I am writing this because I love all of the ME games, including ME3.
The fundamental problem with the ending is not the presence of plot holes, or unanswered questions. It certainly isn't that the ending is "sad". Nobody complained about the ending of Red Dead Redemption, despite being anything but "happy"
No, the problem with the ending is this:
It is fundamentally inconsistent with Shepard as a character, and the storyline and plot resolutions up to that point.
Let me dilineate two of the most significant flaws:
1. Shepard has no logical reason to listen to the Catalyst Child. As a self-admitted representative of the Reapers, it's shocking (it's nothing else) that Shepard even listens to him, let alone refuses to ask very basic questions about his logic or intentions. This is a series where Shepard has been consistently willing to question authority, and he has been unwavering in his belief that the Reapers cannot be trusted (as was reiterated in his final encounter with Illusive Man)
2. The Catalyst Child's entire argument is predicated on the idea that synthetics and organics cannot coexist, yet most players were able to successfully unite the Geth and Quarians - a direct invalidation of the argument. Shepard does not even attempt to suggest that the Catalyst Child's argument is flawed. Instead, he allows himself to not only agree with CC's assertation, he does so without question or reservation. All three major endings are based solely on this concept.
Let me put this into perspective - Imagine if, in True Grit, the girl finally finds her father's murderer. Then the murderer says "you have three options - X, Y, and Z." The girl would look at his face and laugh at him. This, to me, is exactly what a normal non-indoctrinated Shepard would do with the Catalyst Child.
In summary - no matter how you try to clarify the events after the three choices, it won't change the fundamental problem with the game's ending. The problem being that the entire situation lacks logical consistency, both with Shepard as a character, and with the events that took place prior.
BioWare, this is why you cannot/shouldn't "clarify" the ending or provide closure
Débuté par
Phange2001
, avril 05 2012 04:57
#1
Posté 05 avril 2012 - 04:57
#2
Posté 05 avril 2012 - 05:05
I have this problem - You can win ME1. You can win ME2. Nothing about the ending of ME3 feels like a win partially for the reasons you outlined. But it's like BioWare pulled the rug out from under the player after three games and said, "No, you can't win. And they do it by taking the free will away from our character and putting all the power into the hands of their suddenly appearing antagonist who calls all the shots on his/it's terms, not ours. It's like BioWare was disappointed that the fans were playing the games with too happy an ending, so they had to make sure it absolutely ended all grimdarkbitter and completely assumed control to make sure it happened. But in so doing they completely robbed the player of any sense of accomplishment, of having won anything.





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