Grissmin wrote...
Looks like the "artistic integrity" for Bioware means more than their fans and their money.
Bioware and "artistic integrity".
Grissmin wrote...
Looks like the "artistic integrity" for Bioware means more than their fans and their money.
Guest_magnetite_*
Yes. It's a big part of this problem. They refuse to truly communicate with us. Instead, the release press statements that talk down on us. They try to make us look like entitled whiners. They try to point out how the "experts" disagree with us.
Modifié par magnetite, 13 avril 2012 - 08:25 .
magnetite wrote...
The fact they are even making a different
ending proves they do value your input. Otherwise, they would have just
said, the ending we have now is the one you're going to get.
Modifié par RaggieRags, 13 avril 2012 - 08:57 .
Guest_magnetite_*
Paying customers are entitled to a product that matches the description of those who made and marketed the thing.
magnetite wrote...
There's that word again "entitled".
Modifié par Common Danger, 13 avril 2012 - 11:45 .
magnetite wrote...
The truth is no matter what you do, you can't make everyone happy.
ShinsFortress wrote...
magnetite wrote...
The truth is no matter what you do, you can't make everyone happy.
But as a maker of games, they are supposed to make most people happy. It sure as heck doesn't seem that way to me.
Modifié par kalle90, 13 avril 2012 - 02:56 .
kalle90 wrote...
ShinsFortress wrote...
magnetite wrote...
The truth is no matter what you do, you can't make everyone happy.
But as a maker of games, they are supposed to make most people happy. It sure as heck doesn't seem that way to me.
Out of whom exactly? The larger audience they are trying to gather to the harder it gets to make them all happy. Please 10 000/10 000 vs 10 000/100 000 and the number of pleased people is the same, but the percentage isn't nor is the profit. Plus even with the current audience there are still billions who don't care for or know ME.
But I agree this gets ridicilous. If people start to rant about Diablo 3, GTAV (?), Max Payne 3, Resident Evil 6, Bioshock Infinite etc. then we can start to call gamers entitled. Because what ME3 has achieved here is unheard of. You can't call something true based on 1 example... Or wait, actually you can - every gamer is a bloodthirsty killer.
RABicle wrote...
So you didn't get any closure form the missions on Tuchanka and Rannoch then? You didn't see the whole game as an ending Beserker2?
Guest_magnetite_*
RaggieRags wrote...
Honesty doesn't need a budget. Bioware shouln't make promises they can't keep.
Modifié par magnetite, 13 avril 2012 - 05:48 .
magnetite wrote...
RaggieRags wrote...
Honesty doesn't need a budget. Bioware shouln't make promises they can't keep.
Then you have no idea how a business works. Fact is, they're going to do this ending DLC one time, and that's it.
Good postsf0749 wrote...
From having read the development history of this game, I feel that Casey Hudson and some of his subordiantes were feeling constrained by the genre (rpg) they had chosen for the franchise. They wanted to branch out into other genres (fps shooter, tps shooter), and I feel that by ending the franchise the way they did they gave themselves a way out. Now, in response to fan indignation, they are being forced to do something, anything, to pacify the mob, and I feel they are resentful that they have to do mre with this franchise.
I feel that Casey Hudson was disrespectful of his fans and the franchise. I remember reading that he liked the novel Deception which was later proven by fans as having sevearl canon violations. And, again, like the ending, Bioware was forced to step in, and was forced to repair the novel. Hudson had the ultimate say as the project director on who wrote the ending and who was involved or not involved with the process, and he decided to leave the task to Mac Waters and shut out everyone else. I feel that the flaws in the game were tied to Hudson's weariness with the franchise, and his desire to move on. As the project director, I believe he set the tone for the project.
There were moments of brilliance, Tuchanka, for example. However, most of the game felt tired and worn. This reflected I believe Hudson's feelings perfectly. He was capable of greatness, but he was burned out on the project.
I think artistic integrity requires that the artist be honest with himself, and I don't think Casey Hudson was honest with himself. For that reason, I think the project suffered.
Modifié par Menethra, 13 avril 2012 - 07:09 .
Guest_magnetite_*
Business means honesty. If I went to a customer and told him were gonna be selling a product of our own making that can cut hair, clean ears, trim nosehair and has a DVD player and then the machine didnt have 3/4 of the advertised features, I'd be well out of business before the month is through.
It might be the norm to exaggarate how good your game is going to be these modern days, but that doesnt make it right if the exaggarationg proved to be a flat out lie.
Modifié par magnetite, 13 avril 2012 - 09:18 .
Bluko wrote...
You guys really need to spit out what this DLC is or what it's going to do. And a little more then "clarity" or "closure" I might add. You can't just kep tip-toeing around the elephant in the room and hope it will go away. Longer you wait to tell us your plans the more mad everyone is going to be when it does come to light. It's really that simple and your stalling on this is pointless.
Anywho that said I hope this DLC does the following:
-Has a final battle sequence that plays out like the Suicide Mission from ME2, but instead of squadmates involves fleets and armies. So our choices can matter a little more then just being a part of the "Winning Meter".
-Has a conclusion that makes sense and answers at least some very basic questions. Like what was the deal with Human Reaper? You know less space magic and more reasoning based on somewhat sound principles. Also no teleporting characters please.
-Doesn't leave us with a bunch questions and the fate of the galaxy to be completely uncertain. Most everyone who played ME3 did so to see resolution not "speculation".
Otherwise anything else is pretty pointless. I don't need to see an epilogue text saying Garrus opened a Gun Shop on Earth to make me feel better. Mostly I want an ending that makes sense with consideration given to actually fitting themes of the series. Heck Shepard can die in all the endings for all I care. But it has to be a good death and not like the jump off the bridge garbage we have now. Though it might be a good idea to let folks keep their Shepard alive so they too can at least have a sort of pleasant ending.
Either way great job. Not only were your comments prior to launch highly misleading and outright false at times, but you also have the audacity to leave most of your fans in a dark room screaming for a month. Now maybe it's our fault for walking into this room and maybe some of us have "problems". But all you had to do was come in and turn on the lights. But hey just keep letting the baby cry. It'll eventually shut up and go to sleep right? I totally know that's what Parents of the Year award winners do.
Modifié par jaykingston33, 13 avril 2012 - 09:41 .
Modifié par Curious1, 13 avril 2012 - 10:13 .
Fiery Phoenix wrote...
Listened to this over dinner:
Excellent summary. "Mass Effect didn't end; it stopped..."