Mass Effect 3 Extended Cut
#3076
Posté 30 avril 2012 - 01:21
#3077
Posté 30 avril 2012 - 01:47
#3078
Posté 30 avril 2012 - 02:25
#3079
Posté 30 avril 2012 - 03:28
True but the ending doesn't do that so .......AresKeith wrote...
yes the IT would make the game incomplete and sold early, but its better than a ending that ruins Mass Effects
#3080
Posté 30 avril 2012 - 03:49
#3081
Posté 30 avril 2012 - 04:19
AlanC9 wrote...
MeatPopsicle wrote...
DEAD REAPERS = HAPPY ENDING to me, no matter what the cost, that's the only reason I picked the red option because it's the only options in which the Reapers die, if it means destroying all synthetic life (including EDI which I would really regret) and sending galactic civilization back to the stone age than so be it. Do the developers honestly think it's necesarrely a good thing to let the Reapers live? Did you guys forget that these giant mecha-cthulus were butchering countless trillions of families and innocents and desecrating their bodies for their own pleasure? Manipulating people's minds against their will? killing them horribly and painfully? and in the last 10 or so minutes they were suddenly put in a position where we were supposed to feel a shred of empathy for them?!
Wait a second -- is anyone talking about feeling a shred of empathy for the Reapers? They did look kind of pathetic, sure, but that didn't mean they don't deserve death.The Reapers deserve NOTHING BUT DEATH! a horrible painful death would be even more satisfying, they should suffer as much as they made the galaxy suffer and more. Also based on the Catalyst's motives on why it does these cycles of extinction, it not only makes the Reapers and the Catalyst beyond evil, they should be given an award for BIGGEST HYPOCRITES OF ALL TIME! What right did they have to play God?
I'll be patient, and if by some miracle Bioware does happen to recover from this mess, I'll be truly impressed. In the meantime, for me, the reapers die, no matter the cost.
It sounds like you got most of what you wanted, though. The Reapers really are evil, and you really do get to kill them. I know you've got a problem, but you don't mention it here. What do you need from the DLC?
Unfortunately that's just stating one of the many problems I seen, and sadly the more I go back through another playthrough the more painful it is knowing where it leads up to at the final point and the more bumps and cracks of the development process I see along the way and believe me, it's a mile-long list, much of it that everybody mad at how the final product turned out probably mentioned anyway so it spares my mention.
What part I didn't like about the choices was that killing the reapers is painted as a renegade choice, and probably carried the worst outcome (which is still unclarified until the DLC) when my Shepard was mainly paragon, but seeing everything the reapers did they deserve no mercy. I'm not wishing for a happy ending where everyone lives, the reapers die, and we all party. I accepted that great sacrifices will be made the moment Shepard got hit by the beam. And you're right, killing the reapers was what I wanted, which is what I got, but why did it have to be considered a supposebly "evil" choice, and the supposed "good" choices spared them as far as the story goes. like I said that's just one of many reasons the final outcome of the game got me mad, but one worth noting.
And just wondering, didn't you want the reapers dead also? even when you knew you had to sacrifice greatly in order to do so?
#3082
Posté 30 avril 2012 - 04:55
#3083
Posté 30 avril 2012 - 09:23
#3084
Posté 30 avril 2012 - 10:36
#3085
Posté 30 avril 2012 - 10:45
I will never ever bought another game from you.
#3086
Posté 30 avril 2012 - 12:55
Cucobr wrote...
If EC was bad... godbye BioWare.
I will never ever bought another game from you.
Hmm whats wrong with that sentence... 0.o Anyone? lool
#3087
Posté 30 avril 2012 - 01:46
Sonicsnak3 wrote...
Cucobr wrote...
If EC was bad... godbye BioWare.
I will never ever bought another game from you.
Hmm whats wrong with that sentence... 0.o Anyone? lool
Maybe he is from the future? Anyways, im casualy optimistic about the EC. I just hope Bioware will answer all the questions the ending made me ask. Questions such as why Joker was fleeing, what the squadmate that was on the ground with me was doing on the Normandy.
But mainly they need to give us a clear picture of the state of the universe post mass relay explosion. I was late into the mass effect series, i bought mass effect 2 for my PS3 just a week before the release of mass effect 3. And the last thing i did before i bought and played mass effect 3 was playing the Arrival DLC. In doing so my first thought when i saw all the mass relay explode was: " Oh crap, i just killed every living organism in a starsystem with a mass-relay".
Never played a game before that after the end made me ask myself the question: " Did i just destroy half the milky way galaxy or not?"
#3088
Posté 30 avril 2012 - 04:25
dr888 wrote...
I read Yesterday a reply from someone from Bioware stating that they did not consider showing all our allies/assets etc. at the end as IMPORTANT to players. I must admit it was a shocker. I do not know if it is an ouright lie (seeing last ingame screen , You know, continue Shepard's journey through DLC etc...) or the DLC they planned was indeed only ment to show pre-ending stuff (Omega ?Ilium? Caleston Rift?). I am still conflicted if it is greatest experiment in game history or cheapest, laziest plan to squeeze money from DLC, giving us incomplete game first. Some tweets from Bioware and great writing quality form ME1 and 2 suggest the first ...I wait till DLC to decide my further EA purchases.
I think game developers need to REALIZE that gamers are alot smarter than they consider. And I hope this makes them realize we will not be spoon fed any longer.
#3089
Posté 30 avril 2012 - 05:50
#3090
Posté 30 avril 2012 - 06:09
can someone please explain it? the indoctrination theory that's been running around makes a ton more sense
#3091
Posté 30 avril 2012 - 06:46
Gator95 wrote...
I just don't get all the vitrol. I happened to enjoy the game immensely, ending included, but there have been plenty of games I enjoyed that didn't end exactly as I had in mind. That doesn't make them bad games, and it doesn't make the developers bad developers - it certainly doesn't imply malice toward their audience. If you didn't like the end, you are entitled to your opinion, and I suppose you could then choose not to buy the next Mass Effect or BioWare product. I don't think the game was perfect, but then I haven't played the perfect game, yet. The rest of us can support them just fine, thank you.
were not saying the game is bad, its a great game, but the last 15 min was just so stupid unless the IT is true
#3092
Posté 30 avril 2012 - 10:21
It's insane to me that anyone would want an ending they had to lobby to get. Even if you got it, it wouldn't be what the developers intended and would be utterly hollow as a result.
Only Bioware fans would pitch a fit about free DLC that clarifies things for them. And this is coming from someone that spent a fair amount of time blasting them for Dragon Age II.
What a stupid, utterly insignificant little crusade. If only that kind of passion and zeal were applied to things that mattered, instead of the ending to a video game.
#3093
Posté 30 avril 2012 - 11:55
IMO the ending is not stupid it just needs a bit more explanation and the IT is seriously stupid.AresKeith wrote...
Gator95 wrote...
I just don't get all the vitrol. I happened to enjoy the game immensely, ending included, but there have been plenty of games I enjoyed that didn't end exactly as I had in mind. That doesn't make them bad games, and it doesn't make the developers bad developers - it certainly doesn't imply malice toward their audience. If you didn't like the end, you are entitled to your opinion, and I suppose you could then choose not to buy the next Mass Effect or BioWare product. I don't think the game was perfect, but then I haven't played the perfect game, yet. The rest of us can support them just fine, thank you.
were not saying the game is bad, its a great game, but the last 15 min was just so stupid unless the IT is true
#3094
Posté 01 mai 2012 - 12:49
Allen Spellwaver wrote...
What are you afraid of,dev team,hum???Why you don't just come here and talk to us?Or you just don't want to admit that IT is right?
the problem is people who get aggressive torwards them and twist everything they say
i havent been on here alot the last few days but i have witnessed time and again that anytime a dev responds people just twist what they say around.
there not afraid they just dont want to deal with people who will basicly turn something possitive into an out of controll negative
i cant say that i blame them either
#3095
Posté 01 mai 2012 - 04:22
MeatPopsicle wrote...
What part I didn't like about the choices was that killing the reapers is painted as a renegade choice, and probably carried the worst outcome (which is still unclarified until the DLC) when my Shepard was mainly paragon, but seeing everything the reapers did they deserve no mercy.
Hmm... I see that your Shep doesn't have an optimal choice available, but I just don't see why that's a problem. We don't always get an optimal choice in this universe.
And you're right, killing the reapers was what I wanted, which is what I got, but why did it have to be considered a supposebly "evil" choice, and the supposed "good" choices spared them as far as the story goes.
I've never particularly cared how Bio chooses to score my character's choices on whatever morality meter they're using this month. P/R is an arbitrary number, and of no particular interest to me.
And just wondering, didn't you want the reapers dead also? even when you knew you had to sacrifice greatly in order to do so?
Depends on which Shep I'm playing. My first Shep saw them as being just kind of.... well, pathetic. Not even worth hating, since they're obviously just tools of their creators even if they have delusions about their role. The Shep after that hated them plenty, though not enough to throw out his morals. I don't think I have a Shep who's willing to deliberately pick the red ending.
#3096
Posté 01 mai 2012 - 04:36
dr888 wrote...
I read Yesterday a reply from someone from Bioware stating that they did not consider showing all our allies/assets etc. at the end as IMPORTANT to players. I must admit it was a shocker. I do not know if it is an ouright lie (seeing last ingame screen , You know, continue Shepard's journey through DLC etc...) or the DLC they planned was indeed only ment to show pre-ending stuff (Omega ?Ilium? Caleston Rift?). I am still conflicted if it is greatest experiment in game history or cheapest, laziest plan to squeeze money from DLC, giving us incomplete game first. Some tweets from Bioware and great writing quality form ME1 and 2 suggest the first ...I wait till DLC to decide my further EA purchases.
For them to say that is beyond stupidity for their credibility as a gaming company. Why would Bioware spend so much time in the games developing these characters and then suddenly forget about them all at the end? It doesn't make any sense. It would be as if Star Wars "Return of the Jedi" ended after the Dealth Star blew up and you see Luke fly off in the shuttle (appearing to abandon everyone on Endor), then role credits. And you've got George Lucas saying, "Oh, I didn't know it was important to show what happend with all of Luke's friends." The fan publicity is so bad against Bioware right now. They aren't saying much of anything and what they do say is making them look completely imcompetant and I'm amazed they were even able to come up with the amazing series they did. Remember they weren't going to do an extended cut at all. Whoever did the ending didn't have the slightest clue what they were doing and they have nothing calming to say to the fans to ease tension because obviously they had no plans for more ending content. They're just generating more confusion and speculation about this extended cut and maybe we're blowing this out of proportion, but if this how they're going to play it and not heed our requests then they deserve every backlash thrown at them. This extended cut better provide the answers we're seeking.
Modifié par mwags85, 01 mai 2012 - 04:39 .
#3097
Posté 01 mai 2012 - 04:43
Cstaf wrote...
But mainly they need to give us a clear picture of the state of the universe post mass relay explosion. I was late into the mass effect series, i bought mass effect 2 for my PS3 just a week before the release of mass effect 3. And the last thing i did before i bought and played mass effect 3 was playing the Arrival DLC. In doing so my first thought when i saw all the mass relay explode was: " Oh crap, i just killed every living organism in a starsystem with a mass-relay".
Never played a game before that after the end made me ask myself the question: " Did i just destroy half the milky way galaxy or not?"
This.
I also think the ending is an example of bad craftmanship. The story might work as intended - but we didn't get the chance to find out, because they deliberately chose not to tell us.
It's so 'open ended' we don't even know if we suceeded.
So in the end, they need do deliver a whole lot of storytelling with the dlc to fix it.
#3098
Posté 01 mai 2012 - 05:32
AlanC9 wrote...
MeatPopsicle wrote...
What part I didn't like about the choices was that killing the reapers is painted as a renegade choice, and probably carried the worst outcome (which is still unclarified until the DLC) when my Shepard was mainly paragon, but seeing everything the reapers did they deserve no mercy.
Hmm... I see that your Shep doesn't have an optimal choice available, but I just don't see why that's a problem. We don't always get an optimal choice in this universe.And you're right, killing the reapers was what I wanted, which is what I got, but why did it have to be considered a supposebly "evil" choice, and the supposed "good" choices spared them as far as the story goes.
I've never particularly cared how Bio chooses to score my character's choices on whatever morality meter they're using this month. P/R is an arbitrary number, and of no particular interest to me.And just wondering, didn't you want the reapers dead also? even when you knew you had to sacrifice greatly in order to do so?
Depends on which Shep I'm playing. My first Shep saw them as being just kind of.... well, pathetic. Not even worth hating, since they're obviously just tools of their creators even if they have delusions about their role. The Shep after that hated them plenty, though not enough to throw out his morals. I don't think I have a Shep who's willing to deliberately pick the red ending.
Well thanks for giving me your view, the best part of this series is going through the story with your own preferences in mind, either good or bad or neutral intentions or balancing between all. it's already obvious the final product spun more questions and confusion than a good sense of closure. Here's hoping they actually pull off a miracle.
#3099
Posté 01 mai 2012 - 06:21
#3100
Posté 01 mai 2012 - 08:17





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