I kind of wish they wouldn't bother pouring time and resources into additional cinematics for greater "clarification" in the endings. Maybe that's what some people are looking for, but not me. I don't want to
understand the ending any more than I already do, and although some closure on your squadmates and the state of the galaxy would be appreciated, I'd
much rather have the distinct (as in, 100% distinct) endings be a reflection of my accumulated in-game choices. As far as I'm concerned, my accumulated choices over 80 hours do very little except to make one more poor option available at the end. It's hugely disappointing that a trilogy advertised and delivered as the most player-interactive games of all time would come to a close so completely out of tune with that concept.
This "solution" is exactly what I thought they'd deliver (if they delivered at all), but I was hoping against hope it would be something else. It seems the more time that passes, the even more frustrated I become with the ending. Don't get me wrong, I absolutely love every other aspect of ME3 and it's one of the best games I've ever played. The ending just doesn't do it justice IMO, and I'm going to go out on a 100-foot thick limb and say this extended cut isn't going quell much disappointment in fans.
Bioware is a great company, and great video game creator...and I know their hands are tied in many ways...but I think
this solution is a mistake. As always, I wish Bioware the best of luck.
Modifié par Degs29, 06 avril 2012 - 09:37 .