The biggest inspiration DA3 Should Take From Skyrim
#1
Posté 05 avril 2012 - 10:02
I don't think DA3 should do it exactly like Skyrim though. I believe with how the DA world works in contrast to the Elder Scrolls one, one big area to explore isn't reasonable.
What I think they should do instead is do the open world experience on a smaller scale, but 4 or so times throughout the game. Obviously the story should involve more parts of the world than one. There could be 4 main areas of conflict in which the Main Character travels, each their own open world style setting.
Skyrim does so much to create tons of things to do in exploration, question and more with the open world style. I think this would help DA3 be a better game if this development route was taken.
#2
Posté 05 avril 2012 - 10:07
#3
Posté 05 avril 2012 - 10:09
Maria Caliban wrote...
Kingdom of Alamur is an open-world game that's much smaller than Skyrim. I'd love to see that in a DA game.
Sorry, haven't played the game. Any specific points in which Amalur does well in in its open world system I should know of?
#4
Posté 05 avril 2012 - 10:25
#5
Guest_sjpelkessjpeler_*
Posté 05 avril 2012 - 10:25
Guest_sjpelkessjpeler_*
I am only talking about "the open world" thing here.
TES is REALLY big, Alamur has smaller compartments of the world which combine the world to a whole. (looks weird how I wrote it but I think my description is quite accurate)
The feeling of free travel in the world of DA if it would be a combination between TES and Alamur would be absolutely perfect in my opinion.
Modifié par sjpelkessjpeler, 05 avril 2012 - 11:25 .
#6
Posté 05 avril 2012 - 10:44
#7
Posté 05 avril 2012 - 10:54
nedpepper wrote...
I just want to throw this out there. If I want Skyrim....I'll play Skyrim. Bioware should focus on doing what they do best. Writing great stories with great characters with comanion style RPGing. A bigger part of the world to play in? Absolutely. I want to see Orlais and Antiva and Tevinter. Free roaming sandbox that is aimless and clinging to a barely there plot? No, thank you.
I second this.
I will further note that as much as I enjoyed Skyrim, as in Oblivion before it, the Skyrim characters are mostly drones devoid of any story or personality. And for me it's characters and story first, sandbox later. WAY the hell later.
#8
Guest_sjpelkessjpeler_*
Posté 05 avril 2012 - 11:29
Guest_sjpelkessjpeler_*
Who is that Masked Man wrote...
nedpepper wrote...
I just want to throw this out there. If I want Skyrim....I'll play Skyrim. Bioware should focus on doing what they do best. Writing great stories with great characters with comanion style RPGing. A bigger part of the world to play in? Absolutely. I want to see Orlais and Antiva and Tevinter. Free roaming sandbox that is aimless and clinging to a barely there plot? No, thank you.
I second this.
I will further note that as much as I enjoyed Skyrim, as in Oblivion before it, the Skyrim characters are mostly drones devoid of any story or personality. And for me it's characters and story first, sandbox later. WAY the hell later.
If you enjoyed Skyrim and Oblivion you should really play Morrowind. This game is CRAZY in comparison to the other two. I've never played a game with that much freedom.
#9
Posté 05 avril 2012 - 11:44
#10
Posté 05 avril 2012 - 11:52
#11
Posté 06 avril 2012 - 12:24
This is a break down of a conversation I had on the DA boards once...lx_theo wrote...
I'm not suggesting it 'become Skyrim' or anything of the sort.... I'm suggesting that it uses a Dragon Age spin on a mechanic that works. Skyrim is just the premiere example.
Maria: I liked how it rained in the Witcher and NPCs would run for cover. BioWare should do something like that in Dragon Age.
Poster: What? The Witcher sucked. I hated playing ugly Geralt, and you can't even customize him or make him female. Why can't I play a female Witcher? Dragon Age should be nothing like Witcher!
If you mention another game, be prepared for any response to only be tangentially related to the element you refer to. Some gamers have trouble compartmentalizing.
Modifié par Maria Caliban, 06 avril 2012 - 12:26 .
#12
Posté 06 avril 2012 - 12:29
Baldur's Gate was rather open and made by the same company. It's a shame Bioware has given up on non-linear story gameplay in favor of a very linear model. And I thought the Baldur's Gate games had great plots, nice characters and plenty of player freedom in class creation (for a 2nd Edition AD&D game).
#13
Posté 06 avril 2012 - 12:47
#14
Posté 06 avril 2012 - 12:51
An open world with a Hawke style protagonist looses its appeal to me
Modifié par element eater, 06 avril 2012 - 12:51 .
#15
Posté 06 avril 2012 - 12:52
Nothing against open world, I love Skyrim (and Fallout and...) but I think I'd prefer not to have it in DA. It would require investing a lot of resources that would be better used elsewhere.
#16
Posté 06 avril 2012 - 01:00
For example, part of the attraction to a game like Skyrim is the ability to explore the game's world, and follow (or don't follow) the game's main narrative at your own pace. In turn, many of the game's characters can be met or missed in any order that you like.
My concern for applying an open-world environment to Dragon Age is that I want a powerful narrative, that is well-paced, and filled with companions and characters that are integral to the story, and a certain amount of linearity and focused-world environments are necessary to create that.
I have not played Kindgoms of Amalur yet, but if there is a way to apply an open-world environment on a smaller scale, without sacrificing narrative, I would definitely be open to it.
Modifié par arcelonious, 06 avril 2012 - 02:37 .
#17
Guest_sjpelkessjpeler_*
Posté 06 avril 2012 - 02:24
Guest_sjpelkessjpeler_*
Ryllen Laerth Kriel wrote...
Yeah, Morrowind is rather fun. And I agree with previous posters that DA 3 doesn't need to be like Skyrim, it should be it's own creature. But also DA 3 doesn't need to be more like a JRPG or some actiony, over-simplified shooter like DA 2 became in comparrison it's predecessor. I hope, more than anything that DA 3 does what Bioware has historically done best, create a POLISHED story rich experience with a deep leveling system. Don't rush the game, the gameplay can be linear and good or an open world, just spend time crafting it and don't ram it out the door. The distillation of classes into three simple, inflexible architypes with a set protagonist is a little dull. Linear plots work when the story is very polished and players have freedoms in other area, such as character creation. DA 2 failed for me because it wasn't polished so the story was rough, linear and the main character was inflexible both in roleplaying and in class/ability selection options. Gamers aren't mindless zombies (most aren't at least) which will buy things solely on reputation. It's like Field of Dreams, "build it and we will come." I think Bioware doesn't need to make their game like anyone else's, but return to alter their previous, more successful formulas.
You know what, I do not now you but I
The set protagonist doesn't have to be a problem just give him/here a little bit of freedom which changes the story in a way so that the player at least has the idea of having impact on the story. That's RPG giving your own little something added to the story to make it unique.
Modifié par sjpelkessjpeler, 06 avril 2012 - 02:55 .
#18
Posté 06 avril 2012 - 09:58
Honestly I would much rather they took inspiration from CD Project Red on the roaming areas in Witcher 2. That was still several different places within a single kingdom, but it had a freedom to the roaming which worked very well.
Modifié par Gnoster, 06 avril 2012 - 10:00 .
#19
Posté 06 avril 2012 - 11:00
#20
Posté 06 avril 2012 - 11:11
nedpepper wrote...
I just want to throw this out there. If I want Skyrim....I'll play Skyrim. Bioware should focus on doing what they do best. Writing great stories with great characters with comanion style RPGing. A bigger part of the world to play in? Absolutely. I want to see Orlais and Antiva and Tevinter. Free roaming sandbox that is aimless and clinging to a barely there plot? No, thank you.
I agree.
The one thing that they could take from Skyrim is the NPCs recognizing you skills/abilities and commenting on it.
#21
Posté 06 avril 2012 - 11:41
Skyrims open world is kind of boring and their dungeons are copy paste with nothing special about it.
The radiant ai the npcs use have been improved since oblivion but they are still kind of stupid and have 2-3 random random quotes they say.
Only reason Bethesdas games become somewhat playable is because the community is fixing the game for them. DA2 could have benefited by a toolset too would have made modding a bit easier.
#22
Posté 06 avril 2012 - 11:44
#23
Posté 06 avril 2012 - 11:53
#24
Posté 06 avril 2012 - 01:07
Who is that Masked Man wrote...
I second this.
I will further note that as much as I enjoyed Skyrim, as in Oblivion before it, the Skyrim characters are mostly drones devoid of any story or personality. And for me it's characters and story first, sandbox later. WAY the hell later.
I have to agree with you there. While I love Skyrim for it's massive open world and neat locals, the NPCs who populate it are mostly 1 deminsional drones and not much more than elevated scenery. Case and point are your companions in Skyrim. Besides the superficial name and physical differences they all are pretty uninteresting and didn't add much to the game aside from combat support and extra inventory. <_<
I do like some of the suggestions regarding Kingdoms of Amalur though. That game's larger maps did provide a psudo-open world feel and while not truly open world, did provide a similar feel. This might be a direction Bioware should look into. However my main suggestion to them is to still focus on what they do best: STORY! STORY! STORY! That is the main reason I buy Bioware games is the story & characters. If I wanted open sandbox play I'd pop in GTA IV or Skyrim.
#25
Posté 06 avril 2012 - 01:24
I think when BioWare says they're looking at Skryim they mean in terms of 1) production value (The Elder Scrolls series has always had high production values for its times) and 2) attention to detail (the world tells a story within a story...who lives in this house? What are they doing? How do they support themselves? What is their culture? etc.) rather than just copy/pasting the same house over and over and over again.
freche wrote...
The only thing they should take after Skyrim is releasing a toolset for mod creations.
Skyrims open world is kind of boring and their dungeons are copy paste with nothing special about it.
I agree on the toolset, I am bewildered by BioWare suddenly deciding not to support modders anymore. But as far sa copy and paste dungeons...Skyrim had 8 developers working on dungeons. Obviously they were limited in the number of variations, but that's because they were built modularly using kits just like Neverwinter Nights and every TES since Morrowind. Compare that to Dragon Age II which was a literal (in every sense of the word) copy and paste job.
Modifié par Korusus, 06 avril 2012 - 01:28 .





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