It would be also awesome to first beat one of the bad guys and then raise him as a corpse, then when facing some of his/hers mates you could turn to it and say "here are your friends, say hello" and have a horrified reaction from them.
Blood Magic - Concerns and Suggestions
#26
Posté 10 avril 2012 - 02:49
It would be also awesome to first beat one of the bad guys and then raise him as a corpse, then when facing some of his/hers mates you could turn to it and say "here are your friends, say hello" and have a horrified reaction from them.
#27
Posté 10 avril 2012 - 03:48
Caldura0079 wrote...
My suggestion actually addresses some of the things that some of the enemy blood mages and such have been able to do, but for some reason the PC them self can not do(if you are a mage and have choosen the blood mage specialization). Like make strong deals with demons to get more power, augment your own physical properties, and in the severe case of a mage not having enough will or mental strength to keep their mind and sanity, become an abomination 9in some way shape or form).
Becoming an abomination would mean that a demon would possess the mage, and the protagonist would no longer be in control because they lost a battle of wills with the demon. I don't think every blood mage conducts demonology, which is the specific skill of summoning demons (as addressed in "A Broken Circle" with the reference to Uldred). Wouldn't becoming possessed effectively be "game over" for the player?
I'd rather see blood magic addressed without being villified. It can be dangerous, but it's not inherently evil. It's an issue of using blood as opposed to mana, and it's the one school of magic that can't be shut down by the templar abilities. Merrill stood in sharp contrast to the rest of the stupid and insane mage antagonists that we had to deal with; she handled magic (and blood magic) proficiently for years. Imagine the power of being able to take down templars without concern for them shutting down your powers, or being able to use mind control to avoid detection as a mage.
Caldura0079 wrote...
I myself had honestly wanted to do these sorts of things whenever I became a blood mage in both DA:O and DAII, but I can understand how some of that may be seen as 'Broken' or over powered by some, but it was just something that had always been on my mind whenever I play the game. Like your companions becoming more and more concerned as you delve deeper in the arts of Blood Magic was something that I thought was lacking from both games. (I believe Wynne only mentioned it once in DA:O, not sure on that)
Wynne mentions it in a scene that was disabled because you could kill the mages and templars assembled if you revealed you were a blood mage, and it caused severe problems with the Landsmeet as a result. Due to the developers not being able to reconcile the problem with the coding, they disabled the scene. It's still an issue if you re-enable the scene and reveal you are a blood mage, as the game needs one side to survive for the Battle of Denerim.
Caldura0079 wrote...
So what I suggest is to actually expand the capabilites of blood magic, like to be able to experiment with it in whatever sanctum that you may create, to take some of your enemies (since they will no doubt be countless) either dead or alive and just do research to enhance or own abilities or to enhance whatever creatures that you may create.
That reminds me of when Caladrius offered to sacrifice the elves he captured in exchange for his freedom, and I wondered why my Surana Warden couldn't simply use his own knowledge of specialized blood magic to drain the Tevinter Caladrius to become more powerful.
Caldura0079 wrote...
Other abilities that are seen are basically to control people (as seen throughout the series) either to get an upper hand or to just toy with them in there own little way. Or it was mentioned in some Lore in the game that Blood magic is suppose to enhance your actual abilities with your spells and such and I never really noticed that big of a difference. Like in DA:O in the Mage Origin story, that should be enough to actually get the point across.
Overall I think this would add a whole new deminsion of depth to those who play a blood mage in the future if the abilities were expanded, or just the capabilities to do other things then just sacrifice your own life force to do some cool things to enemies.
So if there are any other suggestions that I may have missed or if there are other concerns that I didn't address, but are itching at the back of your mind then I think all of us would like to hear about it.
I'd like to see blood magic expanded on in the future, without outright villifying it as though it was inherently evil. I can see an apostate using it to survive, to keep ahead of the templars, to get out of a tough situation or even to save lives: imagine if a blood mage could have used mind control to prevent Vaughan from trying to rape the women in the Alienage, for example. Vaughan was powerful enough to kidnap a lot of women in broad daylight, with not even the Warden-Commander of Ferelden (who had the ear of King Cailan) being able to do anything about it. A blood mage could have stopped him without anyone realizing it... perhaps even used mind control to change how Vaughan operated.
#28
Posté 10 avril 2012 - 03:51
No. Please continue to vilify blood magic. It is quite deserving.LobselVith8 wrote...
I'd rather see blood magic addressed without being villified. It can be dangerous, but it's not inherently evil.
Blood magic more directly draws the attention of demons.
Merril "used blood magic proficiently for years," and then one day she encountered a demon in the fade and she fell. Just like that.
#29
Posté 10 avril 2012 - 03:55
LobselVith8 wrote...
I'd rather see blood magic addressed without being villified. It can be dangerous... A blood mage could have stopped him without anyone realizing it... perhaps even used mind control to change how Vaughan operated.
I agree that blood magic isn't inherently evil, but... do you really believe that fundamentally taking control and forcing someone to act different regardless of their intentions is a good thing?
#30
Posté 10 avril 2012 - 04:29
Pzykozis wrote...
LobselVith8 wrote...
I'd rather see blood magic addressed without being villified. It can be dangerous... A blood mage could have stopped him without anyone realizing it... perhaps even used mind control to change how Vaughan operated.
I agree that blood magic isn't inherently evil, but... do you really believe that fundamentally taking control and forcing someone to act different regardless of their intentions is a good thing?
It can be, given certain circumstances. If a blood mage stopped Bann Vaughan from kidnapping women out of the Alienage in broad daylight (with the intent of raping them with his noble friends), then it's absolutely a good thing.
the_one_54321 wrote...
LobselVith8 wrote...
I'd rather see blood magic addressed without being villified. It can be dangerous, but it's not inherently evil.
No. Please continue to vilify blood magic. It is quite deserving.
Considering that Duncan notes in the Magi Origin that Grey Warden mages use blood magic to give them an edge against the darkspawn, I respectfully disagree.
Blood magic is a weapon, and it depends on how it is used. In Witch Hunt, it's used to locate an object; no one needed to die, no one was sacrificed. The phylacteries and the Joining are types of blood magic. I don't see a reason to make blood magic one-note and one-dimensional. It removes all the complexity from the situation, and turns it into an cartoon instead. It's noted in Dragon Age II that:
"Known as 'maleficarum,' blood mages are feared not only for the incredible power of their spells, but also their ability to control minds. Templars hunt blood mages relentlessly, yet despite their efforts, Kirkwall sees more instances of blood magic with each passing year. Some whisper that the Order's relentless hunt has driven good intentioned apostates to blood magic in their desperation to survive and keep their freedom."
the_one_54321 wrote...
Blood magic more directly draws the attention of demons.
Actually, it's noted in Dragon Age II that:
"Nothing inspires as much wild-eyed terror as the Blood Mage. Mages of this type take the raw energy of life and twist it to their own purposes. They can corrupt and control, and sustain their power by consuming the health of others, willing or not. The effects can be vile, but this specialization isn’t limited to madmen and monsters. Many see it as the only form of magic that is truly free, because it’s tied to the physical, not favors to spirits or demons."
the_one_54321 wrote...
Merril "used blood magic proficiently for years," and then one day she encountered a demon in the fade and she fell. Just like that.
I love how you ignore that every single companion - with one single exception - does the exact same thing, in a matter of seconds. All that quest does is make it seem that all of Hawke's companions would betray him in an instant; it was ridiculous and asinine.
#31
Posté 10 avril 2012 - 05:49
But it can be tricky. I don't think that a Blood Mage that sacrifices 10 people to save 1000 is a villain. The End justifies the Means.
Also, Blood Mage could use his blood, as often could be seen in DA games. Not a villain, as I see it, more of a martyr.
But I prefer more pragmatic way - why sacrifice your blood when you can sacrifice others!
#32
Posté 10 avril 2012 - 08:29
LobselVith8 wrote...
Caldura0079 wrote...
My suggestion actually addresses some of the things that some of the enemy blood mages and such have been able to do, but for some reason the PC them self can not do(if you are a mage and have choosen the blood mage specialization). Like make strong deals with demons to get more power, augment your own physical properties, and in the severe case of a mage not having enough will or mental strength to keep their mind and sanity, become an abomination 9in some way shape or form).
Becoming an abomination would mean that a demon would possess the mage, and the protagonist would no longer be in control because they lost a battle of wills with the demon. I don't think every blood mage conducts demonology, which is the specific skill of summoning demons (as addressed in "A Broken Circle" with the reference to Uldred). Wouldn't becoming possessed effectively be "game over" for the player?
I'd rather see blood magic addressed without being villified. It can be dangerous, but it's not inherently evil. It's an issue of using blood as opposed to mana, and it's the one school of magic that can't be shut down by the templar abilities. Merrill stood in sharp contrast to the rest of the stupid and insane mage antagonists that we had to deal with; she handled magic (and blood magic) proficiently for years. Imagine the power of being able to take down templars without concern for them shutting down your powers, or being able to use mind control to avoid detection as a mage.
Well What I meant by "Becoming an Abomination" I mean by losing that combat of wills, because you weren't strong enough to actually maintain control. The comment was mostly meant to be Have both the benefits and the risks of being a blood mage. That if you try to twist and control a demon through blood magic (Or any form of magic, so just being a mage in general) and you fail, then yes it would technically be a game over, so you would need to be much more powerful (either through higher stats, like Constitution or willpower depending on what kind of mage you are) as to try and prevent this in a future attempt, or just dont try to control a demon in the first place, which was something that I would have liked to have more free reign on to be honest.





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