@ the initial BSG comment:
EDI is not amused! (that was a joke)
@Salsa:
I saw that entire YT vid devoted to that. While I'm not saying it's wrong, again people are looking in the wrong place - that being the idea or theme. At the bare bones, it comes down to Shepard + Harbinger and Harbinger manipulating Shepard by any means necessary. His crew is with him to take out yours. He couldn't care less about them!
For all the smack-talk he did in ME2, who's "body did he want to preserve as much as possible?" and given that, how does that happen? By destroying what isn't his/her body - except he wasn't ready to enact his plan yet or was without Shepard (or the player) noticing.
It's an tried and true trope to use people/things/ideas close to the hero/ine to rattle him or her and it's used everywhere!
I'm not disagreeing with you at all, but to say ME3 was bitter is an understatement because the first two weren't exactly sweet either. We played to get "sweet endings." but there was no sweetness in the overall setting.
When ME2 was about to launch, I kept hearing about how "the story was darker than ME" as this part of the story is certainly darker; however, one would think that ME was dark, too and should think that it was because if not, than there is a serious disconnect here.
It would be just as bad if the first two games were sour and suddenly became sweet in the third! I doubt they would do that!
The Rachni Queen - which is whom many sound like: "They came and hurt our song with their sour note!" Truth be told, they didn't. We just never thought things were bittersweet to begin with.
Just like people who say: "Nothing can go wrong!" or "Things can't get worse!" - and have the audacity to add in "possibly" which implies the opposite can happen and in true trope fashion ... "I spoke too soon!"
Modifié par Repearized Miranda, 11 mai 2012 - 03:23 .