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Mass Effect 3 Extended Cut


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#376
SirPetrakus

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LinksOcarina wrote...

Mr.House wrote...

Persephone wrote...

Gibb_Shepard wrote...

Persephone wrote...

heart486 wrote...

 This is pathetic. How many times do we have to say it?! We don't just want closure, we want an ending that doesn't ask us to pick a color.


So you hated ME2 as well, I take it? Never mind that ME3's endings aren't about picking a color.


ME2 had almost countless combinations within the endings. I really have no idea how you can say this.


Blue explosion & red explosion....

GREAT combinations indeed.



Guess you forgot about how many deaths can happen to right? Or that it was possible to get an ending you wanted?


Funny, everyone I know complained about that part because it came out of nowhere...

Mass Effect 2 had three endings basically.

1. where you live with everyone else, and the reaper being destroyed/saved

2. where you live with some deaths, and the reaper being destroyed/saved

3. where you die along with the crew, and the reaper being destoryed/saved

So when you get right down to it...not much of a change, they just hid it better in Mass Effect 2 with hidden requirements that could determine who lives and dies.


You're seriously going to equate an ending wherein you could have any combination of 12 squadmates dying (12^2), all squadmates dying (+1), Shepard dying (+1), nobody dying (+1) and the differentiation of keeping or destroying the base (x2) to; London Blue Good, London Blue Bad, London Red Bad, London Red Good, London Red Vap and London Green Good (6)? Seriously! Son, apply yourself. It's embarassing.

#377
Dakota Strider

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TheSeventhJedi wrote...

#3  I've said it before, and I'll say it again - I don't plan to boycott BioWare over this.  However, let's look at the record. 

*I played the crap out of DA:O.  Bought tons of DLC and immediately preordered DA2.  I played that installment, shelved it after one playthrough, bought no DLC, and definitely will not preorder DA3.  MAYBE if the FAN reviews are glowing I'll rent it, and if I find it worth a second playthrough, I'll buy it after a price drop - or used.

....... I definitely will not preorder future BW games.  MAYBE if the FAN reviews are glowing I'll rent it, and if I find it worth a second playthrough, I'll buy it after a price drop - or used.

I ask you this, BioWare, do you want me to be the kind of customer I was (blindly preordering a CE for EVERYTHING with a BW label on it,) or the kind of customer you're forcing me to be?  You've already done tons of damage to the amount of money I'm willing to drop on BW games in the future, all so someone could pat himself on the back and call himself an artist.  Swallow your pride, or risk losing countless customers forever.


Agreed with everything you said that I snipped out, but the above is spot on....

#378
greggm2000

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The scary thing is, this ME3:EC could make the ending *worse*. Yes, it's possible.

Still, they've made it clear this is all they're going to do. Only way we'll get what we paid for is if the execs who are at the head of this decision, who are psychologically invested and dug-in, are fired or reassigned elsewhere.

Tactically, this is about what we expected. Anything less and the rage would escalate. They were smart though, I figure they hope this will bleed off some of the tension and fragment the Retake movement enough to make it collapse... and, that's probably what's going to happen... all at the cost of very little money, and probably repurposing in part content they previously rejected.

It's something. I'll probably play it once, mostly out of morbid fascination to see if they can screw things up worse... but I'm going to vote with my wallet and not buy Bioware product again (and I've bought a lot of it in the past). About the only way I'd reverse this decision will be if they actually provide what I paid for, in ME3.... but I'm not holding my breath.

Fortunately, they're not the only game in town. Guild Wars 2, while an MMO and not a SP game, will have an instanced personal story element that should provide at least a taste of the sort of growth that Shepard had, all in what looks to be an absolutely stellar fantasy game. No, it's not ME, and it's not science fiction.. but, it's something. Unlike Bioware, Arenanet is actually willing to give it's customers what they've paid for.

Modifié par greggm2000, 05 avril 2012 - 05:01 .


#379
heart486

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LinksOcarina wrote...

heart486 wrote...

LinksOcarina wrote...

heart486 wrote...

LinksOcarina wrote...

Mr.House wrote...

Persephone wrote...

Gibb_Shepard wrote...

Persephone wrote...

heart486 wrote...

 This is pathetic. How many times do we have to say it?! We don't just want closure, we want an ending that doesn't ask us to pick a color.


So you hated ME2 as well, I take it? Never mind that ME3's endings aren't about picking a color.


ME2 had almost countless combinations within the endings. I really have no idea how you can say this.


Blue explosion & red explosion....

GREAT combinations indeed.



Guess you forgot about how many deaths can happen to right? Or that it was possible to get an ending you wanted?


Funny, everyone I know complained about that part because it came out of nowhere...

Mass Effect 2 had three endings basically.

1. where you live with everyone else, and the reaper being destroyed/saved

2. where you live with some deaths, and the reaper being destroyed/saved

3. where you die along with the crew, and the reaper being destoryed/saved

So when you get right down to it...not much of a change, they just hid it better in Mass Effect 2 with hidden requirements that could determine who lives and dies.


But ME2 wasn't the final game. It was a stepping stone to the real battle. Of course there wouldn't be a ton of different endings because it wasn't THE end.


And the point is...what exactly? Because Mass Effect 3 is the end of the trilogy it needs to have 100 different scenarios accounted for?

When in fact, 90% of the choices made affected the buildup to the finale in Mass Effect 3, anything involving the Krogans, Turians, Salarians, Geth, Quarians, Asari, and so forth were resolved before the final push, and a majority of the choices given from the previous titles were resolved in-game before the end anyway meant nothing?

Not to mention the retcons made when things didn't happen, because they had to make side-storylines involving characters and enemies, such as the Rachni, the Citadel council, Anderson, and so forth. You know, things to make the game work in the end when a character died?

Your excuse doesn't hold water. Simple as that. 


Did we play the same game? You can have the highted Galactic readiness or the lowest and the results are pretty much the same with a few minor details. Choices from the last two games mattered more than any choice in the third one. It all boils down to going left, right, or down the middle. I don't want addition closure because I didn't have any closure to begin with.

There was no sense of accomplishment and WAY to many plotholes. TIM in the finals minutes being one of my biggest problems.


I just find it hypocritical that you are so in love with the illusion of choice in games one and two, when in reality it had only two endings Mass Effect 1, save the council or destroy them, or three endings in two as I showed you above.

Choices did matter in game one and two, and those carried over to 3 mattered because it was about closure and finality. This is why we had fewer choices to MAKE that could affect the outcome of Mass Effect 3, and they boiled down to War Assets. 

Game mechanics through and through.

So we did play the same game. But I guess I paid attention while playing the trilogy.


Again, ME1 and ME2 were not THE end. When the series ended I wanted different endings so that I could go back all the way to ME1 and do everything differently so that by the end of ME3 I would have a completely differenting ending. Last I checked they are all pretty much the same.

And you are going to say that I didn't pay attention while playing the game? Really? I have beaten ME1 over twenty times. Same with ME2. I have played renaged and paragon. I haven romanced every LI and watched every cutscene. I have the comics, the books, and have contributed to the wikis. I'm pretty sure I have payed attention to the series. Try again.

#380
Alpr

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Polish a turd it's still a turd.

#381
Amioran

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BrotherWarth wrote...

That blog post clearly states that we're stuck with the current idiotic endings. We're just getting additional scenes to add "clarity." What cutscene could fill in all those plotholes and make up for the fact that the entire ending is stupid?


Maybe the fact that what you call the "ending" is not an ending at all? Ending of what?

But perhaps if you can read a little between the lines:

"For many of you the "Extended Cut" will help answer some questions and give closure to this chapter of the Mass Effect story..."

"BioWare strongly believes in the team's artistic vision for the end of this arc of the Mass Effect franchise..."

"...will offer extended scenes that provide additional context and deeper insight to the conclusion of Commander Shepard's journey"

It wasn't so difficult to understand either before (did perhaps Hawke ring a bell?), but, well...

So all people here expect an ending that's not an ending to be changed. For what?

#382
OdanUrr

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ScrltFx wrote...

OdanUrr wrote...

Altered Idol wrote...

10) Why does the grandfather tell the kid there's still one more Shepard story when Bioware have said there won't be any further post-ending DLC?


Explain to me how: story = post-ending DLC.


There are so many speculations about this ending that it's driving me nuts. My Shepard breathed at the end, and according to this ending, there is ONE MORE STORY. Not only that, but Casey Hudson said specifically "
[color=rgb(34, 34, 34)"> ], and that he will be back.[/color] "

We can only hope that this is true.


You misunderstand. Explain how that couldn't possibly mean pre-ending DLC.

#383
Accism

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BubbleDncr wrote...

I think all this extended cut is going to do is prove Indoctrination Theory is wrong.

Since they aren't changing the current ending, just extending it, we'll just get to see the beginnings of the resource war between everyone left in the Sol system, or maybe some races starting the loooooong trek home.
Maybe they'll explain how Joker rescued everyone and why he ran away, but since there's no reasonable explanation for that, I doubt it. There will probably just be extended scenes of your love interest being sad that you're gone, and all your companions starting their new civilization.


There is no "loooooong trek home". Consult the ME1 codex: FTL without the Mass Relays creates a build-up of electrical charge that has to be dumped into the atmosphere of gas giants. This means there is effectively a distance limit around each Mass Relay in terms of how far a ship can fly. They can't ever get home.

Modifié par Accism, 05 avril 2012 - 05:01 .


#384
Estelindis

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Kargsure wrote...

Any good market researcher will tell you that the polls that have been done (and not just on BSN btw) show that this isn't just a vocal minority.  Speaking to someone that works for a Market Research company I was informed that assuming 1.5 million copies of the game were sold then a poll only requires a sample size of just 750 people to reflect the whole.  I would think that a poll with over 10,000 responses more than covers the 750.  In addition webpolls are considered to have a 20% margin of error.

From this, and a poll where over 90% of people said they disliked the ending - we can extrapolate that over 70% of people that bought the game disliked the ending - hardly a minority.  

Thank you for this post.  It was very educational!

However, I wonder how poll analysis accounts for the fact that the BSN most likely consists of players who are more fervant than the average player?

#385
ShinsFortress

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Derek Larke wrote...

 An official press release went out today announcing how we are re-prioritizing the Mass Effect 3 post release content schedule to provide a more fleshed out experience for our fans. For many of you the "Extended Cut" will help answer some questions and give closure to this chapter of the Mass Effect story. Oh and it's at no cost to you - the fan.

Here is a mini FAQ to help you understand what the Mass Effect 3: Extended Cut is and isn't:

What can fans expect from the Extended Cut DLC?
For fans who want more closure in Mass Effect 3, the DLC will offer extended scenes that provide additional context and deeper insight to the conclusion of Commander Shepard's journey.[/list]
Are there going to be more/different endings or ending DLCs in the future?
No. BioWare strongly believes in the team's artistic vision for the end of this arc of the Mass Effect franchise. The extended cut DLC will expand on the existing endings, but no further ending DLC is planned.[/list]
What is BioWare adding to the ending with the Extended Cut DLC?
BioWare will expanding on the ending to Mass Effect 3 by creating additional cinematics and epilogue scenes to the existing ending sequences. The goal of these new scenes is to provide additional clarity and closure to Mass Effect 3.[/list]
When will the Extended Cut DLC be available?
Currently the Extended Cut DLC is planned for this summer, no specific date has been announced at this point.[/list]
Why are you releasing the Extended Cut DLC?
Though we remain committed and are proud of the artistic choices we made in the main game, we are aware that there are some fans who would like more closure to Mass Effect 3. The goal of the DLC is not to provide a new ending to the game, rather to offer fans additional context and answers to the end of Commander Shepard's story.[/list]
So there you have it. Are we proud of the game we made and the team that made it? Hell yes. Are we going to change the ending of the game? No. Do we appreciate the passion and listen to the feedback delivered to us by our fans? Very much so and we are responding.

Be good to each other and Summer is coming...



For me, this is too little too late.  And demonstrates that Ray M's stance is shared by the majority of the rest of
senior management which seem to be out of touch with what many/most of it's fans, if not customers, want.  DA2 could have been an anomaly.  But ME3 has proven to me that Bioware's senior end has lost it.

I had been a Bioware customer since Baldur's Gate.  Even games similar to Biowares (e.g. Black Isle Studio's) I bought, played and liked.  Not anymore.  I will not be purchasing and more titles or DLC from Bioware/EA.  I felt sufficiently let down and disappointed once I heard about and saw the Endings for ME3 that a little "clarification" is not going to cut it.  An option for a different, better and preferably happier ending for ME3 is what it will take to win any more custom from me.

#386
palker

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Judging by the blog post FAQ the listened but the words got somehow distorted on the way from they ears/eyes to they brains cause that is not what fans wanted. And I bet you that they will just make the endig suck even more.

#387
ArthurBDD

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TjM78 wrote...

No ending change eh?

I would have been better off if you just came into my house and pissed on my carpet


Those Mass Relays really tied the galaxy together...

#388
LinksOcarina

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SirPetrakus wrote...

LinksOcarina wrote...

Mr.House wrote...

Persephone wrote...

Gibb_Shepard wrote...

Persephone wrote...

heart486 wrote...

 This is pathetic. How many times do we have to say it?! We don't just want closure, we want an ending that doesn't ask us to pick a color.


So you hated ME2 as well, I take it? Never mind that ME3's endings aren't about picking a color.


ME2 had almost countless combinations within the endings. I really have no idea how you can say this.


Blue explosion & red explosion....

GREAT combinations indeed.



Guess you forgot about how many deaths can happen to right? Or that it was possible to get an ending you wanted?


Funny, everyone I know complained about that part because it came out of nowhere...

Mass Effect 2 had three endings basically.

1. where you live with everyone else, and the reaper being destroyed/saved

2. where you live with some deaths, and the reaper being destroyed/saved

3. where you die along with the crew, and the reaper being destoryed/saved

So when you get right down to it...not much of a change, they just hid it better in Mass Effect 2 with hidden requirements that could determine who lives and dies.


You're seriously going to equate an ending wherein you could have any combination of 12 squadmates dying (12^2), all squadmates dying (+1), Shepard dying (+1), nobody dying (+1) and the differentiation of keeping or destroying the base (x2) to; London Blue Good, London Blue Bad, London Red Bad, London Red Good, London Red Vap and London Green Good (6)? Seriously! Son, apply yourself. It's embarassing.


No, the embaressing thing is your too blind to see it, since I already did equate that.

The only real complexity to that suicide mission is the factors LEADING UP TO IT. 

Kind of like how the War Assets worked in Mass Effect 3, higher amounts= higher chance of actually choosing what you can do and getting the better endings. 

The number of squadmates living/dying are irrelevent, because if one- or eleven die, the cut-scene is still the same, the just add more coffins to it. 

You know, kind of how you all **** about how the cut-scenes are a different color. 

#389
Jaron Oberyn

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Can we take it down a notch with the pyramid building in here? Come on.

-Polite

#390
Mersey

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Whatever they come up with...I sure hope that every single one of the writers are in on this, Not just a select few...everyone.

Will be interesting to see what they come up with.

#391
Chala

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"An official press release went out today announcing how we are re-prioritizing the Mass Effect 3 post release content"
Awww
I hope this doesn't mean that we wont have any kind of dlc for the next months. Need more missions... And MP maps.

#392
greggm2000

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Amioran wrote...

BrotherWarth wrote...

That blog post clearly states that we're stuck with the current idiotic endings. We're just getting additional scenes to add "clarity." What cutscene could fill in all those plotholes and make up for the fact that the entire ending is stupid?


Maybe the fact that what you call the "ending" is not an ending at all? Ending of what?

But perhaps if you can read a little between the lines:

"For many of you the "Extended Cut" will help answer some questions and give closure to this chapter of the Mass Effect story..."

"BioWare strongly believes in the team's artistic vision for the end of this arc of the Mass Effect franchise..."

"...will offer extended scenes that provide additional context and deeper insight to the conclusion of Commander Shepard's journey"

It wasn't so difficult to understand either before (did perhaps Hawke ring a bell?), but, well...

So all people here expect an ending that's not an ending to be changed. For what?


Nah, we just want a completed game. We want what we paid for. Doesn't look like we'll get it though.

#393
SirPetrakus

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Amioran wrote...

DoctorEss wrote...

That's all well and good, but no amount of "closure" or "clarity" can fill in plot holes. At the core of it, that's what this has always been about. The ending has too much that flat out makes no sense. You can be as proud as you want about something that makes no sense, but it still, at the end of the day, makes no sense.


The fact that it doesnt' make sense for you and many people here doesn't say anything at all really, apart maybe about yourself (and the hilarious thing is that all of you think you discovered "plot holes" omg). Probably if you would ever read something more profound than Tolkien in all your life you would have problems understanding those books too, would that mean that what you did just read was garbage?

...snip...

Is this write of mine a little harsh? Yes it is, but frankly I sometimes wonder if maybe democracy and liberty of free speech is a good thing all in all given the time we live in.


Sorry for cutting your post sort, but it really was rather long. I give you 3/10 for making laugh. Good show.

#394
wright1978

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Well that is deeply disappointing. I've been hoping their listening to feedback was actually for real but it turns out it was not. An attempt to slap on a bit of gloss is just pathetic.

#395
Guest_Fibonacci_*

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Mersey wrote...

The ME franchise is now dead...:unsure:

It was already dead, you are just hearing the dirt hit the coffin lid now.

#396
Noelemahc

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StowyMcStowstow wrote...
You listened to no one. Not one thread was read, not one post out of the thousands both on twitter and this network. Line broken? No. Faith lost? Yes.

I feel sorry for what the panel at PAX East will have to deal with.


This, so much this.

Dear BioWare,
Removing the Deus Ex Machina (both the plot device AND the character) is the first step to take. Without it, you have to do nothing short of a miracle to turn around the tide of hate. I hope the guys that will be at the Mass Effect panel are ready to deflect ending questions like there's no tomorrow, and I pity the guys at the Dragon Age panel that they will probably have to deal with the spillover because they are set BEFORE the Mass Effect panel.

I'll be in my bunk, playing whichever Shin Megami Tensei my eyes fall on, because there, at least, even if railroadey along the way, the story does change to reflect my decisions, and the endings, while not numerous, are highly diverse and mutually exclusive. You know, like the stuff you promised Mass Effect 3 would have.

#397
rrtda

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lies they told

#398
Amioran

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greggm2000 wrote...
Nah, we just want a completed game. We want what we paid for. Doesn't look like we'll get it though.


A complete game in which sense? In the sense you talk about then Mass Effect was not a complete game in the same way, as it wasn't Mass Effect 2. You knew more was to come, isn't it? Did you complain for the lack of "ending" there?

So, where's the difference here? This is just another chapter. Only the saga of Shepard has ended, not Mass Effect. You don't need an ending because there's no ending yet.

#399
LinksOcarina

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heart486 wrote...

Again, ME1 and ME2 were not THE end. When the series ended I wanted different endings so that I could go back all the way to ME1 and do everything differently so that by the end of ME3 I would have a completely differenting ending. Last I checked they are all pretty much the same.

And you are going to say that I didn't pay attention while playing the game? Really? I have beaten ME1 over twenty times. Same with ME2. I have played renaged and paragon. I haven romanced every LI and watched every cutscene. I have the comics, the books, and have contributed to the wikis. I'm pretty sure I have payed attention to the series. Try again.


My point was that the choices made from game to game were contained within that game, with some execptions, and that all three titles offer an illusion of choice, especially in regards to their endings. 

I also don't give a damn how many times you played Mass Effect. This is not a dick waving contest on your knowledge of Salarian breeding practices, this is called critical thinking on how game mechanics tend to work.

So once again, pay attention next time.

#400
Persephone

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LinksOcarina wrote...

No, the embaressing thing is your too blind to see it, since I already did equate that.

The only real complexity to that suicide mission is the factors LEADING UP TO IT. 

Kind of like how the War Assets worked in Mass Effect 3, higher amounts= higher chance of actually choosing what you can do and getting the better endings. 

The number of squadmates living/dying are irrelevent, because if one- or eleven die, the cut-scene is still the same, the just add more coffins to it. 

You know, kind of how you all **** about how the cut-scenes are a different color. 


Never mind that the coffins themselves are nonsensical. They don't have bodies to bury, they were left at the Base.

Esp. Shepard's coffin....what's in it? He fell into a CHASM!