Lucy_Glitter wrote...
If your Shep, at the end of the game, destroyed the Reapers, saved the galaxy and got with your LI you would not be complaining.
I don't know why no one wants to admit that. It's not necessarily a bad thing, it just is. I understand the need for a happy ending. The entire game is about triumphing against the odds, and the ending does nothing to justify that message, that's a well and dandy opinion to have, it's a justified one. Just don't deny that you wouldn't be here if you did get a happy ending that was fair even if the rest of the game was ridden with retcons and cutscene magic.
The main problem isn't that the ending wasn't happy, it's that it wasn't
satisfying. There are ways to do a bittersweet ending well, so the player is left saddened but with a sense of accomplishment and satisfaction. DA:O is just one example where it was done well. Aside from everything else wrong with the Mass Effect 3 ending, it simply doesn't leave most players with the feeling that their sacrifice was ultimately worthwhile. Especially once you realise what the implications for the rest of the galaxy are post-ending. Even if you go with "oh, but you stopped the reapers so that's an accomplisment", it doesn't feel worthwhile. The three options Casper gives feel forced, and it feels like the sacrifice is there for no other reason than for a certain project director and
lead writer to feel superior and intellectual or something.
Yes, that lack of any satisfaction or payoff for our hundreds of hours of commitment is a major reason many of us are upset. However it is disingenuous to assert that 80% of us wouldn't be satisfied without an everybody-lives ending.
Modifié par DigitalAvatar, 13 avril 2012 - 12:51 .