Q placeables.2da issue
#1
Posté 05 avril 2012 - 07:18
The Q placeables.2da file is missing line numbers 1546 thru 1555, and what should be line 979 is labeled 989 (there is also a line 989 on the correct line). I know that the line number does not effect the functionality of the 2da, but it does cause my 2da editor to bork up, and being an anal-retentive engineering type, I can't ignore it.
I fixed 979 in my top hak, and padded 1546 thru 1555. My concern is that perhaps 10 delcious Q placeables got lost because the placeables.2da got compromised at some point.
#2
Posté 05 avril 2012 - 08:04
#3
Posté 05 avril 2012 - 08:17
#4
Posté 05 avril 2012 - 08:29
#5
Posté 05 avril 2012 - 09:22
#6
Posté 05 avril 2012 - 09:41
SHOVA wrote...
I hate to be the one to tell you, but the Q placeable 2da is numbered correctly. Either you have not updated the Q, and have a old error that has been fixed, or your 2da editor is messed up.
I just DL'ed the *latest* Q files and examined it in NWN Explorer, the numbering error is in the Placeables.2da in the latest Q download.
#7
Posté 05 avril 2012 - 09:45
Modifié par Leurnid, 05 avril 2012 - 09:47 .
#8
Posté 05 avril 2012 - 09:58
The blueprints reference the models by line number and that line number is the real line number, not whatever is written in the first column. The first column is ignored, it just makes reading the file easier.
#9
Posté 05 avril 2012 - 11:19
Modifié par Leurnid, 05 avril 2012 - 11:21 .
#10
Posté 06 avril 2012 - 01:19
You may have experienced something like my NWN Toolset script boggle, with win 7, the script cuts off the right side of the code, it is there, but unless highlighted cant be seen. It also renumbers the code lines when I scroll through to fast. (its a video card driver issue) It doesn't actually renumber code lines, it just hangs up as they scroll by.
Good luck!
#11
Posté 06 avril 2012 - 05:05
SHOVA wrote...
After opening and looking at the Q placeables 2da, in both notepad, and the Codi Custom Content helper, there are no errors in the number lines that you listed. Probably its a problem with your 2da reader, NWN Explorer or your addition content 2da, or a by product of your adding content to the Q 2da. Line # can be changed in notepad, and renumbered, Copy/paste probably the culprit.
You may have experienced something like my NWN Toolset script boggle, with win 7, the script cuts off the right side of the code, it is there, but unless highlighted cant be seen. It also renumbers the code lines when I scroll through to fast. (its a video card driver issue) It doesn't actually renumber code lines, it just hangs up as they scroll by.
Good luck!
I Downloaded a virgin copy of the latest file from Project Q's website, and reviewed it in Notepad, Excel, and NWN Explorer. I have made no changes to the project Q files.
I assume you have downloaded a copy from the development side of the project Q site (where I cannot get files from), or you have a copy that was DL'ed prior to the error being instantiated in the file. Regardless, the error exists in the 2da file available now.
I am not adding anything to the Q Placeables.2da, I exported it for a top-hak. I am saving nothing back to the Q files.
Modifié par Leurnid, 06 avril 2012 - 05:09 .
#12
Posté 06 avril 2012 - 05:50
978 Clutter_Box_DrkWood **** pmi_m02 **** **** **** **** 12 1 0 **** **** 1 989 Potted_Plant_Tree **** pmi_m03 **** **** **** **** 19 1 0 **** **** 1 980 Potted_Plant_FlowerYllw **** pmi_m04 **** **** **** **** 19 1 0 **** **** 1 981 Potted_Plant_FlowerPnk **** pmi_m05 **** **** **** **** 19 1 0 **** **** 1 982 Potted_Plant_FlowerRed **** pmi_m06 **** **** **** **** 19 1 0 **** **** 1 983 Clutter_MIsc_Note **** pmi_n01 **** **** **** **** 17 1 0 **** **** 1 984 Clutter_MIsc_Paper **** pmi_n02 **** **** **** **** 17 1 0 **** **** 1 985 Shelf_Small **** pmf_s04 **** **** **** **** 17 1 0 **** **** 1 986 Gallows_Scaffold **** pml_j01 **** **** **** **** **** 1 0 **** **** 1 987 Gallows_HangedMan **** pml_j02 **** **** **** **** **** 1 0 **** **** 1 988 Stocks **** pml_t01 **** **** **** **** 26 1 0 **** **** 1 989 Rack **** pml_t02 **** **** **** **** 26 1 0 **** **** 1 990 Whipping_Post **** pml_t03 **** **** **** **** 26 1 0 **** **** 1
As you can see, according to the CODI editor, line 979 is labeled 989, and line 989 is labeled 989. Of course, that is a non-issue, but I wanted to show that this error is consistent across platforms using the current files from the Project Q website....
Now for the real problem:
1543 "Lever, Floor 1" **** psw_f01 **** **** **** **** 29 1 0 **** **** 1 1544 "Lever, Wall 1" **** psw_w01 **** **** **** **** 29 1 0 **** **** 1 1545 "Lever, Wall 2" **** psw_w02 **** **** **** **** 29 1 0 **** **** 1 1556 "Sign 8" **** psi_j04 **** **** **** **** 17 1 0 **** **** 1 1557 "Mushroom, Toadstool 1" **** pnm_f03 **** **** **** **** 18 1 0 **** **** 1 1558 "Mushroom, Toadstool 1 Group" **** pnm_f04 **** **** **** **** 18 1 0 **** **** 1
As you can see, the lines between 1545 and 1556 are 'missing'. Now it could be that the line numbers were simply skipped, or maybe 10 lines of Q placeable goodness were omitted. I have no way of knowing, but what I do know is that this problem is consistent across platforms using the current DL of the Q_2da.hak file.
Make of that what you will.
#13
Posté 06 avril 2012 - 06:22
For it to be more than that there would have to be game resources that need the "missing" items. I don't see evidence that that is the case.
One way to try to determine this is to examine the placeables from the Q erf. If any of them have appearance problems then yes, there are likely some rows missing from the Q placeable 2da.
This is otherwise much ado about nothing. Its the actual index that matters, not the number in the 2da. The number in the 2da that you are looking at is NOT an index. Its just there to help you as you do your 2da editing.
#14
Posté 06 avril 2012 - 07:15
Modifié par Leurnid, 06 avril 2012 - 07:34 .
#15
Posté 06 avril 2012 - 07:38
Though, honestly, this is an "if we remember when we can be bothered" type of fix as it has no practical implications for placeables.2da. If it were possible to change placeable appearance via script like creatures it'd be a different story, as it's entirely possible the 2da line numbers would be used as a reference.
If it helps, as I recall the CODI 2da editor includes automatic line number correcting. Failing that I might end up doing something silly like writing another tool to do it automatically (me and my job-specific tools).
Edit:
Just looked up my 2da file and I see not these errors. Quite probably it was fixed by someone else already (guessing you can probably thank pstemarie)
Modifié par _six, 06 avril 2012 - 08:00 .
#16
Posté 06 avril 2012 - 09:10





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