Pasquale1234 wrote...
I think the protag voicing is one of the reasons we won't see race origins again anytime soon, although it is for different reasons than what some of you are citing.
From my perspective, what made the different origins meaningful in DAO were the different characterizations and personalities implied by those different backgrounds. For example, my human noble Warden was bold, confident, authoritative, and part of Ferelden's political establishment while my dwarf commoner Warden was somewhat bashful and uncomfortable with a leadership role, and my city elf Warden was terse and bitter. A single VA cannot capture all of these different personality styles and presentations.
Furthermore, DAO gave us different scenarios that allowed us to fully roleplay each of these different Wardens in situations that were significant to them individually. For example, going to Orzammar felt very different to a dwarf commoner versus a dwarf noble versus any other origin, facing Howe was different for the human noble, going to the alienage was different for the city elf, dealing with Connor and Jowan was different for a circle mage.
When a protagonist is going to be fully voiced and animated, it has to be partly to fully pre-defined. Oh, I suppose they could do different versions of that pre-defined protagonist, but would have to cut down a lot of other game content in order to do so. Since they have stated their intention to continue in this more cinematic, fully voiced presentation style, I would expect the protag will continue to be (mostly) pre-defined, without much variety in characterization, only "tone".
The bottom line here, for me anyway, is what real difference would it make to have a different avatar if the protag still behaves the same way?
I don't know. I personally felt that the point of the first game wasn't just that different people had different racial upbringings, but different
cultural upbringings. The city elf culture is different from Dalish culture. The casteless culture is different from the dwarven noble culture. The human mage from the human noble. How your character responds to these upbringings depends on their individual personality.
The way I see it, the act of simply being an elf or a dwarf does not necessarily define you. (City elves versus Dalish elves, anyone?) This is made especially apparent with Varric in DA2, who doesn't look, think, act or identify with underground dwarves because he was born and raised on the surface. The elven equivalent is Fenris, who is embittered from his enslavement but doesn't exactly connect with other elves from any culture because he had no memory of interacting with them. He hates mages but lets the human and elf conflict slide.
Depending on what background they give the next protagonist, I think that they could make an elf or a dwarf who is a little more neutral on racial situations too and therefore can share the same voice as a human protagonist. It certainly worked with a Mage!Hawke in response to the Mage vs. Templar conflict in DA2. How Hawke responded to most situations was based mostly on his or her individual character. (With "diplomacy," "snark" or "violence".) The only difference is a few throwaway lines here and there to acknowledge the difference in his or her class.
The same can apply with race in the next game if they play their cards right. A surface dwarf immersed in human culture who may respond to meeting other dwarves or visiting dwarven societies with fellowship, sarcasm or indifference. (Like the "good," "snarky" or "evil" options for mages in DA2.) Likewise, maybe a city elf that dealt with one of the few kinder humans growing up who may respond to racism with politeness, sarcasm or hatred. (Like the "good," "snarky" or "evil" dialogue choices in DA2.)
The way I see it, there doesn't have to be several elaborate cultural backgrounds that significantly alter the main character like in the first game, (not that Bioware would do it anyway,) but a quick prologue and some throwaway lines here and there to acknowledge the difference. Or maybe it's too much effort to ask the writers to extend, I don't know. I just feelt that just having the option to choose multiple races was such a staple to Bioware fantasy rpg games for so long that it would be a shame to lose it. =(
Modifié par Faerunner, 06 avril 2012 - 08:01 .