Oh yes, speaking of world/level designs, I vaguely remember one of the developers mentioning Dark Souls as a possible source of inspiration for level design. One of the things that I loved about Dark Souls was how interconnected the majority of the game's world felt.
I've often wondered what Kirkwall could have been like if it had been designed similarly to Lordran (the kingdom where Dark Souls takes place). Instead of clicking the world map to travel from Hightown to Lowtown, you had to walk down a massive flight of stairs, that overlooked the ghettos and alleyways. Darktown, instead of being a small, playable area, could have been more like the sprawling areas of Blighttown (minus the framerate drops), underneath the city.
I think the scale of the Dark Souls' interconnected world could be more easily applied to a narrative-driven game than Skyrim's vast open-world.
Modifié par arcelonious, 06 avril 2012 - 03:03 .