So, is this game linear or sandbox?
I've heard linear but I've also heard 80 hours gameplay...
Surely can't be 80 hours of linear gameplay?
Linear or Sandbox style?
Débuté par
pijankengur
, nov. 03 2009 09:19
#1
Posté 03 novembre 2009 - 09:19
#2
Posté 03 novembre 2009 - 11:50
Its linear. And stop calling me Shirley.
#3
Posté 03 novembre 2009 - 11:50
Its linear. And stop calling me Shirley.
#4
Posté 03 novembre 2009 - 12:28
It's definitely not sandbox. You don't get to wander aimlessly through the gameworld, completely ignoring the main quest.
But it's not completely linear. The main quest progresses the game, and new areas open up depending on where you are in the story. But, there are also a lot of instances where you can choose your next more. Like, 3 main quests, and you can do them in any order. Additionally, there are a lot of sidequests, and many of the areas you visit are large and explorable.
But it's not completely linear. The main quest progresses the game, and new areas open up depending on where you are in the story. But, there are also a lot of instances where you can choose your next more. Like, 3 main quests, and you can do them in any order. Additionally, there are a lot of sidequests, and many of the areas you visit are large and explorable.
#5
Posté 03 novembre 2009 - 01:07
So far its totally linear. But i'm still only in the first part. But am about 4 hours into the game story. I am kinda hoping that eventually it opens up a little like Mass Effect did, and you can go to different areas you choose or places. But so far its totally story driven and linear.
#6
Posté 03 novembre 2009 - 01:16
It's quasi linear. It's not like Oblivion/Morrowind/Fallout 3 where you just pick a direction and embark upon your quest thataways. The world is not one large, continuously flowing land you can walk to end to end. Instead, you use a map to travel to the items of interest as you find out about them/unlock them.
The areas themselves tend to linear (say reviewers) but the order you do everything in is up to you. and supposedly some areas are very large.
The areas themselves tend to linear (say reviewers) but the order you do everything in is up to you. and supposedly some areas are very large.
#7
Posté 03 novembre 2009 - 01:31
very linear
#8
Posté 03 novembre 2009 - 01:31
linear
#9
Posté 03 novembre 2009 - 02:02
I've heard it follows typical recent Bioware conventions - linear beginning (approximately 8 hours, IIRC), semi-open middle game, linear end.
#10
Posté 03 novembre 2009 - 02:14
It's not linear, per-say, but it isn't a sandbox game. You have a freedom of where you can go in certain spaces, but once the game ends, the game ends. So yes. 80 hours of linear game-play, so to speak.
#11
Posté 03 novembre 2009 - 02:22
linear
youve obviously never played Baldurs gate one or two, or either of the Fallout games or Planescape torment
all awesome linear games
youve obviously never played Baldurs gate one or two, or either of the Fallout games or Planescape torment
all awesome linear games
#12
Posté 03 novembre 2009 - 02:54
I believe there are around 50 hours of main quest time, and one can do all the side quests to bump that time up further. So I intend to follow ma9in into an area , then hopefully scour that area for all side quests, then move back onto main in next area, if thats doable, so it will be somewhere in between linear and sandbox in that respect and notch up the hours. I hope 
#13
Posté 03 novembre 2009 - 03:09
Neither. Probably more linear since it has a set story to follow, but not linear in the fact that there are so many options and side quests to do and different things alter how -your- story flows.
#14
Posté 03 novembre 2009 - 03:26
Mostly linear. If you've played KotoR, it sounds like it will be similar in structure.
#15
Posté 03 novembre 2009 - 03:27
We shall see in no time my friend!!
#16
Posté 03 novembre 2009 - 03:39
Meh what I understand is that you can't freely explore the whole world but just in parts, so where the storyline goes to. If the storyline is at place X you can only explore place X I think...
#17
Posté 03 novembre 2009 - 03:50
It is linear and also 60 -120 game hours depending on how OCD you are about completeing as many quests as you can.
#18
Posté 03 novembre 2009 - 04:10
Dragon Age : Origins is in fact a little of both (like most of Bioware RPGs) ...
Linear -- in that there is a main storyline
Sandbox -- in that at times you can choose the order of some the main quests
Linear -- in that there is a main storyline
Sandbox -- in that at times you can choose the order of some the main quests
#19
Posté 03 novembre 2009 - 04:24
Hey idiot. The world isn't black and white. It's not completely either. You can go where you want but what would the point be?
Why the hell couldn't there be 80 linear hours? Ever play a final Fantasy? most of those are like running straight on a rail and they all run about 50 hours.
Why the hell couldn't there be 80 linear hours? Ever play a final Fantasy? most of those are like running straight on a rail and they all run about 50 hours.
#20
Posté 03 novembre 2009 - 04:44
It's not completely linear, but there is nothing sandbox about it. The world is not open like it is in oblivion and games like that. You start in one zone depending on origin and as you go along you open up access to other zones. So while you will be able to do areas in different orders and some can even be skipped, but you are still guided and stuff will be off limits until appropriate time..
#21
Posté 03 novembre 2009 - 05:04
All Bioware games are like that. A linear beginning to introduce you the world and the story. A large, fairly open middle part. And a linear ending beyond a certain - but very obvious point.malkuth74 wrote...
So far its totally linear. But i'm still only in the first part. But am about 4 hours into the game story. I am kinda hoping that eventually it opens up a little like Mass Effect did, and you can go to different areas you choose or places.
DAO opens up after the battle of Ostagar. Then you can choose in which order to handle the sub-parts of the main quest and do a lot of side quests.
#22
Posté 03 novembre 2009 - 05:16
pijankengur wrote...
So, is this game linear or sandbox?
I've heard linear but I've also heard 80 hours gameplay...
Surely can't be 80 hours of linear gameplay?
It's not exactly linear, but it's not realy sandbox. But yes, supposedly it is 80+ hours (according to reviewers.)
#23
Posté 03 novembre 2009 - 05:31
It's not a sandbox game but I wouldn't call it linear either. Instead of moving freely in the world you visit specific locations during the game. The order in which you visit these is mostly yours to decide.
Each location has story quests that drives the story forward and side-quests which are more or less tied to the story but optional.
Each location has story quests that drives the story forward and side-quests which are more or less tied to the story but optional.
#24
Posté 03 novembre 2009 - 07:11
from what I have heard it is pretty similar to other bioware games such as KTOR Jade Empire and mass effect as in different areas and not open world like fallout 3 oblivion or GTA.
the comments about very linear are somewhat worrying since even mass effect and KOTR were not totally linear you had choices after the opening chapters.
I hope this game doesn't turn out to be another two worlds were the actual game in no way lives up to the pre release hype.
the comments about very linear are somewhat worrying since even mass effect and KOTR were not totally linear you had choices after the opening chapters.
I hope this game doesn't turn out to be another two worlds were the actual game in no way lives up to the pre release hype.
#25
Guest_Johohoho.Ehehehe_*
Posté 03 novembre 2009 - 08:23
Guest_Johohoho.Ehehehe_*
I have not yet experienced a story that was not linear. Complex, maybe. Complicated, perhaps. Difficult, indeed. But there was always the beginning and the end. There was always a narrator telling me the story, be in in the form of a book, movie or computer game. Ripping all the pages from the book and then start assembling my own and calling it freedom ... not my cup of tea.
Any time I feel like wandering aimlessly I go to a real wood.
Any time I feel like wandering aimlessly I go to a real wood.





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