Wolfva2 wrote...
You get what you pay for. When you bought this game, you paid for a single player game. Now you lament it's not multiplayer. So, a question. When you go to McDonalds and order a BigMac, do you walk the streets moaning and groaning about it not being a 16oz Tbone with garlic mashed potatos and a tall stein of Lager? Because that is what you're doing here. Complaining that you didn't get what you didn't pay for.
For all those folks with the 'fanboiiiiis!' whine...knock it off already. Calling someone a fanboy because they disagree with you is disengenious at best. It's nothing more then an attempt to distract from the weakness of your own argument and your inability to defend your point of view. If you don't understand your own points well enough to defend them, then stay out of the dialogue pool. You'll only drown.
I take it you mean "disingenuous," yes? A simple declaration that someone is being disingenuous does not make them so. Between myself and others, I see a well-defended argument. If you don't , that's not our failing. It's yours.
When Dragon Age was first being advertised, all those years ago, it was being touted as Bioware's own successor to Neverwinter Nights, freed from the restraints imposed upon it by D&D. It was to include a toolset, a function associated with the kinds of abilities gamers were given with NWN. After years of Dragon Age being vaporware, it is not reasonable to expect anyone to follow every single, obscure little blurb. Given that there is not really a reason the game engine could not be capable of supporting multiplayer play in the spirit of NWN, I made the mistake of relying on the good reputation Bioware had earned with me for the kind of player-friendly mentality NWN represented, and that Bioware seemed to endorse. It's true - I didn't do thorough research about the game's capabilities before I bought it. I gave Bioware what seemed to be a well-earned benefit of the doubt. I regret that now. I had hoped, apparently mistakenly, that Bioware would not rely on "buyer beware" to decimate their vision so profoundly.
However, that aside, the point still stands. As a consumer, I claim the right to express my disappointment with Bioware's new lack of vision, and gamer-unfriendly mentality. This, because I hope to see gamers require a gamer-friendly mentality from game creators and producers. You may reflexively disagree - I recognize your right to do so, even if you can't seem to find it within your capability to recognize my right to express my disappointment.
When it comes down to it, Dragon Age is essentially NWN with much spiffier graphics, a marginally different rule system, and unnecessarily hobbled game functionality. I am reminded of 2nd edition D&D from T$R, when no one was permitted to post anything online that made reference to the rule system and when the resources for adventure creation were effectively removed from the ruleset. All this in an effort to restrict players' creativity and enforce supplement sales. That edition effectively killed the game by alienating the customer base. Only a last second purchase by Wizards of the Coast resuscitated the game. This kind of business strategy will drive customers away - the historical precedent is quite clear. Just like with 2nd Edition D&D, people will revel in the DLC - for a short while, and then they will begin to wonder why they can't share their gaming with friends, when the potential for it was clearly there.
Modifié par raeat, 04 décembre 2009 - 11:27 .