jotun04 wrote...
Here's a huge bug:
The PC version doesn't have a text chat box in the lobby!
Not a bug. An oversight at best. See first post for this threads topic requirements.
jotun04 wrote...
Here's a huge bug:
The PC version doesn't have a text chat box in the lobby!
Nasulprak wrote...
There is a "Ghost" bug in multiplayer:
http://social.biowar...4/index/9724952
social.bioware.com/forum/1/topic/344/index/10455704
We are not too sure of the cause, though it is never seen on the host, and each case is a bit unique with what they can and cannot do, as well as how to get out of it.
Basically, something happens, and you are mostly ignored by the enemies, unable to interact with most objects, pick up ammo, or cause damage to enemies. But you can push them, sometimes revive/be revived, and you still collect EXP/Credits, you can also stagger enemies, and cause no damage..
Platforms: PC, possibly Xbox too, not sure about PS3.
Edit:
Looks like this too:Malchus wrote...
Bullets, from any
weapon, can count as hitting an enemy but do zero damage. This can
happen consistently on firebase dagger, when standing in the control
room, firing left towards enemies near the ladder. Can also occur when
an enemy drops out of a stasis bubble due to the effect expiring, not
due to the damage based drop.
The hit marker will appear, enemies
health will flash like they are taking damage, but none will be done.
I've only had this happen when NOT hosting the game, however the
connection seemed good on all other accounts. I could hit enemies on
other parts of the map, I could move properly, powers worked etc.
Confirmed from other players on the PC platform.
bkthree wrote...
- Heavy Melee attack becomes limited to Omni-tool pistol whip like animation:
How it works:I have encountered this bug/glitch twice now myself, and have had other players confirm it happened to them a time or two. When popping out of cover and attempting a heavy melee attack, your character will simply do a pistol whip with the butt of their gun, but their omni-tool is activated during this time, even if they have no tech skills. I can confirm myself that this has nothing to do with objective waves (my initial theory) as it has happened to me while on normal waves. So that has nothing to do with the omni-tool being activated. The way to get this fixed in game, is to simply get back into cover and get out again.
Known Platforms: 360
Modifié par SomeKindaEnigma, 05 avril 2012 - 09:50 .
bkthree wrote...
-Additional Biotic Charge Errors:
How it works: Biotic Charge at times will be used but the character will simply charge in place. Also at times you can be melee'd out of charge. Unsure of relevance to bugs, or lag. But noting this anyways.
Known Platforms: All
Modifié par JohnDoe, 05 avril 2012 - 09:59 .
Modifié par Sabresandiego, 05 avril 2012 - 09:59 .
Modifié par veryblackraven, 05 avril 2012 - 10:01 .
bkthree wrote...
- Grab Animation Failure Creating Invincible Enemy:
How it works: You can kill an enemy via grab, but it does not animate properly. This creates an invincible enemy. While attempting to grab, either you or the enemy moves out of position. Lag is probable cause, but could be due to something else. In game fix is to have the enemy follow you over cover, they will fall through the floor to their death. At times the enemy will simply walk through the cover.
Known Platforms: ???
It has been confirmed that the Reave sound issue will be fixed in a future patch.bkthree wrote...
- Reave Skill sound effect on constant loop.
How it works: Anytime, anywhere. Whenever a Drell uses Reave, the sound effect constantly loops in the background. Occurs on every platform, for every player, including the Drell himself, though not always. Unknown cause of error, easily reproduced. Simply use Reave online. Host status irrelevant.
Known Platforms: All
This has also happened to me on PC.bkthree wrote...
- Heavy Melee attack becomes limited to Omni-tool pistol whip like animation:
How it works:I have encountered this bug/glitch twice now myself, and have had other players confirm it happened to them a time or two. When popping out of cover and attempting a heavy melee attack, your character will simply do a pistol whip with the butt of their gun, but their omni-tool is activated during this time, even if they have no tech skills. I can confirm myself that this has nothing to do with objective waves (my initial theory) as it has happened to me while on normal waves. So that has nothing to do with the omni-tool being activated. The way to get this fixed in game, is to simply get back into cover and get out again.
Known Platforms: 360
This has happened numerous times to me on PC. Here's a video of two instances.bkthree wrote...
- Store Packs take credits but do not give out any items:
How it works: I currently need a lot more information on this. As far as I know what happens is that a player will go to the multiplayer store to buy a pack, select one, and their credits are taken, but somehow they don't actually get the pack out of it. I don't know how that happens, or what occurs on their screen, so any further information on this would be beneficial. Thanks.
Known Platforms: PC
Modifié par Nexolek, 05 avril 2012 - 10:59 .
Modifié par vGriMz, 05 avril 2012 - 11:11 .
Modifié par HOUSE MDD, 06 avril 2012 - 11:43 .
JohnDoe wrote...
Dead but Alive www.youtube.com/watch
Dying at the same moment as you "powerup" the shields /health restoration items.. brings this weird bug.. Im alive.. but Dead.. cannot move, but can shot, fire powers..etc.. can only be restored when you start to bleed down and someone revives you.
Modifié par molecularman, 05 avril 2012 - 11:51 .
Modifié par SaltyWaffles-PD, 06 avril 2012 - 12:27 .
I have exactly the same bug with N7 Hurricane and N7 Eagle.dumael wrote...
Second bug: N7 Valiant being unequipped.
Equipped N7 Valiant, played some matches, quit ME3, start ME3, character has no weapons equipped. Access Weapons screen, default weapons are equipped. N7 Valiant also has no moddeds equipped.