List of CONFIRMED Gltiches, Bugs, and Exploits, for the Bioware MP Devs to have easy access to. (Not updated since before Resurgence pack)
#426
Posté 21 avril 2012 - 08:49
#427
Posté 21 avril 2012 - 04:00
social.bioware.com/forum/1/topic/343/index/11317125
It's about Rage not working on Krogan Battle master
Modifié par ExecutorBG, 21 avril 2012 - 04:01 .
#428
Posté 21 avril 2012 - 04:04
#429
Posté 22 avril 2012 - 04:28
I was ducking behind one of the consoles for cover when a Banshee warped towards me and stopped on my char's head. She warped off, but for the rest of that wave I was stuck running in slow motion. Rolling was the same speed, just slow motion running.
Console: PC
#430
Posté 22 avril 2012 - 04:35
SKiLLYWiLLY2 wrote...
Wasted thread considering the thread starter is not updating the original post. Doubt anyone from Bioware wants to read through pages and pages.
This. Someone needs to make a new thread and keep it updated. Any volunteers?
#431
Posté 22 avril 2012 - 05:28

#432
Posté 22 avril 2012 - 06:20
Someone from Bioware actually said they bookmarked this page. But there is a point there. We have no clue if they just peek at the first post, or actually keep reading through this. And if OP isn't coming back, a new updated version of this thread would be good.GodlessPaladin wrote...
SKiLLYWiLLY2 wrote...
Wasted thread considering the thread starter is not updating the original post. Doubt anyone from Bioware wants to read through pages and pages.
This. Someone needs to make a new thread and keep it updated. Any volunteers?
Personally though, I don't have the time right now or desire to be the one to do it.
#433
Posté 22 avril 2012 - 06:29
Krogan Battlemaster Vanguard's Rage is still bugged.
Confirmed 100% by myself and many others on the Xbox360.
The animation and screen change for Rage occurs, but you don't actually recieve the bonus melee damage from Rage and the extra Rage DR doesn't function.
#434
Posté 22 avril 2012 - 06:47
Also I have noticed that as a human engineer the incinerate power has a tendancy to just pass through the enemy, possibly lag related, or enemy dodge animation not showing.
The scorpion pistol also has its shots disappear before detonation or pass through the floor of the map. Also it is a little inconsistent with instant detonation and timing of detonation.
#435
Posté 22 avril 2012 - 06:58
#436
Posté 22 avril 2012 - 09:31

a lot of clipping
Modifié par M A F I A, 22 avril 2012 - 09:31 .
#437
Posté 22 avril 2012 - 09:57
I think it is because the ops pack does not give the hp/shield instantly. Maybe its a very fast Heal Over Time, just watch the hp/shield bar, its is not filled instantly. Most of the time when I use this bug, Im almost dead, so if what I wrote is true, it only means that I do get some hp, but, the dmg I get is greater, than the hp gained+left.bkthree wrote...
- Ops Survival Pack gives full shields/HP but you die instantly afterwards.
I'm going to have to chalk this one up to lag, as the only video I currently have appears that that was the case. It seems that the player technically was killed before the Ops Pack was activated, but lag caused it to activate anyways. Will accept further information and opinions on this matter, however.
Known Platforms: ???
Similar bug happens, when Im out of shileds, use Energy Drain, and notice I got health dmg SOMEHOW.
bkthree wrote...
- Getting hit with a melee attack in the back will stagger you backwards:
Player has reported being stabbed in the back by a Phantom, or hit by a Brute, and their character staggers backwards further into the enemy. Likely an animation oversight, or possible latency issue. Need further player confirmations.
[b]Known Platforms: PC
Its simply a coding flaw. The stagger effect doesnt check where the stagger "comes from". You can check this, by using a staggering ability (Energy Drain, Overload, etc.) on an enemy going not towards you. It will allways be staggered to his back, not away from you as should.
Two other bugs.
Sometimes when I shoot my predator with my SI from cover, when I aim after the zooming in finished, the crosshair falls down, just like recoil. Sometimes it happens upwards, and it happens even if I dont shoot.
The geth missile trooper can shoot two missiles after each other.
I encountered this, when probably it changed target, cause it happened when shot a missile on a teammate, then for some reason changes target to me and immidiately launches another rocket. Normally there should be a delay of 4-5 seconds, but this usually is only 1-2.
I think it is because for some code glitch and the refire time resets after targeting.
Platfrom PC
Modifié par Moonwish, 22 avril 2012 - 09:57 .
#438
Posté 22 avril 2012 - 12:04
Was in a silver match and the last geth enemy was invincible. Didn't matter how many shots or melees we'd put into him, no way to kill it.
I have it recorded with my capture card if proof is needed.
#439
Posté 22 avril 2012 - 03:32
Got downed once, used a pack, was cornered by a Brute charge that knocked me onto the rounded dock edge, where I went down again. Then my Asari's body slowly slithered, head-first off the dock, into the "water" and I fell endlessly into a "sea" of blue.
Laughed my ass off.
Modifié par Sun and Snow, 22 avril 2012 - 03:33 .
#440
Posté 22 avril 2012 - 04:43
-The first was on the level based on the moon of Palaven, I was jumping over a wall as Human Vanguard and I was put into a frenzy with my character hovering in the air moving all over the place in a close route of where I wanted to go
Eventually my character shot 1 mile up into the air above the moon.
I think my character was always on the moon but it was just my view him that was glitched.
I was still able to get shot and I died multiple times while there.
-The second one was as a Krogan Battlemaster
I got downed on the Ceberus Firebase and I was then teleported to the landing pad with full health and shields while the wave was still continuing.
#441
Posté 22 avril 2012 - 10:25
Ravennus wrote...
So I guess this thread is dead and the OP left?
Krogan Battlemaster Vanguard's Rage is still bugged.
Confirmed 100% by myself and many others on the Xbox360.
The animation and screen change for Rage occurs, but you don't actually recieve the bonus melee damage from Rage and the extra Rage DR doesn't function.
No, I'm still reading it, not updating for a bit though... Mainly due to being busy, but also do to a vast majority of recent posts are simply reposts or not even glitches.
But honestly it might be better for someone else to take over at this point if anyone wants it up to date. I'm kind of at crunch time with school and work, and don't have time to go through all the pages I'm behind on atm.
Modifié par bkthree, 22 avril 2012 - 10:28 .
#442
Posté 22 avril 2012 - 10:32
SKiLLYWiLLY2 wrote...
Wasted thread considering the thread starter is not updating the original post. Doubt anyone from Bioware wants to read through pages and pages.
And you think anyone wants to read through that stuff? I'm doing this with my own spare time man, I wouldn't call it a waste to try.
Not to mention I don't know if anything has been patched yet, I haven't been online in a while. So, yeah... I may end up having to abandon this thread in the hopes that someone else takes it over. I'm just too far behind with other things right now. :/
Modifié par bkthree, 22 avril 2012 - 10:33 .
#443
Posté 23 avril 2012 - 02:58
I noticed that today. I was playing a Salarian Infiltrator and one of my team mates was a Geth Engineer. Same thing happened to me if I was cloaked and low on shields, the turret would target and give me my shields back but I'd lose my cloak. Granted to say, I died a few times until I realized what was going on then it became easier.MetalHeadDev wrote...
Recently I played a match as a geth engineer and my companions were geth infiltrators. I have never seen this outside of the ONE MATCH, however every time the shield boost from my turret activated, it deactivated the cloak on an infiltrator, negating the damage bonus (and as it was a gold match killing them)
Personally, I'm not sure if that is really a glitch or not considering a power is being used on you. Sort of like the hunters, if you hit one with a power they lose their cloak. Does sort of suck though most the time.
#444
Posté 23 avril 2012 - 05:58
#445
Posté 23 avril 2012 - 06:05
#446
Posté 24 avril 2012 - 01:58
Did this ever get figured out? Is it something that can be avoided by not playing on certain maps? Just my connection?
#447
Posté 24 avril 2012 - 02:14
#448
Posté 24 avril 2012 - 06:48
Angel_Kiragis wrote...
Unable to revive teammate: seems pretty simple - when pressing the does-everything-god-button, diving into cover has higher priority than reviving a teammate. In my head this seems like a simple fix of switching the order of some if statements, but of course I have no access to the code to know for sure. Confirmed many times over, and while not really a bug it's very frustrating since allies will often die behind cover while they're...ya know, taking cover.
Similarly, reviving an ally takes priority over sprinting. Can also be incredibly annoying when trying to run away from a hot zone if reviving fails.
Workaround: pointing your camera straight at the floor usually removes taking cover from the decision table of the God button, so just stand over your ally and look straight down before you revive. No workarounds yet for reviving instead of sprinting when in trouble.
Proposed fixes: 1) Decouple cover, sprint/roll, and interact entirely so we can bind them to different buttons. 2) Decouple just interact from cover/sprint/roll. 3) Couple interact with Melee instead of cover/sprint/roll. 4) Change the priority of the god button to: (on hold) Sprint -> Revive -> Cover -> Roll.
Options 1 and 2 are now outlined on these forums for PC and endorsed as a valid game use by BioWare, so it's entirely possible and legal to do. Maybe if the community makes enough noise we can convince BioWare to patch the game to allow all clients to decouple these! Check the link below to see the instructions. Bump the thread if you liked it so more people can see it.
http://social.biowar...ndex/11603699/1
Modifié par Angel_Kiragis, 24 avril 2012 - 06:49 .
#449
Posté 24 avril 2012 - 06:54
#450
Posté 24 avril 2012 - 06:55
The turret will be destroyed by long range fire, but the explosion will not occur, the turret simply disappears. Until the next round, the turret can not be redployed as it is still considered to be "active- in game" despite being destroyed. This happens most frequently on Condor and Hydra.





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