Yes report me for having a diffreing opinon from yours please.BrotherWarth wrote...
Guys, Thanatos is a troll. Report his posts that violate the rules(like the one where he calls people retarded for disagreeing with him) and ignore him.
Mass Effect 3 Extended Cut
#3776
Posté 13 juin 2012 - 05:32
#3777
Posté 13 juin 2012 - 05:35
Thanatos144 wrote...
BeefoTheBold wrote...
By that logic the performance of the video card in my analogy is irrelevant if it's a video card and not a heat sink.
What was advertised was not just a game. The game's advertising promised specific things, just like the box of the video card promised a certain level of performance.
Now your just acting the child cause you Assumed something. They didnt
give you a A B C ending they gave you three choices. That is just the
conclusion of the game....What about how many stories they ended in this
one game? They gave more then enough endings you are just mad cause
you dont like the idea that it ends in a way you didn't foresee or couldn't
understand.
I'm perfectly capable of understanding the ending thanks. Try and refrain from taking personal shots when you're backed into a corner in a debate.
You are aware that ABC ending and three choice ending are the same number. Three letters equals the number three.
#3778
Posté 13 juin 2012 - 05:38
BeefoTheBold wrote...
Not without destroying the existing lore that says blowing up a Mass Relay destroys an entire solar system they don't.
I tend to disagree based on an asteroid crash vs. an overload, but for this exercise I'll run with the notion that you're right -- it's a lore betrayal. So what? It's a continuity error. Happens all the time in every creative medium.
#3779
Posté 13 juin 2012 - 05:42
TheDarkShape wrote...
BeefoTheBold wrote...
Not without destroying the existing lore that says blowing up a Mass Relay destroys an entire solar system they don't.
I tend to disagree based on an asteroid crash vs. an overload, but for this exercise I'll run with the notion that you're right -- it's a lore betrayal. So what? It's a continuity error. Happens all the time in every creative medium.
So it's ****y writing. And more to the point, neither of us actually know. We know nothing at all on what happens after any of the three endings. You're assuming that everyone lives. I'm assuming that everyone dies. (If not immediately than pretty damn soon when you have all those alien races trapped in a solar system that's been devastated by Reaper attacks. What, exactly, do the Quarians and the Turians eat to survive?)
But the point is that WE DON'T KNOW. Should we have to guess who lives and who dies? Should we need to guess how our crew members magically got onboard the Normandy and why Joker's fleeing at top speed? How the hell does he know that there's about to be a big damn explosion that he needs to outrun?
What are the odds of his magically finding a planet to crash onto that is a garden world? Do you know how incredibly rare garden worlds are? And if he crashes with folks like Garrus or Tali onboard, what do they eat? Do they die?
We don't know any of these things.
#3780
Posté 13 juin 2012 - 05:46
Modifié par TheDarkShape, 13 juin 2012 - 05:46 .
#3781
Posté 13 juin 2012 - 05:46
How about the endings where they dont work or you cant make it to theBeefoTheBold wrote...
Thanatos144 wrote...
BeefoTheBold wrote...
By that logic the performance of the video card in my analogy is irrelevant if it's a video card and not a heat sink.
What was advertised was not just a game. The game's advertising promised specific things, just like the box of the video card promised a certain level of performance.
Now your just acting the child cause you Assumed something. They didnt
give you a A B C ending they gave you three choices. That is just the
conclusion of the game....What about how many stories they ended in this
one game? They gave more then enough endings you are just mad cause
you dont like the idea that it ends in a way you didn't foresee or couldn't
understand.
I'm perfectly capable of understanding the ending thanks. Try and refrain from taking personal shots when you're backed into a corner in a debate.
You are aware that ABC ending and three choice ending are the same number. Three letters equals the number three.
catalyst. Those just three???????????????? The last three are still not
ABC cause they are the only moral choices you have left short of
galactic suicide. I wasnt taking a personal shot I was stating a fact you ether didn't foresee the ending or you didn't understand it it is a given
you did like it.
#3782
Posté 13 juin 2012 - 05:47
BeefoTheBold wrote...
So it's ****y writing. And more to the point, neither of us actually know. We know nothing at all on what happens after any of the three endings. You're assuming that everyone lives. I'm assuming that everyone dies. (If not immediately than pretty damn soon when you have all those alien races trapped in a solar system that's been devastated by Reaper attacks. What, exactly, do the Quarians and the Turians eat to survive?)
But the point is that WE DON'T KNOW. Should we have to guess who lives and who dies? Should we need to guess how our crew members magically got onboard the Normandy and why Joker's fleeing at top speed? How the hell does he know that there's about to be a big damn explosion that he needs to outrun?
What are the odds of his magically finding a planet to crash onto that is a garden world? Do you know how incredibly rare garden worlds are? And if he crashes with folks like Garrus or Tali onboard, what do they eat? Do they die?
We don't know any of these things.
And to all of that I say, good luck in finding something that comes even close to logic when trying to explain.
#3783
Posté 13 juin 2012 - 05:51
TheDarkShape wrote...
See, I have lots of problems with the ending, but its ambiguous nature isn't one of them. I love endings where I'm left to really think about what'll happen to characters. The last scene of The Shield comes to mind, where the final shot could portend so many different things.
Ambiguous and completely nonsensical aren't the same thing.
Simple example, the crash landing of the Normandy. There are no garden worlds other than Earth in our solar system. Conventional FTL travel would take YEARS to reach another solar system without the Mass Relays, if there are even any garden worlds in the nearest solar systems.
Which means that Joker (after finding out somehow by telepathy that he should be fleeing in the first place?) had to have gone through the Mass Relay WHILE IT WAS EXPLODING and hit a one in MILLIONS chance that it somehow flung him to a system that has a garden world to land/crash on.
That isn't "ambiguous" it's blatantly retarded.
#3784
Posté 13 juin 2012 - 05:58
BeefoTheBold wrote...
TheDarkShape wrote...
See, I have lots of problems with the ending, but its ambiguous nature isn't one of them. I love endings where I'm left to really think about what'll happen to characters. The last scene of The Shield comes to mind, where the final shot could portend so many different things.
Ambiguous and completely nonsensical aren't the same thing.
Simple example, the crash landing of the Normandy. There are no garden worlds other than Earth in our solar system. Conventional FTL travel would take YEARS to reach another solar system without the Mass Relays, if there are even any garden worlds in the nearest solar systems.
Which means that Joker (after finding out somehow by telepathy that he should be fleeing in the first place?) had to have gone through the Mass Relay WHILE IT WAS EXPLODING and hit a one in MILLIONS chance that it somehow flung him to a system that has a garden world to land/crash on.
That isn't "ambiguous" it's blatantly retarded.
I agree, actually. That's my distinction with this climax. Ending up where they end up doesn't bother me -- HOW they got there, and the logic gaps involved, does. That's what I'm hoping for from the Extended Cut. Smooth away the narrative holes (hi, Joker!) so I can be more concerned about where I think these characters will go next than wondering how the hell they got there in the first place.
#3785
Posté 13 juin 2012 - 06:10
TheDarkShape wrote...
BeefoTheBold wrote...
TheDarkShape wrote...
See, I have lots of problems with the ending, but its ambiguous nature isn't one of them. I love endings where I'm left to really think about what'll happen to characters. The last scene of The Shield comes to mind, where the final shot could portend so many different things.
Ambiguous and completely nonsensical aren't the same thing.
Simple example, the crash landing of the Normandy. There are no garden worlds other than Earth in our solar system. Conventional FTL travel would take YEARS to reach another solar system without the Mass Relays, if there are even any garden worlds in the nearest solar systems.
Which means that Joker (after finding out somehow by telepathy that he should be fleeing in the first place?) had to have gone through the Mass Relay WHILE IT WAS EXPLODING and hit a one in MILLIONS chance that it somehow flung him to a system that has a garden world to land/crash on.
That isn't "ambiguous" it's blatantly retarded.
I agree, actually. That's my distinction with this climax. Ending up where they end up doesn't bother me -- HOW they got there, and the logic gaps involved, does. That's what I'm hoping for from the Extended Cut. Smooth away the narrative holes (hi, Joker!) so I can be more concerned about where I think these characters will go next than wondering how the hell they got there in the first place.
The problem is that I don't know how you fill in some of these blanks without changing the ending completely. There's so much there that makes zero sense that I don't know how you "explain it more thoroughly" to allow it to make sense.
Maybe the EC will somehow come up with some sort of explanation for the dozens of plotholes, retconns and impossibilities to have it be somewhat coherent. If they do that and still kind of leave some ambiguity on what happens to the characters, I still would not be pleased but I'd grudgingly accept.
But wracking my brain I don't see how the ending can be explained more extensively in such a way that it makes sense.
#3786
Posté 13 juin 2012 - 06:28
#3787
Posté 13 juin 2012 - 07:17
Actually the plotholes left are so big, they could have put anything in between including the IT, and still call it a clarification of the ending.
#3788
Posté 13 juin 2012 - 08:15
They live off the gaurdens on their live ships like the uarrians have for centuries, ddid you miss the part where they masterd the art of survival?BeefoTheBold wrote...
TheDarkShape wrote...
BeefoTheBold wrote...
Not without destroying the existing lore that says blowing up a Mass Relay destroys an entire solar system they don't.
I tend to disagree based on an asteroid crash vs. an overload, but for this exercise I'll run with the notion that you're right -- it's a lore betrayal. So what? It's a continuity error. Happens all the time in every creative medium.
So it's ****y writing. And more to the point, neither of us actually know. We know nothing at all on what happens after any of the three endings. You're assuming that everyone lives. I'm assuming that everyone dies. (If not immediately than pretty damn soon when you have all those alien races trapped in a solar system that's been devastated by Reaper attacks. What, exactly, do the Quarians and the Turians eat to survive?)
#3789
Posté 13 juin 2012 - 08:17
Crashing a meteor into a relay destroys an entire solar sytem, Using a device that harniesses and changes the dark energy in a relay dosen'tBeefoTheBold wrote...
TheDarkShape wrote...
BeefoTheBold wrote...
TheDarkShape wrote...
BeefoTheBold wrote...
And more to the point, movies and books don't explicitly promise player agency in the creative process as a selling point. I can't remember a book or a movie ever promising that the customer can make a lot of choices about how the story plays out and see a completely different ending based on those choices.
Of course, you're ignoring the fact that the game does take your choices into account. Saved Wrex in Mass Effect? It affects your EMS. Played ME2 a certain way? No Quarian/Geth peace, thus affecting your EMS. All building up for the climax deciding which ending choices you receive and which variations on those play out.
I'm not defending the choices, but your previous playthroughs DO have an impact on the ending.
Technically true. They have a VERY MINOR impact on the ending, but nowhere close to the level of what we were said they'd have.
Well, now we're getting into the semantics of what a 'major impact' is. Without high enough EMS, you're locked into either Destroy or Control. After unlocking both, you're still locked out of Synthesis without the right numbers.
Again, not defending the choices as presented, just that playthroughs affect the ending. Play a certain way and choose Destroy and everything goes to hell. Play another way and choose Destroy and everyone comes out of it alive.
Not without destroying the existing lore that says blowing up a Mass Relay destroys an entire solar system they don't.
its really frigging simple.
#3790
Posté 13 juin 2012 - 08:26
MerchantGOL wrote...
They live off the gaurdens on their live ships like the uarrians have for centuries, ddid you miss the part where they masterd the art of survival?BeefoTheBold wrote...
TheDarkShape wrote...
BeefoTheBold wrote...
Not without destroying the existing lore that says blowing up a Mass Relay destroys an entire solar system they don't.
I tend to disagree based on an asteroid crash vs. an overload, but for this exercise I'll run with the notion that you're right -- it's a lore betrayal. So what? It's a continuity error. Happens all the time in every creative medium.
So it's ****y writing. And more to the point, neither of us actually know. We know nothing at all on what happens after any of the three endings. You're assuming that everyone lives. I'm assuming that everyone dies. (If not immediately than pretty damn soon when you have all those alien races trapped in a solar system that's been devastated by Reaper attacks. What, exactly, do the Quarians and the Turians eat to survive?)
HOW they have mastered the art of survial matters. The Quarians have been gypsies. They have wandered from system to system trading and sent young people out of the fleet on pilgramages as part of their resource management strategies.
Neither of those options are feasible anymore.
I also note you didn't address the Turians in your hurry to be patronizing. Even if the Quarians somehow manage to survive, how do the Turians?
#3791
Posté 13 juin 2012 - 08:28
MerchantGOL wrote...
Crashing a meteor into a relay destroys an entire solar sytem, Using a device that harniesses and changes the dark energy in a relay dosen'tBeefoTheBold wrote...
TheDarkShape wrote...
BeefoTheBold wrote...
TheDarkShape wrote...
BeefoTheBold wrote...
And more to the point, movies and books don't explicitly promise player agency in the creative process as a selling point. I can't remember a book or a movie ever promising that the customer can make a lot of choices about how the story plays out and see a completely different ending based on those choices.
Of course, you're ignoring the fact that the game does take your choices into account. Saved Wrex in Mass Effect? It affects your EMS. Played ME2 a certain way? No Quarian/Geth peace, thus affecting your EMS. All building up for the climax deciding which ending choices you receive and which variations on those play out.
I'm not defending the choices, but your previous playthroughs DO have an impact on the ending.
Technically true. They have a VERY MINOR impact on the ending, but nowhere close to the level of what we were said they'd have.
Well, now we're getting into the semantics of what a 'major impact' is. Without high enough EMS, you're locked into either Destroy or Control. After unlocking both, you're still locked out of Synthesis without the right numbers.
Again, not defending the choices as presented, just that playthroughs affect the ending. Play a certain way and choose Destroy and everything goes to hell. Play another way and choose Destroy and everyone comes out of it alive.
Not without destroying the existing lore that says blowing up a Mass Relay destroys an entire solar system they don't.
its really frigging simple.
And this is explained where? All we see is the relays exploding. Is it a magical fairy dust explosion? Clearly the explosion is damaging to what it hits because we see it hitting the Normandy and causing it to crash on a conveniently placed garden world.
Nowhere does the lore/ending demonstrate how a device that "harniesses" and changes the relays leads to blowing them up one way causes the destruction of an entire solar system whereas blowing them up a different way does not.
Modifié par BeefoTheBold, 13 juin 2012 - 08:30 .
#3792
Posté 13 juin 2012 - 08:33
i guess you missed the part where turians and quarians eat the same food.BeefoTheBold wrote...
MerchantGOL wrote...
They live off the gaurdens on their live ships like the uarrians have for centuries, ddid you miss the part where they masterd the art of survival?BeefoTheBold wrote...
TheDarkShape wrote...
BeefoTheBold wrote...
Not without destroying the existing lore that says blowing up a Mass Relay destroys an entire solar system they don't.
I tend to disagree based on an asteroid crash vs. an overload, but for this exercise I'll run with the notion that you're right -- it's a lore betrayal. So what? It's a continuity error. Happens all the time in every creative medium.
So it's ****y writing. And more to the point, neither of us actually know. We know nothing at all on what happens after any of the three endings. You're assuming that everyone lives. I'm assuming that everyone dies. (If not immediately than pretty damn soon when you have all those alien races trapped in a solar system that's been devastated by Reaper attacks. What, exactly, do the Quarians and the Turians eat to survive?)
HOW they have mastered the art of survial matters. The Quarians have been gypsies. They have wandered from system to system trading and sent young people out of the fleet on pilgramages as part of their resource management strategies.
Neither of those options are feasible anymore.
I also note you didn't address the Turians in your hurry to be patronizing. Even if the Quarians somehow manage to survive, how do the Turians?
The qurians will share their gaurdians with the turians, and they will also get the parts they need form the other specis, because thye are all in the same boat together. a urrian can make a rusted peice of junk battle ready, they can show the other speices how to adpat on star ships till they can find a solution.
#3793
Posté 13 juin 2012 - 08:39
Try listining when hacket talks, the catalyst/citadel was needed speficaly for the purpose of making all the dark energy releasd by the crucible harmless to oganics/ targeted towards specific targets.BeefoTheBold wrote...
MerchantGOL wrote...
Crashing a meteor into a relay destroys an entire solar sytem, Using a device that harniesses and changes the dark energy in a relay dosen'tBeefoTheBold wrote...
TheDarkShape wrote...
BeefoTheBold wrote...
TheDarkShape wrote...
BeefoTheBold wrote...
And more to the point, movies and books don't explicitly promise player agency in the creative process as a selling point. I can't remember a book or a movie ever promising that the customer can make a lot of choices about how the story plays out and see a completely different ending based on those choices.
Of course, you're ignoring the fact that the game does take your choices into account. Saved Wrex in Mass Effect? It affects your EMS. Played ME2 a certain way? No Quarian/Geth peace, thus affecting your EMS. All building up for the climax deciding which ending choices you receive and which variations on those play out.
I'm not defending the choices, but your previous playthroughs DO have an impact on the ending.
Technically true. They have a VERY MINOR impact on the ending, but nowhere close to the level of what we were said they'd have.
Well, now we're getting into the semantics of what a 'major impact' is. Without high enough EMS, you're locked into either Destroy or Control. After unlocking both, you're still locked out of Synthesis without the right numbers.
Again, not defending the choices as presented, just that playthroughs affect the ending. Play a certain way and choose Destroy and everything goes to hell. Play another way and choose Destroy and everyone comes out of it alive.
Not without destroying the existing lore that says blowing up a Mass Relay destroys an entire solar system they don't.
its really frigging simple.
And this is explained where? All we see is the relays exploding. Is it a magical fairy dust explosion? Clearly the explosion is damaging to what it hits because we see it hitting the Normandy and causing it to crash on a conveniently placed garden world.
Nowhere does the lore/ending demonstrate how a device that "harniesses" and changes the relays leads to blowing them up one way causes the destruction of an entire solar system whereas blowing them up a different way does not.
from the looks of what happend to the normandy id say it was just a massive power surge.
#3794
Posté 13 juin 2012 - 08:39
MerchantGOL wrote...
i guess you missed the part where turians and quarians eat the same food.BeefoTheBold wrote...
MerchantGOL wrote...
They live off the gaurdens on their live ships like the uarrians have for centuries, ddid you miss the part where they masterd the art of survival?BeefoTheBold wrote...
TheDarkShape wrote...
BeefoTheBold wrote...
Not without destroying the existing lore that says blowing up a Mass Relay destroys an entire solar system they don't.
I tend to disagree based on an asteroid crash vs. an overload, but for this exercise I'll run with the notion that you're right -- it's a lore betrayal. So what? It's a continuity error. Happens all the time in every creative medium.
So it's ****y writing. And more to the point, neither of us actually know. We know nothing at all on what happens after any of the three endings. You're assuming that everyone lives. I'm assuming that everyone dies. (If not immediately than pretty damn soon when you have all those alien races trapped in a solar system that's been devastated by Reaper attacks. What, exactly, do the Quarians and the Turians eat to survive?)
HOW they have mastered the art of survial matters. The Quarians have been gypsies. They have wandered from system to system trading and sent young people out of the fleet on pilgramages as part of their resource management strategies.
Neither of those options are feasible anymore.
I also note you didn't address the Turians in your hurry to be patronizing. Even if the Quarians somehow manage to survive, how do the Turians?
The qurians will share their gaurdians with the turians, and they will also get the parts they need form the other specis, because thye are all in the same boat together. a urrian can make a rusted peice of junk battle ready, they can show the other speices how to adpat on star ships till they can find a solution.
So "gaurdians" which can't currently fully support the Quarian population (hence why they send people out on pilgramages) will be totally able to support the millions of additional Turians needed?
Even assuming that the "urrians" brought their civilian/non-combat ships with them to begin with.
And, once again, everyone is trapped in ONE solar system...which has been completely wrecked by the Reapers. (Assuming it's even still in existence after the relay blew up.) That creates resource constraints even assuming every "specis" works together and they try and "adpat" their star ships.
Seriously, you're way too dumb to be as patronizing as your posts are trying to be. Your spelling is terrible. Your grammar is nearly as bad. And your arguments are simplistic. If you want to pull off condescension then you have to actually be smart enough to make it believable.
If you're an example of the "better fans" that Bioware needs then I weep for Bioware's future.
#3795
Posté 13 juin 2012 - 08:41
MerchantGOL wrote...
Try listining when hacket talks, the catalyst/citadel was needed speficaly for the purpose of making all the dark energy releasd by the crucible harmless to oganics/ targeted towards specific targets.BeefoTheBold wrote...
MerchantGOL wrote...
Crashing a meteor into a relay destroys an entire solar sytem, Using a device that harniesses and changes the dark energy in a relay dosen'tBeefoTheBold wrote...
TheDarkShape wrote...
BeefoTheBold wrote...
TheDarkShape wrote...
BeefoTheBold wrote...
And more to the point, movies and books don't explicitly promise player agency in the creative process as a selling point. I can't remember a book or a movie ever promising that the customer can make a lot of choices about how the story plays out and see a completely different ending based on those choices.
Of course, you're ignoring the fact that the game does take your choices into account. Saved Wrex in Mass Effect? It affects your EMS. Played ME2 a certain way? No Quarian/Geth peace, thus affecting your EMS. All building up for the climax deciding which ending choices you receive and which variations on those play out.
I'm not defending the choices, but your previous playthroughs DO have an impact on the ending.
Technically true. They have a VERY MINOR impact on the ending, but nowhere close to the level of what we were said they'd have.
Well, now we're getting into the semantics of what a 'major impact' is. Without high enough EMS, you're locked into either Destroy or Control. After unlocking both, you're still locked out of Synthesis without the right numbers.
Again, not defending the choices as presented, just that playthroughs affect the ending. Play a certain way and choose Destroy and everything goes to hell. Play another way and choose Destroy and everyone comes out of it alive.
Not without destroying the existing lore that says blowing up a Mass Relay destroys an entire solar system they don't.
its really frigging simple.
And this is explained where? All we see is the relays exploding. Is it a magical fairy dust explosion? Clearly the explosion is damaging to what it hits because we see it hitting the Normandy and causing it to crash on a conveniently placed garden world.
Nowhere does the lore/ending demonstrate how a device that "harniesses" and changes the relays leads to blowing them up one way causes the destruction of an entire solar system whereas blowing them up a different way does not.
from the looks of what happend to the normandy id say it was just a massive power surge.
So your explanation is that it's basically a gigantic electo magnetic pulse that destroys electronics it hits.
...
Which would hit everything in the solar system. Reducing everyone to the stone age and presumably causing every ship orbiting earth to crash into it?
That's an improvement...how?
#3796
Posté 13 juin 2012 - 08:56
umm no try listining to what i actualy wrote. i never said any thing about a emp or any thing.BeefoTheBold wrote...
MerchantGOL wrote...
Try listining when hacket talks, the catalyst/citadel was needed speficaly for the purpose of making all the dark energy releasd by the crucible harmless to oganics/ targeted towards specific targets.BeefoTheBold wrote...
MerchantGOL wrote...
Crashing a meteor into a relay destroys an entire solar sytem, Using a device that harniesses and changes the dark energy in a relay dosen'tBeefoTheBold wrote...
TheDarkShape wrote...
BeefoTheBold wrote...
TheDarkShape wrote...
BeefoTheBold wrote...
And more to the point, movies and books don't explicitly promise player agency in the creative process as a selling point. I can't remember a book or a movie ever promising that the customer can make a lot of choices about how the story plays out and see a completely different ending based on those choices.
Of course, you're ignoring the fact that the game does take your choices into account. Saved Wrex in Mass Effect? It affects your EMS. Played ME2 a certain way? No Quarian/Geth peace, thus affecting your EMS. All building up for the climax deciding which ending choices you receive and which variations on those play out.
I'm not defending the choices, but your previous playthroughs DO have an impact on the ending.
Technically true. They have a VERY MINOR impact on the ending, but nowhere close to the level of what we were said they'd have.
Well, now we're getting into the semantics of what a 'major impact' is. Without high enough EMS, you're locked into either Destroy or Control. After unlocking both, you're still locked out of Synthesis without the right numbers.
Again, not defending the choices as presented, just that playthroughs affect the ending. Play a certain way and choose Destroy and everything goes to hell. Play another way and choose Destroy and everyone comes out of it alive.
Not without destroying the existing lore that says blowing up a Mass Relay destroys an entire solar system they don't.
its really frigging simple.
And this is explained where? All we see is the relays exploding. Is it a magical fairy dust explosion? Clearly the explosion is damaging to what it hits because we see it hitting the Normandy and causing it to crash on a conveniently placed garden world.
Nowhere does the lore/ending demonstrate how a device that "harniesses" and changes the relays leads to blowing them up one way causes the destruction of an entire solar system whereas blowing them up a different way does not.
from the looks of what happend to the normandy id say it was just a massive power surge.
So your explanation is that it's basically a gigantic electo magnetic pulse that destroys electronics it hits.
#3797
Posté 13 juin 2012 - 09:03
[quote]MerchantGOL wrote...
[quote]BeefoTheBold wrote...
[quote]MerchantGOL wrote...
[quote]BeefoTheBold wrote...
[quote]TheDarkShape wrote...
[quote]BeefoTheBold wrote...
Not without destroying the existing lore that says blowing up a Mass Relay destroys an entire solar system they don't.
[/quote]
I tend to disagree based on an asteroid crash vs. an overload, but for this exercise I'll run with the notion that you're right -- it's a lore betrayal. So what? It's a continuity error. Happens all the time in every creative medium.
[/quote]
So it's ****y writing. And more to the point, neither of us actually know. We know nothing at all on what happens after any of the three endings. You're assuming that everyone lives. I'm assuming that everyone dies. (If not immediately than pretty damn soon when you have all those alien races trapped in a solar system that's been devastated by Reaper attacks. What, exactly, do the Quarians and the Turians eat to survive?)
[/quote]They live off the gaurdens on their live ships like the uarrians have for centuries, ddid you miss the part where they masterd the art of survival?
[/quote]
HOW they have mastered the art of survial matters. The Quarians have been gypsies. They have wandered from system to system trading and sent young people out of the fleet on pilgramages as part of their resource management strategies.
Neither of those options are feasible anymore.
I also note you didn't address the Turians in your hurry to be patronizing. Even if the Quarians somehow manage to survive, how do the Turians?
[/quote] i guess you missed the part where turians and quarians eat the same food.
The qurians will share their gaurdians with the turians, and they will also get the parts they need form the other specis, because thye are all in the same boat together. a urrian can make a rusted peice of junk battle ready, they can show the other speices how to adpat on star ships till they can find a solution.
[/quote]
So "gaurdians" which can't currently fully support the Quarian population (hence why they send people out on pilgramages) will be totally able to support the millions of additional Turians needed?
Even assuming that the "urrians" brought their civilian/non-combat ships with them to begin with. And, once again, everyone is trapped in ONE solar system...which has been completely wrecked by the Reapers. [/quote] they can show them how to adapt, and theirs plenty of room in the controll ending, the problome is you want an easy solution, there isnt gonan be one they are gonna have a hard time, but its not imposible, an entire galxy helping eachothe out in times of need was a them of the game, the uarians will teach the turians how to live on their ships for the time being, share food, teach them how to make food, ect.
[quote] (Assuming it's even still in existence after the relay blew up.)[/qupte] What assumption? , we see the crucibel effect pass over the planet with no il effect to the good guys. try playing the actual game numbwad.
[quote]Seriously, you're way too dumb to be as patronizing as your posts are trying to be. Your spelling is terrible. Your grammar is nearly as bad. And your arguments are simplistic. If you want to pull off condescension then you have to actually be smart enough to make it believable.[/quote] My spelling is ****, ill gladly admit because this forum has a lousy spell check, but using insults to distract from your own dumb arguments wont help., you are the perfect example of some one to stupid to understand the ending, so you chalk it up to plot holes because you can't pay the **** attention to, dialouge, context, the codex, subtlty, and the themes found throughout the serise.
#3798
Guest_TheseAreMyToys_*
Posté 13 juin 2012 - 09:04
Guest_TheseAreMyToys_*
To me nothing else would make sense...
#3799
Posté 13 juin 2012 - 09:05
MerchantGOL wrote...
umm no try listining to what i actualy wrote. i never said any thing about a emp or any thing.
I am "listining".
You said "massive power surge". This massive power surge destroys electronics that it comes in contact with. (Or blows them up, take your pick.) That's a pretty good description of an EMP.
If it is going to hit the Reapers, it will also hit everything in close proximity with the Reapers...which includes THE ENTIRE ORGANIC/GETH fleet, hence causing them all to blowup or crash land on earth.
If a glancing blow managed to force the Normandy, the most advanced ship in the entire alliance, to crash land, what do you think will happen to every other ship that takes a direct hit from it?
#3800
Posté 13 juin 2012 - 09:08
MerchantGOL wrote...
they can show them how to adapt, and theirs plenty of room in the controll ending, the problome is you want an easy solution, there isnt gonan be one they are gonna have a hard time, but its not imposible, an entire galxy helping eachothe out in times of need was a them of the game, the uarians will teach the turians how to live on their ships for the time being, share food, teach them how to make food, ect.BeefoTheBold wrote...
MerchantGOL wrote...
i guess you missed the part where turians and quarians eat the same food.BeefoTheBold wrote...
MerchantGOL wrote...
They live off the gaurdens on their live ships like the uarrians have for centuries, ddid you miss the part where they masterd the art of survival?BeefoTheBold wrote...
TheDarkShape wrote...
BeefoTheBold wrote...
Not without destroying the existing lore that says blowing up a Mass Relay destroys an entire solar system they don't.
I tend to disagree based on an asteroid crash vs. an overload, but for this exercise I'll run with the notion that you're right -- it's a lore betrayal. So what? It's a continuity error. Happens all the time in every creative medium.
So it's ****y writing. And more to the point, neither of us actually know. We know nothing at all on what happens after any of the three endings. You're assuming that everyone lives. I'm assuming that everyone dies. (If not immediately than pretty damn soon when you have all those alien races trapped in a solar system that's been devastated by Reaper attacks. What, exactly, do the Quarians and the Turians eat to survive?)
HOW they have mastered the art of survial matters. The Quarians have been gypsies. They have wandered from system to system trading and sent young people out of the fleet on pilgramages as part of their resource management strategies.
Neither of those options are feasible anymore.
I also note you didn't address the Turians in your hurry to be patronizing. Even if the Quarians somehow manage to survive, how do the Turians?
The qurians will share their gaurdians with the turians, and they will also get the parts they need form the other specis, because thye are all in the same boat together. a urrian can make a rusted peice of junk battle ready, they can show the other speices how to adpat on star ships till they can find a solution.
So "gaurdians" which can't currently fully support the Quarian population (hence why they send people out on pilgramages) will be totally able to support the millions of additional Turians needed?
Even assuming that the "urrians" brought their civilian/non-combat ships with them to begin with. And, once again, everyone is trapped in ONE solar system...which has been completely wrecked by the Reapers.(Assuming it's even still in existence after the relay blew up.)[/qupte] What assumption? , we see the crucibel effect pass over the planet with no il effect to the good guys. try playing the actual game numbwad.
My spelling is ****, ill gladly admit because this forum has a lousy spell check, but using insults to distract from your own dumb arguments wont help., you are the perfect example of some one to stupid to understand the ending, so you chalk it up to plot holes because you can't pay the **** attention to, dialouge, context, the codex, subtlty, and the themes found throughout the serise.Seriously, you're way too dumb to be as patronizing as your posts are trying to be. Your spelling is terrible. Your grammar is nearly as bad. And your arguments are simplistic. If you want to pull off condescension then you have to actually be smart enough to make it believable.
God you're stupid. Sorry, I've got nothing further to say to you. There are pro-enders out there who are able to make decent arguments and do so without looking like they've graduated from grade school spelling/grammar wise.
You can keep posting if you like with your non-deserved superiority complex, but all you're doing is making your side of the debate look bad.
Frankly, I'm half convinced that you're an anti-ender trying to pretend to be a pro-ender to make them look bad.
Modifié par BeefoTheBold, 13 juin 2012 - 09:08 .





Retour en haut




