The Winds of Change! A Major Victory for Bioware, Artistic Integrity, and Creative Freedom!
#151
Posté 06 avril 2012 - 05:30
#152
Posté 06 avril 2012 - 05:32
Don't thank Bioware for me, you have no right.
#153
Posté 06 avril 2012 - 05:33
#154
Posté 06 avril 2012 - 05:35
MintyCool wrote...
With This News, We Can Surmise a Few Things:
- EA and Bioware support artistic integrity by respecting the Mass Effect narrative in its original entirety.
I call bull.
http://gamepolitics....ort-medal-honor
Remember this? EA claiming that games are an art and as such they should never have to cave into pressure or demands to change?
What happened? EA ended up changing the game when the threats of backlash and loss of sales due to boycott became a real issue. If you think for a moment this Mass Effect issue is one of art and not money, you are seriously deluded.
EA has no credability when it comes to the art defense. Not after caving in and backpedalling after the MOH fiasco.
#155
Posté 06 avril 2012 - 05:36
Vision = Thrown out the window before integrity even became BW's defense. The original dark energy story ending, which was foreshadowed to become important in previous games.
Overall. Stfu.
#156
Posté 06 avril 2012 - 05:49
#157
Posté 06 avril 2012 - 06:05
Orange Tee wrote...
Integrity = Thrown out the window. They're adjusting the endings....
Vision = Thrown out the window before integrity even became BW's defense. The original dark energy story ending, which was foreshadowed to become important in previous games.
Overall. Stfu.
extending cut scenes and adding clarity bro. the vision and art is intact
#158
Posté 06 avril 2012 - 06:10
#159
Posté 06 avril 2012 - 06:10
<stands upwind>
i think your winds of change may have been you breaking wind.
(i know, i know, an old, old, bad line. still couldn't resist)
#160
Posté 06 avril 2012 - 06:11
#161
Posté 06 avril 2012 - 06:12
Leafs43 wrote...
You're a troll.
Why? Because you don't agree with them?
#162
Posté 06 avril 2012 - 06:12
hey! those of us holding the line and working third shift need something to do... i like reading troll threads. i get to laugh at them. helps my night go faster.FrozenDreamfall wrote...
Yay,another troll thread,that never gets old...
occasionally, trolling the trolls is fun too.
#163
Posté 06 avril 2012 - 06:13
JeosDinas wrote...
Leafs43 wrote...
You're a troll.
Why? Because you don't agree with them?
No, because he's going around spamming "AHAHHAHAHAHAH I WON YOU LOST SUCK IT ARTISTIC INTEGRITY RETAKE ME3 IS GONE HAHAHA YOU LOSE GOOD DAY SIR"
#164
Posté 06 avril 2012 - 06:15
whiteraider wrote...
OP: I can only assume you are an EA Shill...
It's just Minty.
#165
Posté 06 avril 2012 - 06:17
MintyCool wrote...
The winds of change.....
On behalf of the Mass Effect fan base;
Thank you for bringing more clarity to the Crucible narrative by releasing free DLC for the fan base:Dr Ray Muzyka wrote..."With the Mass Effect 3: Extended Cut we think we have struck a good balance in delivering the answers players are looking for while maintaining the team's artistic vision for the end of this story arc in the Mass Effect universe."
The Crucible narrative will now forever be cemented into the Mass Effect lore.
EA you have just performed a Checkmate, congrats!
Sincerely,
Fans of Mass Effect
With This News, We Can Surmise a Few Things:
- EA and Bioware support artistic integrity by respecting the Mass Effect narrative in its original entirety.
- EA and Bioware feel that it's not the public's right to demand that the fiction of the Mass Effect Universe be altered just because they disagree with narratives conclusion. If changes were made to the fiction; they felt the repercussions will send devastating ripples throughout the entire industry.
- EA and Bioware have allied with Pro-enders, the media, and the public regarding the ending.
Why The Ending Simply Works:
1. Shepard, war torn and exhausted, leaped into the crucibles energy source sacrificing his life to intertwine existences between synthetics and organics.
A few hours ago, this is how my tale ended after five years of Mass Effect; and I was quite satisfied with the ending.
2. The writing team behind Mass Effect 3 was able to elevate the narrative premise by weaving a philosophical debate about the relationship between organic and synthetic coexistence. The entire story throughout the third addition is laced with the ideas of life, harmony, and self preservation.
More than ever, the story has morphed into a game about big themes and big ideas.
Just some of the thoughts explored throughout this game...
EDI and free will, Synthetic dominance, Lineage, Genophage, Causality, Geth/quarian conflict, Determinism, Legacy - Miranda's father, Synchronicity and Kaiden, False Theology-Asari Prothean Gods, personal fulfillment, etc.
Compared to the previous installments that may have skimmed over some of these topics, all the philosophical and sociological debates/conflicts in this iteration have the main goal of bolstering the main theme of Mass Effect 3,
The existence of The Creators vs. The Created.
3. Two camps are formed because of this instance. The story the writers wish to tell, and the fans who feel entitled to observe the story they themselves envisioned.
The writers, it seems, realized the message that they wanted people to take from this third installment. This had the team shifting the narrative focus to a more elevated dynamic.
The coexistence of Synthetics vs. Organics.
4. To this end, Mass Effect 3 succeeds in weaving a narrative from beginning to end. To say otherwise is disingenuous.
Philosophical themes trounce the Neanderthal-dopamine induced urges people wish to see in this addition. Especially in the end game where this theme becomes the stories main focal point.
Honestly is a cameo appearance from Wrex for the 50th time really going to add anything to the finality of this story? No.
5. Unfortunately I find a Star Wars Syndrome happening with this series. A fan base digesting every bit of corn fructose they can gulp down. Needing everything to be spelled out; desperate to know every last bit of information.
Why must one need to see Tali's face? Why do we need to know a detailed history of the Protheans? How come we need to see the Rachni and Krogan attack the enemy? Isn't the struggle of loss and war already inferred multiple times throughout the story? The focus of the end game is obviously being developed on a much deeper/different theme.
Midichlorians anyone? You do not need to know how exactly the force works...
This desperate need to dig up plot holes and inconsistencies from the hard core is entirely unhealthy for the series and its fans. All stories have inconsistencies, stories you tell to your friends are punched up exaggerations of what really happened. Your Facebook account is not a mirror image of the life you lead, but the life you wish you lived.
You had the chance to say goodbye to the entire main cast in one way or another. Multiple times is it mentioned/inferred that all races are about to battle the Reapers.
Needing to know a detailed resolution of what happens to everyone in the galaxy only dilutes the escapist reality the writers created.
Some things are better left to the imagination. Less is more and allowing the mind to explore possibilities is one of the great strengths of human thought.
6. In the end, it would seem the Bioware writing team effectively succeeded in what they wanted to say in the Mass Effect saga. This is something I can respect. Instead of appeasing to the vocal mob; they finished the story on their own terms.
Mass Effect became a tale about cultural synthesis. The Mass Effect team was finally able to find this series a voice. Knowing this, makes me content that I have finished this series in its entirety; in the way it was meant to be seen.
And I enjoyed every minute of it.
Industry Supporters of the Ending:
Forbes: http://www.forbes.co...ith-free-dlc/2/
BioShock Creator Ken Levine: http://www.digitalsp...ken-levine.html
Penny Arcades Ben Kuchera: http://www.penny-arc...the-series-mass
Kotaku: http://www.kotaku.co...ver-be-changed/
Colin Moriarty: http://www.ign.com/v...3-opinion-video
ThumbCulture: http://thumb-culture...n-mass-effects/
Destructoid: http://www.destructo...ew-223218.phtml
Daniel Starky: http://www.destructo...wn-223966.phtml
Shack News: http://www.shacknews...effect-3-review
Garnett Lee: http://www.shacknews...-gdc-remainders
Jeff Cannata: http://www.shacknews...-gdc-remainders
Game Informer: www.gameinformer.com/b/features/archive/2012/03/21/hey-bioware-while-you-39-re-at-it.aspx
Continue to check back for more updates, news, checkmate, and more.
I was going to remind you not to forget your tag line. but looks like I don't have to.
I do wonder what you get out of all this?
#166
Posté 06 avril 2012 - 06:17
#167
Posté 06 avril 2012 - 06:23
#168
Posté 06 avril 2012 - 06:45
MintyCool wrote...
The winds of change.....
On behalf of the Mass Effect fan base;
Thank you for bringing more clarity to the Crucible narrative by releasing free DLC for the fan base:Dr Ray Muzyka wrote..."With the Mass Effect 3: Extended Cut we think we have struck a good balance in delivering the answers players are looking for while maintaining the team's artistic vision for the end of this story arc in the Mass Effect universe."
The Crucible narrative will now forever be cemented into the Mass Effect lore.
EA you have just performed a Checkmate, congrats!
Sincerely,
Fans of Mass Effect
With This News, We Can Surmise a Few Things:
- EA and Bioware support artistic integrity by respecting the Mass Effect narrative in its original entirety.
- EA and Bioware feel that it's not the public's right to demand that the fiction of the Mass Effect Universe be altered just because they disagree with narratives conclusion. If changes were made to the fiction; they felt the repercussions will send devastating ripples throughout the entire industry.
- EA and Bioware have allied with Pro-enders, the media, and the public regarding the ending.
Why The Ending Simply Works:
1. Shepard, war torn and exhausted, leaped into the crucibles energy source sacrificing his life to intertwine existences between synthetics and organics.
A few hours ago, this is how my tale ended after five years of Mass Effect; and I was quite satisfied with the ending.
2. The writing team behind Mass Effect 3 was able to elevate the narrative premise by weaving a philosophical debate about the relationship between organic and synthetic coexistence. The entire story throughout the third addition is laced with the ideas of life, harmony, and self preservation.
More than ever, the story has morphed into a game about big themes and big ideas.
Just some of the thoughts explored throughout this game...
EDI and free will, Synthetic dominance, Lineage, Genophage, Causality, Geth/quarian conflict, Determinism, Legacy - Miranda's father, Synchronicity and Kaiden, False Theology-Asari Prothean Gods, personal fulfillment, etc.
Compared to the previous installments that may have skimmed over some of these topics, all the philosophical and sociological debates/conflicts in this iteration have the main goal of bolstering the main theme of Mass Effect 3,
The existence of The Creators vs. The Created.
3. Two camps are formed because of this instance. The story the writers wish to tell, and the fans who feel entitled to observe the story they themselves envisioned.
The writers, it seems, realized the message that they wanted people to take from this third installment. This had the team shifting the narrative focus to a more elevated dynamic.
The coexistence of Synthetics vs. Organics.
4. To this end, Mass Effect 3 succeeds in weaving a narrative from beginning to end. To say otherwise is disingenuous.
Philosophical themes trounce the Neanderthal-dopamine induced urges people wish to see in this addition. Especially in the end game where this theme becomes the stories main focal point.
Honestly is a cameo appearance from Wrex for the 50th time really going to add anything to the finality of this story? No.
5. Unfortunately I find a Star Wars Syndrome happening with this series. A fan base digesting every bit of corn fructose they can gulp down. Needing everything to be spelled out; desperate to know every last bit of information.
Why must one need to see Tali's face? Why do we need to know a detailed history of the Protheans? How come we need to see the Rachni and Krogan attack the enemy? Isn't the struggle of loss and war already inferred multiple times throughout the story? The focus of the end game is obviously being developed on a much deeper/different theme.
Midichlorians anyone? You do not need to know how exactly the force works...
This desperate need to dig up plot holes and inconsistencies from the hard core is entirely unhealthy for the series and its fans. All stories have inconsistencies, stories you tell to your friends are punched up exaggerations of what really happened. Your Facebook account is not a mirror image of the life you lead, but the life you wish you lived.
You had the chance to say goodbye to the entire main cast in one way or another. Multiple times is it mentioned/inferred that all races are about to battle the Reapers.
Needing to know a detailed resolution of what happens to everyone in the galaxy only dilutes the escapist reality the writers created.
Some things are better left to the imagination. Less is more and allowing the mind to explore possibilities is one of the great strengths of human thought.
6. In the end, it would seem the Bioware writing team effectively succeeded in what they wanted to say in the Mass Effect saga. This is something I can respect. Instead of appeasing to the vocal mob; they finished the story on their own terms.
Mass Effect became a tale about cultural synthesis. The Mass Effect team was finally able to find this series a voice. Knowing this, makes me content that I have finished this series in its entirety; in the way it was meant to be seen.
And I enjoyed every minute of it.
Industry Supporters of the Ending:
Forbes: http://www.forbes.co...ith-free-dlc/2/
BioShock Creator Ken Levine: http://www.digitalsp...ken-levine.html
Penny Arcades Ben Kuchera: http://www.penny-arc...the-series-mass
Kotaku: http://www.kotaku.co...ver-be-changed/
Colin Moriarty: http://www.ign.com/v...3-opinion-video
ThumbCulture: http://thumb-culture...n-mass-effects/
Destructoid: http://www.destructo...ew-223218.phtml
Daniel Starky: http://www.destructo...wn-223966.phtml
Shack News: http://www.shacknews...effect-3-review
Garnett Lee: http://www.shacknews...-gdc-remainders
Jeff Cannata: http://www.shacknews...-gdc-remainders
Game Informer: www.gameinformer.com/b/features/archive/2012/03/21/hey-bioware-while-you-39-re-at-it.aspx
Continue to check back for more updates, news, checkmate, and more.
I'm part of Retake and they are doing everything I asked for
so to say you won is well Wrong
#169
Posté 06 avril 2012 - 06:48
#170
Posté 06 avril 2012 - 06:50
MintyCool wrote...
The winds of change.....
On behalf of the Mass Effect fan base;
Thank you for bringing more clarity to the Crucible narrative by releasing free DLC for the fan base:Dr Ray Muzyka wrote..."With the Mass Effect 3: Extended Cut we think we have struck a good balance in delivering the answers players are looking for while maintaining the team's artistic vision for the end of this story arc in the Mass Effect universe."
The Crucible narrative will now forever be cemented into the Mass Effect lore.
EA you have just performed a Checkmate, congrats!
Sincerely,
Fans of Mass Effect
With This News, We Can Surmise a Few Things:
- EA and Bioware support artistic integrity by respecting the Mass Effect narrative in its original entirety.
- EA and Bioware feel that it's not the public's right to demand that the fiction of the Mass Effect Universe be altered just because they disagree with narratives conclusion. If changes were made to the fiction; they felt the repercussions will send devastating ripples throughout the entire industry.
- EA and Bioware have allied with Pro-enders, the media, and the public regarding the ending.
Why The Ending Simply Works:
1. Shepard, war torn and exhausted, leaped into the crucibles energy source sacrificing his life to intertwine existences between synthetics and organics.
A few hours ago, this is how my tale ended after five years of Mass Effect; and I was quite satisfied with the ending.
2. The writing team behind Mass Effect 3 was able to elevate the narrative premise by weaving a philosophical debate about the relationship between organic and synthetic coexistence. The entire story throughout the third addition is laced with the ideas of life, harmony, and self preservation.
More than ever, the story has morphed into a game about big themes and big ideas.
Just some of the thoughts explored throughout this game...
EDI and free will, Synthetic dominance, Lineage, Genophage, Causality, Geth/quarian conflict, Determinism, Legacy - Miranda's father, Synchronicity and Kaiden, False Theology-Asari Prothean Gods, personal fulfillment, etc.
Compared to the previous installments that may have skimmed over some of these topics, all the philosophical and sociological debates/conflicts in this iteration have the main goal of bolstering the main theme of Mass Effect 3,
The existence of The Creators vs. The Created.
3. Two camps are formed because of this instance. The story the writers wish to tell, and the fans who feel entitled to observe the story they themselves envisioned.
The writers, it seems, realized the message that they wanted people to take from this third installment. This had the team shifting the narrative focus to a more elevated dynamic.
The coexistence of Synthetics vs. Organics.
4. To this end, Mass Effect 3 succeeds in weaving a narrative from beginning to end. To say otherwise is disingenuous.
Philosophical themes trounce the Neanderthal-dopamine induced urges people wish to see in this addition. Especially in the end game where this theme becomes the stories main focal point.
Honestly is a cameo appearance from Wrex for the 50th time really going to add anything to the finality of this story? No.
5. Unfortunately I find a Star Wars Syndrome happening with this series. A fan base digesting every bit of corn fructose they can gulp down. Needing everything to be spelled out; desperate to know every last bit of information.
Why must one need to see Tali's face? Why do we need to know a detailed history of the Protheans? How come we need to see the Rachni and Krogan attack the enemy? Isn't the struggle of loss and war already inferred multiple times throughout the story? The focus of the end game is obviously being developed on a much deeper/different theme.
Midichlorians anyone? You do not need to know how exactly the force works...
This desperate need to dig up plot holes and inconsistencies from the hard core is entirely unhealthy for the series and its fans. All stories have inconsistencies, stories you tell to your friends are punched up exaggerations of what really happened. Your Facebook account is not a mirror image of the life you lead, but the life you wish you lived.
You had the chance to say goodbye to the entire main cast in one way or another. Multiple times is it mentioned/inferred that all races are about to battle the Reapers.
Needing to know a detailed resolution of what happens to everyone in the galaxy only dilutes the escapist reality the writers created.
Some things are better left to the imagination. Less is more and allowing the mind to explore possibilities is one of the great strengths of human thought.
6. In the end, it would seem the Bioware writing team effectively succeeded in what they wanted to say in the Mass Effect saga. This is something I can respect. Instead of appeasing to the vocal mob; they finished the story on their own terms.
Mass Effect became a tale about cultural synthesis. The Mass Effect team was finally able to find this series a voice. Knowing this, makes me content that I have finished this series in its entirety; in the way it was meant to be seen.
And I enjoyed every minute of it.
Industry Supporters of the Ending:
Forbes: http://www.forbes.co...ith-free-dlc/2/
BioShock Creator Ken Levine: http://www.digitalsp...ken-levine.html
Penny Arcades Ben Kuchera: http://www.penny-arc...the-series-mass
Kotaku: http://www.kotaku.co...ver-be-changed/
Colin Moriarty: http://www.ign.com/v...3-opinion-video
ThumbCulture: http://thumb-culture...n-mass-effects/
Destructoid: http://www.destructo...ew-223218.phtml
Daniel Starky: http://www.destructo...wn-223966.phtml
Shack News: http://www.shacknews...effect-3-review
Garnett Lee: http://www.shacknews...-gdc-remainders
Jeff Cannata: http://www.shacknews...-gdc-remainders
Game Informer: www.gameinformer.com/b/features/archive/2012/03/21/hey-bioware-while-you-39-re-at-it.aspx
Continue to check back for more updates, news, checkmate, and more.
Culturel Synthesis is bad. No im not trolling or trying to be a jerk. I mean its REALLY bad. We are talking, Arian race **** level stuff here.
#171
Posté 06 avril 2012 - 06:52
MintyCool wrote...
The winds of change.....
t
With This News, We Can Surmise a Few Things:
- EA and Bioware support artistic integrity by respecting the Mass Effect narrative in its original entirety.
- if bioware respected the mass effect narrative they would not have put the god child in the game plain in simple, this is a money grab they want to make an mmo. The god child takes the entire trilogy and says that everything you did, all of the story we told you, the characters and the races you new and everything about the reapers can be summed up that Synthetics and organics will fight each other unless we take every organt, subjugate them force them to be melted down and thrown into synthetic husks to live out imortally as slaves to the god childs whims. And that sovereign didn't really need to dock with the citadel to open the relay since the god child was there all along and could do it.
- EA and Bioware feel that it's not the public's right to demand that the fiction of the Mass Effect Universe be altered just because they disagree with narratives conclusion. If changes were made to the fiction; they felt the repercussions will send devastating ripples throughout the entire industry.
- this is true bioware feels they don't have to do what the fans ask and since EA slapped all of us with an anti sue contract we don't have any legal recourse, we do have the oath of boycott and we the fans will use it, watch how quickly biowares next game doesn't meet the expected sales numbers.
- EA and Bioware have allied with Pro-enders, the media, and the public regarding the ending.
- this is true, no doubt there. instead of supporting the ending, fixing the obvious grammer and narrative arc errors they decided to expand on them rather than fix their mistake.
Why The Ending Simply Works:
1. Shepard, war torn and exhausted, leaped into the crucibles energy source sacrificing his life to intertwine existences between synthetics and organics.
A few hours ago, this is how my tale ended after five years of Mass Effect; and I was quite satisfied with the ending.
2. The writing team behind Mass Effect 3 was able to elevate the narrative premise by weaving a philosophical debate about the relationship between organic and synthetic coexistence. The entire story throughout the third addition is laced with the ideas of life, harmony, and self preservation.
More than ever, the story has morphed into a game about big themes and big ideas.
Just some of the thoughts explored throughout this game...
EDI and free will, Synthetic dominance, Lineage, Genophage, Causality, Geth/quarian conflict, Determinism, Legacy - Miranda's father, Synchronicity and Kaiden, False Theology-Asari Prothean Gods, personal fulfillment, etc.
Compared to the previous installments that may have skimmed over some of these topics, all the philosophical and sociological debates/conflicts in this iteration have the main goal of bolstering the main theme of Mass Effect 3,
That is all well and good though it did sacrifice on the franchises overall setting certain story elements from the previous games had to be thrown out to make these ideas fit.
The existence of The Creators vs. The Created.
3. Two camps are formed because of this instance. The story the writers wish to tell, and the fans who feel entitled to observe the story they themselves envisioned.
The writers, it seems, realized the message that they wanted people to take from this third installment. This had the team shifting the narrative focus to a more elevated dynamic.
The coexistence of Synthetics vs. Organics.
- this argument was only minorily present in the game, mostly for one mission in reality. This was never the overall theme of the series, the overall theme was to stop the reapers from harvesting and destroying civilization, and uniting different civilized races and a unity of the galaxy to face an overwhelming threat and doing so through coesxistence.
4. To this end, Mass Effect 3 succeeds in weaving a narrative from beginning to end. To say otherwise is disingenuous.
Philosophical themes trounce the Neanderthal-dopamine induced urges people wish to see in this addition. Especially in the end game where this theme becomes the stories main focal point.
Honestly is a cameo appearance from Wrex for the 50th time really going to add anything to the finality of this story? No.
- a philosophical theme needs something concrete to base its point off of, unfortunately that was not fully developed and as such when the point of the debate was reached it came out of left field. its all well and good to have a philosophical debate but the end takes that debate and turns it on its head by creating a logic loop that has no real answer and instead starts a new storyline right at the end of the game. The god child would have been fine if he was introduced in the middle of ME3 and shepard was given a choice to save the galaxy or hand it over, but there was no choice there was only the new protaganist preparing us for a new game.
5. Unfortunately I find a Star Wars Syndrome happening with this series. A fan base digesting every bit of corn fructose they can gulp down. Needing everything to be spelled out; desperate to know every last bit of information.
-The original trilogy of star wars did not need the story to explain everything to fans, it kept the story going perfectly while also alluding to a philosophical political and biblical debate that still goes on to this day, problem is mass effect failed to deliver that, instead it destroyed its own franchise and universe in 10 minutes by never providing an ending and instead starting a new storyline right at the end of the game.
Why must one need to see Tali's face? Why do we need to know a detailed history of the Protheans? How come we need to see the Rachni and Krogan attack the enemy? Isn't the struggle of loss and war already inferred multiple times throughout the story? The focus of the end game is obviously being developed on a much deeper/different theme.
-Tali's face - because biowares been building suspense for that since the first game, bioware created a universe that people loved, they wanted to see the humanesque nature of tali, in ME1 you didn't see her face, in ME2 they built up suspense for it and at the last minute turn her head away, then at the final game you don't even see an in game model instead bioware takes a persons personal professional photograph, photo shops it and sticks it in the game, which by the way want to talk about copyright infringement, professional photographs are protected for up to 50 years in the US. Bioware was better than that is the point
- We didn't need to know that but bioware included it, truthfully i'd trade javik in just to get a coherent ending to the game
- Its a massive war, You saved the krogan or defeated them, and the same goes for the rachni, you would think they would be helping shepard out instead the rachni disappear from the game and the krogan just say high to shepard at the forward base.
- once again your missing the point, we don't care that its shown that losses are incurred it just seems like certain things should be in the game are missing from it.
- This may be true but it was still rushed, you do not flesh out a theme like that in fourteen lines of dialogue and tell the player to make a choice where they either destroy the universe, force and evolution on everyone, or start the cycle over without at least driving the point home, that didn't happen, the debate was never able to exist in the story line the way it is.
Midichlorians anyone? You do not need to know how exactly the force works...
This desperate need to dig up plot holes and inconsistencies from the hard core is entirely unhealthy for the series and its fans. All stories have inconsistencies, stories you tell to your friends are punched up exaggerations of what really happened. Your Facebook account is not a mirror image of the life you lead, but the life you wish you lived.
Dig up!? we have barely scratched the surface regarding plot holes. when you have a story as deep rooted as mass effect 1 was you must make certain that you keep that level of quality or it destroys the franchise, ME2 got away with a few inconsistencies but three has too many and does not support its own plot device. I'd be willing to accept the synthetic vs organic plot device if it was executed better instead we were left asking more questions than answer and trying to figure out what happened, it was like the sapranos series ender. It just faded to black, no explanation as to what we actually did, no detailed explanation as to why the reaper felt the need to harvest organic like in the first place since they were almight and powerful and very very linear, Even the rannoch story mission has several inconsistences from the first game and even directly went against what the catalyst asserted. The geth welcomed the quarians with open arms, EDI didn't want to destoy cerberus but has no alternative because cerberus was aligned with the reapers. The point being there was not enough story to support the new theme of this stand alone game.
You had the chance to say goodbye to the entire main cast in one way or another. Multiple times is it mentioned/inferred that all races are about to battle the Reapers.
- so what then once you battle the reapers they all die, atleast give us something if thats the case then fine but don't just cut to black mid sentence like the sapranos.
Needing to know a detailed resolution of what happens to everyone in the galaxy only dilutes the escapist reality the writers created.
- and destroying the relays doesn't by destroying the mass relays they essentially destroyed the mass effect universe. galactic civillization has been stuck in the sol system, two of the races can't each everyon elses food and earth id devastated either way, their screwed.
Some things are better left to the imagination. Less is more and allowing the mind to explore possibilities is one of the great strengths of human thought.
- this I agree with we have better fan endings because of it, but bioware still screwed up, they had a chance to be remember like george lucas instead they will be remembered as the long arm of EA.
6. In the end, it would seem the Bioware writing team effectively succeeded in what they wanted to say in the Mass Effect saga. This is something I can respect. Instead of appeasing to the vocal mob; they finished the story on their own terms.
- in the end the opposite is true because the game was rushed to completion, if they has succeed in telling the story properly they would not be getting the complaints they are getting. More time was needed to finish the game out properly and the full writing staff was needed to do so, instead the game was rushed and only casey hudson and the other lead writer are to blame.
Mass Effect became a tale about cultural synthesis. The Mass Effect team was finally able to find this series a voice. Knowing this, makes me content that I have finished this series in its entirety; in the way it was meant to be seen.
- Mass effect was a game about uniting a galaxy, working together through dialogue and diplomacy and diversity while maintaining who your are and that individuality is what gave this cycle a fighting chance. The catalyst stated that diversity was bad and would lead to destruction so we must all become one entity through space magic to prevent a possible apocalypse through synthetics. What happened to the theme of diversity? synthetics oh ok but diversity was a reall...... of your going with synthetics ok......
And I enjoyed every minute of it.
I also enjoyed every minute of it until the catalyst
Modifié par soulprovider, 06 avril 2012 - 06:58 .
#172
Posté 06 avril 2012 - 06:56
And the whole theme of choice gets blasted out of the water with them as well.
Another problem is that there isn't enough clarification or justification for the endings.
Thats not artistic integrity or creative freedom. Thats simply a rushed and stitched together ending.
Damn you EA.
#173
Posté 06 avril 2012 - 10:06
Rhazeal wrote...
Space magic wins over reason and logic!
right. The space magic is artistic integrity
the poor ending is artistic integrity
the three colours , all the plotholes are artistic integrety. Keep that Bioware. oh, EXTEND that too with a dlc
Modifié par xaurabh123, 06 avril 2012 - 10:07 .
#174
Posté 06 avril 2012 - 05:33
JeosDinas wrote...
Leafs43 wrote...
You're a troll.
Why? Because you don't agree with them?
Exactly.
#175
Posté 06 avril 2012 - 05:41
"This is an unnecessarily antagonistic way to go about things, I think."





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