cyniel wrote...
Han Shot First wrote...
Ryokun1989 wrote...
Kargsure wrote...
Ryokun1989 wrote...
TheNevincer wrote...
Dear Bioware,
Give Shepard the choice to defy the Catalyst in the extended cut.
- Sincererly, a Fan.
Pick 'destroy' you effing dolt.
How exactly is that defying the Catalyst - it's one of the options present to you by the StarBrat. In fact if you don't have a high enough EMS then this is the *only* option you are presented with. Just because you choose the least worst choice - doesn't automatically make it a good one.
Because you're destroying him and all his reaper friends and saying "I don't believe organics will let their AIs run wild and cause a technological singularity, so you were wrong and you can die now"?
Man, did you guys even pay attention when you played that ending?
Except even with the Red Ending Shepard is forced into accepting the Star Child's logic that organics and synthetics cannot peacefully coexist. If Shepard wants to destroy the Reapers it has to come at the cost of betraying and killing his synthetic allies.
Not unless you never really liked them to begin with. You can interpret and view a situation in any number of ways.
The writers spend a good chunck of Mass Effect 3 exploring the theme that in the end, synthetics are not all that different from organic life, and that peaceful coexistance is possible. From the Rannoch missions to the development of EDI into a person rather than a thing, that was willing to die her ship mates if necessary, the writers had explored that theme. To simply reverse course in the last five minutes of the game and throw all of that out, is an example of bad writing. It is a thematic inconsistency.
What, you thought it was going to be easy? If you want to save them so badly, you can pick control for instance
Bad writing is bad writing.
The writers explored one theme for 5 years and most of three games, only to present another theme in the last five minutes of the series. It is as if a different person was responsible for writing the last five minutes of the game than the person who wrote the rest of the series, and as if they never communicated. The theme presented in the last five minutes is a contradiction of everything that came before it.
And the control ending is a fail ending. The only one where Shepard suceeds in destroying the Reapers (his mission), is the Red Ending.
Modifié par Han Shot First, 06 avril 2012 - 02:14 .