Mass Effect 3 Extended Cut
#2776
Posté 18 avril 2012 - 02:18
#2777
Posté 18 avril 2012 - 04:31
TheNevincer wrote...
Dear Bioware,
Give Shepard the choice to defy the Catalyst in the extended cut.
- Sincererly, a Fan.
This is really something we expected.......sums up my frustrations. When and if we are able to defy the catalyst there should be suboptions like how we defy it.........
#2778
Posté 18 avril 2012 - 07:00
I think the question is if it's a good idea. If you are given the option to defy the Catalyst. Because if you do, then the Reapers win and kill everybody and everything for another billion years. It's common knowladge in Mass Effect 3 that the Reapers could never be defeted by conventional means. Defy is like the bad ending, except that you don't take the Reapers with you.dubdevo wrote...
TheNevincer wrote...
Dear Bioware,
Give Shepard the choice to defy the Catalyst in the extended cut.
- Sincererly, a Fan.
This is really something we expected.......sums up my frustrations. When and if we are able to defy the catalyst there should be suboptions like how we defy it.........
#2779
Posté 18 avril 2012 - 08:22
#2780
Posté 18 avril 2012 - 10:58
Down the road though... (not to blast you people over this because I'm just interested in the anatomy of this kind of thing)... I would like to get some of the actual writers to talk about the concepts they were driving for here. In their minds what did they think the reaction would have been to this ending? Were they shocked? Did this all come out of nowhere for them? Do they see each of the choices having a reason to pick them over the others? Was this ending shown to everybody, or assigned to only a few people. Were there teams assigned different parts of teh story...such as a team to handle the Tali/Shepard Romance...the Liara/Shepard romance, etc etc etc.....a team for the Crogans saga...etc etc etc????
#2781
Posté 18 avril 2012 - 11:14
looks awkward, i know, but this is a fan-made, not a proffesional work ) maybe one of you can help with, but if not, just watch and laugh )
Modifié par joker_47, 18 avril 2012 - 11:16 .
#2782
Posté 18 avril 2012 - 12:45
But after what we got in the ending, it's hardly possible to twist the story's end to make it any better than it is. And it had so much potential, I can't believe how they could do it so bad.
I didn't want to see some big, different outcomes, I just wanted to see those characters that got so far, because of my choices, standing up in the end, each one doing his thing, saying his quotes, and be proud of that victory against those impossible odds. That would have given the game a great value for replayability. I really wanted to be motivated to play it again with different choices. I would even love to see a defeat and watch each one sacrificing himself in his own way, giving his life, saying goodbye, or whatever, but not what I saw in those last 20 minutes. I refuse to believe that those last minutes belong to the game.They can't.They don't fit at all. It's ridiculously out of place, rushed and non satisfying.
With those different endings, it happened just what they said it won't happen, but things like this were expected and we all have to admit that since the moment Bioware was sucked in by EA, they ceased to exist.
I wouldn't give a damn if this would be an average game, but you can't forgive this in a game that makes you put so much emotion in it and tries so hard to explain every little thing in the Mass Effect universe, makes it all so perfect from the beginning until the end, only to trash everything in the last minutes.
#2783
Posté 18 avril 2012 - 01:08
Izana wrote...
I think the question is if it's a good idea. If you are given the option to defy the Catalyst. Because if you do, then the Reapers win and kill everybody and everything for another billion years. It's common knowladge in Mass Effect 3 that the Reapers could never be defeted by conventional means. Defy is like the bad ending, except that you don't take the Reapers with you.dubdevo wrote...
TheNevincer wrote...
Dear Bioware,
Give Shepard the choice to defy the Catalyst in the extended cut.
- Sincererly, a Fan.
This is really something we expected.......sums up my frustrations. When and if we are able to defy the catalyst there should be suboptions like how we defy it.........
What's so bad about the Reapers wining the war? After all it has always been aboutthe journey right?
#2784
Posté 18 avril 2012 - 01:36
Except they didnt win .........You just didnt get what you expected.ile_1979 wrote...
Izana wrote...
I think the question is if it's a good idea. If you are given the option to defy the Catalyst. Because if you do, then the Reapers win and kill everybody and everything for another billion years. It's common knowladge in Mass Effect 3 that the Reapers could never be defeted by conventional means. Defy is like the bad ending, except that you don't take the Reapers with you.dubdevo wrote...
TheNevincer wrote...
Dear Bioware,
Give Shepard the choice to defy the Catalyst in the extended cut.
- Sincererly, a Fan.
This is really something we expected.......sums up my frustrations. When and if we are able to defy the catalyst there should be suboptions like how we defy it.........
What's so bad about the Reapers wining the war? After all it has always been aboutthe journey right?
#2785
Posté 18 avril 2012 - 01:55
Actually that should have been one possible ending among many.ile_1979 wrote...
Izana wrote...
I think the question is if it's a good idea. If you are given the option to defy the Catalyst. Because if you do, then the Reapers win and kill everybody and everything for another billion years. It's common knowladge in Mass Effect 3 that the Reapers could never be defeted by conventional means. Defy is like the bad ending, except that you don't take the Reapers with you.dubdevo wrote...
TheNevincer wrote...
Dear Bioware,
Give Shepard the choice to defy the Catalyst in the extended cut.
- Sincererly, a Fan.
This is really something we expected.......sums up my frustrations. When and if we are able to defy the catalyst there should be suboptions like how we defy it.........
What's so bad about the Reapers wining the war? After all it has always been aboutthe journey right?
#2786
Posté 18 avril 2012 - 02:37
#2787
Posté 18 avril 2012 - 02:40
#2788
Guest_Tigerblood and MilkShakes_*
Posté 18 avril 2012 - 02:47
Guest_Tigerblood and MilkShakes_*
but to the people who felt burned by the ending its a major lol
"its puts the lotion on the skin or it gets burned again"
#2789
Posté 18 avril 2012 - 03:16
I will spend my money where I wish thank you. You dont have to but dont tell me what I should do.ringdrossel wrote...
I don't get the excitement about the discussion of the option to defy the catalyst? GUYS WAKE UP! They stated that there will be some cutscenes and that no different ending will be coming. So cool down and think twice about the next money you spend on bioware products / dlc - because obviously they don't give a ... about what the community wants. End of story. Lesson learned.
#2790
Posté 18 avril 2012 - 03:18
Sadly, I'm going to have to agree with this.ringdrossel wrote...
I don't get the excitement about the discussion of the option to defy the catalyst? GUYS WAKE UP! They stated that there will be some cutscenes and that no different ending will be coming. So cool down and think twice about the next money you spend on bioware products / dlc - because obviously they don't give a ... about what the community wants. End of story. Lesson learned.
#2791
Posté 18 avril 2012 - 04:05
I hope this rage from the fans goes to the point that will cause EA bankrupcy. I'm most angry on those who didn't play the game or watch/read reviews ( and I don't mean IGN and other paid or influenced media) before actually buying the game.kaidanluv wrote...
Sadly, I'm going to have to agree with this.ringdrossel wrote...
I don't get the excitement about the discussion of the option to defy the catalyst? GUYS WAKE UP! They stated that there will be some cutscenes and that no different ending will be coming. So cool down and think twice about the next money you spend on bioware products / dlc - because obviously they don't give a ... about what the community wants. End of story. Lesson learned.
Modifié par adrian07ch, 18 avril 2012 - 04:50 .
#2792
Posté 18 avril 2012 - 05:36
If it was about the journey, then this ending crisis would've never happend in the first place. An ending where Reapers won is not a bad thing, but if Sheperd chose to defy the catalyst for whatever reason you people think he should, then he will be remembered as the man who handed all organics on a silver plate to the Reapers for the next hundred years. Its just plain stupidity to do that.ile_1979 wrote...
Izana wrote...
I think the question is if it's a good idea. If you are given the option to defy the Catalyst. Because if you do, then the Reapers win and kill everybody and everything for another billion years. It's common knowladge in Mass Effect 3 that the Reapers could never be defeted by conventional means. Defy is like the bad ending, except that you don't take the Reapers with you.dubdevo wrote...
TheNevincer wrote...
Dear Bioware,
Give Shepard the choice to defy the Catalyst in the extended cut.
- Sincererly, a Fan.
This is really something we expected.......sums up my frustrations. When and if we are able to defy the catalyst there should be suboptions like how we defy it.........
What's so bad about the Reapers wining the war? After all it has always been about the journey right?
#2793
Posté 18 avril 2012 - 06:08
adrian07ch wrote...
I hope this rage from the fans goes to the point that will cause EA bankrupcy. I'm most angry on those who didn't play the game or watch/read reviews ( and I don't mean IGN and other paid or influenced media) before actually buying the game.kaidanluv wrote...
Sadly, I'm going to have to agree with this.ringdrossel wrote...
I don't get the excitement about the discussion of the option to defy the catalyst? GUYS WAKE UP! They stated that there will be some cutscenes and that no different ending will be coming. So cool down and think twice about the next money you spend on bioware products / dlc - because obviously they don't give a ... about what the community wants. End of story. Lesson learned.
heres my issue the user opinions are so off base that when i was able to play the game i was expecting something so horrible that it would ruin the whole franchise
but as with everything fan boy related which this controversy is its overblown
i liked the ending you guys almost ruined the game for me because i went in thinking this game was going to be the spiderman 3 batman forever of the franchise
the ending is what they wanted the ending to be they are the ones who wrote the whole story arcd to begin with
#2794
Posté 18 avril 2012 - 06:12
dubdevo wrote...
TheNevincer wrote...
Dear Bioware,
Give Shepard the choice to defy the Catalyst in the extended cut.
- Sincererly, a Fan.
This is really something we expected.......sums up my frustrations. When and if we are able to defy the catalyst there should be suboptions like how we defy it.........
thats not the story they are telling none of the above isnt an option
#2795
Posté 18 avril 2012 - 06:37
Izana wrote...
If it was about the journey, then this ending crisis would've never happend in the first place. An ending where Reapers won is not a bad thing, but if Sheperd chose to defy the catalyst for whatever reason you people think he should, then he will be remembered as the man who handed all organics on a silver plate to the Reapers for the next hundred years. Its just plain stupidity to do that.ile_1979 wrote...
Izana wrote...
I think the question is if it's a good idea. If you are given the option to defy the Catalyst. Because if you do, then the Reapers win and kill everybody and everything for another billion years. It's common knowladge in Mass Effect 3 that the Reapers could never be defeted by conventional means. Defy is like the bad ending, except that you don't take the Reapers with you.dubdevo wrote...
TheNevincer wrote...
Dear Bioware,
Give Shepard the choice to defy the Catalyst in the extended cut.
- Sincererly, a Fan.
This is really something we expected.......sums up my frustrations. When and if we are able to defy the catalyst there should be suboptions like how we defy it.........
What's so bad about the Reapers wining the war? After all it has always been about the journey right?
I think his coment was a tongue in cheek thing adressed towards all those people that tried to dismiss people that disliked the ending with the "It's the journey that counts" comments.
#2796
Posté 18 avril 2012 - 07:29
Modifié par GamerrangerX, 18 avril 2012 - 07:29 .
#2797
Posté 18 avril 2012 - 07:36
''...If the loving work of years can be squandered in a few minutes, it discourages us from investing in another new world and new characters. After all, you could just do to them what you've done to Mass Effect with the ending of ME3. Please, please reconsider....''
They won't reconsider. You seem to miss the main point. Bioware attempted this before with Dragon Age 2, turning a great RPG ( great but limited in terms of number of target-gamers, fans of pure RPGs, with all the inventory management, choices, and exploration that comes with it, and so also limited in the money it could deliver) into an action button-mashing game more to the liking of the big masses of modern pre-teen audiences, grown on run-of-the-mill shooters, and all-action-no-brain games, preferably not too long so they don't get bored. These are the same gamers that went all over the internet saying that ME1 was boring, and the planet exploration was too long and repetitive, and the shooter parts were kind of crude. All of it true, but honestly, those issues don't hurt the least the masterpiece that ME1 was. On the other hand, in ME2 and 3, Bioware cuted all this things out progressively. Instead of turning the exploration missions more varied, Bioware completly scratched it. Simplified the mini games to open boxes in ME2, and completly abandoned them in ME3. Inventory slowly shrinked troughout the trilogy. The problem with ME1 inventory was not it's size. It was the confusing way that it was displayed that was a mess, not letting you know how many of each item you had, and made it hard to decide what to sell and what to keep. Insted of working on that, they just scratch it out. This are all signs of what Bioware became after joining with EA. they became a money first company now., Long time fans who helped them grow to what they are now, only come way back after a whole lot of priorities. Basically, they don't mind disapointing and loosing most of their long term fans who stuck with them since long, in order to please the new-found fans produced by the EA hype machine, which are 100 times more. Those fans are less troublesome, because they forget quickly. In a couple of months they will be after the next new AAA game. And the EA conection assures Bioware that when the time comes , EA will hype them all back in. So, why would they waste time pleasing a few long term fans, when they can use that time to make tons of DLC for the kids to buy? The ending is good as it is, as far as Bioware and specially EA are concerned. It's polemic, which gets people talking. Leaves to many questions unanswered, which is great for future DLC's, and it was not a very hard work in development (trying to cover all the decisions that gamers could have made, to REALLY present 16 different endings that reflect your decisions troughout the trilogy, would have been a lot more work) which allowed Bioware to focus attentions into SWTOR development earlier.
So, why would they?
#2798
Posté 18 avril 2012 - 09:13
mosdefinition wrote...
adrian07ch wrote...
I hope this rage from the fans goes to the point that will cause EA bankrupcy. I'm most angry on those who didn't play the game or watch/read reviews ( and I don't mean IGN and other paid or influenced media) before actually buying the game.kaidanluv wrote...
Sadly, I'm going to have to agree with this.ringdrossel wrote...
I don't get the excitement about the discussion of the option to defy the catalyst? GUYS WAKE UP! They stated that there will be some cutscenes and that no different ending will be coming. So cool down and think twice about the next money you spend on bioware products / dlc - because obviously they don't give a ... about what the community wants. End of story. Lesson learned.
heres my issue the user opinions are so off base that when i was able to play the game i was expecting something so horrible that it would ruin the whole franchise
but as with everything fan boy related which this controversy is its overblown
i liked the ending you guys almost ruined the game for me because i went in thinking this game was going to be the spiderman 3 batman forever of the franchise
the ending is what they wanted the ending to be they are the ones who wrote the whole story arcd to begin with
I have a quote from an article on a website for you:
"The more the player understands about the Mass Effect universe, the worse the ending seems."
Maybe this explains why you have that opinion on the ending.
#2799
Posté 18 avril 2012 - 09:17
Izana wrote...
I think the question is if it's a good idea. If you are given the option to defy the Catalyst. Because if you do, then the Reapers win and kill everybody and everything for another billion years. It's common knowladge in Mass Effect 3 that the Reapers could never be defeted by conventional means. Defy is like the bad ending, except that you don't take the Reapers with you.dubdevo wrote...
TheNevincer wrote...
Dear Bioware,
Give Shepard the choice to defy the Catalyst in the extended cut.
- Sincererly, a Fan.
This is really something we expected.......sums up my frustrations. When and if we are able to defy the catalyst there should be suboptions like how we defy it.........
If a player would rather repeat the cycle, that's his business. It wouldn't be that hard to slap together cutscenes of the Reapers destroying everything and killing everyone.
Modifié par AlanC9, 18 avril 2012 - 09:17 .
#2800
Posté 18 avril 2012 - 10:59
AlanC9 wrote...
Izana wrote...
I think the question is if it's a good idea. If you are given the option to defy the Catalyst. Because if you do, then the Reapers win and kill everybody and everything for another billion years. It's common knowladge in Mass Effect 3 that the Reapers could never be defeted by conventional means. Defy is like the bad ending, except that you don't take the Reapers with you.dubdevo wrote...
TheNevincer wrote...
Dear Bioware,
Give Shepard the choice to defy the Catalyst in the extended cut.
- Sincererly, a Fan.
This is really something we expected.......sums up my frustrations. When and if we are able to defy the catalyst there should be suboptions like how we defy it.........
If a player would rather repeat the cycle, that's his business. It wouldn't be that hard to slap together cutscenes of the Reapers destroying everything and killing everyone.
That's dumb. Who would want that?





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