging this without even playing it or knowing much of anything about it. I am not trolling, you guys just are being overly judgemental of something that you know very little about and it's making me sad.


I've had my tantrum and between this and other unpleasant RL things, I'm emotionally exhausted.

Terd's right.
Besides, they're already on this project.
All we can do is wait and see.
I trust that Jessica Merizan isn't jerking us around.

My Shep is my own hero.  I'm so very attached to her that I'm unable to give up hope.
And where hope ends, fanfiction begins.
I think I'll paint that 8 foot portrait of her after all.


So you people have made you peace with being lied to about the 16 "DIFFERENT" ending's & the A, B, C, choices that weren't supposed to be in the game. Fair enough but me I no longer trust a word that come's out of their mouth, I can't afford to the pain I feel over this is stll too freash & it's been nearly a month. You can set yourselfs up fopr a fall if you want but I'm not going to join you, they addmited to NOT changing anything about the ending GOD CHILD is the biggest issue of the whole game so it's clear they are'nt listening.


You don't have to join me.  My body simply cannot tolerate being sad any longer.  What else would you have me do?  I can't change this DLC they're working on.


I know you can't tolerate being sad, I'm right there with you, I just don't want to see everyone get there hopes up only for it to turn out that all they've done is increased the torment. I just don't wnat the summer to come & hear people saying stuff like *they promised to take the knife out of my back but instead they plunged it deeper & twisted it round a bit*. All of us that were hurt by the endings are all greaving, we are all feeling the exact same way about the endings, I just don't want to see my fellow soldiers shattered to pieces by faulse promises again because next time the pain will be 100x worse than it is now. Image IPB

#2606
ForceXev

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Tocquevillain wrote...

Kamuchi wrote...


That was befor the Thanix cannons, i`m more suprised that we didn`t see the Normandy tear a reaper apart and half the Turian fleet a few dozen with ease


This thread http://social.biowar...index/4440376/1

will explain it. The Reapers have huge mass effect shields. They built mass effect technology, they're best situated to know how to protect themselves from it, especially seeing as how they're making the technology available to other species during the cycles in order to guide them down paths. It makes sense for them to be able to protect themselves from that. They have the most powerful shields because they have the biggest mass effect cores around. It's kind of obvious, isn't it?


Let me ask you this -- what is better, getting the Mass Effect pseudo-science exactly right so a person can demonstrate exactly how everything works with precise mathematical calculations, or getting to see the Normandy kick some Reaper ass?

#2607
Shoulder Massage Of Death

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The DLC will probably consist of one text prompt telling you vaguely what happened to Shepard's squad, Earth, and the fleet, then end off with "Once again, Shepard is a hero! Remember to buy some more DLC!! $$$$"

#2608
Elite Midget

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This will not end well...

#2609
Deuterium_Dawn

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Tocquevillain wrote...

Deuterium_Dawn wrote...

Yay for plot devices. And while the impossibility of conventional victory is played up, we aren't given a good reason why other than perhaps sheer numbers, which can be overcome. They're more advanced than we are, but not impossibly so. We know Thanix weaponry(derived from reaper tech) is effective against them and the codex entry on the Reapers suggests that if the right strategies were employed they could in fact be defeated. The Turians, especially with Krogan help, seem to have made a pretty good go of it.

....
And then anyone nearby a mass relay dies anyway and the rest of the galaxy is plunged into a dark age.


The game states that even with the Krogran, Palaven is losing.


Large swaths of territory fell back into turian and krogan control. News
of the victory gave a much-needed boost to the morale of the turian
resistance and the galactic public.


The codex states it takes four dreadnoughts, firing together to destroy a Sovereign-class Reaper. There are thousands of Reapers in the galaxy, there are less than fifty dreadnoughts.


As far as I'm aware we don't have hard numbers for either of those. I'm curious as to where you got them.

The codex states that smaller ships can take out smaller Reapers, but again the numbers are skewed.


"A single cruiser or many fighters." And the alliance has dedicated fighter carriers. Yes the numbers are skewed, and the odds are against us, but not so much they cannot possibly be overcome with some creative tactics.

The codex stated that there are certain weaknesses that can be exploited, but that they are ultimately not very exploitable, because the weaknesses are only for short periods of time (like when descending through the atmosphere of a planet, their shielding is weaker).


The codex states  that when pushing their ship well beyond the capabilites of Council vessels(like Sovereign's ridiculous turn on Virmire or capital ships landing on planets) their shields are weaker due to the immense power requirements. That means in combat they are still less maneuverable unless they want to dangerously deplete their shields, which is certainly exploitable.

Look, I'm not saying it would be easy, and it would certainly be costly. But it is conceviable.

As to your last point, one of the narrative themes is "history repeats".
You break this cycle as Shepard. Obviously, Bioware misjudged how well something like this would go over in a videogame. But let me just say this. The clarification DLC reunites you with your team, who are all in or around Earth at the time of the relay explosions. If the relays explode and destroy the solar system, how can you be reunited with your team?


Good question. I'm hoping it Bioware finds a good way to make it fit
withing the existing lore and doesn't just introduce more problems.

Also, even if the galaxy is plunged into a dark age (and given that Bioware are making ME4 as stated by Ray Muzyka, it's obviously NOT), it is free of Reaper control and the cycle. That's the most important takeaway.


Not really. If the relay explosions follow what was laid out in Arrival, then most of the galaxy has now been destroyed, whether advanced or not. At least Reaper victory would have left future cycles a chance, however small.
Also, link? It'd be pretty premature for ME4, and most statements I've seen have indicated any future content would be between or before current games.

Modifié par Deuterium_Dawn, 05 avril 2012 - 09:06 .


#2610
Neverwinter_Knight77

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molecularman wrote...

This... is a masterpiece!
Seriously, I can't understand how they blew the ending so bad, considering the starting point they had.


I can imagine.  "What we need... is a last minute plot twist!"

#2611
jedsithor

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Tocquevillain wrote...


EDIT: I deleted my previous response because it didn't even answer your post. Let me ask this: Shepard knows that there was literally sixty seconds before the Geth would wipeo ut the Quarians once the code was uploaded. The only reason she managed to unite them (and I wouldn't even use the word unite) is because she convinced the Quarians they were going to self-genocide. Is that really a victory that disputes the Starchild's points?


Yes, actually. It is. The Geth weren't hostile. The Quarians started both wars to wipe out the Geth. The Geth defended themselves. Shepard called off the Quarians at the end, not the Geth. The Geth simply wanted to survive. And what happened when the Quarians stopped attacking? The Geth not only allowed the Quarians to stay on Rannoch but began helping to get the Quarians settled and began working on building up the Quarians immune systems. It would obviously take a long time for each side to fully trust each other but it's made pretty damn clear that they are on their way.

Could the Quarians decide to destroy the Geth in a few years anyway, triggering another war? Sure. It's possible. I could go rob a bank tomorrow. It doesn't mean it's going to happen and it's certainly not the most probable event.

The Quarians and the Geth made peace. Yes, they were on the verge of wiping each other out, but what matters is that they made peace. They fought, they struggled and they still have a lot to overcome. But they have peace. They're working together to rebuild Rannoch, their fighting together against the Reapers in the battle for Earth. Co-existence and co-operation.

How they got there is ultimately not what's important. It's what they do with that peace that makes Starchild's argument irrelevant.

Modifié par jedsithor, 05 avril 2012 - 09:08 .


#2612
Beldamon

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My take, short form: Wait and see.

Long form:

Hard to say. I honestly doubt any form of explanation ( read: protestors against endings are just too dumb or unimaginative to realize how brilliant the endings really are) can transform a crappy ending into a good one.

But...if anyone can do it...I have to believe Bioware can.

Free or not (and I don't want to sound dismissive on that point!! They get lots of credit for making the content free, especially as they are an EA holding), it would have to be *damn* special to make the endings as presented palatable.

I suspect that if what they come up with had been with the original release of the game, then, at the time, it would have been enough to to reduce the reaction against the endings to normal forum background noise that comes with any game.

Now, especially after the prolonged silence and PR games, it likely will end up being too little, too late to win back the disenfranchised.

However, I will wait and see what they deliver. Since 'clarification' and 'closure' are the best we can hope for now, I now can only really hope to be proven wrong: that what they come up with will be good enough to transform s**t into gold.

Modifié par Beldamon, 05 avril 2012 - 09:07 .


#2613
Turtlicious

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This one is excited but scared, this one hopes that clarity can be provided, but wonders how. It wonders if they'll use the Indoctrination theory, it's not this ones favorite, but would appreciate the effort provided. (Especially for thos who want little blue babies.)

It has gotten chills down it's spine.

#2614
Daedalus1773

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Neverwinter_Knight77 wrote...

molecularman wrote...

This... is a masterpiece!
Seriously, I can't understand how they blew the ending so bad, considering the starting point they had.


I can imagine.  "What we need... is a last minute plot twist!"


I hereby dub the StarKid Ending ... THE SHYAMALAN ENDING!

#2615
nevar00

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Tocquevillain wrote...

jedsithor wrote...

Tocquevillain wrote...


I still don't understand why you need the option to interject. You didn't submit to the Catalyst, the Catalyst empowered you to determine the fate of the Reapers and the galaxy. Crikey.




Because the Catalyst is wrong. I spent 30 hours in ME3 alone proving that organics and synthetics can co-exist. If I've done that, I should have the opportunity to point it out. It's what my Shepard has done throughout the series. The choices you are given are unnecessary if the purpose of the Reapers no longer makes sense.

If you haven't united the Quarian and the Geth, fine. Original endings make a bit more sense. But if you have, then Shepard should have the opportunity to point that out.


EDIT: I deleted my previous response because it didn't even answer your post. Let me ask this: Shepard knows that there was literally sixty seconds before the Geth would wipeo ut the Quarians once the code was uploaded. The only reason she managed to unite them (and I wouldn't even use the word unite) is because she convinced the Quarians they were going to self-genocide. Is that really a victory that disputes the Starchild's points?


Alright I saw that you edited this (just for the record I'm not the guy you were originally talking with) but nevertheless, "synthetics will always kill all organics" was a non-issue during the entire series.  Okay so you can say the Geth are an example of this, despite everything after ME 1 pointing towards the Geth being the real victims, but regardless one example that was not really the main goal in the story doesn't have an effect on the player.  

Okay so how about those robots the Protheans fought?  Well first off that's only mentioned offhand in a discussion for 2 minutes, secondly we find out the Protheans are kind of dicks, and third and finally, that's not enough either.

"Synthetics will always rise up and kill organics and this will go on forever" was never a main issue in this storyline.  Even if we use the Geth as an example it doesn't account for every other cycle: we needed examples.  We needed examples to seem very important and stick with us throughout the series.

Instead we get a quick conversation 5 minutes from the end of the last game where the gamer is suddenly supposed to be convinced that the main issue in the entire series is that synthetics and organics are an issue that needs to be solved.  Yes you can say that synthetic/organic tension, at the very least, was a plot point in the story but it was never the main conflict: that, of course, is the Reapers.  Instead we get a new main antagonist out of nowhere, something that is also awful writing in it's own right, who now convinces our character that the big issue in the game is to stop synthetics from killing organics.  From solving this, the Reaper threat will go away.  It completely downplays the Reapers to mindless puppets and throws them to the side so that we can deal with this other threat.  For an example, it'd be like if it ROTJ, the final confrontation was with some random God on the Death Star who tells Luke that he needs to stop Jabba The Hutt, and only by doing that, the Death Star is destroyed and Emperor dealt with as a result.

I can't see this ending getting any worse, so I can't imagine this "clarifying" as a bad thing.  However I really, really don't think this ending is fixable.  

#2616
CL4PTP

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Unbelievable. So instead of listening to your outraged fan base and fixing your mistakes, you give us an extended version of something we hated?

I'm absolutely amazed at this.

#2617
avatar0

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How is feeding turd to me one spoonful at a time better than shoving it down down my throat all at once?

In the end the matter is not changed: I pay money to eat poo.

Modifié par avatar0, 05 avril 2012 - 09:08 .


#2618
MustacheManatee

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molecularman wrote...

Neverwinter_Knight77 wrote...

Mass Effect 3 Ending: A 5-minute Fix. As we join our heroes, Anderson had just said "quite the view". The crucible activates, and the tide of the battle turns. Now, the story branches here, based on player choice.

Either Shepard bleeds out, or a medical team rushes into the Citadel and keeps him alive until he can get to a hospital. Shep, crew, love interest, Admiral Hackett, and surviving Council members all reunite for a celebration.

Hackett and Shepard get a galactic equvialent of the Congressional Medal of Honor for their hard work, as does Anderson, posthumously.

Wrex leads the krogan into a new age of glory and happiness, geth & quarians live in peace on Rannoch, etc.

Shepard retires with love interest and friends. The end. That wasn't so hard, was it? Oh and I'd prefer if he/she marries the love interest too, but if not, then my imagination is fine.

^ See, why couldn't Bioware write that?  I whipped that up in 5 minutes flat.


This... is a masterpiece!
Seriously, I can't understand how they blew the ending so bad, considering the starting point they had.


Ugh. . . This would have been sooooooo easy to do, and one of this would be happening. 

#2619
january42

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Mev186 wrote...

Sorry Bioware. the ending needs to be rewritten. I'm willing to see how it turns out, and I am trying to be hopeful. But I just can't see how the ending can be saved in their current form.


If they do the right thing, I don't care if they preserve artistic integrity by calling it an "expanded clarification".   I can think of lots of ways they can expand and clarify that will make the fans happy.

I'm glad they are taking till summer though, as that at least gives them a chance to do a decent job.  I'd have hated for them to rush and make the same mistake twice.

#2620
Evil_medved

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Neverwinter_Knight77 wrote...

molecularman wrote...

This... is a masterpiece!
Seriously, I can't understand how they blew the ending so bad, considering the starting point they had.


I can imagine.  "What we need... is a last minute plot twist!"


Or a lot of tequila.

They started celebrating early, when they got sober game was already in shops. fail.

#2621
Gutterfiend

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I hope they release some multiplayer DLC before this so I have a reason to still be interested in this game till Summer.

#2622
pLaY3R1T0

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Neverwinter_Knight77 wrote...

Mass Effect 3 Ending: A 5-minute Fix. As we join our heroes, Anderson had just said "quite the view". The crucible activates, and the tide of the battle turns. Now, the story branches here, based on player choice.

Either Shepard bleeds out, or a medical team rushes into the Citadel and keeps him alive until he can get to a hospital. Shep, crew, love interest, Admiral Hackett, and surviving Council members all reunite for a celebration.

Hackett and Shepard get a galactic equvialent of the Congressional Medal of Honor for their hard work, as does Anderson, posthumously.

Wrex leads the krogan into a new age of glory and happiness, geth & quarians live in peace on Rannoch, etc.

Shepard retires with love interest and friends. The end. That wasn't so hard, was it? Oh and I'd prefer if he/she marries the love interest too, but if not, then my imagination is fine.

^ See, why couldn't Bioware write that?  I whipped that up in 5 minutes flat.

somebody hire this guy

#2623
Tocquevillain

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Alexander Kogan wrote...

As long as BioWare also writes the Dark Energy plot back in as well then I'll be happy. Karpyshyn's plot-line regarding the Reapers and Dark Energy made a lot more sense since it was ALWAYS hinted at in the first two games (remember Haestrum). And the Dark Energy crisis was an ORIGINAL idea that we have never seen before.  The machine vs organic crap that we got spoonfed by the starchild was cliched, overused and made zero sense.


This was never quoetd in ME1, was it? No one ever presents proof from ME1 when they mention this ,they say "IT WAS IN ME1/ME2, REMMEBER HAESTRUM?". Or was Haestrum in the ME1 codex?

#2624
Neverwinter_Knight77

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The "fix" that I wrote is pretty short, but I prefer it over... the acid trip ending that we got.

#2625
BostonVamp

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This announcement isn't really a surprise. Too bad, I really appreciated Bioware; apparently more than they appreciated me. To paraphrase..I guess Bioware just isn't that into me. Time for this toxic relationship to end. Best wishes.