Dwamlli wrote...
Hello. Really I don't understand the complaints about the end of Mass Effect 3 series. We are talking about the video games world, today it is very difficult to find a game really good, for the unique reason that what companies want is to sell and not to obtain a final highest quality product. Focus on doing market research and trends, to develop a game that sells very well. But sell very well does not mean quality in a game, so you can see on every videogames stores. Sincerely to find a single good game I must rule out 99 bad or mediocre, and I am short in proportion. But someone will say: "A game not sells if it is not good" this is not true because as you can see games really bad are sold in masse for simple reasons as the ignorance, the target audience which are aimed, undeserved fame, conformism, and above all, the perception capacity of the final game user/buyer. About this, today is a shame that multitude of players only appreciate things from a grid perspective, without being able to give something of significance to what they see.
I've been playing video games many years, more than 20 years and I say this frankly, until I played Mass Effect 1,2 and 3, considered some games such as the best never made, as Elder of Scrolls for example. Now I consider Mass Effect as the best game in the whole video games history. It is a very tough statement but after all I have no doubt about it.
But talking about the hot issue, really do not understand the complaints about the end of Mass Effect 3. Make a game with this quality, innovative as any other, perfect role-playing and action blend, with an unique history... This type of game costs a lot to make them work. The surprising thing is that Bioware could well have made a game much more mediocre or saving efforts in the environment complexity and have also sold the same game copies at the same price... Resuming, they would obtained the same benefits but with much less dedication. As I said before I think we stay in "superficial" and not go to think that this game has been a challenge and a great effort for developers. The final product in my opinion has resulted in the best game of all time. A single game had never before been able to excite you, get in tension, test your morality, make you cry (if you cry), make you feel the same things as real life, never ever a game had achieved this. I think that we are all agree at this point.
I don't know if anyone has noticed but today, time and effort required for developing a video game is infinitely large in the development of a story that will make "real as life itself", consistent, seamless, intelligent, exciting, open, intriguing, exciting, accompanied by all the necessary technology to carry it out. This work that is not always got successfully, is much greater than a mere scenarios construction, a relatively simple story, a good combat engine and little more. First thing is very difficult, second all games or almost all includes it.
Do here once again urge the gamers community: we are judging the games with all the data over the table? We only value surface without deepening in what is really important? Are we condemning us ourselves to play garbage games or as much "mediocre" that seems to be what "we like"? We are satisfied with politically correct titles and criticize others which have innovative aspects which may be open to criticism by users? Do you think that Biware/EA did not know that this ending was going to be criticized? Do you really think after carrying out a huge and monstrous job developing ME1, 2 and 3, would save efforts in the final 0.1% (the end), after the other 99.9% hard job?
Not guys, the end of Mass Effect 3 has become as they wanted to do, and if the end is analyzed by someone intelligent, will see as it fits perfectly and I am not sure but I think that, maybe opens a large door for a Mass effect 4 or similar. In fact the ending "secrecy" is the strong point of this series, combining very well the intrigue with a very clear ending for those who know to see it with a bit of depth.
Game companies judge their users and make video games for “customer taste". Do you think that Bioware did not know that the end was going to generate some criticisms? And even knowing that, developed the end as you have seen. This is innovation, advance. But if the users community don't know distinguish between excellence and mediocrity, guys, what we will get is.. mediocre games, you want that? I do not particularly. The video games evolution and technology in general depends on risky, innovative projects but keeping a coherent human line, and all this tends toward virtual reality, something which we are still far from in short term. And Bioware with Mass Effect series has shown exactly that, it has supposed a small step for video games and a big step towards the virtual reality evolution.
If I were Bioware/EA would have ignored requests of the extended cut, and would let end game stay as this is now. It seems in my opinion a lack of respect for the writers. But anyway they will do an extended cut. Or I'm very much wrong or the extended cut will be something that will stay in the same line as the original ending. Too many questions, they made the end in this way in purpose and I believe and hope in a next incoming Mass Effect.
In my opinion the Mass Effect 3 ending its unique in sensibility, as well as result of a fairly successful futuristic vision. Maybe im wrong but after this magnificent series, you think they were going to let an ending so opened and full of unknowns? I hope a next incoming Mass Effect. If I am wrong, it would be fair criticism launched against this "uncertain" final …. or not…. Its up to you..
What we got was mediocrity, i loved ME1 and ME2 for me and many others ME3 is a lesser brother in a fine family line i will give you ME3’s ending is unique but in its failure, why a developer would suddenly switch from a winning formula to such old and over used dukebox ending is beyond belief.
More time and money was spent on trailers than the ending the control and synthesis ending are ridiculous options that break all consistency with the cannon, so we are left with the destroy option again this gives no options shepard living or dying is not the point, completing his mission is.
ME is built on UR3 engine it is ok but showing its age slightly now, for me bioware wanted to create a cash cow and it feels they tested lots of new things like a half assed MP inclusion there is a reason why games are split into MP/SP because it works i like both coffee and tea but i would rather not have them in the same cup, add in the IOS App and micro transactions to use the third and final title in a trilogy as a test bed for future products is an affront to loyal fans, so they drop minigames, vehicle sections, dialogue options, and exploring so we can have an IOS...I Don’t own a iphone nor did i play ME because it was MP and nor did I want it..All i and others wanted was closure and a fiting ending to a great trilogy ...well 2 out of 3 isn’t bad.
The bad PR and the Negative stance Bioware has taken with many of its fans , with flavour their products for years to come, and Casey should always be aware your reap what you sow .
Modifié par AGGELLOS, 25 avril 2012 - 12:49 .