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List of CONFIRMED Gltiches, Bugs, and Exploits, for the Bioware MP Devs to have easy access to. (Not updated since before Resurgence pack)


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#301
Barneyk

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I am getting so tired of Phantoms being immune to stasis. :(

It usually happens, as stated, after a bio explosion.
I am surrounded by phantoms, trying to stasis all of them but I dont have time to kill them before I have to stasis a new one.

After a little while I have killed most of them but there is 1-2 left with little health but bariers slightly regenerated that are immune to stasis and that seem to be half immune to any damage.

So annoying that in situations where my skill is really put to the test the game fails me and I die because of a bug and not lack of skill.

That is one of my biggest problems with multiplayer so far, very rarely do I die because I was not good enough.
Its usually bad teammates, bugs, glitches or something else.

Sure, sometimes it is lack of skill.
But in the majority of cases I feel like I was helpless.

Anyway, I am loving multiplayer anyway and hopefully it will just improve as more stuff is added and less bugs and glitches are present. :)

#302
shedevil3001

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ok just had a gamebreaking bug in multiplayer, the enemy would not die and we could not complete the game, yet it killed us this needs fixing badly, its frustrating fighting an enemy that wont die and been unable to finish to extraction because of such a bug, you could pass through the enemy, it appeared to have no hit box, target or whatever its called to lock on, this was a cerberus trooper  :(

Modifié par shedevil3001, 10 avril 2012 - 01:06 .


#303
Ridonkulous

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Grab Animation Failure Creating Invincible Enemy:
How
it works: You can kill an enemy via grab, but it does not animate
properly. This creates an invincible enemy. While attempting to grab,
either you or the enemy moves out of position. Lag is probable cause,
but could be due to something else. In game fix is to have the enemy
follow you over cover, they will fall through the floor to their death.
At times the enemy will simply walk through the cover.
Video Confimation of Invincible enemies, though cause may not be related to this exact issue: 


For this bug on 360 there is 2 ways to overcome it;

1) have the leader leave and rejoin (losing points and exp and equipment SUCKS)

2) I have been testing the aggro of these individuals and I have found that if you let the original target die, like the one he was going for, have the rest of the team back off and his aggro resets. What I have done is I threw a quarian sentry turret at him, made him aggro it, then I went to the corner of the map and tossed it off the edge, the enemy followed it off to his death ending the round.

I also found that this glitch occurs not only when grabbing but if a vanguard biotically charges a grabbed target, the same effect will occur, but also the vanguard will become useless as he becomes glitched as well.

I hope this helps,

Nate
 


#304
Ridonkulous

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AnthonyF27 wrote...

How about the well documents FBW glitch?

Enemies never spawn behind the lower room (even though there's plenty of space behind it). Geth never walk around the back.

What's funny is that if you go to the room right above it (with the staircase going back outside) you can be standing on the stairs and enemies will spawn a few feet behind you, yet if you are inside of that building, no one spawns behind you.


Not a glitch, its the spawns of the enemies in the gameplay that allows that to happen. In FBW there are only certain amount of spawns which I will list for reference:

Landing pad
Balcony above the ammo box near landing pad
Inside the first room to the right corner
Down the backside ladder near landing pad

You know what ill make a map lol.

Image IPB

Anyway its not a bug or a glitch, if you are standing in plain sight of a spawn point, the enemies will NOT spawn there. Its just the gameplay as it is, all maps have a defendable position where you cannot get flanked from spawning as long as your team holds an area down.





**Edit

The enemies WILL flank you if given the opportunity, that being someone on the outside of the room showing enemies that there is a path behind near the ammo box.  Think of it like this, if they are trying to kill you and they only have 2 ways to get to you, most of the enemies are going to go for a frontal assault rather than attempting to run all the way around, first come first served.  Its AI, and as much as we want to believe its a glitch, its just the programming that is set.

To be fair, I think that on gold runs the spawns should just happen, because lets face it, when you can set where you go and who you fight, even on gold with a team that works together its pretty easy.

Modifié par Ridonkulous, 10 avril 2012 - 01:35 .


#305
freespace87

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I think the Reave sound bug (where Reave would loop forever) is fixed now. Had a game with a Drell using Reave, and it went perfectly.

Can anyone else confirm?

#306
Fearless1987

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I searched through the list for the Shockwave bug, but didn't manage to find it. Could the OP include it in the list?

From a random point in time amidst a game, Shockwave will fail to affect anything in terms of damage, force and detonations. Enemies within effective range of Shockwave no longer get staggered by it as well. Some say that this bug is tied to the increased radius evolution of the power.

This is a pretty major bug for Human Adepts as Singularity does not at all affect armoured and shielded targets.

Some threads about this bug:
http://social.biowar.../index/11240384
http://social.biowar.../index/11182524
http://social.biowar.../index/10821766
http://social.biowar.../index/10806817
http://social.biowar.../index/10321299
http://social.biowar.../index/11240384

Modifié par Fearless1987, 10 avril 2012 - 03:11 .


#307
peddroelm

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Hitting Atlas twice with the same bullet with cover penetrating weapons... (double damage)

Bug or feature ?

Infiltrator shooting from cloak ..

Tested with Mantis X on bronze vs Atlas canopy - by default Mantis does not penetrate cover ... 6 shots required to kill atlas ..(~3 for shield // 3 for armor) {as the weapon damage formula confirms - nothing fishy }

Activate AP ammo lvl 1 for Mantis and shoot again the canopy. AP ammo should add no extra damage vs shields .. But the Mantis X with AP ammo does double the damage the Mantis X without vs Atlas shields ... Atlas is killed in 3 shots this time ...I'll try to post an youtube video documenting this ...

Only reasonable explication is when you use cover piercing penetrating weapons (from certain angles ?) you can hit the atlas twice with the same bullet and thus do double damage to it....

Modifié par peddroelmz, 10 avril 2012 - 05:39 .


#308
amd098

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having armor peircing means you ignore some of the armor on a unit, i think you ignore 60% with peirce mod V, so you do more dmg to them as they reduce less dmg from your shot


peddroelmz wrote...

Hitting Atlas twice with the same bullet with cover penetrating weapons... (double damage)

Bug or feature ?

Infiltrator shooting from cloak ..

Tested with Mantis X on bronze vs Atlas canopy - by default Mantis does not penetrate cover ... 6 shots required to kill atlas ..(~3 for shield // 3 for armor) {as the weapon damage formula confirms - nothing fishy }

Activate AP ammo lvl 1 for Mantis and shoot again the canopy. AP ammo should add no extra damage vs shields .. But the Mantis X with AP ammo does double the damage the Mantis X without vs Atlas shields ... Atlas is killed in 3 shots this time ...I'll try to post an youtube video documenting this ...

Only reasonable explication is when you use cover piercing weapons (from certain angles ?) you can hit the atlas twice with the same bullet and thus do double damage to it....




#309
Gutterfiend

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Add to the list "Energy Drain bug". Description from previous post below:

Does anyone else notice that on some matches you don't see the holographic additional layer of armor when you use this power? It seems more often than not that when I use Energy Drain this layer isn't present. And I'm not talking about one power use or round. I'm talking about a "whole" mission. Sure it replenishes my shields, but I don't see that "octagonal" patterned sheen (depending on if you opted for the additional 40% damage reduction on the final part of the skill tree instead of the extra damage...or whatever that number is) that reasures me that I'm getting the intended benefit. Also, after talking to others, it appears that the holographic armor buff only shows up if you're "host".

#310
peddroelm

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amd098 wrote...

having armor peircing means you ignore some of the armor on a unit, i think you ignore 60% with peirce mod V, so you do more dmg to them as they reduce less dmg from your shot


"The penetration mechanic (going through walls) has no impact by itself on the amount of damage a weapon does against armored enemies (the yellow health bar). The Javelin, for example, has a penetration value of 100 = 1 meter so it can penetrate through a total of 1 meter of solid objects but it doesn't do extra damage to the yellow armor health bar. The Javelin will, however, penetrate through other solid objects like the detachable armor plating on the Brutes, Husks, and Cannibals, and the Guardian shield.  "

Read this .. then read my bug report again ... It is about hitting (damaging) the Atlas twice with the same projectile due to the penetration mechanic ...

"
Armor Piercing Ammo have another mechanic called 'piercing' which affects the damage done to armored targets. By default, enemies with the yellow armor bar will chop off a set amount of damage done to them from weapons. "

This is what you refer to .. And for a Mantis shot (Cloaked infiltrator) adds a small amount of damage (very small percent) when shoting armor (nothing when shoting shield) .. I'm talking 100% extra damage vs shields here ... which again is due to the penetration mechanic not  the piercing one ...

#311
Bhatair

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Shockwave will sometimes bug out and become useless (it will not affect anything, casting it will trigger an animation and cooldown as normal but no effect will actually take place. It won't hit any enemies or detonate any biotics) if the rank 4 ability 'radius' is taken.
I'll try to get a video up some time.

Here is my old thread on it from when the demo was still around

Modifié par Bhatair, 10 avril 2012 - 05:41 .


#312
spudspot

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Does anyone know if one of these has been fixed with the patch? Maybe the promotion bug?

#313
peddroelm

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 And here is the video for the hit the Atlas twice with the same bullet - feature / bug

video

#314
XCPTNL

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Please add the Infiltrator Decloak bug to the list. Here's what happens:

If you use a weapon that can be charged like the Grall or the GPS (I can only confirm the GPS from personal experience) then it might and will happen that you instantly decloak when you use cloak. You don't need to do anything (like charging the weapon, firing a shot, using a power) and it just immediately breaks the cloak by itself. This can be circumvented (at least it seems so) if you break cloak with a power. So basically if you cloak and then fire a proximity mine and have not picked the rank 6 evolution of cloak which lets you fire a power and remain cloaked then this won't happen the next time you cloak. It's totally annoying for a GPS Infiltrator.

shooting with the weapon will immedeadly

#315
Monster20862

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A couple times now I have died instantly for no apparent reason... No one shooting at me or anything and I had full shields. Am I just imagining this or has anyone experienced this?

#316
Mindlog

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Mindlog wrote...

- Biotic Charge towards edge of map can cause a system crash:

I need to update this. I experienced a very similar crash on, Firebase Hydra. At the back of the map in front of the dam there is a ledge where you can jump down. I was a Krogan Vanguard and saw an enemy jumping off the ledge to the same level I am on. As soon as I hit charge my system froze. There's something going wrong with jumping/dropping enemies and charge.

This is not my video and I don't know who it is, but the location I am talking about is at 1:05 in this video.

Modifié par Mindlog, 12 avril 2012 - 09:02 .


#317
Para Pett

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I'll chuck in this bug from hydra in too.

It's an area where decoy (and from what I can gather most powers) don't seem to work!

#318
Delta095

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@OP

I can confirm the ladder glitch, among others. I play on the 360, which it's not confirmed for currently.

#319
Lawli

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Ive had one with the Geth infiltrator on hydra, was using the harpoon gun at the time. only every other cloak worked. did a match later on on WB white and the problem did not present its self. havent noticed it with my BW either.
the effects presented its self by decloaking immediately after cloaking and is quite agrivating.

Modifié par Lawli, 11 avril 2012 - 11:14 .


#320
Mastermyth2

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Zulakkar wrote...

Enemies falling down walls outside the arena or getting stuck on the top of roof,
Sometimes when a mob enters the arena through the use of those jetpacks, if you hit them with something like overload they sometimes fall down to the other side, thus getting stuck there have had this happen 3 to 4 times now , mostly on the Krogan base, the name escapes me at the momment. .


Firebase Giant, at the LZ. Twice now an enemy has gotten stuck just under the ledge, where no projectiles could hit it. The first time a Sentinel managed to Tech Armor it down, the second time I had to use a Cobra Missile to kill it.

#321
Aramina

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Not sure if this is a bug, but something I noticed with the Asari Justicar. I threw down the bubble w/ Warp evo in a match with Geth. Just about every enemy was getting warped as they should (while there wasn't any animation for it, they would get hit with a BE if I used Reave on them). One exception: Geth Hunters. They would sometimes walk right through the bubble without getting the warp effect. I have a suspicion that it had something to do with them being cloaked, but I haven't done any extensive testing on it. From what I remember from the match in question, if they hadn't been given the warp effect when they entered the bubble, even making them drop their cloak wouldn't fix it. Nothing like frantically trying to Reave the group of Geth Hunters that just surrounded you, and nothing happens...I swear they were laughing at me as they gunned me down >.< I can't remember if uncloaked hunters got the warp effect or not.

EDIT: Remembered another bug with the Justicar class. I've seen vids of other people using the bubble right next to enemies, so this is almost certainly a bug, but I can never seem to activate the bubble when enemies are in range of it. I'll be standing right next to them, cooldown finished, mashing the button, and nothing happens. Possibly something to do with latency? But then the second I'm far enough away so the bubble won't be touching the enemy, I can activate it with no problem. I do have the extended range evo for some extra info on this.

Modifié par Aramina, 11 avril 2012 - 11:40 .


#322
a ViciousFerret

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Not a cheat, but today in the new map Hydra, on round 10 playing the geth this Geth Hunter glitched out and wouldn't die.

We tried killing it with everything from melees to missle launchers and nothing would happen. It had it's shield up.

Eventually everyone got their mics and got the hunter to kill them (pain when 2 players are lv 20 Krogans specced for health) and the game ended.

It might be hard to replicate the glitch but it might have something to do with the Hunter's cloak perhaps?

#323
Adverb

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Shoulda paid closer attention to this thread earlier. Good thread by the way...

Additional Biotic Charge Errors: I've noticed this a few times myself. The times I at least paid enough attention to when it happens it seems that right before I actually charge a team mate will slightly get in the line of the charge, or sometimes when I'm standing right beside cover that can be vaulted over.

Medigel not reviving: Had this happen quite a few times last week, but not since so unsure if it is fixed or not or if I'm the only one. Going down with Medigel (even getting the 'press 7 to revive' notice) and using medigel would not resurrect me but still use up a medigel package.

Rockets Passing through enemies: Experienced this myself a few times.

Boot option needed Okay, not sure if this really should be here. Players who camp/do nothing in a match in hopes to gain free experience/credits is one annoying cheat. Having a way to boot players in a match would be amazing.

My System: PC

#324
choade99

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sabotage will not score you points if no other damage is dealt to the target other than the sabotage damage.

#325
peddroelm

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Warp listed ammo bonus vs lifted targets is not working tested on SP - insanity

Testing Warp Ammo damage bonus vs the lifted target (sigularity) is difficult because lifted targets take damage when lifted (minor), when thy hit objects in flight(small) and when they fall back down(moderate) ..I suspect they also take some extra damage from the impact when being shot (this damage will apply on all shots without warp ammo) ...

What I can tell so far is that the bonus damage vs lifted targets (+75%) at lvl 2 warp ammo is not applied like I would expect it to be (if it is indeed applied at all) ...

A Mantis I body shot vs a lifted target should do (615.6 * 0.75) + (615.6 * 1) = 1077.3 damage . Coupled with the damage from lift alone means an assault trooper should not survive a Mantis I shot with warp ammo II activated when lifted.

However on every attempt I made the assault trooper survived with health to spare ... At that point in the game (first cerberus troopers you meet at the mars base have 1125 health HP )

Modifié par peddroelmz, 12 avril 2012 - 07:27 .