Mass Effect 3 Extended Cut
#3551
Posté 30 mai 2012 - 04:32
#3552
Posté 30 mai 2012 - 05:08
Car_Crusher3 wrote...
I never got the extended cut dlc but I saw the video and if you think about it A massive "emp" like blast that destroys synthetics (or for some reason unites them with organics and still blows relays up ?) Is a lot different than this giant meteor base going straight into one. It seams like the blast was carried through relays. So they arent all connected to a failsave that if one goes down they all do. The reapers werent dumb enough to do that. It seams like another atempt for the people angry that shepard ended his story in a twist they didnt see coming to just hate on the ending for reasons far from the fact of what happened. I didnt think the ending was experience ruining and I believe in the indoctrination theory and even if its not true the ending was fine. Sure I might have replayed it more than twice by now if the ending was a bit more "fairy tale like" but that dosent mean that a sudden twist to a series ruins how emotional mordins death was or the badassery (spelt wrong) of grunts beating down the ravengars.
People are blowing the ending out of proportion and thats fine if thats what you believe in. but dont hate on extended cut when YOU PEOPLE WANTED IT.
People are pissed at the ending because we didn't get what we were promised and Bioware did exaclty what they said they wouldn't do with it. They promised diverse and multi-tangent endings based on our choices...like 16 of them. Didn't happen. They said there is no way we'd make a similar ending everyone gets in an A, B, C choice format. That's exactly what happened. We asked for a complete overhaul to the ending, which I will say is extreme and would take Bioware even more time to create, because we felt it was a slap to the face and an insult to the Shepard character as Shepard just went along with everything the ghost child said with basically no argument. Yes, it's a twist on the game, but isn't a twist supposed to get you even more excited? What about in the first Star Wars Knights of the Old Republic [SPOILER] when you found out you were really Revan, the former dark Lord of the Sith? That was an awesome twist. This one just left us dumbfounded and confused and eventually angry in the end. We're not looking for a "fairy tale ending", but a happy outcome should have been one of the 16 promised endings as well as many others. We asked for an overhaul, and they said nope, no new endings. We're going to do an extened cut ending to provide "closure". No specifics, so closure to what exactly? Artistic Vision? I don't even know what they meant by that. If it's artistic to make endings confusing as hell and leaves the player with more questions than one's answered than someone seriously messed up. We're hating on the extended cut because we don't feel Bioware is listening to what it's fans want, even though they say they are. We've told them what we want, how to fix an ending that is essentially "broken" to a great game series. The entire series just "wowed" me. Never have I played a game more fulfilling, and that ending for me just seemed to rip it all away. Yes we wanted a new ending, but we'll have to settle for the extended cut. It's not what we wanted, but it's what we're getting and the expectations are not high for obvious reasons. I've said it before and I'll say it again..."No matter how much you polish up a turd, it's still a turd."
#3553
Posté 30 mai 2012 - 05:12
Modifié par AlanC9, 30 mai 2012 - 05:13 .
#3554
Posté 30 mai 2012 - 07:12
AlanC9 wrote...
As I always ask --- where did that "16 endings" figure come from? I've never been able to find any statement from Bio where they promised that.
Well one thing i know for sure is that IGN promoted this, but not they changed their website, so it says there are 7 endings. I'm 140% positive it was otherwise. It's kinda odd, get an early game, publish faulty info, then just change it whatever. But i guess you have to do that when you are IGN, main defender, bu**licker of EA.
#3555
Posté 30 mai 2012 - 11:08
#3556
Posté 30 mai 2012 - 11:35
#3557
Posté 30 mai 2012 - 12:48
Would you want to play, let alone purchase, single player content that BioWare explicitly said would only take place after the end of ME3, with the ending that we have?
They are recording play data all the time. They know how many times people have replayed the game compared to ME2 and it is far less. There is no enthusiasm for single player content, so they have no incentive to make it or sell it.
#3558
Posté 30 mai 2012 - 02:16
#3559
Posté 30 mai 2012 - 02:39
QuentaSilmarillion wrote...
I read somewhere that when a mass effect gate is destroyed, so is the whole system it is in. Is that true?
In the Arrival DLC for ME2 Shepard destroys a MassEffect Relay witch explodes with the power of a super-nova wiping out a full systhem of the Batherians.
If the explosions in the end of ME3 are similar to that, then Shepard propably exterminated dozends of systhems and billions of lifes.
I doubt that this is what ME3's writers had in mind but its a REALLY stupid blunder to end it like this after showing us that destroying a MassRelay causes a superexplosion.
#3560
Posté 30 mai 2012 - 04:00
I hope the ending DLC will make the ending better, but it´s a hard ending to fix. Without changing it all over. I really hope that you listen to fan feedback right now. Crushed dreams and sad fans, is not good for buisness.
http://www.youtube.com/watch?v=6M0Cf864P7E
http://www.youtube.com/watch?v=4H_A7SeawU4
http://www.youtube.com/watch?v=Ft4bF6buEZA
http://www.youtube.com/watch?v=7MlatxLP-xs
#3561
Posté 30 mai 2012 - 04:06
Kailord wrote...
This whole superweapon crucible thing is just so lame. The precedessors were much more interesting, even with partially flawed plots. ME3 killed the story.
What i think would be interesting is something like that;
Remember the Derelict Reaper mission in ME2? That reaper was shot down with an ancient, millions of years old weapon by an unknown enemy according to Illusive Man.
I'm not sure if this is mentioned somewhere on the forum but, i always wondered who the hell reapers fought against. It'd be nice to learn something about that. Maybe even use the weapon that unknown enemy used against the reapers.
It is not original of course but, explanation of what the reapers were so lame that nearly anything would be better.
#3562
Posté 30 mai 2012 - 05:14
Syfoor wrote...
AlanC9 wrote...
As I always ask --- where did that "16 endings" figure come from? I've never been able to find any statement from Bio where they promised that.
Well one thing i know for sure is that IGN promoted this, but not they changed their website, so it says there are 7 endings. I'm 140% positive it was otherwise. It's kinda odd, get an early game, publish faulty info, then just change it whatever. But i guess you have to do that when you are IGN, main defender, bu**licker of EA.
Yeah, I saw that IGN page before it got edited. It said pretty much what the strategy guide said -- there are 16 possible combinations of decisions and EMS totals that determine what ending you get.
That's true, IIRC, but it isn't at all the same thing as having 16 different endings. The 16 combinations determine which one of the five endings you get (figuring there are 3 choices, plus the "breath" bonus ending and the low-EMS failure ending).
So I guess someone read the page's heading without reading the page -- trying to avoid spoilers, no doubt -- and spread his misreading of the page all over the community.
Modifié par AlanC9, 30 mai 2012 - 05:15 .
#3563
Posté 30 mai 2012 - 05:29
SomeBug wrote...
I'm fairly certain they had single player DLC plans that were immediately shelved because of the ending furore.
Since they said they were delaying other projects to do the EC, I figure we can assume there was something already in the pipeline. Note that data mining shows a pretty big war asset that isn't in the game:
Crucible: ElementZeroCore [32] 200
Speculation is that this is part of the long-rumored "Retake Omega" DLC. Plenty of eezo to be found there.
Would you want to play, let alone purchase, single player content that BioWare explicitly said would only take place after the end of ME3, with the ending that we have?
I would, sure. There are some practical difficulties, though. Like a new Galaxy Map system and a new PC.
They are recording play data all the time. They know how many times people have replayed the game compared to ME2 and it is far less.
I suppose you've seen those numbers?
But yeah, whatever the real numbers are, they know them
Modifié par AlanC9, 30 mai 2012 - 05:30 .
#3564
Posté 30 mai 2012 - 06:16
Honestly with as powerful as they made the reapers and their minions (collectors) most should of seen that coming.
All i hope is we hear something on the EC and then future single player DLC during E3.
Its been WAY too quiet around here lately.
#3565
Posté 30 mai 2012 - 06:17
Though I do miss Heavy weapons on demand, and a few other things.
#3566
Posté 30 mai 2012 - 08:28
Cainne Chapel wrote...
The crucible superweapon thing doesn't bother me much, considering from ME1 I pretty much KNEW there was going to be some sort of Superweapon slash space-magic thing used to defeat the reapers.
Honestly with as powerful as they made the reapers and their minions (collectors) most should of seen that coming.
Well, I had hopes that we'd find some sort of tech at the Collector base that would give the Citadel races a chance in a fight.. But when Bio let us choose to blow up the base I knew that wasn't in the cards.
#3567
Posté 30 mai 2012 - 08:58
Cainne Chapel wrote...
The crucible superweapon thing doesn't bother me much, considering from ME1 I pretty much KNEW there was going to be some sort of Superweapon slash space-magic thing used to defeat the reapers.
Honestly with as powerful as they made the reapers and their minions (collectors) most should of seen that coming.
All i hope is we hear something on the EC and then future single player DLC during E3.
Its been WAY too quiet around here lately.
I'd say a superweapon became inevitable after ME2 failed to give us any insight at all into how to fight the Reapers. But that's neither here nor there.
the implementation of the Crucible, however, failed on so many levels people are arguing over which aspect was worse.
#3568
Posté 30 mai 2012 - 11:32
AlanC9 wrote...
As I always ask --- where did that "16 endings" figure come from? I've never been able to find any statement from Bio where they promised that.
It doesn't matter, if that has been promised or not. It only matters, what Casey Hudson promised before release:
“Yeah, and I’d say much more so, because we have the ability to build
the endings out in a way that we don’t have to worry about eventually
tying them back together somewhere. This story arc is coming to an end
with this game. That means the endings can be a lot more different. At
this point we’re taking into account so many decisions that you’ve made
as a player and reflecting a lot of that stuff. It’s not even in any way
like the traditional game endings, where you can say how many endings
there are or whether you got ending A, B, or C.....The endings have a
lot more sophistication and variety in them.”
Defending the end of ME3 after this statement is like saying earth is the centre of the solar system.
#3569
Posté 30 mai 2012 - 11:36
While Mass Effect 3 is fun the only real gripe I have is the scanning and running from the Reapers it's rather tedious and very Dull.
My other gripe not being able to asign keys to better fit my playstyle and I absolutly hate that almost everything is on the space bar, I feel like the game was origionaly meant to be a console only game with no thought to key mapping for PC users.
An of coarse the ending that is called "Artistic Integrity" or more like a stolen ending from Deus Ex and slapped into Mass Effect. (An I understand people who have never played Deus Ex have no clue about what I'm talking about.)
But Bioware is listening to us though I wonder if Casey is a fan of the Deus Ex series!
My local Walmart has the Mass Effect 3 for $19.98 now I think I should have waited, it's wierd but games that came out last year like Star Craft 2 is stil $59 and Mass Effect came out this year and it's already on discount pricing.
Modifié par Eralrik, 30 mai 2012 - 11:41 .
#3570
Posté 31 mai 2012 - 12:14
Eralrik wrote...
...
My local Walmart has the Mass Effect 3 for $19.98 now I think I should have waited, it's wierd but games that came out last year like Star Craft 2 is stil $59 and Mass Effect came out this year and it's already on discount pricing.
it's not selling as well as EA wants. i'm sure they're making money, but this was supposed to be a cash cow, not merely profitable. sales are below projections from what I hear. spending almost a billion dollars on advertising between EASports and every other EA title has got to put pressure on people to make up for all that money spent.
starcraft 2 will stay $59 until the next one comes out.
Modifié par bleachorange, 31 mai 2012 - 12:18 .
#3571
Posté 31 mai 2012 - 12:24
I disagree. I like the cruicible idea and don't believe it failed.iakus wrote...
Cainne Chapel wrote...
The crucible superweapon thing doesn't bother me much, considering from ME1 I pretty much KNEW there was going to be some sort of Superweapon slash space-magic thing used to defeat the reapers.
Honestly with as powerful as they made the reapers and their minions (collectors) most should of seen that coming.
All i hope is we hear something on the EC and then future single player DLC during E3.
Its been WAY too quiet around here lately.
I'd say a superweapon became inevitable after ME2 failed to give us any insight at all into how to fight the Reapers. But that's neither here nor there.
the implementation of the Crucible, however, failed on so many levels people are arguing over which aspect was worse.
#3572
Posté 31 mai 2012 - 12:28
That is true.SomeBug wrote...
I'm fairly certain they had single player DLC plans that were immediately shelved because of the ending furore.
First I believe they said the opposite that it would be playable prior to the end like ME 1, and yes I would since I like the ending.Would you want to play, let alone purchase, single player content that BioWare explicitly said would only take place after the end of ME3, with the ending that we have?
Or many people are like me and like to play all three games in order?They are recording play data all the time. They know how many times people have replayed the game compared to ME2 and it is far less. There is no enthusiasm for single player content, so they have no incentive to make it or sell it.
#3573
Posté 31 mai 2012 - 12:30
Wishful thinking. You wish It didnt sell good but the truth is they sold so many they can afford to make the price cheaper now.bleachorange wrote...
Eralrik wrote...
...
My local Walmart has the Mass Effect 3 for $19.98 now I think I should have waited, it's wierd but games that came out last year like Star Craft 2 is stil $59 and Mass Effect came out this year and it's already on discount pricing.
it's not selling as well as EA wants. i'm sure they're making money, but this was supposed to be a cash cow, not merely profitable. sales are below projections from what I hear. spending almost a billion dollars on advertising between EASports and every other EA title has got to put pressure on people to make up for all that money spent.
starcraft 2 will stay $59 until the next one comes out.
#3574
Posté 31 mai 2012 - 12:31
Shepard108278 wrote...
I disagree. I like the cruicible idea and don't believe it failed.iakus wrote...
Cainne Chapel wrote...
The crucible superweapon thing doesn't bother me much, considering from ME1 I pretty much KNEW there was going to be some sort of Superweapon slash space-magic thing used to defeat the reapers.
Honestly with as powerful as they made the reapers and their minions (collectors) most should of seen that coming.
All i hope is we hear something on the EC and then future single player DLC during E3.
Its been WAY too quiet around here lately.
I'd say a superweapon became inevitable after ME2 failed to give us any insight at all into how to fight the Reapers. But that's neither here nor there.
the implementation of the Crucible, however, failed on so many levels people are arguing over which aspect was worse.
Perhaps "Crucible" is too broad.
But the Catalyst and RGB certainly proved to be...less than wildly popular
#3575
Posté 31 mai 2012 - 12:39
I know that is the key issue but I liked it I just feel it needs to be expanded on a tad.iakus wrote...
Shepard108278 wrote...
I disagree. I like the cruicible idea and don't believe it failed.iakus wrote...
Cainne Chapel wrote...
The crucible superweapon thing doesn't bother me much, considering from ME1 I pretty much KNEW there was going to be some sort of Superweapon slash space-magic thing used to defeat the reapers.
Honestly with as powerful as they made the reapers and their minions (collectors) most should of seen that coming.
All i hope is we hear something on the EC and then future single player DLC during E3.
Its been WAY too quiet around here lately.
I'd say a superweapon became inevitable after ME2 failed to give us any insight at all into how to fight the Reapers. But that's neither here nor there.
the implementation of the Crucible, however, failed on so many levels people are arguing over which aspect was worse.
Perhaps "Crucible" is too broad.
But the Catalyst and RGB certainly proved to be...less than wildly popular





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