Sable Phoenix wrote...
I'll just leave this here. It's an excerpt, from this excellent blog post by a professional writer, that sums up my thoughts on "art" and its supposedly involate nature far better than I ever could.
<snip>...because of the wall of text I just added...</snip>
The rest of the article is well worth the read, too, as it uses the Lord of the Rings as a model to illustrate exactly where, and how badly, the ending of Mass Effect 3 fails. Its followup article, describing why the players of the Mass Effect games are co-creators of the story, is nearly as good.
Hear, hear! Perfectly stated -- thanks for sharing.
I don't know how the ME team really receives this kind of frank discussion, or whether they've been exposed to much high-level criticism in their careers, but I also think it's important that BioWare employees, customers, and others chiming in from journalistic cheap seats, not look at this kind of criticism as "hate." Criticism is a harsh thing, but it often has to be harsh to be truly constructive. I believe some at BioWare are taking feedback very seriously and objectively, but the public facade we see is more often quite defensive and dismissive.
I've had professors (and customers) look at my paintings over the years and verbally (but thankfully, so far, not literally) throw up on them. I didn't like it at the time, but I didn't call them whiners, label them "entitled," and walk away with fragile ego supposedly protected. Now, granted, there have been ME fans in this case who have provided plenty of reason for legitimate objections, but to use that as an excuse to dismiss
legitimate critical feedback is not going to help BioWare specifically, or the gaming world as a whole.
I happen to think very highly of BioWare and every person on the ME team. When I think of how ME started, what kind of determination it took to keep it going, and the massive amount of talent and creativity that brought it to us, I'm floored. I know -- as a practicing artist and a longtime software developer -- how many 80/90-hour weeks and sacrifices went into it, and I understand that this all feels like a surreal, "no good deed goes unpunished" reward for all that hard work. But I hope, really, really hope, that at least some there understand that we wouldn't have spent so many hours ourselves expressing our criticism if we didn't recognize that, appreciate the result, and want to make it better.
Do we have any right, really, to presume to critically evaluate the product? Yes, I think that's an essential part of the relationship between any product and its consumers, or any work of art and its "patrons." As I've said before, I think it was Madelaine L'Engle who first said that creativity and humility are inextricably linked. Art is not created for the artist. Creative hubris is the artist's worst enemy. Artists who engage with their audiences set up an environment that enables both parties to learn and grow. The audience becomes more sophisticated in its appreciation, and the artist learns to value the interaction as an essential part of the creative process.
So why this has become such an adversarial relationship is puzzling to me. Maybe, in a world that tries its hardest to trivialize everything, we've all begun to forget how to do more than insult, ignore, and dismiss each other to protect ourselves from that trivialization. It's been sad to see the sniping and snarking on all "sides" of this discussion.
I've had to admit to having missed the mark many times in my career. Say what you will about that (I know, it's like I just pulled out a giant troll horn and blew it to call them here...) it's made me a better artist, developer, and
person. Programming is a creative endeavor too, by the way, and I've tossed both canvasses and code over the years. Lots and lots of canvasses and code.
If humbly tossing defective work and attacking the problem again weren't so common, "back to the drawing board" wouldn't be such a familiar saying. Standards of quality matter, and choosing to simply follow those who say "you poor thing -- it sure seems fine to me -- don't you dare let them attack your creative freedom" is just another few shuffling steps down the path toward Burgers and Fries For All.
The real choices aren't usually what we think they are.
Modifié par SkaldFish, 09 avril 2012 - 09:48 .