SalsaDMA wrote...
AlanC9 wrote...
Ivon wrote...
1a) Does Shep still die (Blue/Green)
1b) Does the Geth and EDI still die (Red)
2) Do the relays still explode
3) Are we still presented with Red, Blue, Green
If 'Yes' to any of these. Then screw Bioware. I busted my ass off to get the best possible endings in ME1 and ME2, I EARNED A GOOD ENDING IN ME3
And here we have it. All the blather about plot holes.... it's just a smokescreen for people who want their happy ending.
Edit: Ivon, I really wish we had more posters here who express their real desires as clearly as you have.
Considered the opposite of a "good ending" is a "bad ending", I would asume that EVERYONE would want a good ending.
The words "good" and "bad" doesn't necesarily imply "happy" or "unhappy", mind you. They merely indicate wether the ending itself is a well done piece of art, or if it reminds people of a sloppily thrown together pot-pourri of random thoughts with no real context to the game it is supposed to be part of. Currently, alot of people feel the game contains the latter, rather than the former.
Ugh. Can we PLEASE quit refering to this as 'art'? It is a goddamned GAME. A mass produced, consumer product, corporate creation GAME. It is a computer game. It is NOT the Mona Lisa, David, etc. It is art the way my neice makes "art".
The ending is good or bad NOT based on whether or not it is good "art". It is a good ending (in one sense) if it makes sense in and of itself, if it makes sense in the context of the entire rest of the game, if it makes sense given the nature of the characters in the story, if it makes sense given the nature of OUR characters (WE play Shepard OUR way. WE make his/her decisions, WE drive his/her life. WE created him/her). Simply and consciously aiming for "art" in the ending is a FAIL.
The ending, such as it is, fails on multiple levels of my list above. It is not a clear outgrowth of the rest of the game OR the series as a whole, which must be viewed as an ongoing story. The games were setup so that a newbie could come and play ab initio at ME2 sans 1 or even in ME3 sans 1 and 2. That, of necessity, created major problems as they are NOT standalone games. IF the game truly was able to stand on its own then you could tack virtually any old ending on it you wanted and one couldn't begin to argue about whether or not it makes sense given the rest of the story.
ME 3 MUST end properly and in such manner that it makes sense by itself (fail), makes sense in context of the overall story of ALL THREE GAMES (FAIL), and makes sense in context of how each of us plays OUR Shepard (mixed, with most a FAIL). Only a friggin' ****** approaches a high-energy device while shooting the crap out of it. Don't know about you but MY Shepard was no ******. He had half at least a single functioning braincell and would NEVER march to high-energy thingy with intention of blowing it up so as to be consumed in the fireball and shrapnel blast. MY Shepard was no ****** who would silently listen to a mentally deficient child spout outright nonsense that was ENTIRELY contradicted by his own direct experience not just a few hours prior in the same game!
The Bioware Shepard was a full ******. Full-on, deeply entrenched, gawping, drooling, mumbling ******. They hijacked YOUR Shepard away from you and put him on the retarded train straight to a Full Retard ending. Bad ending, all around. Fail, fail, and fail.