Dear Bioware,
i have been keeping up with a lot of the news and critisizms/praises of the latest mass effect game, and after finally beating the game myself i feel like i can finally add my 2 cents worth of opinion.
First of all i was a little dissapointed in the ending myself, but i do NOT agree with the amount of hate that bioware/EA/Casey Hudson etc have been getting as a result of it. I apologize for some of the hateful and ignorant comments your company has been recieving from some of the player base, but in certain ways i understand where they are coming from. I understand that the writers of the Mass Effect series didn't necessarily want the series to end with the typical "hollywood happy ending" and i do agree that the current ending does make more of an impact than a typical "happy ending would".
At the same time, after playing through all three games and then seeing the ending myself i am left with a sort of void of sorts. The first and second game gave us players so many options to customize the story to our own liking, and after the credits started rolling after each game i felt content that i had made the game "my own" and looked forward to seeing how those choices would affect the future of my shepard. After finishing the third game i am left feeling like, despite all the choices i was able to make on my own, so many aspects of my shepards future were writtten in stone from the get go. *SPOILERS FOLLOW*.....
For example, when i was faced with the realization that my shepards synthetic impants shaped the ending and led to the catalyst's idea of a "synthesis" as the final solution i was left with the realization that the ultimate truth of the "cycle" was beyond my control. looking back on it now, from the moment my shepard was brought back to life with his implants in ME2, he had unwillingly set the stage for the ultimate sacrifice to be made and "evolve" humanity to protect them in the end. Granted the "synthesis' ending is only one of the possible choices for endings, but as the catalyst himseslf said, "the peace wont last, humans will eventually create synthetic life again" so the synthesis ending seemed like the only way to break the cycle forever.
but all ending confusion aside my main problem with the endings is this... Shepard spent three games trying to rally humanity for a cause no one wanted to believe was real. he was mocked, punished, and degraded for trying to help save the galaxy from a threat no one could fathom or believe was real. In the end, shepard gives his life as a martyr in one form or another to basically "protect" all life from their own stupidity and shortsighted-ness. I'm not saying their should be an ending where shepard says "screw the galaxy" and just lets the reapers win, but to see my shepard give his own life for a galaxy that never believed him, trusted him, or respected him, until the reapers were on its doorstep left me a little bitter. Why should my shepard's own happiness with his love interest and his friends and family, be taken away just so i could "protect" an entire galaxy from the consequences of their own actions.
Good parents know that sometimes they have to let their children face the consequences of their own actions, in order to learn from them. In this sense, i believe the Quarians learned from their mistakes especially since in my playthtough the Geth and Quarians were working together in the end, and in doing so they proved the Catalysts logic was flawed and not completely true ( synthetics WONT always destroy their organic masters). The knowledge the quarians had learned from their experiences could have been used to educate the rest of the galaxy against the potential hazards of creating synthetic life and that in itself could have been a possible solution to the Catalyst's arguement. Shepard felt forced into a situation where the only solution presented to him was "martyrdom" when in reality there could have been so many other ways around the issue of synthetic rebellion (aka the geth and quarian unity).
now that i am done with all three games it also makes it hard to start another playthrough knowing that, in the end my shepard will again have to give his life for a galaxy that cries "help" when they back themselves into a corner they could have prevented. Experience is a great teacher, and the galaxy wasn't really given that chance to "learn" from their mistakes before my shepard rode in on his metallic Normandy horse and said "ill sacrifice my life and my own happiness to right the wrongs of an entire galaxy" in a sense it feels like i was cheated out of my free will by the end.
Martyrs aren't born, they make a choice somewhere along the way to die for their cause, but my shepard was basically "Forced" into being a martyr for a cause only he believed and understood. In the end, being faced with this realization made every single choice my shepard had ever made seem like it didnt matter in the grand scheme of things. he still had to die, and give up everything that was important to him or ever would be just so that he could stop the cycle that a flawed VI created from a set of black and white logic.
The other thing i cant understand is how after every cycle "all information from previous one" is erased from existance. the protheans tried to leave information behind for the next cycle in the hopes that humanity as a whole could learn from their mistakes and lead a different path. But with the reapers erasing all traces of information and evidence from every previous cycle, and the Catalyst creating the mass relays and citadel, its almost like the Catalyst didnt want life in the galaxy to learn from the mistakes of the past, it just wanted all life to keep evolving along the same path each cycle using its own technology it left for them to find just so they could be harvested all over and over again. If information had been allowed to pass on, the cycle "could" have ended millions of years ago with all organic life being presented with the consequences of the actions from millions of civilizations past. Overall though amazing game series, i have never been so involved or wrapped up in the "lore", the story, or the ideas of a game ever before.
I'm sorry bioware
Débuté par
warrantedadam85
, avril 05 2012 11:19
#1
Posté 05 avril 2012 - 11:19





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