Firebase Dagger - visible model's "no draw" texture:

Firebase Condor - invalid rock model's hitbox, disallowing proper powers use:
Modifié par Dorje Sylas, 26 mai 2012 - 05:36 .
Modifié par E71, 26 mai 2012 - 08:43 .
Modifié par Rolenka, 05 juin 2012 - 06:58 .
That's working as intended. Any Bionic Explosion spreads the primary effect(such as warp) on nearby enemies but those can't be detonated unless you "prime" them again. Otherwise BE's would spread like a bad chain reaction in a warehouse filled with explosives.Rolenka wrote...
On my Asari Adept, if I Warp an enemy and detonate it with Throw, they retain the "biotically charged" graphical effect/animation. If I hit them again with Throw, no detonation. If I Warp + Throw again, detonation.
I'm 100% certain this is what is happening, as numerous times I have done it in sequence: Warp, Throw (detonate), Throw, Warp, Throw (detonate) with the blue glowies there the whole time after the first warp.
Rolenka wrote...
There is also no glowie effect on large enemies, like the Atlas, Ravager and Banshee, or if it is there, it is too subtle to know whether they are charged or not.
Johnboyg83 wrote...
while hosting a g/w/g farming lobby on 360 yesterday the same glitch happened to me 4 times,
playing as G.I and snipeing at the back of the bottom room, on 4 occasions in separate games (only once per game) I woulb be taken down by an enemy, fall through the map and respawn with full health at the extraction zone with full health/shields and no equipment taken from inventory