BobSmith101 wrote...
Open world and character/npc driven games don't mesh well.
This right here. See Skyrim does a fanastic job at creating a world and giving it backstory, but it really lacks in events and characters. There was so much potential in it and despite, once again being a great game, it never seizes on grabbing elements like the civil war or the Thalmor like it could have.
My go to moment for example would be the end of the Imperial Legion quest line. (I'll keep it vague for spoilery reasons.) Wandering outside, I came across one of the NPCs that had been important to hear a line of dialogue from them as I walked on by. I could have easily missed that line, but that one line would have been an entire character arc for a companion in a Bioware game.
If you want open world, resources have to go into it, and thus you lose characters and connections. I never felt as connected to characters in Skyrim than I did in DAII or DAO, and I even due to my better connection to DAII characters felt a lot more connected to Kirkwall than I did to Skyrim.
The Witcher and its sequel (a good but flawed game) are sort of the third option. They have a larger area to explore which contains most of the questing and story, but leaves some parts out of reach (or by other means) until the story has progressed. Even then (once again just my own opinion), as someone who would prefer resources go into characters than open world, I found that I would have cared a lot more about the events of TW2 if I had been able to spend more time with the other characters.