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Mass Effect 3 Extended Cut


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#2426
Rhovan Felori

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Okay, let me get this straight...

  • BLUE: You want to explain, why Ash and EDI leave the Normandy on this strange planet, while they have been with me storming the citadel?
  • GREEN: You want to explain, why Ash leaves the Normandy on this strange planet, while she has been with me storming the citadel?
  • RED. You want to explain, why Ash leaves the Normandy on this strange planet, while she has been with me storming the citadel?
  • BLUE, GREEN, RED: You want to explain, why the Normandy uses a Mass Relay, to escape Sol System and gets crashed from the explosion without dying everybody onboard?
  • You want to explain, why not all of the systems explode, in which a mass effect relay gets destroyed? This should happen, if you remember the DLC of ME2.
  • You want to explain, why Shepard awakes in London, if choosing RED, but doesn't at the other ones? Magic Teleportation from the citadel to Earth?
  • You want to explain, why Shepard is so stupid to shoot at the RED beam from short distance, even running nearer?
  • You want to explain, why Shepard should choose BLUE or GREEN, though these ending never had been an option for him (Saren, Invisible Man)?
  • You want to explain the meaning of the dreams?
  • You want to explain all the plot holes without changing the end?
Sorry, I don't believe, you will do this without accepting the indoctrination theory, which would imply, that this is not really the end and we earn a real ending.

I am writing for myself, and if I would present my audience this nonsense, it would have been the last, they would read from me.

P.S.: Sorry for the bad English, I am from Germany.

#2427
SalsaDMA

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AlanC9 wrote...

Ivon wrote...

1a) Does Shep still die (Blue/Green)
1b) Does the Geth and EDI still die (Red)
2) Do the relays still explode
3) Are we still presented with Red, Blue, Green


If 'Yes' to any of these. Then screw Bioware. I busted my ass off to get the best possible endings in ME1 and ME2, I EARNED A GOOD ENDING IN ME3


And here we have it. All the blather about plot holes.... it's just a smokescreen for people who want their happy ending.

Edit: Ivon, I really wish we had more posters here who express their real desires as clearly as you have.


Considered the opposite of a "good ending" is a "bad ending", I would asume that EVERYONE would want a good ending.

The words "good" and "bad" doesn't necesarily imply "happy" or "unhappy", mind you. They merely indicate wether the ending itself is a well done piece of art, or if it reminds people of a sloppily thrown together pot-pourri of random thoughts with no real context to the game it is supposed to be part of. Currently, alot of people feel the game contains the latter, rather than the former.

#2428
Rhovan Felori

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Oh, by the way... if you explain, why sol system is not exploding through the destruction of the mass relay, it would really surprise me, how you explain, in what way the surviving fleets of the other races get back to their home systems or get enough supplies on destroyed earth to live together with the humans there.

#2429
D.I.Y_Death

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Rhovan Felori wrote...

Oh, by the way... if you explain, why sol system is not exploding through the destruction of the mass relay, it would really surprise me, how you explain, in what way the surviving fleets of the other races get back to their home systems or get enough supplies on destroyed earth to live together with the humans there.


Did you not the the gigantic energy beam? Most of that energy was diverted away from the mass relay into another mass relay, causing that one to explode and forming a self sustaining chain reaction.

I'd imagine that last relay to blow would be the one to take out a system as it wouldn't be shooting its payload off, it would just blow up.

#2430
Blazerer

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Rhovan Felori wrote...

Oh, by the way... if you explain, why sol system is not exploding through the destruction of the mass relay, it would really surprise me, how you explain, in what way the surviving fleets of the other races get back to their home systems or get enough supplies on destroyed earth to live together with the humans there.


You could see the beams more as a signal, that shuts down the power that sustains the mass relays (the mass effect field generator) before it gives a signal to selfdestruct to prevent others from reactivating them. still doesn't explain why the hell those beams are necesarry anyway

#2431
Getorex

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SalsaDMA wrote...

AlanC9 wrote...

Ivon wrote...

1a) Does Shep still die (Blue/Green)
1b) Does the Geth and EDI still die (Red)
2) Do the relays still explode
3) Are we still presented with Red, Blue, Green


If 'Yes' to any of these. Then screw Bioware. I busted my ass off to get the best possible endings in ME1 and ME2, I EARNED A GOOD ENDING IN ME3


And here we have it. All the blather about plot holes.... it's just a smokescreen for people who want their happy ending.

Edit: Ivon, I really wish we had more posters here who express their real desires as clearly as you have.


Considered the opposite of a "good ending" is a "bad ending", I would asume that EVERYONE would want a good ending.

The words "good" and "bad" doesn't necesarily imply "happy" or "unhappy", mind you. They merely indicate wether the ending itself is a well done piece of art, or if it reminds people of a sloppily thrown together pot-pourri of random thoughts with no real context to the game it is supposed to be part of. Currently, alot of people feel the game contains the latter, rather than the former.


Ugh.  Can we PLEASE quit refering to this as 'art'?  It is a goddamned GAME.  A mass produced, consumer product, corporate creation GAME.  It is a computer game.  It is NOT the Mona Lisa, David, etc.  It is art the way my neice makes "art". 

The ending is good or bad NOT based on whether or not it is good "art".  It is a good ending (in one sense) if it makes sense in and of itself, if it makes sense in the context of the entire rest of the game, if it makes sense given the nature of the characters in the story, if it makes sense given the nature of OUR characters (WE play Shepard OUR way.  WE make his/her decisions, WE drive his/her life.  WE created him/her).  Simply and consciously aiming for "art" in the ending is a FAIL.  

The ending, such as it is, fails on multiple levels of my list above.  It is not a clear outgrowth of the rest of the game OR the series as a whole, which must be viewed as an ongoing story.  The games were setup so that a newbie could come and play ab initio at ME2 sans 1 or even in ME3 sans 1 and 2.  That, of necessity, created major problems as they are NOT standalone games.  IF the game truly was able to stand on its own then you could tack virtually any old ending on it you wanted and one couldn't begin to argue about whether or not it makes sense given the rest of the story.  

ME 3 MUST end properly and in such manner that it makes sense by itself (fail), makes sense in context of the overall story of ALL THREE GAMES (FAIL), and makes sense in context of how each of us plays OUR Shepard (mixed, with most a FAIL).  Only a friggin' ****** approaches a high-energy device while shooting the crap out of it.  Don't know about you but MY Shepard was no ******.  He had half at least a single functioning braincell and would NEVER march to high-energy thingy with intention of blowing it up so as to be consumed in the fireball and shrapnel blast.  MY Shepard was no ****** who would silently listen to a mentally deficient child spout outright nonsense that was ENTIRELY contradicted by his own direct experience not just a few hours prior in the same game!  

The Bioware Shepard was a full ******.  Full-on, deeply entrenched, gawping, drooling, mumbling ******.  They hijacked YOUR Shepard away from you and put him on the retarded train straight to a Full Retard™ ending.  Bad ending, all around.  Fail, fail, and fail.:(

#2432
SalsaDMA

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Getorex wrote...

It is a computer game. 


Geto, while I propbably hate Biowares cop-out usage of the word "artistic integrity" as much as you, I don't ignore the strides in various media either. 

http://www.americana...ive/2012/games/

This link seems to indicate that gaming has indeed been accepted on a level with other media as having the possibility of being art.

Edit: To give an example of a game I personally feel could be considered art, I would most likely easiest think of the game called "Limbo". Very distinct style throughout the game.

Modifié par SalsaDMA, 10 avril 2012 - 04:40 .


#2433
ed87

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My only advice is to not leave things in the game partly fleshed out in the hopes that it can create interest for future titles and DLC. For example, Asari history and Prothean influence, and Omega. For fans like me, it makes me want to dislike Mass Effect if i see the creators leaving things half finished so they can sell the other half later.


Lets hope Bioware doesnt fail the series again.

Modifié par ed87, 10 avril 2012 - 04:40 .


#2434
Getorex

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SalsaDMA wrote...

Getorex wrote...

It is a computer game. 


Geto, while I propbably hate Biowares cop-out usage of the word "artistic integrity" as much as you, I don't ignore the strides in various media either. 

http://www.americana...ive/2012/games/

This link seems to indicate that gaming has indeed been accepted on a level with other media as having the possibility of being art.

Edit: To give an example of a game I personally feel could be considered art, I would most likely easiest think of the game called "Limbo". Very distinct style throughout the game.


Fine, and perhaps what I meant was clouded by how I said it.  I absolutely HATE how people try and defend the indefenisble by invoking the magic word, "art!".  That is not a ward.  It is not a charm.  It is not a "Get Out of Jail Free" card.  It is NOT a magical defense of whatever the hell it is you (or anyone else) spews to paper, canvas, screen, or computer memory.  "Art" is the last bastion for the retreating fool.  

"Art" is being slung around these parts as a way to claim that virtually ANYTHING done in this game (or whatever else) is OK and fine because...you know..."ART!"  Bullcrap.  Call a spade a spade. 

The ending was NOT art.  There is no "artistic integrity" to defend (there is no such thing as such).  There is no "artistic vision" to defend.  I think what they are aiming for is AUTistic vision, not ARTistic vision.

Modifié par Getorex, 10 avril 2012 - 04:48 .


#2435
Rhovan Felori

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Getorex wrote...


The ending was NOT art.  There is no "artistic integrity" to defend (there is no such thing as such).  There is no "artistic vision" to defend.  I think what they are aiming for is AUTistic vision, not ARTistic vision.


This...

and by the way

What is BioWare adding to the ending with the Extended Cut DLC?
BioWare will expanding on the ending to Mass Effect 3 by creating additional cinematics and epilogue scenes to the existing ending sequences. The goal of these new scenes is to provide additional clarity and closure to Mass Effect 3.


...in other words: "Our customers are stupid, so we have to explain them meaning of the endings."

I suggest the writers to look up the meaning of logic.

#2436
Stronglav

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First:Shepard was supposed to die in the end of ME3.This charachter has nothing to do in the game
after the victory.SHEPARD DIES!!!Accept it.
The only thing I expected from the game is the way Shepard was to go.
It was supposed to be something uber epic and tragic.
And after Shepard's death and defeat of the Reapers wa supposed to be a long cinematic in which
we should have seen the consequences of our actions during the game.
The Shepard's influence on the charachters and Mass Effect universe.

#2437
reeot

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Rhovan Felori wrote...

Okay, let me get this straight...

  • BLUE: You want to explain, why Ash and EDI leave the Normandy on this strange planet, while they have been with me storming the citadel?
  • GREEN: You want to explain, why Ash leaves the Normandy on this strange planet, while she has been with me storming the citadel?
  • RED. You want to explain, why Ash leaves the Normandy on this strange planet, while she has been with me storming the citadel?
  • BLUE, GREEN, RED: You want to explain, why the Normandy uses a Mass Relay, to escape Sol System and gets crashed from the explosion without dying everybody onboard?
  • You want to explain, why not all of the systems explode, in which a mass effect relay gets destroyed? This should happen, if you remember the DLC of ME2.
  • You want to explain, why Shepard awakes in London, if choosing RED, but doesn't at the other ones? Magic Teleportation from the citadel to Earth?
  • You want to explain, why Shepard is so stupid to shoot at the RED beam from short distance, even running nearer?
  • You want to explain, why Shepard should choose BLUE or GREEN, though these ending never had been an option for him (Saren, Invisible Man)?
  • You want to explain the meaning of the dreams?
    You want to explain all the plot holes without changing the end?
Sorry, I don't believe, you will do this without accepting the indoctrination theory, which would imply, that this is not really the end and we earn a real ending


I like this list, also add:

Space Combat: Trans-Relay Assaults
The crucial choice for any attack through mass relays
is how to divide the fleet for transit. The accuracy of a relay's
mass-projection depends on the mass being moved and how far it’s going.
Any long distance and/or high mass jump will see "drift". That is, a
ship may be hundreds or millions of kilometers from its intended drop
point, in any direction from the relay.
Distance can't be chosen by admirals, but a relay is told how
much mass to transit. For example, if told to move a million metric tons
of mass, the relay will scan the approach corridor, find four
250,000-ton freighters, and transit them together, maintaining their
relative positions.
A commander has the option of moving his fleet as one large,
coherent formation that may be wildly off-position, or breaking it up
into many smaller formations that will be individually closer to the
intended attack point, but could be widely dispersed.
Conservative assault doctrine holds that fleets should be moved
en masse, maintaining concentration of force and reducing the chances of
collision. The only time it is reasonable to split up a formation is
during blockade running.

- Source: Mass Effect Wikia / ME Codex Entry

I wonder how the entire fleet had manged it to pass through the charon relay at once.

Cheburator987 wrote...

First:Shepard was supposed to die in the end of ME3.This charachter has nothing to do in the game
after the victory.SHEPARD DIES!!!Accept it.


How about no?
  • “Experience the beginning, middle, and end of an emotional story unlike any other, where the decisions you make completely shape your experience and outcome”.
  • “Along the way, your choices drive powerful outcomes, including
    relationships with key characters, the fate of entire civilizations, and
    even radically different ending scenarios.”
Not my words, Biowares. In one of these scenarios Shepard could live.
Every one would be happy with his/her own adventure. If you want to let Shepard die, fine.
This is what makes games so awesome compared to movies.

Modifié par reeot, 10 avril 2012 - 05:36 .


#2438
Feanor_II

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I've been out for a while...... and I have a question:

Will this DLC be for free? Something like a patch?

Thanks

#2439
SalsaDMA

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Cheburator987 wrote...

First:Shepard was supposed to die in the end of ME3.This charachter has nothing to do in the game
after the victory.SHEPARD DIES!!!Accept it.


Actually, this has been contested by twitter, so I'm not sure what you are trying to go for there...

#2440
SalsaDMA

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Feanor_II wrote...

I've been out for a while...... and I have a question:

Will this DLC be for free? Something like a patch?

Thanks


Yes.

#2441
Getorex

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Cheburator987 wrote...

First:Shepard was supposed to die in the end of ME3.This charachter has nothing to do in the game
after the victory.SHEPARD DIES!!!Accept it.
The only thing I expected from the game is the way Shepard was to go.
It was supposed to be something uber epic and tragic.
And after Shepard's death and defeat of the Reapers wa supposed to be a long cinematic in which
we should have seen the consequences of our actions during the game.
The Shepard's influence on the charachters and Mass Effect universe.


Says who?  You?  The Shepard story was supposed to end with ME3 but that is NOT equal to dead.  

"Riding off into the sunset" is an ending every bit as much as "heroic death".  BOTH are cliche, neither is superior or more artsy than then other.  They are BOTH valid ways to end a character's story.  Absolutely NOTHING in ME1 or 2 laid it out that "Shepard MUST DIE!"  That was a 100% arbitrary and gratuitous ending...andi it isn't even in keeping with the Red ending of ME3! 

You speak of "facts" that are nowhere in evidence.

#2442
Calians

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Persephone wrote...

DoctorEss wrote...

Persephone wrote...

For the LOVE OF CHRIST.....

PLAY the DLC first. Wait and see.

Geez, we get a free DLC and all people do is complaining? Check out the DLC's content. If it's not sufficient, you can still complain then. Give Bioware a (tentative) break for now and wait for PAX/answers/the DLC itself.


Generally when someone has lost trust, and lost respect, you don't keep giving them chances to screw up further.

Sorry.  Guilty until proven innocent, in this case.


What a lovely bastardization of the law.

I wish Bioware had not announced anything at this point. Because not even a FREE DLC as a compromise is good enough.

Sometimes a compromise is the best you can hope for.



Not if the compromise isn't worth it. I fear that you have been indoctrinated by BW. Free DLC doesnt nescessary mean its going to be good. In this case the lovley "bastardsization" of the law is valid. Stop thinking BW is going to pull a Tebow miracle with this Free DLC. :bandit:

Modifié par Calians, 10 avril 2012 - 06:37 .


#2443
CLUTCH240

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[*]

How about no?

  • “Experience the beginning, middle, and end of an emotional story unlike any other, where the decisions you make completely shape your experience and outcome”.
  • “Along the way, your choices drive powerful outcomes, including
    relationships with key characters, the fate of entire civilizations, and
    even radically different ending scenarios.”
Not my words, Biowares. In one of these scenarios Shepard could live.
Every one would be happy with his/her own adventure. If you want to let Shepard die, fine.
This is what makes games so awesome compared to movies.

[*]Quote from BioWare.  Failed ending(s?).  Nuff-said.:ph34r:

#2444
Lycius

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You learned absolutely nothing apparently. Your fanbase thinks your "Artistic Vision" is just nonsensical crap. No cutscene extension is going to resolve the gaping plot holes or just plain lore violations seeded all through this game.

My 11 year old thinks her art is fantastic and I tell her it is but we all know it's not. Kids have an excuse, what is yours Bioware? You destroyed possibly the best game trilogy of all time and are in some small child land of denial about how amazing your art is because reveiwers say it's awesome. Most admit to not finishing the game, not playing the game, or just not caring.

The people who love your games are telling you it's broken and nonsensical. Way to listen to the morons who reveiw games and give ratings based on perks from the corps. Kinda funny that the reviews from people/companies who are not depending on publisher advertising and perks are basically poor to horrible.

I'm depressed that the announcement basically told me what I already knew was going to be the result. Bioware is dead and is now nothing more than a husk controlled by EA. I would have bought the game again had they fixed this terrible "Art" but now I'll just have to be happy with my refund.

I'll watch the "extended" endings on youtube.

#2445
Capt Sheridan

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Thats too bad. No happy ending. Well, please note that i will not be purchasing future Bioware games. So you lost about $300+ between your two future planned ME games, action figures and DLC x1 person. For your sake i hope you dont lose more.

I'll still wear the N7 hoodie i bought last year. I wont forget the first two games were awesome.

Modifié par Capt Sheridan, 10 avril 2012 - 07:06 .


#2446
rizuno

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SalsaDMA wrote...

Considered the opposite of a "good ending" is a "bad ending", I would asume that EVERYONE would want a good ending.

The words "good" and "bad" doesn't necesarily imply "happy" or "unhappy", mind you. They merely indicate wether the ending itself is a well done piece of art, or if it reminds people of a sloppily thrown together pot-pourri of random thoughts with no real context to the game it is supposed to be part of. Currently, alot of people feel the game contains the latter, rather than the former.


This.  

#2447
kbct

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SalsaDMA wrote...

The words "good" and "bad" doesn't necesarily imply "happy" or "unhappy", mind you.


Probably the most common mistake made by everyone.

#2448
Calians

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Whats funny is that people that try to defend the games ending. People who think the ending is bad out number those who think it's good. BW listen to the majority and not the minority.

#2449
kbct

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Calians wrote...

Whats funny is that people that try to defend the games ending. People who think the ending is bad out number those who think it's good. BW listen to the majority and not the minority.


I would love to know how they arrrived at the conclusion they were satifying the majority. I would love to see even one piece of evidence.

#2450
mauro2222

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kbct wrote...

Calians wrote...

Whats funny is that people that try to defend the games ending. People who think the ending is bad out number those who think it's good. BW listen to the majority and not the minority.


I would love to know how they arrrived at the conclusion they were satifying the majority. I would love to see even one piece of evidence.


Pride seems to be the majority, at least for Hudson :whistle: