Rasofe wrote...
Corbinus wrote...
-Is there still a setting to explore after the ending? Is everything ruined?
The setting is definitely not ruined. We still have a big, lively galaxy.
-Will long-distance superluminal travel still be possible post-Ending? (will Tali or Wrex or Garrus see their homeworlds again? Will everyone starve?)
Galactic civilization will rebuild. The mass relays were not necessary for interstellar flight.
People have never needed to research basic FTL improvements before because they have mass relays. With the relays gone, new technology will increase that speed. Additionally, the element zero cores of the dead/controlled Reapers can be used to improve FTL drives. Starflight will continue using conventional FTL.
Did the mass relays pull an Arrival and go supernova?
No, they didn't. (i'm paraphrasing here, please don't interpret this too hard) They overloaded, they didn't rupture. We really didn't mean to imply that the whole galaxy had been destroyed. People interpreted the ending in ways we really didn't expect.
Do the Reapers really only generate one capital ship per cycle? How do they ever break even?
this cycle was really anomalous. They don't normally take any capital-size Reaper losses at all.
Huh.
I head canoned all of this shortly after I finished the game.
Source?
Confirmed, but paraphrased answers from Patrick Weekes, a writer on the Mass Effect team:
http://forums.someth...8#post402359506As for headcanoning the ending in the same fashion, evidence from the god-child, codex, cinematics, and Arrival DLC suggest the relays were destroyed resulting in supernova explosions. The god-child said "destroyed", not "overloaded."
However, it makes sense the writers wouldn't want that because supernova explosions so close to inhabitable worlds would basically wipe out all civilization near the relays.
The ambiguity relating to the relays is just another example of why the ending sucked. However, the relay problem can be easily fxed with different cinematics and word-choice from the god-child.
The deus ex machina can't be easily fixed.
Modifié par kbct, 08 avril 2012 - 01:27 .