Mass Effect 3 Extended Cut
#3526
Posté 29 mai 2012 - 07:38
Stop spoon-feeding us the same nonsense Bioware! Was the ending an Indoctrination or not? Your defense of "Artistic Integrity" has no bearing considering you pretty much threw out everything that was built up in the past two games. GO BACK TO KARPYSHYN'S ORIGINAL DARK ENERGY PLOT! The whole "machine vs creators" garbage has been done already, the dark energy thing was actually ORIGINAL.
#3527
Posté 29 mai 2012 - 08:16
Alexander Kogan wrote...
The so called "Extended Cut" is, from I can see, a complete rehash of the same garbage from the original ending.
Stop spoon-feeding us the same nonsense Bioware! Was the ending an Indoctrination or not? Your defense of "Artistic Integrity" has no bearing considering you pretty much threw out everything that was built up in the past two games. GO BACK TO KARPYSHYN'S ORIGINAL DARK ENERGY PLOT! The whole "machine vs creators" garbage has been done already, the dark energy thing was actually ORIGINAL.
It was too confusing for..."certain" people. So they had to dumb it down below 9000.
Sad...so sad. If I am not happy with the EC then this is how ME3 ended; with the Dark Energy thing.
#3528
Posté 29 mai 2012 - 08:32
Point 1: Everything you have done from the begginning of ME1 to the last few minutes of ME3 becomes pointless. It doesn't matter what you have collected, what or who you have saved, collected, completed, etc. It all become worthless.
What Bioware are saying to me here is "you know all that time you spent working hard to achieve a goal that you believe will satisfy you? It's doesn't mean #@%£. Nothing you do matters because WE make the final decision, not you." So much for a game where every outcome will affect the ending, eh?
Point 2: Plot holes. All you need to do is type mass effect 3 ending into youtube and you will be assaulted by videos made by people who have picked out reasons why this ending LITERALLY cannot be possible.
Point 3: It's depressing. It just is. The whole game I spent slowly building up hope towards a final victory over evil. Instead, the main character dies, I (potentially) wipe out a race, and my love interest ends up on a tropical planet with my pilot. Not the exactly what I'd call a happy ending.
And let me tell you about the stranded fleet:
-Suppose a large majority survived the battle. Can they all go to Earth? NOPE, their engines are destroyed (assuming they all use MASS EFFECT CORES, eh?) so they can only drift in space until they starve to death or fall into Earth's atmosphere and burn up on re-entry, or die when they plow into the ground (no way to land).
-Assuming they still have engines. OOPS, there goes the turians and quarians who can't eat any of our food, mass genocide.
-Assuming they still have food, they can populate Earth, right? Well, at around 7billion we're already crowded right nowso imagine if a couple billion of each other species wants to settle. A big no-no, but I'm sure a big war over who gets to settle Earth will cut that number right down, isn't that a happy thought.
-Great! The Colonisation War has ending, and the prize is......a planet that has been completely decimated by laser fire for huge space robots.
Way to go. Good luck growing crops there....
Hey, Earth's a bit low on resources, why don't we import some ...from....other planets....oh...no engines, right, how problematic.
Bioware - Creating methods of multi-species genocide since 2012
*slow clap*
Modifié par Titch100, 29 mai 2012 - 08:34 .
#3529
Posté 29 mai 2012 - 08:34
Integrity - adherence to moral principles, the quality of being unimpaired, unity, wholeness
Not achieved any of this Bioware, sorry...
#3530
Posté 29 mai 2012 - 08:35
#3531
Posté 29 mai 2012 - 08:50
#3532
Posté 29 mai 2012 - 10:01
Titch100 wrote...
I didn't like the ending and I don't see how people who are really Mass Effect fans and who have played the series start to finish can honestly say that they were not dissapointed.
Sure. There are very few people who full-on like the ending. I don't think it's very good myself
Having said that...
Point 1: Everything you have done from the begginning of ME1 to the last few minutes of ME3 becomes pointless. It doesn't matter what you have collected, what or who you have saved, collected, completed, etc. It all become worthless.
How do people get to "worthless" there? Reapers stopped, galaxy freed, etc. That happens. Whatever you do on Tuchanka? Still happened. Whatever you do on Rannoch? Still happened. Anyone who died on the ME2 SM ? Still dead.
I'm just curious about what makes these things "worthless."
Point 3: It's depressing. It just is. The whole game I spent slowly building up hope towards a final victory over evil. Instead, the main character dies, I (potentially) wipe out a race, and my love interest ends up on a tropical planet with my pilot. Not the exactly what I'd call a happy ending.
Hard luck for your PC, yep. But you might want to think a little about where that jungle planet actually is. Hint: Charon's only a secondary relay.
And you're just wrong about some things
And let me tell you about the stranded fleet:
-Suppose a large majority survived the battle. Can they all go to Earth? NOPE, their engines are destroyed (assuming they all use MASS EFFECT CORES, eh?)
Mass effect drives don't have anything to do with relays. Nobody ever says they are going to stop working, and there's no reason to assume they would stop working. So those ships can get around at 4000x lightspeed, the same way they always did. Not enough to get the turians back to Palaven in less than decades, true. Looks like they'll have to set up a new colony someplace.
(How come a real Mass Effect fan like you isn't familiar with the technology?)
-Assuming they still have engines. OOPS, there goes the turians and quarians who can't eat any of our food, mass genocide.
Nobody's gonna starve. The quarians brought some of their liveships. They're plainly visible as the fleet enters Sol system. Unless your Shep screwed up at Rannoch, that is. Hard luck for the turians if he did.
-Assuming they still have food, they can populate Earth, right? Well, at around 7billion we're already crowded right nowso imagine if a couple billion of each other species wants to settle.
Where'd you get the idea that those fleets carry billions? The Migrant Fleet itself only carried 17 million quarians, and most of those didn't come to Sol.
#3533
Posté 29 mai 2012 - 10:02
#3534
Posté 29 mai 2012 - 10:27
QuentaSilmarillion wrote...
I read somewhere that when a mass effect gate is destroyed, so is the whole system it is in. Is that true?
That is one of the things people got pissed off about in the "Arrival" DLC we learn that when a Mass Relay (not gate but Relay) get's destroy so does the system it's in that is why the batarians are in trouble in ME3 so Shepard destroying all the relays in the universe should case more death then the Reapers would do. But the way Bioware made it that has suddenly changed and the Relays does not doom the system (because Normandy and Earth people are alive)
#3535
Posté 29 mai 2012 - 10:53
I guess they shouldn't have been surprised by that.
Modifié par AlanC9, 29 mai 2012 - 10:55 .
#3536
Posté 29 mai 2012 - 10:57
#3537
Posté 29 mai 2012 - 11:05
Seriously -- people really thought that was what happened in the ending?
Modifié par AlanC9, 29 mai 2012 - 11:06 .
#3538
Posté 29 mai 2012 - 11:10
When we are showen what happens when a relay blows up, we will remeber what happens. We have to be told in-game that while the relays won't blow up, the blast is diffrent and won't destroy a system. This can not be open to speculatio or in the air, this has to ne answered right there for the reader, more so if you did Arrival. When the relays blow up in destory and merge, there is in fact two blasts. One from the cruible and another one where the core is. The core blast is the one that destroys the system and that blast keeps growing. We never see it disappear or stop growing. It keeps going as the cruible blast keeps growing. This is a problem. Whatever it's the writer or animators fault is another question but it's clear Buioware forgot about this and they need to explain that in-game.AlanC9 wrote...
If the Crucible can control the energy enough to do the things the Crucible does anyway, not blowing up the system isn't a big leap from there. Space magic, if you like -- but it isn't any more space magic-y than what we already had.
Seriously -- people really thought that was what happened in the ending?
Modifié par Mr.House, 29 mai 2012 - 11:13 .
#3539
Posté 29 mai 2012 - 11:10
In Arrival, it's the sudden release of the eezo core that causes the supernova.
In ME3, the crucible beam completely EMPTY the eezo core before the relay explode. No eezo release, no supernova.
Easy shortcut from the writers, but it's still different explosions.
#3540
Posté 29 mai 2012 - 11:13
There is two explosions in ME3, watch carefully when the relay explodes.Talnyr wrote...
As a matter of fact, the explosion of the relays is completely different in Arrival and ME3. Just compare the outros :
In Arrival, it's the sudden release of the eezo core that causes the supernova.
In ME3, the crucible beam completely EMPTY the eezo core before the relay explode. No eezo release, no supernova.
Easy shortcut from the writers, but it's still different explosions.
#3541
Posté 29 mai 2012 - 11:22
#3542
Posté 29 mai 2012 - 11:23
If nothing else, it seems like a lot of wasted animation time.
Modifié par AlanC9, 29 mai 2012 - 11:23 .
#3543
Posté 29 mai 2012 - 11:34
AlanC9 wrote...
One of the Bio writers tweeted something about that. The writers were really surprised that some fans would think using the Crucible on a relay would blow up the system. Sure, crashing a huge asteroid into a relay blows up the system, but that's a completely different situation.
I guess they shouldn't have been surprised by that.
And I am astounded that they would surprised that fans would think that.
I mean, seriously. All we have to go on is what the storytellers give us. The precedent in ME is that when a relay is destroyed, it destroys that system. There was no parsing of it. No minute details outlining the prerequisites of it. It goes BOOM!, and everything else goes BOOM! with it.
Nobody knew what the Crucible would, or would not do. Not even the in game characters. It was a Hail Mary like no other. I had no idea what the Crucible was gonna do. Much less that it was gonna blow up the relays.
And I clearly saw chunks of relay hurtling through space. (Which was all very unnecessary truth be told.)
So, there was nothing else to take from it, but what BW already set up as a precedence. You're not gonna sit up playing the game and see the relays exploding and think, oh, no, but that's a different kind of explosion.
Why would it be? Maybe that was the story they wanted to tell. Who knows?
But BW should not be surprised that their audience came to conclusions based on the information they were given. Never were we given any info that alluded to the idea that the destruction of a relay does not equal the destruction of the system.
#3544
Posté 29 mai 2012 - 11:38
Alexander Kogan wrote...
The so called "Extended Cut" is, from I can see, a complete rehash of the same garbage from the original ending.
Stop spoon-feeding us the same nonsense Bioware! Was the ending an Indoctrination or not? Your defense of "Artistic Integrity" has no bearing considering you pretty much threw out everything that was built up in the past two games. GO BACK TO KARPYSHYN'S ORIGINAL DARK ENERGY PLOT! The whole "machine vs creators" garbage has been done already, the dark energy thing was actually ORIGINAL.
I'm sorry, what? Dark energy was not original. Nothing is original anymore. The only thing that's original is how the author chooses to tell the story. We're being exposed to the same stories over and over and over. The only thing that keeps us coming back is the unique way the author expresses it.
Almost everything is derivative of something. You'll drive yourself insane trying to point it all out. What you, and most of us, are having problems with is how they chose to express the story.
Modifié par WizenSlinky0, 29 mai 2012 - 11:40 .
#3545
Posté 30 mai 2012 - 12:08
Why would their be two blast if it's just the cruible? Also that second blast? THAT looks very dangerous, the first is a shockwave, the other is a ball of fire which looks like bad news. We have Arrival to go by when relays and I don't care if it was an astorid that hit, or the cruible new up the relays. We where showen in the past relays go boom=solar system goes boom. If that was not Biowares attempt then they should explainTalnyr wrote...
Sure, but it's not an eezo blast. That explain why the whole system isn't wipe.
1:Why the system is not goingboom
2:How the cruible changes the effect
If Bioware wants the relays to expldoe, they need to answer those two questions, no speculation. Cold, hard answers.
Modifié par Mr.House, 30 mai 2012 - 12:16 .
#3546
Posté 30 mai 2012 - 01:58
I still believe Joker should be Shot, Quartered and then shoved out the Air lock granted their planetside but still he should be shot out the Air lock an into a tree for running.
#3547
Posté 30 mai 2012 - 03:20
rapscallioness wrote...
And I am astounded that they would surprised that fans would think that.
Well, honestly.. I'm not in a great place to judge this sort of thing. I've played so many games... so many Bioware games .. that I can usually see how we're supposed to interpret stuff. So when I play a game I end up with the "right" interpretation. By which I mean Bio's intended interpretation -- we could get all lit-crit here about how the author's intent doesn't matter, but that would make things even worse than they are.
I don't want to come across as defending Bio's execution here. If people didn't get the message you wanted them to get, that's their fault.
Modifié par AlanC9, 30 mai 2012 - 04:44 .
#3548
Posté 30 mai 2012 - 03:42
Exactly. That's what's different IMO. I liked the endings and my only issue is that a few things need adressed mainly joker and showing a tad more war assets overall though the ending is fine IMO.Talnyr wrote...
As a matter of fact, the explosion of the relays is completely different in Arrival and ME3. Just compare the outros :
In Arrival, it's the sudden release of the eezo core that causes the supernova.
In ME3, the crucible beam completely EMPTY the eezo core before the relay explode. No eezo release, no supernova.
Easy shortcut from the writers, but it's still different explosions.
#3549
Posté 30 mai 2012 - 04:19
#3550
Posté 30 mai 2012 - 04:28
People are blowing the ending out of proportion and thats fine if thats what you believe in. but dont hate on extended cut when YOU PEOPLE WANTED IT.





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