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List of CONFIRMED Gltiches, Bugs, and Exploits, for the Bioware MP Devs to have easy access to. (Not updated since before Resurgence pack)


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#201
VikingDream

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After stasis if enemy is not killed but knocked down and not killed they will not get up or move but still shoot you.

#202
ThatDamnSalarian

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Not sure if this is a bug or intentional.. But getting insta-killed by Phantoms while in the Nova animation.

#203
greghorvath

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In the last two days I have had (1.) invisible enemies attacking (no, not geth hunter/phantom - happened twice once against geth, once against reapers, on gold, I was not hosting) and (2) I also have noticed a decrease in my weapon damage (no, its not because I promoted, decrease was there before I did that - happened on various maps, against all factions). If there was a buff to enemies I don't know about, please consider the latter point invalid.

I am unable to provide more info atm, cause I am not the scientific type. I just kill things. I'll try to look out for the problem and be more attentive to the details.

#204
kaimanaMM

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On PC I have personally experienced :

- The Quarian Engineer turret flamethrower sound loop.  (This is a pretty regular occurance, alot like the Reave sound, but way less annoying.  Still just as loud.)

- Being unable to use a ladder with both Quarian engineer and Turian soldier. (But could definitely be chalked up to lag.)

- Biotic Charge errors : 
   - Charging in place.  Most often happens when I charge from being in cover around a corner.
   - Not being able to charge despite the button being up and the sound going off.  (Definitely could be lag though.)

- Both invisible enemies and invisible turrets.  (Not too common.  Usually it's invisble turrets.  But I have been in a match or two with invisble Cerberus mooks.)

- Rockets passing through enemies.  (This happens to me the most with reapers.)

- Vaulting over cover only to show the vault animation but staying in the same spot and now out of cover.

Thanks for taking the time to do this, bkthree!  :kissing:

#205
thePure1

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- Players unable to use Ladders
Experienced this a few times. It is a map bug. More things that happens during that bug. The ship that drops you does not leave. Enemies with a spawn animation, such as cerberus troopers using rocket boots. They just stand still at one spot and then warp in the battlefield.

- Enemies "playing dead
Seen this yesterday twice on two different hosts in silver. The map was Firebase Gaint. Experienced it with my asari vanguard. I think it happens when you stasis a soldier. They fall over and seem dead. Still you can see it firing and one even was close enough to do a melee attack on me when I was a couple of meters away. It is like being attacked by their ghost :P

Modifié par thePure1, 06 avril 2012 - 11:30 .


#206
XINVADER

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I can report a rare glitch that I've only experienced once. I was downed on a ramp, the character model rolled down the ramp, I was revived but for some reason my characters body stayed on the ground. I was frozen in place at the top of the ramp (where I was downed originally). I had no character model, unable to shoot and still took damage. I could still use powers but they were being fired from my characters downed body and not from my position.

It was like some wierd out of body experience. I proclaim it ghosting. :D

Modifié par XINVADER, 06 avril 2012 - 11:31 .


#207
Fredvdp

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- Players unable to use Ladders:
Possible lag related issue, unknown cause. Needs more information/confirmation.
Known Platforms: PC


Not sure if posted before (only read the OP) but I've only had this issue when I had the glitch where the shuttle doesn't leave in the beginning of the game. This also causes enemies to spawn above the map and they will float there.

#208
SabotStruck

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Also, use the saber,and sometimes when I headshot an enemy on Bronze at least 6-8 times in a row, he still won't recieve any damage until he is hit from a differant atack like carnage, happens too much, gets me killed.

#209
Ivar01

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I can give a second confirmation to the invisible enemies glitch, on the Xbox 360.

Our team discovered a Banshee that had learned the art of perfect stealth and slaughtered us all; it wasn't a pretty sight.

#210
SabotStruck

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Also, I have seen it 9-11 times on multiple difficulties, and my friend had the same thing happpen with the mattock, realy annoying, don't know iif lag was involved maybe.

#211
iliiillliill

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In two Bronze matches today my GPS couldn't be restocked about halfway through the game. The ammo would reload for my back up but the GPS stayed at 0.   Playing on PC, if that matters.Image IPB

Modifié par iliiillliill, 06 avril 2012 - 12:44 .


#212
teknik1200

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not sure if this has been mentioned, but with this one:
-=-=
- Unable to Revive teammates:
How it works: Several times over the course of a night, other players and I will run into the situation of not being able to revive a downed team mate. The player will be standing directly on top of or beside the downed player, with the "Press A to Revive" prompt on screen, and attempting a revive though your character will do nothing. If cover is nearby, they will simply dive to cover. I have no idea how to remedy this in game, as every time it happens either I die trying to get it to work, or my ally bleeds out. Any more information on what triggers this, or theories as to why this happens are welcome.
Known Platforms: All
-=-=

When this happens to me it seems an enemy's health bar can take the place of the press A to revive and the revive option never comes back as you watch your teammate die.

#213
wizard oz

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On Firebase Reactor at Silver difficulty and up the ammo box at the LZ seems to have a set number of thermal clips (i.e they stop respawning) - and it runs out pretty quickly. I assume it's a bug as I've not seen any other ammo boxes behave that way.

(PC confirmed only)

#214
gheraken

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I also had the QE flameturret sound glitch.
It is most likely linked to the Reave sound issue and possibly also to the fact that the revive sound can be heard from the othe side of the map as if you were standing next to the person being revived. (PC)

... and just for laughs because you know you all love this sound...

Modifié par gheraken, 06 avril 2012 - 01:07 .


#215
ZombiesNBacon

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The unlimited character cards needs to be fixed. Especially for those who have maxed out Silver/Gold weapons there's nothing to look forward to except N7 weapons and the drop rate on those are abyssmal. I'm not sure if this is a glitch in the loot system or working as intended but it needs to be fixed.

If anything N7 drops needs to be boosted for anyone who has maxed out all the other weapons or an exclusive pack should be made available to them.

#216
Diablerist666

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Why Shockwave's Radius isn't on the first page yet? Might be only for PC.

#217
Ruathall

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The ladder not working glitch seems to occur when 1 player tries to use a ladder, while another player is already climbing it. PC

#218
Cybernetix646

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Not going to look through 9 pages looking to see if anyone has posted these already, but the invisible cerberus turrets need fixing asap. Especially on higher difficulties, and even on bronze, they can wipe a team easily. Also, the geth hunter's perfect accuracy when knocked down, flying through the air or whatever is a real problem - I spec my sentinel for chain overload expecting to be able to lock down a group of geth without being shot in the face by the hunter twitching on the floor. On PC btw.

#219
saxybeast418

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Cybernetix646 wrote...

Not going to look through 9 pages looking to see if anyone has posted these already, but the invisible cerberus turrets need fixing asap. Especially on higher difficulties, and even on bronze, they can wipe a team easily. Also, the geth hunter's perfect accuracy when knocked down, flying through the air or whatever is a real problem - I spec my sentinel for chain overload expecting to be able to lock down a group of geth without being shot in the face by the hunter twitching on the floor. On PC btw.


I think the invisible enemies glitch is now confirmed for both PC and 360.

We probably won't get any updates until next week, with the holiday and everything, but I wonder if the upcoming Resurgence pack (!!!!!!!!) will come with a patch!

Especially with the charge bug... cause ya know... Krogan Vanguard... :o

#220
-Sxx-

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Invisible turrets are confirmed. Experienced it many times... 

#221
Deucetipher

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The "playing dead" bug occurs (as far as I can tell) when a shielded enemy on silver is struck by stasis+throw. I have never seen it on gold, probably because of the shield gate, and I don't play bronze. I cannot confirm this would not occur on unshielded enemies, since usually I just throw spam them.

Probably lag related:

occasionally, if one dies and uses a medigel immediately (like before death animation fully plays out), the medigel will not rez you. It is used up however.

Rockets occasionally go through floor, even back to back rockets (EZ Firebase Giant, not during extraction), no detonation.

Auto-Rez: Can't repro this bug. Only happened twice, both times Firebase White - Geth - Gold. Die while running across bottom. Out of medigels. Revive and appear on landing pad. Getting up animation occurs on landing pad.

Mostly invincible enemy high in the air. Still damageable by no-tracking abilities (reave) Cerberus - reactor - silver.

#222
Deucetipher

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wizard oz wrote...

On Firebase Reactor at Silver difficulty and up the ammo box at the LZ seems to have a set number of thermal clips (i.e they stop respawning) - and it runs out pretty quickly. I assume it's a bug as I've not seen any other ammo boxes behave that way.

(PC confirmed only)


confirm 360.  However, not every play, and will eventually restock, only to run out again.

#223
JohnDoe

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bkthree : just to clarify, check my post a few pages early, and you will see that the enemies getting stuck when falling or going up is not just a cerberus Issue.. it happens with Reaper as well (Marauders) and other bugs (with videos) http://social.biowar...3318/6#11052904

also you missed the DEATH BUT ALIVE bug.. (with video in my post)

Modifié par JohnDoe, 06 avril 2012 - 05:58 .


#224
deaths origin

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there is also something with being on a map, i forget the name but its the sat dish area, with geth. i was a krogan soldier i dont know if it was the fortification or just ambiant noise but their was a constant sound going on. It sounded like the effect you hear when 2 instruments are playing the same note but then 'bend' the note making it flat or sharp, it sounds kinda like that

#225
Conundrum129

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Conundrum129 wrote...

My biggest glitch is the disconnecting glitch.  There are nights that I can play a full round and other ones when I can't even get into the lobby to play a round.  There are soo many people with this problem across all platforms that it needs to addressed really fast.  There is a very long thread about this here:  http://social.biowar...3/index/9271235

Most everyone in there has had this happen to them.  No matter what we have tried it keeps coming back like a bad dream.  I was lucky to get 2 promotions last weekend, it was nearly impossible to play even one round.  Please look into this glitch.


I know that my problem wasn't from lag, I spent 2 hours with a member of Bioware tech support trying to sort this and another issue out.  My ping to the server that she had me go to was 90ms or less then 1\\10th of a second, while not perfect, the average for any multiplayer game should be in the 50ms to 100ms range.  The problem isn't just when your in a match and disconnect but in some cases even trying to find a match you get disconnected. 

As I'm sure you can see this would get very annoying very quickly since you really have to exit all the way out of the game and go back in only to have it happen again, or happen in the lobby for the match your playing. 

What many people have found is that the problem seems to be related to uPnP on the router as disabling it and forwarding a lot of ports seems to fix it somewhat for people.  This is not an option for everyone though.  Anyone who doesn't have access to their router's configuration or doesn't use a router and just plugs right into their calbe\\dsl modem can't disable uPnP on the modem if it has it or disable it on the router if they have one.  These people also can't do hardware based port forwarding and would have to rely on their firewall, if they have one, for it. 

I honestly belive that is is a serious issue that needs to be looked into further by both Bioware and EA staff to find where exactly the problem is.

Modifié par Conundrum129, 06 avril 2012 - 06:13 .