Mass Effect 3 Extended Cut
#2626
Posté 13 avril 2012 - 12:13
#2627
Posté 13 avril 2012 - 12:35
I feel they "missed" a few things that were meant to be important.......
#2628
Posté 13 avril 2012 - 12:44
its part of the plot that they droped so they could give us the "art" that is ME3. really go look it up some one got the script out on the web sometime last year and they dumped the whole thing. thats why you have plot holes like the one haestrom fell into.Deltakarma wrote...
Did we all forget about that sun Tali was studying in ME2? Was there even any point to Haestrom at all? Just something to throw in? Along with the Rachni and other things?
I feel they "missed" a few things that were meant to be important.......
#2629
Posté 13 avril 2012 - 12:46
zeypher wrote...
So stealing the ending from deus ex is artistic. As it stands i want the extended cut dlc to be good, but it doesnt look like it will be
Exactly my thoughts. I am so tired of them saying "artistic integruity" about the ending. I hope the extended cut will shed some light, but it is hard to believe it will clarify everything.
#2630
Posté 13 avril 2012 - 01:00
#2631
Posté 13 avril 2012 - 01:09
When Importing saved games from ME 1 & 2 the endings do not work and all your hard choices are for naught, but play ME3 as a stand alone game not connected to the other two and it works. <I can't believe I said that personaly.>
#2632
Posté 13 avril 2012 - 01:30
#2633
Posté 13 avril 2012 - 03:00
#2634
Posté 13 avril 2012 - 03:00
panamakira wrote...
Taking the wait and see approach.
Intelligence! What a rare thing to find in a post here.
#2635
Posté 13 avril 2012 - 03:11
Anywho that said I hope this DLC does the following:
-Has a final battle sequence that plays out like the Suicide Mission from ME2, but instead of squadmates involves fleets and armies. So our choices can matter a little more then just being a part of the "Winning Meter".
-Has a conclusion that makes sense and answers at least some very basic questions. Like what was the deal with Human Reaper? You know less space magic and more reasoning based on somewhat sound principles. Also no teleporting characters please.
-Doesn't leave us with a bunch questions and the fate of the galaxy to be completely uncertain. Most everyone who played ME3 did so to see resolution not "speculation".
Otherwise anything else is pretty pointless. I don't need to see an epilogue text saying Garrus opened a Gun Shop on Earth to make me feel better. Mostly I want an ending that makes sense with consideration given to actually fitting themes of the series. Heck Shepard can die in all the endings for all I care. But it has to be a good death and not like the jump off the bridge garbage we have now. Though it might be a good idea to let folks keep their Shepard alive so they too can at least have a sort of pleasant ending.
Either way great job. Not only were your comments prior to launch highly misleading and outright false at times, but you also have the audacity to leave most of your fans in a dark room screaming for a month. Now maybe it's our fault for walking into this room and maybe some of us have "problems". But all you had to do was come in and turn on the lights. But hey just keep letting the baby cry. It'll eventually shut up and go to sleep right? I totally know that's what Parents of the Year award winners do.
#2636
Posté 13 avril 2012 - 03:36
Remember all the other endings from ME1 and ME2
It is about control or semi control , ME1 had about the same ending but people were in CONTROL
(or atleast the illusion of control ) since in ME1 you can decide how Sauren dies before the out of control take place in the form of a combat ...
in ME1 you have a semi feeling of control when you choose to let the council die or not
in ME2 collectors ship , everything leading to the final 2 outcome was about control , who lives who dies .
In ME3 the moment the beam hits Shepard , that was it , everthing was out of control .
All your choices even with Anderson and TIM didn't matter , anderson dies , tim dies .
There was no Paragon or Renegase option you could do to affect the outcome , the outcome was already set , the cataclyst instead of giving back a semi feeling of control , futher reinforce it .
That is why extending the ending like that will never work , no matter how you work it out .
You took away control from the player put in cinematics , that will not solve anything .
So save us all a lot of time , and remake the ending into what Mass Effect was all about.
The feeling of player being in control , or atleast the illusion of it .
No matter how much money or cinematics you going to throw at it , it will not work .
Unless you understand why it will not work .
It is simply is the wrong artistic ending for a game , or it is correct ending but wrong artistic game .
Edit for spelling mistake of ipad
Edit 2 fix the forum to be IOS or android compatible .
Modifié par Drake_Hound, 13 avril 2012 - 03:48 .
#2637
Posté 13 avril 2012 - 04:22
Eralrik wrote...
I decided to retry ME3 but without any imported saves and just start a fresh character from the ME3 new game and my play through felt meaningless as everyone that would have gone with me in ME2 is all dead including my crew, except the choice favorites of coarse. An when I got to the end and played it out, tragicly the ending fits with a fresh new game in ME3, it all fits together as you have no vested time or care's about the crew.
When Importing saved games from ME 1 & 2 the endings do not work and all your hard choices are for naught, but play ME3 as a stand alone game not connected to the other two and it works. <I can't believe I said that personaly.>
Well I now understand what Casey and others meant when saying "ME3 is a great place to start!"
I think they were trying to tell people ME3 has such an ending that if you played the previous two games you probably won't like it. But it'll be okay if you never played the other two because then you really won't care. And you certainly won't want to play ME1 or ME2 afterwards. So it's all good I guess? Quite frankly I don't understand why they don't want you to play all 3 games. I'm pretty sure most authors would like everyone to buy all the books in their series. Granted I suppose ME1 is a little old. But it's not like it's an Xbox or PS2 game.
But dunno. Was having a hard time understanding how ME3 would be appealing to newcomers since a lot of the game lacks exposition. Like who is Udina and why is he a Councilor? Quite frankly without the codex I have no idea how a new player would understand anything. But I think with the ending they really made it clear. Basically if you don't start a brand new default Shepard in ME3 with Action Mode you are wasting your time. Funny too because otherwise it seemed ME3 was made specifically with imported Shepards in mind. Oh well jokes on us. Wait how come no one is laughing?
#2638
Posté 13 avril 2012 - 04:49
Eralrik wrote...
I decided to retry ME3 but without any imported saves and just start a fresh character from the ME3 new game and my play through felt meaningless as everyone that would have gone with me in ME2 is all dead including my crew, except the choice favorites of coarse. An when I got to the end and played it out, tragicly the ending fits with a fresh new game in ME3, it all fits together as you have no vested time or care's about the crew.
When Importing saved games from ME 1 & 2 the endings do not work and all your hard choices are for naught, but play ME3 as a stand alone game not connected to the other two and it works. <I can't believe I said that personaly.>
I believe you.
Wasn't there also a developer quote that specifically recommended we do our first playthrough without importing anything, even if we played both ME1 and ME2?
I guess I see why they made that recommendation. The ending would not be so jarring if we experienced it first with new characters instead of saved ones. Still, it does make me sad that the franchise that was all about carrying over our choices from game to game seems to have been designed to make the most sense when we don't do that.
I know for sales reasons you have to make it so someone new to Mass Effect can pick up #3 and not have a terrible experience, but for this game it is almost like the new people have it better. Hyperbole there of course, but still, it did strike me as odd that it was recommended to us to do a non-import play first.
#2639
Posté 13 avril 2012 - 06:17
schwarzaj wrote...
Bioware, stop #### us over with BS and change the endings! We don't need "clarification", we want new endings that actually represent our choices.
They promised an epilogue. I'm sure that will represent our choices. When they said they won't change the ending, this simply means that the existing events will still happen. They still could incorporate a large amount of results of choice by having a text epilogue (they promised an epilogue, and by making it simple text, they could fit a LOT of content into a small file size). The idea of a text epilogue worked great in DA:O and could easily be employed here.
#2640
Posté 13 avril 2012 - 06:18
Deltakarma wrote...
Did we all forget about that sun Tali was studying in ME2? Was there even any point to Haestrom at all? Just something to throw in? Along with the Rachni and other things?
I feel they "missed" a few things that were meant to be important.......
Artistic integrity demands ME3 be a stand alone game, with major events from ME1 and ME2 only used as references for banter with squadmates.
#2641
Posté 13 avril 2012 - 06:25
Artemis_Entrari wrote...
Deltakarma wrote...
Did we all forget about that sun Tali was studying in ME2? Was there even any point to Haestrom at all? Just something to throw in? Along with the Rachni and other things?
I feel they "missed" a few things that were meant to be important.......
Artistic integrity demands ME3 be a stand alone game, with major events from ME1 and ME2 only used as references for banter with squadmates.
LOL. Artistic integrity demands that money must flow to the EA without interruption.
#2642
Posté 13 avril 2012 - 06:33
#2643
Posté 13 avril 2012 - 06:37
#2644
Posté 13 avril 2012 - 06:39
nikola8 wrote...
schwarzaj wrote...
Bioware, stop #### us over with BS and change the endings! We don't need "clarification", we want new endings that actually represent our choices.
They promised an epilogue. I'm sure that will represent our choices. When they said they won't change the ending, this simply means that the existing events will still happen. They still could incorporate a large amount of results of choice by having a text epilogue (they promised an epilogue, and by making it simple text, they could fit a LOT of content into a small file size). The idea of a text epilogue worked great in DA:O and could easily be employed here.
Thank you for at least keeping an open mind on the topic and not writing it off completly. I am utterly shocked at how quickly the so called "passionate" fans of Bioware were so quick to turn on them. I love Bioware, and it feels like I'm in the minority these days, but it's glad to see I'm not alone in thinking that this could be a good thing.
#2645
Posté 13 avril 2012 - 06:49
silver6kraid wrote...
Thank you for at least keeping an open mind on the topic and not writing it off completly. I am utterly shocked at how quickly the so called "passionate" fans of Bioware were so quick to turn on them. I love Bioware, and it feels like I'm in the minority these days, but it's glad to see I'm not alone in thinking that this could be a good thing.
You are right, we should give them a chance to fix this. But if people are in the opinion they are in the wrong track, Bioware can really just blame itself. They have flat-out refused to change the ending, but instead add unwanted and unneeded "clarification". This really sums it up. I think if they intended to add more endings, they would have said so by now. We can only hope it turns out better than what it sounds like.
I'm not writing off Bioware just yet. Even if they manage to mangle Mass Effect, there are still other Bioware games to play.
Modifié par RaggieRags, 13 avril 2012 - 06:55 .
#2646
Posté 13 avril 2012 - 06:54
- Cinematic's showing the major War Assets in battle
- A full explanation of the ending which finally makes sense
- The option to challenge the Catalyst. The Catalyst has made Shepards life a living hell. I want to be able to scream and shout out it, maybe even kill it in some way before having to make the final decision.
- An Aftermath. I want to see how the galaxy recovers after the reapers are destroyed or controlled.
- Finally, I want the Normandy Scene CUT OUT! PLEASE! I think this is what really ruined the ending. Bioware only put it here so Joker and EDI could be together in the Synthesis Ending. I'm sorry, but it was bloody awful to try and make this into a happy ending using the Normandy.
#2647
Posté 13 avril 2012 - 07:20
Not only because of the ending, but "artistic integrity" went out the window when Day 1 expensive DLC became a reality. At that point, artistic integrity was replaced (anyone surprised?) with commercialism.
#2648
Posté 13 avril 2012 - 07:40
ShinsFortress wrote...
The artistic integrity comments by certain Bioware staff really peeve me off.
Yes. It's a big part of this problem. They refuse to truly communicate with us. Instead, the release press statements that talk down on us. They try to make us look like entitled whiners. They try to point out how the "experts" disagree with us.
Bioware KNOWS we are right. They know the plot is full of holes. They know they promised more than they delivered. Of course they know, they made the bloody thing! And they know that we know. So what is this "artistic intergrity" smokescreen about instead of talking straight about the real issues? I can only assume it's not for us, it's to discredit us to the rest of the gaming community. To please the stockholders.
Bioware seems to have forgotten that their audience is what's keeping them alive. We have a two-way contract: they give us fun, we give them a job. They seem to be thinking they can change the contact: they give us whatever they want, we keep on giving them money.
Sorry. Not how it works. Feel free to publish whatever you want. Just don't take it granted we are willing to pay for it.
#2649
Posté 13 avril 2012 - 07:45
Pretty much, it's like doing CPR for a bullet wound to the head (rvb reference anyone?)
#2650
Posté 13 avril 2012 - 08:07
Looks like the "artistic integrity" for Bioware means more than their fans and their money.RaggieRags wrote...
ShinsFortress wrote...
The artistic integrity comments by certain Bioware staff really peeve me off.
Yes. It's a big part of this problem. They refuse to truly communicate with us. Instead, the release press statements that talk down on us. They try to make us look like entitled whiners. They try to point out how the "experts" disagree with us.
Bioware KNOWS we are right. They know the plot is full of holes. They know they promised more than they delivered. Of course they know, they made the bloody thing! And they know that we know. So what is this "artistic intergrity" smokescreen about instead of talking straight about the real issues? I can only assume it's not for us, it's to discredit us to the rest of the gaming community. To please the stockholders.
Bioware seems to have forgotten that their audience is what's keeping them alive. We have a two-way contract: they give us fun, we give them a job. They seem to be thinking they can change the contact: they give us whatever they want, we keep on giving them money.
Sorry. Not how it works. Feel free to publish whatever you want. Just don't take it granted we are willing to pay for it.





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