You say you don't want a happy ending, but..
#1
Posté 05 avril 2012 - 03:33
#2
Posté 07 avril 2012 - 07:02
Modifié par OutlawTorn6806, 07 avril 2012 - 07:02 .
#3
Posté 07 avril 2012 - 07:06
#4
Posté 07 avril 2012 - 07:06
But you're right, I've seen it all over the forums. And even Angry Joe is angry (well, damn ^^) about Mass Relays blowing up and stuff. No loss, all survive...say what you want, but that's a happy ending for me.
So at the very least you cannot deny the faction who demands an actual happy ending. How big this faction is, though, remains hidden.
arial wrote...
...
Your signature is pure win. Exactly my thoughts. People who are trying to cast other peoples opinions down...should still be allowed to voice their opinion. Even though I think they're idiots. xD
Modifié par GODzilla_GSPB, 07 avril 2012 - 07:09 .
#5
Posté 07 avril 2012 - 07:07
#6
Posté 07 avril 2012 - 07:08
Hawke_12 wrote...
Obviously you've missed the point on why the majority of people hate the endings.
Obviously, you have no reading comprehension. I didn't say anywhere that the majority wanted a happy ending, did I? Nope. Try again.
#7
Posté 07 avril 2012 - 07:08
It's not just retakers or are you just one of those stupid types happy to lable everything under one brand to try and support your arguements?OutlawTorn6806 wrote...
Why are all the Retake thread about having happy endings and blue children? What do you think a galactic battle means?
#8
Posté 07 avril 2012 - 07:11
OutlawTorn6806 wrote...
Why are all the Retake thread about having happy endings and blue children? What do you think a galactic battle means?
It means a lot of people die, so you need A LOT of blue children to repopulate.

/thread
Modifié par Tirigon, 07 avril 2012 - 08:09 .
#9
Posté 07 avril 2012 - 07:12
#10
Guest_Jessica1995_*
Posté 07 avril 2012 - 07:12
Guest_Jessica1995_*
the Mass Effect series is well known for choice and how it effects the game. So say if someone played 90% paragon in the game did all the good things, saved everyone, why not have a happy ending?
Why not have a worst case scenario ending? (Reapers win or Reapers lose but everyones dead)
The endings IMO just lacked choice, and Bioware kinda lied about the endings =/
#11
Posté 07 avril 2012 - 07:12
Menethra wrote...
It's not just retakers or are you just one of those stupid types happy to lable everything under one brand to try and support your arguements?OutlawTorn6806 wrote...
Why are all the Retake thread about having happy endings and blue children? What do you think a galactic battle means?
Again, reading comprehension, oh wise one. I said the Retake THREADS were filling with pro-disney endings, and that others were masking themselves under Retake while they really wanted pro-disney endings, aka, meaning they aren't really a part of what Retake wants at its core.
#12
Posté 07 avril 2012 - 07:14
Why couldn't there been a way to negotiate your way through the game to a good ending.
Why couldn't the game not recton your choices made in ME2 and ME1 when you stopped a collectors, and only supported the Human Council. Those gamers who did this and imported over should have experienced a completely different ME3 all together.
I thought Bioware was going to do ME3 big, with multiple plots, with non-linear paths where when you beat the game you couldn't really spoil it for anyone else because their play of the game would be solely on how they played the previous game. Their plot may be completely different.
non-linear, non-linear, NON-LINEAR!
Modifié par Michale_Jackson, 07 avril 2012 - 07:15 .
#13
Posté 07 avril 2012 - 07:16
#14
Posté 07 avril 2012 - 07:16
#15
Posté 07 avril 2012 - 07:17
Michale_Jackson wrote...
I don't get why every game has to be turned into some military all out war.
Why couldn't there been a way to negotiate your way through the game to a good ending.
Why couldn't the game not recton your choices made in ME2 and ME1 when you stopped a collectors, and only supported the Human Council. Those gamers who did this and imported over should have experienced a completely different ME3 all together.
I thought Bioware was going to do ME3 big, with multiple plots, with non-linear paths where when you beat the game you couldn't really spoil it for anyone else because their play of the game would be solely on how they played the previous game. Their plot may be completely different.
non-linear, non-linear, NON-LINEAR!
Also known as the game that takes 10 years do develop? You have any idea how hard that would be, lol. Bioware did a pretty decent job. Somewhere around 15,000 plot/choice assignments. Which is more than all two previous games combined.
#16
Posté 07 avril 2012 - 07:19
People are attracted to causes for multiple different reasons, be it a happy ending, a sad ending ect what matters is at the core we want a -better- ending in general and that's something we all have in common so instead of preaching crap and accusing people of not reading properly how about you take a chill pill?OutlawTorn6806 wrote...
Menethra wrote...
It's not just retakers or are you just one of those stupid types happy to lable everything under one brand to try and support your arguements?OutlawTorn6806 wrote...
Why are all the Retake thread about having happy endings and blue children? What do you think a galactic battle means?
Again, reading comprehension, oh wise one. I said the Retake THREADS were filling with pro-disney endings, and that others were masking themselves under Retake while they really wanted pro-disney endings, aka, meaning they aren't really a part of what Retake wants at its core.
#17
Posté 07 avril 2012 - 07:22
The happy ending I'm looking for is one where galactic civilization does not collapse and Shepard doesn't have to betray and murder EDI and the Geth in order to destroy the Reapers. I'd gladly sacrifice Shepard and every single member of the Normandy crew for that outcome.
#18
Posté 07 avril 2012 - 07:25
Or maybe games like this deserve to have a happy ending?
#19
Posté 07 avril 2012 - 07:26
Modifié par The Edge, 07 avril 2012 - 07:28 .
#20
Posté 07 avril 2012 - 07:30
#21
Posté 07 avril 2012 - 07:33
Is there any reason these things need to be mutually exclusive, to the point where people are organizing into factions?
The whole point of multiple endings is that you don't need to force all players to conform to a single standardized conclusion. Ideally, you could determine the type of ending you get based on how you played the trilogy - so, for example, Shepard and Liara can only have their Blue Kids ending if you never cheated on her. If you prefer a more somber and bittersweet ending, you can have that too. Perhaps you'd need a bit of meta-gaming to get the circumstances right, but if the Extended Cut allows clearer representation of player choice... well, why can't enough variations be produced to cover as many bases as possible? You want a happy ending? Work for it. You're okay with something darker? Make some harsh sacrifices and see what happens.
#22
Posté 07 avril 2012 - 07:34
#23
Posté 07 avril 2012 - 07:35
Diana Kingston wrote...
Here's what I don't understand:
Is there any reason these things need to be mutually exclusive, to the point where people are organizing into factions?
The whole point of multiple endings is that you don't need to force all players to conform to a single standardized conclusion. Ideally, you could determine the type of ending you get based on how you played the trilogy - so, for example, Shepard and Liara can only have their Blue Kids ending if you never cheated on her. If you prefer a more somber and bittersweet ending, you can have that too. Perhaps you'd need a bit of meta-gaming to get the circumstances right, but if the Extended Cut allows clearer representation of player choice... well, why can't enough variations be produced to cover as many bases as possible? You want a happy ending? Work for it. You're okay with something darker? Make some harsh sacrifices and see what happens.
Very much agree.
#24
Posté 07 avril 2012 - 07:37
#25
Posté 07 avril 2012 - 07:39
Diana Kingston wrote...
Here's what I don't understand:
Is there any reason these things need to be mutually exclusive, to the point where people are organizing into factions?
The whole point of multiple endings is that you don't need to force all players to conform to a single standardized conclusion. Ideally, you could determine the type of ending you get based on how you played the trilogy - so, for example, Shepard and Liara can only have their Blue Kids ending if you never cheated on her. If you prefer a more somber and bittersweet ending, you can have that too. Perhaps you'd need a bit of meta-gaming to get the circumstances right, but if the Extended Cut allows clearer representation of player choice... well, why can't enough variations be produced to cover as many bases as possible? You want a happy ending? Work for it. You're okay with something darker? Make some harsh sacrifices and see what happens.
All good and fine (in a sense) but do you imagine how much work on the creator's end that would imply? Just try to understand it.
And anyway there will always be someone not pleased just because the other option exists. Some people simply want things to be as they like and they don't care at all about the rest. Sad, but true.
To not to talk about the fact that in this way you create a thing only to please audience that for the customer can seem a good thing, but it's not at all for what it concerns freedom of experssion and art.





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