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Mass Effect 3 Extended Cut


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#2801
DownyTif

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I can't elaborate a lot since it's a no spoiler section, but I'll try my best to offer an opinion that make sense without any spoilers.

The more I think about the ending, the less it makes sense. I'm becoming more and more a believer of the theory (IT) that is suggested by many, it's the only possibility I see. I think the Mass Effect team at Bioware (the same for all 3 games) could not finish the trilogy like the current ending. I sincerly think they know what they are doing and everything that is shown in the ending was carefully crafted. The Mass Effect team has a record of being extremely focused even on the smallest details (story wise), and I think they surpassed themselves with this.

If the IT theory is a reality, I don't want an Extended cut. Because the real ending is coming in a DLC (and it's better be free (the DLC), cause if they charge 10$ for it, it's seriously evil and wrong. It will not be "Art", it will be strategic marketing, the kind that makes me sick.)

I sincerly think the current ending is not the final ending, but they had to do it exactly like that because if not, all players would have gone the same path to see the rest. I mean, you don't stop your adventure at 3/4 of the game and leave it like that. You reload, change choices to see completion of the story. By doing it like they did right now, they let you believe that this 3/4 of the game is actually the forth quarter, to force you to live with the choices.

I have bashed Bioware A LOT because of forced EA Origin and DA2. But if there is a team I believe in it's the Mass Effect one. I think they will surprise us, and I'm pretty sure we don't need an Extended Cut. And if I'm wrong, well... we can take our revenge on the next game they release!

But if I'm right, we are about to experience one of the best sci-fi story ever made.

Modifié par DownyTif, 18 avril 2012 - 11:21 .


#2802
AlanC9

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zacgodbold wrote...

AlanC9 wrote...

Izana wrote...

dubdevo wrote...

TheNevincer wrote...

Dear Bioware,
Give Shepard the choice to defy the Catalyst in the extended cut.

- Sincererly, a Fan.


This is really something we expected.......sums up my frustrations.  When and if we are able to defy the catalyst there should be suboptions like how we defy it.........

I think the question is if it's a good idea. If you are given the option to defy the Catalyst. Because if you do, then the Reapers win and kill everybody and everything for another billion years. It's common knowladge in Mass Effect 3 that the Reapers could never be defeted by conventional means. Defy is like the bad ending, except that you don't take the Reapers with you.


If a player would rather repeat the cycle, that's his business. It wouldn't be that hard to slap together cutscenes of the Reapers destroying everything and killing everyone.


That's dumb. Who would want that?


Everyone who wants Shepard to defy the Catalyst, of course.

#2803
fabiano123

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durgh

#2804
dardavro

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It's obvious that Bioware wishes to leave this genre and focus more on multiplayer. Looks like I don't need to download this or future DLC for the main game? Personally, multiplayer has issues of its own that I don't like so this patch is worthless to me... as is now the MassEffect universe.I wonder how many others feel the same?.

#2805
kalle90

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Give us Mass Effect Battlefront (compare to Star Wars Battlefront) and I might be willing to accept the way of multiplayer. That game would atleast have a cool Battle of Earth.

#2806
ringdrossel

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TigusVidiks wrote...

@Estelindis
''...If the loving work of years can be squandered in a few minutes, it discourages us from investing in another new world and new characters. After all, you could just do to them what you've done to Mass Effect with the ending of ME3. Please, please reconsider....''

They won't reconsider. You seem to miss the main point. Bioware attempted this before with Dragon Age 2, turning a great RPG ( great but limited in terms of number of target-gamers, fans of pure RPGs, with all the inventory management, choices, and exploration that comes with it, and so also limited in the money it could deliver) into an action button-mashing game more to the liking of the big masses of modern pre-teen audiences, grown on run-of-the-mill shooters, and all-action-no-brain games, preferably not too long so they don't get bored. These are the same gamers that went all over the internet saying that ME1 was boring, and the planet exploration was too long and repetitive, and the shooter parts were kind of crude. All of it true, but honestly, those issues don't hurt the least the masterpiece that ME1 was. On the other hand, in ME2 and 3, Bioware cuted all this things out progressively. Instead of turning the exploration missions more varied, Bioware completly scratched it. Simplified the mini games to open boxes in ME2, and completly abandoned them in ME3. Inventory slowly shrinked troughout the trilogy. The problem with ME1 inventory was not it's size. It was the confusing way that it was displayed that was a mess, not letting you know how many of each item you had, and made it hard to decide what to sell and what to keep. Insted of working on that, they just scratch it out. This are all signs of what Bioware became after joining with EA. they became a money first company now., Long time fans who helped them grow to what they are now, only come way back after a whole lot of priorities. Basically, they don't mind disapointing and loosing most of their long term fans who stuck with them since long, in order to please the new-found fans produced by the EA hype machine, which are 100 times more. Those fans are less troublesome, because they forget quickly. In a couple of months they will be after the next new AAA game. And the EA conection assures Bioware that when the time comes , EA will hype them all back in. So, why would they waste time pleasing a few long term fans, when they can use that time to make tons of DLC for the kids to buy? The ending is good as it is, as far as Bioware and specially EA are concerned. It's polemic, which gets people talking. Leaves to many questions unanswered, which is great for future DLC's, and it was not a very hard work in development (trying to cover all the decisions that gamers could have made, to REALLY present 16 different endings that reflect your decisions troughout the trilogy, would have been a lot more work) which allowed Bioware to focus attentions into SWTOR development earlier.
So, why would they?


Well spoken. Yes I agree especially on the ME1 part. This was a masterpiece. Some complained about elevators taking up too much time but ... I don't understand them. If you really enjoy the universe, then you spend time in this little moments to enjoy the scenery. It feels more real then just rushing from event A to B. Same goes for the exploring part. (Skyrim is full of exploration - boring? I don't think so.) Even the minigames in the first two installements gave you the reward after completing them. Where's the challenge in just opening the  safe? Where is the fun in collecting new Guns/Items if there are just additional parts you can also buy directly? Or in taking quests by just running by an NPC without even directly talking to him before even accepting the quest?!?

Now it's gaming for the simple mind. It fails me therefore as a roleplaying game where you play a ROLE and it also fails me as a shooter because it's innovation leaves to be desired and because there are much better and bigger experts in this terrain. Don't get me wrong I don't mind a mediocre shooter if the RPG part is as awesome as in ME1. I even liked Alpha Protocol a lot. Yes it's not even close to ME1 but it has a nice story telling and lots of different choices that do actually change something in the game! I think I'm speaking for a lot of fans in saying we don't want another A,B,C shooter, we want a great roleplaying experience like ME1 or also like DA:Origins.

But ... it currently worked. Question is, how long? How good will the DLC be selling if the fanbase is shrinking?

#2807
TigusVidiks

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well, that's just it. The hardcore fanbase may be shrinking. But the pre-teen fans are growing.
The multiplayer, simple and repetitive as it is, is enough to together with some artificially created hype, get Bioware many new sales. And the same way I bet campaign DLC's will sell less than expected, I also bet that the MP DLC's will largely compensate that.
I completly agree with this you said, and I think it explains how I feel very well:

''Some complained about elevators taking up too much time but ... I don't understand them. If you really enjoy the universe, then you spend time in this little moments to enjoy the scenery. It feels more real then just rushing from event A to B. Same goes for the exploring part. (Skyrim is full of exploration - boring? I don't think so.) Even the minigames in the first two installements gave you the reward after completing them. Where's the challenge in just opening the safe? Where is the fun in collecting new Guns/Items if there are just additional parts you can also buy directly? Or in taking quests by just running by an NPC without even directly talking to him before even accepting the quest?!?

Now it's gaming for the simple mind. It fails me therefore as a roleplaying game where you play a ROLE and it also fails me as a shooter because it's innovation leaves to be desired and because there are much better and bigger experts in this terrain. Don't get me wrong I don't mind a mediocre shooter if the RPG part is as awesome as in ME1. I even liked Alpha Protocol a lot. Yes it's not even close to ME1 but it has a nice story telling and lots of different choices that do actually change something in the game! I think I'm speaking for a lot of fans in saying we don't want another A,B,C shooter, we want a great roleplaying experience like ME1 or also like DA:Origins.''

#2808
OlympusMons423

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I only played through once and I don;t remember this exactly.... but does Shep go from armor to suddenly casual wear during the final scenes. Thinking back I think he did with my ending, which seem like too big an error to ignore, unless that is proof of something too....basically the IT

Again I;m going on memory here, and half the time I have trouble remembering my name...lol

#2809
bluewolv1970

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TigusVidiks wrote...

well, that's just it. The hardcore fanbase may be shrinking. But the pre-teen fans are growing.
The multiplayer, simple and repetitive as it is, is enough to together with some artificially created hype, get Bioware many new sales
. And the same way I bet campaign DLC's will sell less than expected, I also bet that the MP DLC's will largely compensate that.
I completly agree with this you said, and I think it explains how I feel very well:

''Some complained about elevators taking up too much time but ... I don't understand them. If you really enjoy the universe, then you spend time in this little moments to enjoy the scenery. It feels more real then just rushing from event A to B. Same goes for the exploring part. (Skyrim is full of exploration - boring? I don't think so.) Even the minigames in the first two installements gave you the reward after completing them. Where's the challenge in just opening the safe? Where is the fun in collecting new Guns/Items if there are just additional parts you can also buy directly? Or in taking quests by just running by an NPC without even directly talking to him before even accepting the quest?!?

Now it's gaming for the simple mind. It fails me therefore as a roleplaying game where you play a ROLE and it also fails me as a shooter because it's innovation leaves to be desired and because there are much better and bigger experts in this terrain. Don't get me wrong I don't mind a mediocre shooter if the RPG part is as awesome as in ME1. I even liked Alpha Protocol a lot. Yes it's not even close to ME1 but it has a nice story telling and lots of different choices that do actually change something in the game! I think I'm speaking for a lot of fans in saying we don't want another A,B,C shooter, we want a great roleplaying experience like ME1 or also like DA:Origins.''


Bioware has really  never been known as a gameplay company and never will be...They are known by story and characters and if they abandoned those fans to chase the gameplay crowd exclusively, Bioware will be out of business or in bankruptcy...  

#2810
lovesnow

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Not good enough,do you even care

#2811
ichigo2601

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bluewolv1970 wrote...

TigusVidiks wrote...

well, that's just it. The hardcore fanbase may be shrinking. But the pre-teen fans are growing.
The multiplayer, simple and repetitive as it is, is enough to together with some artificially created hype, get Bioware many new sales
. And the same way I bet campaign DLC's will sell less than expected, I also bet that the MP DLC's will largely compensate that.
I completly agree with this you said, and I think it explains how I feel very well:

''Some complained about elevators taking up too much time but ... I don't understand them. If you really enjoy the universe, then you spend time in this little moments to enjoy the scenery. It feels more real then just rushing from event A to B. Same goes for the exploring part. (Skyrim is full of exploration - boring? I don't think so.) Even the minigames in the first two installements gave you the reward after completing them. Where's the challenge in just opening the safe? Where is the fun in collecting new Guns/Items if there are just additional parts you can also buy directly? Or in taking quests by just running by an NPC without even directly talking to him before even accepting the quest?!?

Now it's gaming for the simple mind. It fails me therefore as a roleplaying game where you play a ROLE and it also fails me as a shooter because it's innovation leaves to be desired and because there are much better and bigger experts in this terrain. Don't get me wrong I don't mind a mediocre shooter if the RPG part is as awesome as in ME1. I even liked Alpha Protocol a lot. Yes it's not even close to ME1 but it has a nice story telling and lots of different choices that do actually change something in the game! I think I'm speaking for a lot of fans in saying we don't want another A,B,C shooter, we want a great roleplaying experience like ME1 or also like DA:Origins.''


Bioware has really  never been known as a gameplay company and never will be...They are known by story and characters and if they abandoned those fans to chase the gameplay crowd exclusively, Bioware will be out of business or in bankruptcy...  


well said i don't think biware are actually that great at making games but very good at making storylines and games that complement them perfectly. i don't think the gameplay alone in bioware games is enough to get them the reviews and critical acclaim they have. theres no other games in which i would rather them put an extra few lines of dialogu rather than a new weapon or armour.

#2812
kalle90

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OlympusMons423 wrote...

I only played through once and I don;t remember this exactly.... but does Shep go from armor to suddenly casual wear during the final scenes. Thinking back I think he did with my ending, which seem like too big an error to ignore, unless that is proof of something too....basically the IT

Again I;m going on memory here, and half the time I have trouble remembering my name...lol


That was the first thing that hit me. If the blast evaporated my armor how is there anything left of Shep?

#2813
DownyTif

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kalle90 wrote...

OlympusMons423 wrote...

I only played through once and I don;t remember this exactly.... but does Shep go from armor to suddenly casual wear during the final scenes. Thinking back I think he did with my ending, which seem like too big an error to ignore, unless that is proof of something too....basically the IT

Again I;m going on memory here, and half the time I have trouble remembering my name...lol


That was the first thing that hit me. If the blast evaporated my armor how is there anything left of Shep?


Yep another hint. Their error is to have made the ending a little too cryptic. Some people will notice things (I did), but a lot didn't connect all the hints (I didn't connect the hints). The video about IT is astonishing. Bioware is known to take risks and try things, I think they just did it again. There are TOO MANY huge errors (like the armor) to be real. They know what they are doing, I mean it's the same ME team. We are in for a huge surprise and it's coming.

#2814
adrian07ch

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DownyTif wrote...

kalle90 wrote...

OlympusMons423 wrote...

I only played through once and I don;t remember this exactly.... but does Shep go from armor to suddenly casual wear during the final scenes. Thinking back I think he did with my ending, which seem like too big an error to ignore, unless that is proof of something too....basically the IT

Again I;m going on memory here, and half the time I have trouble remembering my name...lol


That was the first thing that hit me. If the blast evaporated my armor how is there anything left of Shep?


Yep another hint. Their error is to have made the ending a little too cryptic. Some people will notice things (I did), but a lot didn't connect all the hints (I didn't connect the hints). The video about IT is astonishing. Bioware is known to take risks and try things, I think they just did it again. There are TOO MANY huge errors (like the armor) to be real. They know what they are doing, I mean it's the same ME team. We are in for a huge surprise and it's coming.


What they did with Mass Effect 3 ending was not risky, it's simply stupid and cheap and they need to fix this.

Modifié par adrian07ch, 19 avril 2012 - 04:43 .


#2815
MeTaLx22793

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This is something that you can't provide closure for bioware, U must understand that there are so many plot holes that its simply.............unfixable.
But if you can do this, if you can pull this off, if you can provide every last scrap of explanation.
Then you have earned a little more respect from all of us.

#2816
SalsaDMA

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adrian07ch wrote...

DownyTif wrote...

kalle90 wrote...

OlympusMons423 wrote...

I only played through once and I don;t remember this exactly.... but does Shep go from armor to suddenly casual wear during the final scenes. Thinking back I think he did with my ending, which seem like too big an error to ignore, unless that is proof of something too....basically the IT

Again I;m going on memory here, and half the time I have trouble remembering my name...lol


That was the first thing that hit me. If the blast evaporated my armor how is there anything left of Shep?


Yep another hint. Their error is to have made the ending a little too cryptic. Some people will notice things (I did), but a lot didn't connect all the hints (I didn't connect the hints). The video about IT is astonishing. Bioware is known to take risks and try things, I think they just did it again. There are TOO MANY huge errors (like the armor) to be real. They know what they are doing, I mean it's the same ME team. We are in for a huge surprise and it's coming.


What they did with Mass Effect 3 ending was not risky, it's simply stupid and cheap and they need to fix this.


The problem with IT is still that if it is true, it means theg ame shipped without an ending, and in an unfinished state.

Add issues like some people not even getting the finished game then (not everyone will/can update) and there's nothing 'risky' about it. It's just bad managament then.

#2817
adrian07ch

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MeTaLx22793 wrote...

This is something that you can't provide closure for bioware, U must understand that there are so many plot holes that its simply.............unfixable.
But if you can do this, if you can pull this off, if you can provide every last scrap of explanation.
Then you have earned a little more respect from all of us.


This is why they need to CHANGE IT instead of explaining it.
Giving us a sh*t ending, and then explaining us why their sh*t smells so bad, is pointless.

Modifié par adrian07ch, 19 avril 2012 - 05:05 .


#2818
Silent Rogue

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"The problem with IT is still that if it is true, it means the game shipped without an ending, and in an unfinished state."

Unless ME3 isn't the final chapter in the series, despite what they may have said. Didn't Stargazer kinda hint that? - "Okay, one more story...". I mean what else was the point of that whole scene? With ME4 they could then easily get away with the indoctrination theory.

Modifié par Silent Rogue, 19 avril 2012 - 07:01 .


#2819
demonuswolfus

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For all the griping folks are putting out, me being one of them, they are never going to "Change" the ending, they are just going to expand the thing to answer questions, so don't expect it to change. Furhter, i'm hoping this DLC doesn't screw up the game further like the face import patch ahs done.

#2820
AlanC9

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SalsaDMA wrote...
The problem with IT is still that if it is true, it means theg ame shipped without an ending, and in an unfinished state.


Well, it could also mean a massive retcon.

#2821
OlympusMons423

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Hope you are right DownyTif....I may not like the idea of a game sent out without the real ending, but I sure don;t like this ending.

#2822
ile_1979

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TigusVidiks wrote...
......................

''Some complained about elevators taking up too much time but ... I don't understand them. If you really enjoy the universe, then you spend time in this little moments to enjoy the scenery. It feels more real then just rushing from event A to B. Same goes for the exploring part. (Skyrim is full of exploration - boring? I don't think so.) Even the minigames in the first two installements gave you the reward after completing them. Where's the challenge in just opening the safe? Where is the fun in collecting new Guns/Items if there are just additional parts you can also buy directly? Or in taking quests by just running by an NPC without even directly talking to him before even accepting the quest?!?

........


This, this and THIS! Extend it to the MACO segments too. So few people actually enjoyed them and they provided such a lovely scenery and feel of the world we were playing in. All those different environements and planetary surveys......but they all seam lost on the current crowds. Even at the time quite a few people in the old forum were all about story telling should be the focus and shooting should be the focus....well now they have it, tunnel shooter and predifined story telling....:pinched:

SalsaDMA wrote...

Izana wrote...

ile_1979 wrote...

Izana wrote...

dubdevo wrote...

TheNevincer wrote...

Dear Bioware,
Give Shepard the choice to defy the Catalyst in the extended cut.

- Sincererly, a Fan.


This
is really something we expected.......sums up my frustrations.  When
and if we are able to defy the catalyst there should be suboptions like
how we defy it.........

I think the question is if
it's a good idea. If you are given the option to defy the Catalyst.
Because if you do, then the Reapers win and kill everybody and
everything for another billion years. It's common knowladge in Mass
Effect 3 that the Reapers could never be defeted by conventional means.
Defy is like the bad ending, except that you don't take the Reapers with
you.


What's so bad about the Reapers wining the war? After all it has always been about the journey right?

If
it was about the journey, then this ending crisis would've never
happend in the first place. An ending where Reapers won is not a bad
thing, but if Sheperd chose to defy the catalyst for whatever reason you
people think he should, then he will be remembered as the man who
handed all organics on a silver plate to the Reapers for the next
hundred years. Its just plain stupidity to do that.   


I
think his coment was a tongue in cheek thing adressed towards all those
people that tried to dismiss people that disliked the ending with the
"It's the journey that counts" comments.[smilie]../../../images/forum/emoticons/wink.png[/smilie]


YUP! :lol:

Modifié par ile_1979, 19 avril 2012 - 10:22 .


#2823
ile_1979

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sorry double post....

Modifié par ile_1979, 19 avril 2012 - 10:21 .


#2824
adrian07ch

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demonuswolfus wrote...

For all the griping folks are putting out, me being one of them, they are never going to "Change" the ending, they are just going to expand the thing to answer questions, so don't expect it to change. Furhter, i'm hoping this DLC doesn't screw up the game further like the face import patch ahs done.


The fans don't hope for a new ending, we DEMAND for a new ending because we deserve it and because we were promised what we didn't recieve.

#2825
Stronglav

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adrian07ch wrote...

demonuswolfus wrote...

For all the griping folks are putting out, me being one of them, they are never going to "Change" the ending, they are just going to expand the thing to answer questions, so don't expect it to change. Furhter, i'm hoping this DLC doesn't screw up the game further like the face import patch ahs done.


The fans don't hope for a new ending, we DEMAND for a new ending because we deserve it and because we were promised what we didn't recieve.


Keep shouting in the air.You can demand all you want.Doesn't mean you'll get it.

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