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Mass Effect 3 Extended Cut


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#2551
P3G4SU5

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FJVP wrote...

I'm starting to hate the word "artistic". Anyway, I'll wait and see how this goes, if it does make me feel more satisfied with the ending then good, otherwise I just won't buy any BW product again.


I've played many Bioware games and as of late I've been becoming increasingly concerned with the direction they've been taking with their games. The ending to ME3 has left a very bitter taste for a trilogy that held so much promise.

If the "extended" ending leaves me with no faith in the way Bioware chooses to conclude one of their biggest games, I won't be buying any more of their products, and will be sure to advise others to do the same.

#2552
Kepesk3

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I think I'm officially done with Bioware. I'll wait on this "Ending DLC" to confirm, but I won't be playing it. I'll watch it on Youtube rather than even log into my Origin account.

#2553
Kenta Shuuichi

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Though the announcement is... quite of a death sentence, Im gonna do the hard thing and keep my hopes up. Three months of waiting for some extended scenes? That's it? I dont believe it. I believe Bioware has something up its sleeve. We will be given a proper ending. I am sure.

#2554
Richard 060

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Kepesk3 wrote...

I think I'm officially done with Bioware. I'll wait on this "Ending DLC" to confirm, but I won't be playing it. I'll watch it on Youtube rather than even log into my Origin account.


From the sound of it, it comes across like a series of extended cutscenes* anyway, so it'd be no different watching it on YouTube than actually 'playing' it...


*new theory - the 'extended version' is actually the full original ending, and the one we've had thus far is a rushed, 'cut' version, made quickly but full of holes, in order to meet the release date with pressure from EA and a limit on time/resources/money. We're not getting an 'extended' anything - we're getting the finished game late, and this is just a stalling tactic...

#2555
Heimdall

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Richard 060 wrote...

Kepesk3 wrote...

I think I'm officially done with Bioware. I'll wait on this "Ending DLC" to confirm, but I won't be playing it. I'll watch it on Youtube rather than even log into my Origin account.


From the sound of it, it comes across like a series of extended cutscenes* anyway, so it'd be no different watching it on YouTube than actually 'playing' it...


*new theory - the 'extended version' is actually the full original ending, and the one we've had thus far is a rushed, 'cut' version, made quickly but full of holes, in order to meet the release date with pressure from EA and a limit on time/resources/money. We're not getting an 'extended' anything - we're getting the finished game late, and this is just a stalling tactic...

hat's been my theory since the announcement actually...

#2556
Kenta Shuuichi

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My thoughts exactly

#2557
SDW

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Kenta Shuuichi wrote...

Though the announcement is... quite of a death sentence, Im gonna do the hard thing and keep my hopes up. Three months of waiting for some extended scenes? That's it? I dont believe it. I believe Bioware has something up its sleeve. We will be given a proper ending. I am sure.


The wording was quite clear: " additional cinematics and epilogue scenes". Doesn't sound like there will be something playable.
The three months will supposedly be so that they can make scenes showing outcomes of the various choices made in the games. After all, that was one of the points people have mentioned over and over again - wanting to see consequences to their choices. That and I assume they want to not rush things too much for better quality.
(Still would have preferred a different ending ...)

#2558
Kenta Shuuichi

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Yeah, I know what the wording was, but I still believe that the ending we were presented is not the real deal. And making statements like that is one of the tactics one uses in order to better surprise people. Have you not ever thrown out a surprise party for someone? The last thing you do is... well, blowing the surprise.

#2559
Almighty_Hoogs

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"no, It wasn't rushed. But given more time we can always do more. That's game development" from a quote by Michael Gamble

#2560
HunterCZ

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Dear Bioware ME team,

I loved and love Mass Effect series because of the strong story line you made. It's brilliant. It remind's me like reading a book when you have the feeling you are a part of the story and it's even better that you can make this story line in so many different ways because of all those choices you can make.

I've bought all three games and played it several time but there's one thing i really avoid to play and that's the ending of ME 3. It was mentioned million times and I have real doubts about this extend DLC cut and do you know why?

We all finsihed playing the game and we just want to know HOW IT ENDED!!! We don't need any additional cuts or scenes we just want to know how it ended and I'm really scared of this upcoming DLC because I'm quite sure it will make more people pissed off and confused.

You said your team intended this ending so the only simple thing is that WE WANT TO KNOW THE MEANING.

Yes I'm stupid obviously or like a kid at elementary school but I need from you people to explain how this story ENDS.

Why I have to wait  for some DLC? I don't care that it's free. I have all these games and I want to know how it ended now. Do you think that if the last page of some book would be missing that people would be able to wait until the writer will write this last page and provide it to all readers?! Of course not.

I'm sorry to say but this looks like that you actually don't know how to end this trilogy properly.

It doesn't matter what we'll do in ME3 all endings lead to destroying the whole solar system and many other system because of the Mass Relay. Do you remember about your DLC Arrival from ME2? When the Mass Relay is destroyed it's like a supernova and it will destroy the whole star system!

If the indoctrination theory is right we again have no idea what happened or how it ended and you totally messed up our mind with this "good" ending when Shepard is breathing in the end.

I want answer now. Why we have to wait until summer? WHY WHY WHY? .....Because you don't know yet or what? This really pisses me off :-(

your fan

#2561
Kanner

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THIS CHANGES NOTHING.

WE WILL FIND ANOTHER WAY.

#2562
Kunari801

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Kenta Shuuichi wrote...

Yeah, I know what the wording was, but I still believe that the ending we were presented is not the real deal. And making statements like that is one of the tactics one uses in order to better surprise people. Have you not ever thrown out a surprise party for someone? The last thing you do is... well, blowing the surprise.


True, but I don't want to get my hopes up.   The three choices aren't good, none of them fell like I "Saved the Galaxy" and invalidate most of my decisions in ME3.  

The post-credits scene isn't bad really and it's touching.   (hope that's not a spoiler by now) 

Modifié par Kunari801, 11 avril 2012 - 11:23 .


#2563
smaste1

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This is just speculation, but I'm only seeing positive responces about the ending from paid off reviews, EA and Casey Hudson and that guy who should be fired. (Head writer) So what this suggests is that not everyone got their say on the ending, why would so many mistakes be made, I can deal with a sad ending, I got through Godzilla for God's sake (No offence). But at the end of the day, regardless of all the constraints, you did a damned good job on ME2, why is ME3 any different.

Mass Effect 3 is the climax, and all your mistakes add up. Hell even stopping Tali from blowing Legion's head off in the second one made a difference. But the illogical ending. Consider this a passive, calm version of my acting of the ape ****. BioWare you shouldn't have thrown in a character to try to make sense of it all, and here's why.

What he says is completely illogical and contradicts itself.

"The Created will always rebel against the Creators"
Why haven't the Reapers killed the Catalyst?
Why are my friendly Geth and Quarians working together to blast your Created ships?

"even you are partly synthetic"
Why do I wake up if my EMS was strong enough?

"destroying the Mass Relays"
Why do they "Overload" instead of going Arrival on me?

The rest of these are mainly general plotholes I found whilst playing, thinking it over in my head, and watching videos of other people's opinions on the ending.

*Control ending*
You should be able to make Harbinger hit himself in the face. That would be comedy.
Why can't Shepard become the Catalyst, in a way, the starkid-thing controls the Reapers, so why can't Shepard become the starman-thing?

*Destruction ending*
Why does Shepard survive, as I said, and as the Starkid-thing said "Even you are partly Synthetic" so how does he breathe in?
Why the Hell do you run towards the fire?

*Synthesis*
Isn't that what the Reapers wanted in the end? Their goal is to wipe out all advanced civilizations, and harvest them to turn them into Organic/Synthetics. All you're doing is destroying the last hope of that cycle and giving them what they wanted.

*Anderson and The Illusive Man*
Why did Anderson beat me to the console?
Saren couldn't control me, what makes TIM so special?
Where was The Illusive Man hiding?

*Dream sequences*
Why is Shepard seeing oily figures, similar to those of Indoctrinated if he ends up not being Indoctrinated?

*Endings exactly the same*
Why?
Did you have to cut so many corners? Tali would have been better off as a mystery, rather than a photoshop job or even just have based her look off of the picture, had your artists drawn it out.

*Citadel*
What happened to the millions of people there?
If it blew up, (Destruction) why is Shepard surrounded by concrete, and how would he survive re-entry, I know our atmosphere is pretty crap now, but surely not that bad in 100 years.
Who in God's name built colour coded devices that literally are the means to an end to the most advanced race in the Galaxy?

STAR CHILD
Why? Why add him?
Why does he contradict everything he says?
Why can't I renegade punch him in his holographic (Obvious answer) face and run off to blow his precious Reapers up?
Why add a new character 5 minutes before the end?
How did he build the Reapers?
Are the Keepers the original species, the Reapers look like insects and the Keepers are Aphids.

*Generally no information*
Alright, now here's the main concern in my opinion of this section How the feck does this make sense to ANYBODY:
"We are your Salvation through Destruction"
Therefore, in order to stop you from wiping yourselves out with Synthetics, I will make half Synthetics to wipe you out so you're not wiped out by Synthetics along with all other Organic life.
There might be a nice explanation Casey Hudson and HE-WHO-SHALL-NOT-BE-NAMED can come up with and fail so they need to release a second "Clarification" DLC for 1,600 Microsoft Points so EA are happy.
Why did Joker fly away?
Why did Legion have to take apart his personality?
Why the glitchy teleportation of people on the final assault?
Why are the plans for the Crucible completely ignored for 30 years?
Why make me hate the council so much? -had to be said. Goddamn if I didn't want the Destiny Ascension I would have let their asses burn in the first one.
Why do the Rachni make no difference?
When will the production of Mass Relays take place, if it ever will. The Protheans did it, so why didn't anybody start to in this Cycle?

And finally. Why make so many promises you couldn't keep? :/

Well. If anybody can answer those, I'd be happy.


BioWare that's all I can say. You can't ignore your fanbase for a month, and then claim to give a crap about us. You DON'T NEED EA. They are only interested in MONEY. They make games to make money. You used to make money to make games. Don't change what you are. You'll end up like Command and Conquer, they ****ed up by trying to make their games more "Modern" and "Appealing". I can't stand to play any of their games. I hope you do a better job than them. But if you don't, you won't only have your fanbase against you; you'll have two fanbases against you. You've got to correct your mistake now. Dragon Age 2 was an obvious mistake, and this is as well. The ending is not fit for Mass Effect. Covering up how lacking it was in story, and lore. It was the most uninteresting, and illogical part of the game.

"Artistic integrity? Where, where, where did you come up with that?"
"You're not artistic and you have no integrity."

To everybody but Casey Hudson and Marc Walters. Stand up for what you think is right. Or else you might as well quit BioWare before you go into redundancy over a failed company.

As Kirrahe once said; "Hold the Line."

Modifié par smaste1, 11 avril 2012 - 11:44 .


#2564
Guest_BringBackNihlus_*

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A lot of BioWare insiders and clairvoyants in this thread. I wish some of you people would at least give BioWare a chance, but you're so blinded by your own rage that you can't. Plus, you get riled up by people like "The Angry One" and whoever that clown is that created "Hold the Wallet."

#2565
SG47

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Kenta Shuuichi wrote...

Though the announcement is... quite of a death sentence, Im gonna do the hard thing and keep my hopes up. Three months of waiting for some extended scenes? That's it? I dont believe it. I believe Bioware has something up its sleeve. We will be given a proper ending. I am sure.


I am VERY cautiously optimistic about this new DLC, but at the same time I do believe that you're right about Bioware keeping the DLC under wraps. I think Bioware would have to be either really proud or stupid to not see the outrage from both the ending and this announcement of simply 'extend' the ending. If you think about it, this dlc is a major event in the history of dlc. The only other game (that I know) to somehow change the endings was Fallout 3 with Broken Steel, but I don't think Broken Steel was as large or potentially dangerous as what's going on right now with mass effect 3.

While many fans complained about how Fallout 3's ending was handled it didn't reach the explosiveness of mass effect nor was it as serious a change as what could happen right now. The thing is that bioware is doing something that many people wouldn't have even considered when dlc first became big: changing the ending of a game because the fans didn't like it. While it may not be huge from a technical standpoint, its huge from both a company and industry standpoint.

I think right now Bioware is being cautious as they know if they mess up it could blow up (even more) right in their face. I think they're saying that they're 'keeping the ending as it is' in order to give them more options and allows them to do what they want in complete secrecy.

#2566
SamRI

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I appreciate that much or all of what I'm posting has been said elsewhere already, but I think it's important both for Bioware and the Mass Effect fanbase that the strength of feeling re the game's current ending is clear

I want to offer feedback of the constructive sort that Casey mentioned last month, so that the ME team and fans alike get the best possible outcome from the Extended Cut.  I think we all want the finale to offer the same level of enjoyment the rest of the game does (a lot), but I found the conclusion extremely disappointing in several very important ways. 

In an effort to be as clear as possible, I'll use bullet points to explain the reasons behind my disappointment and, where appropriate, humbly offer some suggestions for the summer DLC.
  • Breakdown of cause and effect, damaging players' engagement with the setting and the plot

    Throughout the series, it's been clear that Shepard's actions have consequences.  Characters who die as a result of those actions stay dead.  People helped by Shepard try to return the favour.  Mass Effect is the best example in video gaming of an evolving, fully realised world -- until the final five mintues of ME3.

    Even if some decisions taken earlier in the series do make a difference to the three solutions presented, there is no indication whatsoever to the player of that fact.  That's really just as bad as previous decisions actually making no difference to the denouement.  Either way, the player's personal involvement in Shepard's journey is seriously damaged.  It feels, to me at least, like none of what went before the finale really matters, which is a dreadful legacy for an otherwise first-class series of games.

    Proposed solution: My personal preference would be for a greater number of tailored endings, but I accept Bioware's statement that isn't on the cards.  That being the case, I'd like to see much clearer indications of how Shepard's previous actions, across all three games, affect the three existing conclusions.
  • Seemingly major continuity problems with squadmates' locations and eventual fates

    Shepard's entire squad is in London before the final push towards the transportation beam.  Two members are with Shepard in the vehicle destroyed by the reaper just before Shepard reaches the Citadel.  So what are any of them doing back on board the Normandy?  And how does the ship reach a garden world in a different star system before the explosion expanding from the Citadel reaches it?  Has Joker and/or EDI simply fled the battle above Earth?  Did the other squadmates for a pick-up?

    It's not clear whether anyone other then Shepard survives the attack on the troop transport.  And it's no more apparent whether more than a handful of the Normandy's crew surived the crash.  Are they likely to be rescued?  If not, either the majority, or Tali and Garrus if they're present, will eventually starve depending on what sort of protein the planet's life is based on.

    care about these characters.  I spent a lot of time getting to know them, so I want to know what happens to them.  I'm very frustrated I didn't get to find out. 

    Proposed solution: Clearer indications of what's happened to the people around Shepard, and why.
  • The apparent abandonment of what had seemed to be the core ethical themes of the series

    Paragon Shepard wants to work with others.  The paragon path through each Mass Effect game focuses on fighting prejudice and building a community, getting all races to work together to save everyone. 

    Except that, in the end, it's just Shepard, deciding between three choices all deeply unpalatable to a paragon: slavery (of the reapers), genocide (of the geth), or a galaxy-wide dark age brought about by the destruction of the mass relays and (by inference given the fate of the Alpha Relay in Arrival) the deaths of billions in the star systems containing them.  With Shepard's previous actions seemingly making no difference to that eventual choice, as noted above, much of the motivation to become a paragon is gone. 

    This would have been entirely mitigated had Shepard been able to exercise the sort of free will alluded to throughout the series (Garrus railing against C-Sec red tape, the events on Aiea, the cause of the Dawn War et al).  But Shepard meekly accepts the options proffered for a resolution of the conflict.  The Catalyst doesn't even face questions about possible alternatives.  That doesn't sound at all like the Shepard I played -- and it doesn't reflect the underlying philosophy I'd assumed had run through the Mass Effect series.  As a result, the ending felt like a betrayal of the games' values.

    Proposed solution: I can't think of a full fix that would fall within the stated ambit of the Extended Cut, which is a very great shame.  But if Shepard did at least try to find a fourth option in the DLC and failed, I'd find the characterisation more consistent.  Paragon Shepard states in the Collector base that being true to oneself is important, and I entirely agree.
In closing, I'm not expecting "sunshine and bunnies", to borrow Joker's phrase, from the DLC.  War can be bleak, and that must apply on a very large scale indeed to galactic total war.  But I would greatly appreciate a conclusion to my very favourite series of games that does justice to its brilliance -- an end that tells me what happened to my friends and companions, that really does reflect how I played.

#2567
Kunari801

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 Proposed solution: My personal preference would be for a greater number of tailored endings, but I accept Bioware's statement that isn't on the cards.  That being the case, I'd like to see much clearer indications of how Shepard's previous actions, across all three games, affect the three existing conclusions.

Proposed solution:
Clearer indications of what's happened to the people around Shepard, and why.

Proposed solution:
I can't think of a full fix that would fall within the stated ambit of the Extended Cut, which is a very great shame.  But if Shepard did at least try to find a fourth option in the DLC and failed, I'd find the characterisation more consistent.  Paragon Shepard states in the Collector base that being true to oneself is important, and I entirely agree.

In closing, I'm not expecting "sunshine and bunnies", to borrow Joker's phrase, from the DLC.... 


I agree, The three ending are non-satisfactory because you get little sense of what happens to the systems with the Relays after they explode, what fates became of our friends and companions, and that there was so no debate with the Catalyst on the choices.  My Sheppard would not have accepted any of them without a fight! 

Sure I'd love a happy ending where Sheppard survives with his/her love interest but I'm also OK with a bitter-sweet ending.  What we've got currently is just a bitter ending with little sense of "I saved the Galaxy so my friends can live."

Check the last 4 episodes of so season 5 of Babylon 5.  It's a bitter sweet ending but you get closure of what fates occurs to all the characters we've grown close to and long term Galactic future.  As I said before the post-credits scene was good and touching (and I hope a hint that more is coming), but it doesn't explain the short-term fates of our friends and loved one(s). 

Also, it's still a testament to BW that the Mass Effect series was so good it makes us care about our Sheppards and companions enough to be here asking for a better ending.  

Modifié par Kunari801, 12 avril 2012 - 12:58 .


#2568
Archon3

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SamRI wrote...

...

The apparent abandonment of what had seemed to be the core ethical themes of the series

Paragon Shepard wants to work with others.  The paragon path through each Mass Effect game focuses on fighting prejudice and building a community, getting all races to work together to save everyone. 

Except that, in the end, it's just Shepard, deciding between three choices all deeply unpalatable to a paragon: slavery (of the reapers), genocide (of the geth), or a galaxy-wide dark age brought about by the destruction of the mass relays and (by inference given the fate of the Alpha Relay in Arrival) the deaths of billions in the star systems containing them.  With Shepard's previous actions seemingly making no difference to that eventual choice, as noted above, much of the motivation to become a paragon is gone. 

This would have been entirely mitigated had Shepard been able to exercise the sort of free will alluded to throughout the series (Garrus railing against C-Sec red tape, the events on Aiea, the cause of the Dawn War et al).  But Shepard meekly accepts the options proffered for a resolution of the conflict.  The Catalyst doesn't even face questions about possible alternatives.  That doesn't sound at all like the Shepard I played -- and it doesn't reflect the underlying philosophy I'd assumed had run through the Mass Effect series.  As a result, the ending felt like a betrayal of the games' values.

Proposed solution: I can't think of a full fix that would fall within the stated ambit of the Extended Cut, which is a very great shame.  But if Shepard did at least try to find a fourth option in the DLC and failed, I'd find the characterisation more consistent.  Paragon Shepard states in the Collector base that being true to oneself is important, and I entirely agree.
[/list]In closing, I'm not expecting "sunshine and bunnies", to borrow Joker's phrase, from the DLC.  War can be bleak, and that must apply on a very large scale indeed to galactic total war.  But I would greatly appreciate a conclusion to my very favourite series of games that does justice to its brilliance -- an end that tells me what happened to my friends and companions, that really does reflect how I played.


Short of Altering every game throughout the entrie series, I can't see how any explanation for the sudden appearence of the "Starchild / Space ghoast/ Catylist" or the sudden change in the story's focus can be resolved.

By the way how did the Main Villians of the series (The Reapers) get reduced to being nothing more than glorified vaccume cleaners. I thought the Reapers where ment to be highly intelligent and superior beings?

Sovereign: "My kind transcends your very understanding. We are each a nation -
independent, free of all weakness. You cannot grasp the nature of our
existence."


Sovereign: "There is realm of existence so far beyond your own you cannot
even imagine it. I am beyond your comprehension. I am Sovereign.
"

Modifié par Archon3, 12 avril 2012 - 01:11 .


#2569
rapscallioness

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Okay, I admit it I'm....hopeful about this Extended Cut business. Hopeful, with a dash of excitement. I know, but I can't really help it.

So, I've decided when there is some kind of date announced for release of the EC, I'm off the forums. Off the internet...for the most part. I don't want to know anything about what may be in the EC.

Also, I won't expect anything. It'll just be what it is.

When a date is released I'm also going to start a whole new complete runthru from ME1>ME2>ME3. Full, completionist---as a new class. I'm finding I really love being an Adept. I should have gone Adept long ago.

I'll have more time during the summer anyway, so, that's good timing. And I think doing the whole ME marathon thing, back to back, will give it some good punch and flow. I've never done that.

Gosh, I don;t want to be...excited. I keep telling myself don't expect anything that way......but there is this small, fluttering butterfly in my chest. I should get that looked at, I guess.Lol.

Oh, but P.S: what is up with that one lady inn ME3 that shows up everywhere on the Citadel.---Oh, God she's standing there right now looking at my Shep.Aaah. In the hospital. In Purgatory. This one lady follows my Shep, then stands there kinda big eyed watching her.

In the hospital she has on the hospital clothes, but in Purgatory she's wearing the stripper uniform. I swear it's the same lady. Lol. I guess stripping is her night job...I mean "dancing".

That is all.

#2570
Deltakarma

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Archon3 wrote...

SamRI wrote...

...

The apparent abandonment of what had seemed to be the core ethical themes of the series

Paragon Shepard wants to work with others.  The paragon path through each Mass Effect game focuses on fighting prejudice and building a community, getting all races to work together to save everyone. 

Except that, in the end, it's just Shepard, deciding between three choices all deeply unpalatable to a paragon: slavery (of the reapers), genocide (of the geth), or a galaxy-wide dark age brought about by the destruction of the mass relays and (by inference given the fate of the Alpha Relay in Arrival) the deaths of billions in the star systems containing them.  With Shepard's previous actions seemingly making no difference to that eventual choice, as noted above, much of the motivation to become a paragon is gone. 

This would have been entirely mitigated had Shepard been able to exercise the sort of free will alluded to throughout the series (Garrus railing against C-Sec red tape, the events on Aiea, the cause of the Dawn War et al).  But Shepard meekly accepts the options proffered for a resolution of the conflict.  The Catalyst doesn't even face questions about possible alternatives.  That doesn't sound at all like the Shepard I played -- and it doesn't reflect the underlying philosophy I'd assumed had run through the Mass Effect series.  As a result, the ending felt like a betrayal of the games' values.

Proposed solution: I can't think of a full fix that would fall within the stated ambit of the Extended Cut, which is a very great shame.  But if Shepard did at least try to find a fourth option in the DLC and failed, I'd find the characterisation more consistent.  Paragon Shepard states in the Collector base that being true to oneself is important, and I entirely agree.
[/list]In closing, I'm not expecting "sunshine and bunnies", to borrow Joker's phrase, from the DLC.  War can be bleak, and that must apply on a very large scale indeed to galactic total war.  But I would greatly appreciate a conclusion to my very favourite series of games that does justice to its brilliance -- an end that tells me what happened to my friends and companions, that really does reflect how I played.


Short of Altering every game throughout the entrie series, I can't see how any explanation for the sudden appearence of the "Starchild / Space ghoast/ Catylist" or the sudden change in the story's focus can be resolved.

By the way how did the Main Villians of the series (The Reapers) get reduced to being nothing more than glorified vaccume cleaners. I thought the Reapers where ment to be highly intelligent and superior beings?

Sovereign: "My kind transcends your very understanding. We are each a nation -
independent, free of all weakness. You cannot grasp the nature of our
existence."


Sovereign: "There is realm of existence so far beyond your own you cannot
even imagine it. I am beyond your comprehension. I am Sovereign.
"



There it is, the the whole "You cant comprehend" speech, given by Harbinger and Sovereign.

If it was the Indoc. Theory, then Shepard is indoctrinated and is being made fun of by Harbinger.
If its not..... then we can easily comprehend that they were created by the space ghost. I dont see whats hard to comprehend of that exsistence..... This is one part that confused me immensly.

Also, I play paragon with a bit renegade (if you punch the reporter hehehe). I feel as though I have done so much, that when it comes to the end I either forfeit my body twice for what appears to be a happy ending? Or go along with the always renegade ending that all default Shepards playthrough as (can be seen if you start mass effect 2 & 3 that Shepard kills the council and keeps the base). I feel as though thats what Bioware does everytime, they want to make you do the bad thing at the end to continue the cliffhanger. Since they said this was the end of Commander Shepard, I highly doubt that. They said they were going to go to comics? They still are I imagine. But I can still see there being a Mass Effect 4 with a catchy name after it, like this:

"Mass Effect 4: The Return of Sheperd"

I dont know, but I think that they either make the ending go along with lore more, go to the indoc. theory, or many other things. But all I can say is this, if there, in anyways is going to be another Mass Effect where Shepard animates from the dead, expect me to buy it, pre-order it, play it, judge it, then see where it leads.

I like this series a lot honestly, the ending will not impede future buying of the retail games. But if the ending is still sh*t, then expect me to change my mind. An ending to an epic doesnt always have to be the same Bioware, with death and stuff. Yes, it may go against the genre of writing, but who cares? As long as their is something to make it less confusing, please, just throw it at our face. I want to see where this DLC will give us...... Just expect a harsh juding from now on with all of your games that you release.

Edit:

Bioware, you can obviously see us begging,,,,,, and I am sure you know that some of your thinkers in the community(or crazy ones) think that there will be more to this DLC than meets the eye. It may be called the "Extended Cut" but other than the ending, what else are you extending? What are you going to be adding in? You obviously cant tell us, but we speculate. But if its just a simple extension and making us wait a couple months..... I cant see why you cant just use CGI or simple music editing and adding in scenes between files or however it is done.

Obviously, you are adding something. All I have to say for now. We are onto you. If you try and make this ending, on what it actually was supposed to be in the first place, I would gladly give you the biggest man kiss to each of you in the office. If you make all the promises you gave come true, like the rachni and stuff being in the ending, big man kiss fo you.

But if this ending is just filled with a bullcr*p ending with just stuff you tweak........ forget it. You wont even be getting a hug. You may have made it more cooler and more comprehensible, but no, no hug no nothing. 

Just give us the ending we deserve.... please....

Modifié par Deltakarma, 12 avril 2012 - 03:05 .


#2571
.tAG

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social.bioware.com/forum/1/topic/323/index/11028261/103#11306567

social.bioware.com/forum/1/topic/323/index/11028261/103#11308152

Those two posts sum it all up, but i would like to add my own piece.

Once you got past all the face import issues, ME3 was in fact a great (although very linear compared to previous games) game to play through, it lead you through a great tale of wins and losses, added in old friends and new allies, eventually you get ready to return to Earth, and the game builds up this feeling and atmosphere of going into your last battle, you get to speak with a lot of characters that you have met throughout the trilogy, share another moment with your love interest, and then its right back to work defeating the reapers. Then you fight your way through and get up to the Citadel, have a very interesting conversation between yourself, TiM and Anderson, it seems like the end of this war is near and its gonna end with a bang, and then.... you meet some astro-projection that looks like a child you saw die early in the game, who gives you 3 options that disregard every choice you ever made, whose endings completely leave you going "Wait, what!?", that leave you with more questions than you had 5 minutes prior. How is it that I was so badly injured getting to the citadel, yet my my crew who was right next to me, shows up on the Normandy uninjured? Speaking of, How did the crew get back to and on the Normandy?. Why is Joker "running" away with the ship? How is it that Shepard lives in one ending? And does it even matter that he/she survived as everyone important to them is in another star system, and there are no mass relays to get them there. Why did I go through so much work fighting then befriending the Geth only to possibly kill them and EDI in one swoop? What happened to Harbinger, why didn't he make even one guest appearance at all? Who is this star child, and are there more of him/them/it?

Mass Effect was the first RPG game I ever took a liking too, up until that time most games I played involved some type of FPS aspect with the occasional platforms and racing games, it opened me up to an entirely new (at least to me) realm of gaming, and to see the last few moments of an otherwise fantastic trilogy end this way feels, just wrong. And what makes it worse is the fact that the staff at Bioware just doesn't seem to get it. Hopefully this new DLC answers all these and more questions left by the ambiguous ending, and therefore completely rounding out ME3, giving it the full ending it deserves, making it the great game we all know it is and should be.

That's just my opinion, thanks for reading.

Modifié par .tAG, 12 avril 2012 - 03:19 .


#2572
DRUNK_CANADIAN

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I wonder what the actual timeline is for the ending DLC, I understand this stuff doesn't happen overnight, but I'm looking forward to seeing what they produce given the time (although I'm wondering how much staff they have dedicated to it).

#2573
TheLastAwakening

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Other text moved somewhere better, please don't forget this is the (No ME3 spoilers allowed) section lol.

Anyway, goodluck Bioware on the extend cut.:alien:

Modifié par TheLastAwakening, 12 avril 2012 - 03:51 .


#2574
Documental

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I didn't mind the endings, they weren't great but then again they weren't as bad as folk are making out. I won't lie, I want this DLC purely because I can see it turning something that I was alright with into something I love.

For me, the ending was just the conclusion, I'd said goodbye to all my characters and LI back on earth and that was ny closure but I defiantly won't complain about more closure and clarity, especially when it is free.

#2575
AnklaX

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this is for absolutely everybody: YOU CAN'T MAKE EVERYONE HAPPY. SO DON'T BOTHER.

I wonder what percentage were complaining about the end. Imo it is minority.

Correct me if I'm wrong but my thought is that those who actually liked the game's ending started another profile for another playthrough and of course there is the multiplayer as well. What I'm saying is that most of the haters were ranting online while very few from the group that liked the ending countered them online since they were very busy playing the game. If there is a site where you vote to request a new ending, is it not safe to assume that only those who did not like the end went there to vote? I think this extended cut was unnecessary.

I loved how much room for interpretation and imagination the game left for us. That is in fact what I liked about the whole series