Mass Effect 3 Extended Cut
#151
Posté 05 avril 2012 - 04:13
That said, i'm entirely sure how this will work. Given what's written in the press release, the cut scenes that already exist will be preserved and new content will be inserted where appropriate. Can i give an early shout out to a more divergent battle scene based on the fleets etc you managed to bring with you and perhaps some more asset specific scenes e.g. rachni attacking Reaper ships.
As to the actual ending scenes themselves though, i'm not sure how much wiggle room you actually have. That's part of the problem - the ending doesn't have much in the way on continuity, so trying to explain how A got to B, did C and ended up on D is going to be very hard, not just becuase it may seem unlikley, but becuase of what we know of the character of those involved and by that i mean the crew. If you are absolutely comitted to the ending as it stands, i actually think there's an easier way of doing this. Simply record a Q&A session with the designers to explain the ending as they see it, why they made the choices they did and why, in their view, the reaction in some quarters has been unjust. That would save you a great deal of time and effort if you are not changing the final outcome and, frankly, all you'd need to do is let people know it contained spoilers and then leave it up to them.
#152
Posté 05 avril 2012 - 04:14
#153
Posté 05 avril 2012 - 04:14
Estelindis wrote...
Traim Eisenblut wrote...
Dear BioWare,
the artistic vision of your team corrupts and breaks the narrative coherence of the triology. That is the central critical failure of the games ending and it's been adressed and explained many times over. Yet, it get's not resolved. A nonsensical and illogical conclusion, represented by the character of Starchild, can not be brought in line with the established lore of the franchise and can not present continuity or closure to the audiance, no matter how much clarification you put into it.
As this character alone is symptomatic for the most essential cause of our dissatisfaction with the games ending, the decision to keep him and his "solutions" (which are also illogical and nonsensical) does not make us believe you "listened" to us. In fact, it shows the very opposite.
As you value your "artistic vision", even if it clearly breaks a central aspect of the franchise and the the artwork as a whole, over the perception of your customers, you encourage us to not purchase future Mass Effect or BioWare productions. I will regard it further as an "informed customer decision" that BioWare products are not meant to entertain me, but to present and enforce a childish and in parts utterly stupid artistic experiment on me.
Thanks no. My money is better invested in other companies.
Well said. I agree.
I am so sad and sorry that it's come to this. I've bought everything that Bioware has made for PC since Baldur's Gate and loved every game. But maybe I'm not part of Bioware intended audience any more.
Wow, nicely put!!
Really do not dig this whole artistic vision approach to the game... This isn't Lost..
#154
Guest_PresidentCowboy_*
Posté 05 avril 2012 - 04:14
Guest_PresidentCowboy_*
#155
Posté 05 avril 2012 - 04:14
CmdrSkinner wrote...
Unless "expand on the existing endings" translates to expanding on what we have to offer the multiple varied endings we were promised, them I am afraid BW, you killed the franchise for me & probably won't be getting any DLC £££...
Well, since the DLC is free, it's not as if they'll be losing much should you not "buy" it.
#156
Posté 05 avril 2012 - 04:14
First: the ending makes no logical sense and some of the choices do not make any ethical sense. Mass effect is first and foremost science fiction but that does not mean it does not have it's own guidelines and rules that it still needs to follow. Since mass effect 1 it has slowly built those guidelines within its story and it set a new standard for gameplay, being that you are allowed to pick you're own destiny as you play Shepard. Without going into fine details, I will simply say that the ME2 DLC's overlord and arrival completely conflict with the endings directly. Picking the "Green" option is not even ethical based on mass effects own guidelines. Those guidelines say that diversity is important and is a part of life in mass effects universe as much in this story as it is in our everyday lives.
There aren't just gaping plot holes at the end of this game, where theories have been thrown countlessly down into. There are things here that are literally directly in confliction with eachother, with the stories own guidelines that it was built upon. If you smear a story around and step over those guidelines which is what happened at the end of mass effect 3, then you decide to add DLC on top of that in some form of appeasing crying children in some way or another in some small attempt at an apology and trying to make it right; you aren't helping the situation. You are turning the story into a further joke by pulling rabbits out of your ass in an attempt to make sense of things. You aren't giving conclusion or satisfaction by doing this, you're pouring more salt into an already salty wound. You aren't clarifying anything, you're making the story further seem like it is a nonsensical joke.
The ending needs to be changed. It is as simple as that. I refuse to accept DLC that does not actually change the ending. The ending needs to be changed into something that makes sense based on the mass effect games own lore and guidelines, and we need to be able to pick our own destiny at the end of it, and that stupid idiotic A.I child hologram that takes the form of the boy that dies in the beginning of the game can literally go screw itself.
breadedpudding wrote...
CmdrSkinner wrote...
Unless "expand on the existing endings" translates to expanding on what we have to offer the multiple varied endings we were promised, them I am afraid BW, you killed the franchise for me & probably won't be getting any DLC £££...
Well, since the DLC is free, it's not as if they'll be losing much should you not "buy" it.
IT"S NOT A DLC THERES NO FREAKIN GAMEPLAY CONTENT IN IT!!!!! Nothing changed. What don't you get ?
Modifié par Shelled, 05 avril 2012 - 04:15 .
#157
Posté 05 avril 2012 - 04:14
#158
Posté 05 avril 2012 - 04:14
Peace out.
#159
Posté 05 avril 2012 - 04:14
#160
Posté 05 avril 2012 - 04:15
We aren't Shepard. Shepard was never us on the screen. We had choices to guide Shepard's journey, but many of the changes are subtle. We don't own Shepard or the franchise and dictating an out right change to the end is petty, obnoxious and yes... entitled. The Matrix franchise also ended badly, imo, but that's how it ended. Life moves on. If you're not willing to accept reality of this, you should move on.
With that said, Marauder Shields sucks tons of ass. Talishop was a bad mistake. More War Assets do need to be added to offset MP. AND I also wish my Shep got to have cool blue babies.
Afterthought: Major kudos to all involved that fueled charities over this however. That is truly rad.
Modifié par zambingo, 05 avril 2012 - 04:16 .
#161
Posté 05 avril 2012 - 04:15
darkness reborn wrote...
I dont need to see it. I can already guess what is going to happen with is DLC.Persephone wrote...
darkness reborn wrote...
No. It was clear that mostly everyone wanted a better ending. A ending were peoples choices mattered. Insted we get some BS ending. Now they are exending on that BS ending with more BS.
Have you seen it already? No?
Then stop the ASSUMPTIONS.
BS with even more BS.
You can guess all you want, but unless you're a psychic or someone involved with the creation process, you don't know -for sure- what's going to happen with or in it.
#162
Posté 05 avril 2012 - 04:15
Persephone wrote...
Gibb_Shepard wrote...
Persephone wrote...
heart486 wrote...
This is pathetic. How many times do we have to say it?! We don't just want closure, we want an ending that doesn't ask us to pick a color.
So you hated ME2 as well, I take it? Never mind that ME3's endings aren't about picking a color.
ME2 had almost countless combinations within the endings. I really have no idea how you can say this.
Blue explosion & red explosion....
GREAT combinations indeed.
You're trolling me right? Have you played ME2?
I'm guessing not. In ME2 you have a 12 man squad, and every single one of them can die based on your decisions with them. Each one can die in a variety of different ways, and you're ultimately left with varying combinations throughout subsequent playthroughs. It makes each time you play through unique.
#163
Posté 05 avril 2012 - 04:15
Mr.House wrote...
Guess you forgot about how many deaths can happen to right? Or that it was possible to get an ending you wanted?Persephone wrote...
Gibb_Shepard wrote...
Persephone wrote...
heart486 wrote...
This is pathetic. How many times do we have to say it?! We don't just want closure, we want an ending that doesn't ask us to pick a color.
So you hated ME2 as well, I take it? Never mind that ME3's endings aren't about picking a color.
ME2 had almost countless combinations within the endings. I really have no idea how you can say this.
Blue explosion & red explosion....
GREAT combinations indeed.
Character deaths are flavor, not additional endings.
"Ending I wanted"? I didn't want EITHER ending, to be honest.
#164
Posté 05 avril 2012 - 04:16
That you will not be fixing the ending is disappointing, that you have delivered the news in such a condescending manner is unforgivable. I suspect now that at PAX you will head off every single question about this by saying "please refer to our press release".
#165
Posté 05 avril 2012 - 04:16
#166
Posté 05 avril 2012 - 04:16
#167
Posté 05 avril 2012 - 04:16
#168
Posté 05 avril 2012 - 04:16
zambingo wrote...
Sticking up for the creative staff and offering an olive branch to the disgruntled. I think this is good.
We aren't Shepard.
The gameplay of 3 games, 80+ hours, would say otherwise. You pick your own story in this game, you customize your own character.
#169
Posté 05 avril 2012 - 04:16
Persephone wrote...
zoompooky wrote...
Persephone wrote...
I wish Bioware had not announced anything at this point. Because not even a FREE DLC as a compromise is good enough.
Except nobody wants what they're giving away.
I've got free bags of poop after I walked the dog... you want one? It's FREE... so don't complain.
So you've played/seen the new content already?
No?
Then your assumptions are irrelevant at this point.
Don't you get it? This new DLC is nothing for us to play. We get to watch and listen, as they walk us through their explanation of a cruddy ending. Any conversation "choices" they may include, will all have the same answer, and all reach the same conclusion. No player choices, mean that there is no playing involved. May as well watch it on Youtube, than to waste the time on the download.
#170
Posté 05 avril 2012 - 04:17
Mr.House wrote...
Guess you forgot about how many deaths can happen to right? Or that it was possible to get an ending you wanted?Persephone wrote...
Gibb_Shepard wrote...
Persephone wrote...
heart486 wrote...
This is pathetic. How many times do we have to say it?! We don't just want closure, we want an ending that doesn't ask us to pick a color.
So you hated ME2 as well, I take it? Never mind that ME3's endings aren't about picking a color.
ME2 had almost countless combinations within the endings. I really have no idea how you can say this.
Blue explosion & red explosion....
GREAT combinations indeed.
Funny, everyone I know complained about that part because it came out of nowhere...
Mass Effect 2 had three endings basically.
1. where you live with everyone else, and the reaper being destroyed/saved
2. where you live with some deaths, and the reaper being destroyed/saved
3. where you die along with the crew, and the reaper being destoryed/saved
So when you get right down to it...not much of a change, they just hid it better in Mass Effect 2 with hidden requirements that could determine who lives and dies.
#171
Posté 05 avril 2012 - 04:17
Gibb_Shepard wrote...
You're trolling me right? Have you played ME2?
I'm guessing not. In ME2 you have a 12 man squad, and every single one of them can die based on your decisions with them. Each one can die in a variety of different ways, and you're ultimately left with varying combinations throughout subsequent playthroughs. It makes each time you play through unique.
In fact, a huge chunk of the variety in ME3 is directly related to "Did my squadmate live / die / was loyal" in ME2.
Seriously it seemed like ME2 was where all the choices happened and ME3 was just a results show.
#172
Posté 05 avril 2012 - 04:17
#173
Posté 05 avril 2012 - 04:17
#174
Posté 05 avril 2012 - 04:17
zambingo wrote...
Sticking up for the creative staff and offering an olive branch to the disgruntled. I think this is good.
We aren't Shepard. Shepard was never us on the screen. We had choices to guide Shepard's journey, but many of the changes are subtle. We don't own Shepard or the franchise and dictating an out right change to the end is petty, obnoxious and yes... entitled. The Matrix franchise also ended badly, imo, but that's how it ended. Life moves on. If you're not willing to accept reality of this, you should move on.
With that said, Marauder Shields sucks tons of ass. Talishop was a bad mistake. More War Assets do need to be added to offset MP. AND I also wish my Shep got to have cool blue babies.
If that's true, then BioWare should probably not have told us that we crafted our own experience and our own Shepard. Hence the backlash.
#175
Posté 05 avril 2012 - 04:17





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