What's with all the "Artistic Integrity" nonsense?
#1
Posté 05 avril 2012 - 04:13
Just because it can be considered art it does not mean it can't be changed, forget about artistic integrity bioware should be more concerned on what the fans want.
#2
Posté 05 avril 2012 - 04:15
#3
Posté 05 avril 2012 - 04:19
Alas it looks like they're going to stick on their current endings, so we have what we have, the Mass Effect universe will suffer greatly for it, and what would have been the defining SciFi story of our generation will fail in its moment of triumph.
Modifié par Vaktathi, 05 avril 2012 - 04:20 .
#4
Posté 05 avril 2012 - 04:25
#5
Posté 05 avril 2012 - 04:29
#6
Posté 05 avril 2012 - 04:30
#7
Posté 05 avril 2012 - 04:30
#8
Posté 05 avril 2012 - 04:31
#9
Posté 05 avril 2012 - 04:32
#10
Posté 05 avril 2012 - 04:32
What were you expecting?
#11
Posté 05 avril 2012 - 04:35
macrocarl wrote...
What were you expecting?
No plot holes large enough to fly the Normandy through?
#12
Posté 05 avril 2012 - 04:36
Something that didn't violate the narrative paradigm, artistic intent, and story buildup of the trilogy up to the last 5 minutes and create a slew of gigantic plotholes that undermines the entire series?macrocarl wrote...
They are artists and have a vision that's spanned 3 games. Why is that so hard to understand? Now they're expanding the ending for free from listening to all the feedback. They want to end it their way not your way, not my way. And you know what? That's totally fine. In fact, it's even better.
What were you expecting?
an "extended" end cutscene/epilgue doesn't really address that.
#13
Posté 05 avril 2012 - 04:37
Benny8484 wrote...
They are using it as a scapegoat. What they are really saying is "Theres no revenue generated from additional content & we would have to re-hire voice actors etc"
There is no revenue generated from creating and releasing free DLC either, seriously take what you can get, I would have much rathed Bioware just give you guys the finger and say "it is our game and we will decide how it ends" as it is pretty clear that you will never be satisfied with whatever they do.
#14
Posté 05 avril 2012 - 04:37
Artistic integrity and entitled, these words do not mean what they think it means.
#15
Posté 05 avril 2012 - 04:38
#16
Posté 05 avril 2012 - 04:38
Casey Hudson is a liar
Mac Walters is a goddamn liar
i lost hope for this company
#17
Posté 05 avril 2012 - 04:38
macrocarl wrote...
...What were you expecting?
well more or less something along the lines of the top picture

as you can see, the top picture depcits differing end points based on choices you can make from the previous games, which would lead to differing outcomes. The bottom is an indication of what really occurs, where despite all of the choices you make they are thrown out of the window in favor of palette swap explosions. I was expecting and hoping for the first one only to get stuck with the second
Modifié par KayB1991, 05 avril 2012 - 04:38 .
#18
Posté 05 avril 2012 - 04:39
Vaktathi wrote...
Something that didn't violate the narrative paradigm, artistic intent, and story buildup of the trilogy up to the last 5 minutes and create a slew of gigantic plotholes that undermines the entire series?macrocarl wrote...
They are artists and have a vision that's spanned 3 games. Why is that so hard to understand? Now they're expanding the ending for free from listening to all the feedback. They want to end it their way not your way, not my way. And you know what? That's totally fine. In fact, it's even better.
What were you expecting?
an "extended" end cutscene/epilgue doesn't really address that.
As for the 'narrative paradigm' thing that's been going around plus plot holes in general, instead of getting mad, why don't we just wait and see what they add. And BTW, 'plotholes that undermines the entire series' is your opinion.
#19
Posté 05 avril 2012 - 04:40
#20
Posté 05 avril 2012 - 04:41
And you know this sight unseen exactly how? Yeah unreasonably dismissing it is the cool thing to do right?Vaktathi wrote...
Something that didn't violate the narrative paradigm, artistic intent, and story buildup of the trilogy up to the last 5 minutes and create a slew of gigantic plotholes that undermines the entire series?macrocarl wrote...
They are artists and have a vision that's spanned 3 games. Why is that so hard to understand? Now they're expanding the ending for free from listening to all the feedback. They want to end it their way not your way, not my way. And you know what? That's totally fine. In fact, it's even better.
What were you expecting?
an "extended" end cutscene/epilgue doesn't really address that.
Someone wise had a great saying it is better to keep your mouth closed and be thought a fool than to open it and leave no doubt. This paraphrase gets the point across.
Why do people want to make themselves look bad? At least wait until you see what comes out for a reasonable informed opinion.
Modifié par InvincibleHero, 05 avril 2012 - 04:44 .
#21
Posté 05 avril 2012 - 04:41
macrocarl wrote...
Vaktathi wrote...
Something that didn't violate the narrative paradigm, artistic intent, and story buildup of the trilogy up to the last 5 minutes and create a slew of gigantic plotholes that undermines the entire series?macrocarl wrote...
They are artists and have a vision that's spanned 3 games. Why is that so hard to understand? Now they're expanding the ending for free from listening to all the feedback. They want to end it their way not your way, not my way. And you know what? That's totally fine. In fact, it's even better.
What were you expecting?
an "extended" end cutscene/epilgue doesn't really address that.
As for the 'narrative paradigm' thing that's been going around plus plot holes in general, instead of getting mad, why don't we just wait and see what they add. And BTW, 'plotholes that undermines the entire series' is your opinion.
#22
Posté 05 avril 2012 - 04:42
KayB1991 wrote...
macrocarl wrote...
...What were you expecting?
well more or less something along the lines of the top picture
as you can see, the top picture depcits differing end points based on choices you can make from the previous games, which would lead to differing outcomes. The bottom is an indication of what really occurs, where despite all of the choices you make they are thrown out of the window in favor of palette swap explosions. I was expecting and hoping for the first one only to get stuck with the second
Nice charts. But even if you think that all the choices didn't matter a bit in the end, there's 16 variations. And even if you say 'Well those 16 aren't varied enough' (which is legit) you still can't ignore there are 3.
#23
Posté 05 avril 2012 - 04:43
#24
Posté 05 avril 2012 - 04:44
macrocarl wrote...
They are artists and have a vision that's spanned 3 games. Why is that so hard to understand? Now they're expanding the ending for free from listening to all the feedback. They want to end it their way not your way, not my way. And you know what? That's totally fine. In fact, it's even better.
What were you expecting?
The artistic vision spanning three games points in directions entirely opposite what we're seeing in the ending, though. Organics vs. synthetics was part of the story in ME1, reduced to a personal mission in ME2, and shown to be a false dichotomy in ME3 -- why isn't Shepard pointing the last out to the Catalyst?
Assuming that it's Harbinger blasting Shepard near the end, why is he suddenly voiceless? It can't be because they didn't bring Keith back -- they've replaced Mordin's voice actor, too.
I'm fine with not being able to save everyone. I'm fine with the idea of Shepard dying. I'm just at a loss as to why "artistic integrity" involves removing Shepard's spine at the last minute. The only way I can see this improving is if BioWare adopts the indoctrination theory, because otherwise, they have no excuse for having Shepard break character like this.
#25
Posté 05 avril 2012 - 04:45
macrocarl wrote...
@ Dead Parrot: Come on. That's silly (still) Funny, but totally inaccurate.
How is it inaccurate?





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